Editing Experience Point

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{{rewrite-expand|include information for ''Mario Tennis Aces''}}
[[File:Mlpit princess shroob defeat us.png|thumb|Experience Points as seen in the North American version of ''[[Mario & Luigi: Partners in Time]]'']]
[[File:Mlpit princess shroob defeat us.png|thumb|Experience Points as seen in the North American version of ''[[Mario & Luigi: Partners in Time]]'']]
'''{{wp|Experience point|Experience Point}}s''' (usually just referred to as '''Experience''', or abbreviated as '''Exp.''', '''EXP''', or '''XP''') are units of measurement used in {{wp|role-playing video game}}s to quantify the progression of a playable character through the game. The RPGs of the [[Super Mario (franchise)|''Super Mario'' franchise]] generally award these points for defeating opponents in battle; RPGs of other franchises may also award them for completing quests or overcoming obstacles. When a sufficient number of Experience Points is obtained, the character [[level up|levels up]], earning increases to statistics such as their health, attack power, or special-moves capacities. As characters gain levels, the amount of Experience Points needed to reach levels increases, making it more difficult to level up. In general, enemies encountered at the beginning of a game drop less Experience Points than those found later on. Bosses and rarely-encountered enemies can drop a significant amount of Experience Points when defeated. When a character reaches their maximum level, Experience Points do nothing for them, and whatever Experience Points collected after that are not distributed to other characters.
'''{{wp|Experience point|Experience Point}}s''' (usually just referred to as '''Experience''', or abbreviated as '''Exp.''', '''EXP''', or '''XP''') are units of measurement used in {{wp|role-playing video game}}s to quantify the progression of a playable character through the game. The RPGs of the [[Super Mario (franchise)|''Super Mario'' franchise]] generally award these points for defeating opponents in battle; RPGs of other franchises may also award them for completing quests or overcoming obstacles. When a sufficient number of Experience Points is obtained, the character [[level up|levels up]], earning increases to statistics such as their health, attack power, or special-moves capacities. As characters gain levels, the amount of Experience Points needed to reach levels increases, making it more difficult to level up. In general, enemies encountered at the beginning of a game drop less Experience Points than those found later on. Bosses and rarely-encountered enemies can drop a significant amount of Experience Points when defeated. When a character reaches their maximum level, Experience Points do nothing for them, and whatever Experience Points collected after that are not distributed to other characters.
==History==
==History==
{{stub|section=y|Include information for ''Mario Tennis Aces''}}
===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and its [[Super Mario RPG (Nintendo Switch)|remake]], Experience Points earned in a battle are divided up between the active party members (halved if there are two, in thirds for three), and are displayed as such on the victory results screen: if the player's party earns 30 Experience Points from a battle, "10 Exp." is displayed. Characters can also receive Experience Points from battles, even if they did not participate in them; they would earn the same amount as those in the player's current party. The player can purchase the [[Exp. Booster]] Accessory to double the amount of Experience Points only for the party member wearing it. In the original game, if the player gets a [[Game Over]] in battle, the player is sent back to their last Save Point while still retaining any new levels, Experience Points, Coins, and items gained. The player also has a chance to double their Experience Points earned at the end of a battle from the "[[Wheeere's Yoshi?!]]" minigame if they successfully get the [[Baby Yoshi]] from one of the three eggs shuffled around.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and its [[Super Mario RPG (Nintendo Switch)|remake]], Experience Points earned in a battle are divided up between the active party members (halved if there are two, in thirds for three), and are displayed as such on the victory results screen: if the player's party earns 30 Experience Points from a battle, "10 Exp." is displayed. Characters can also receive Experience Points from battles, even if they did not participate in them; they would earn the same amount as those in the player's current party. The player can purchase the [[Exp. Booster]] Accessory to double the amount of Experience Points only for the party member wearing it. In the original game, if the player gets a [[Game Over]] in battle, the player is sent back to their last Save Point while still retaining any new levels, Experience Points, Coins, and items gained. The player also has a chance to double their Experience Points earned at the end of a battle from the "[[Wheeere's Yoshi?!]]" minigame if they successfully get the [[Baby Yoshi]] from one of the three eggs shuffled around.
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In ''[[Mario & Luigi: Paper Jam]]'', [[papercraft|papercraft battle]]s do not reward experience points. Shroom EXP is renamed Mushroom EXP, and Quick Level is not present.
In ''[[Mario & Luigi: Paper Jam]]'', [[papercraft|papercraft battle]]s do not reward experience points. Shroom EXP is renamed Mushroom EXP, and Quick Level is not present.


In ''[[Mario & Luigi: Brothership]]'', Quick Level returns as Quick Leveling, while Mushroom EXP is no longer present.
In ''[[Mario & Luigi: Brothership]]'', Quick Level returns as Quick Levelling, while Mushroom EXP is no longer present.
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===Experience Points===
===Experience Points===
{{foreign names
{{foreign names
|Jpn={{ruby|経験値|けいけんち}}
|Jap={{ruby|経験値|けいけんち}}
|JpnR=Keikenchi
|JapR=Keikenchi
|JpnM=Experience Points
|JapM=Experience Points
|Fre=Points d’Expérience
|Fre=Points d’Expérience
|FreM=Experience Point
|FreM=Experience Point
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===Hammer Scraps===
===Hammer Scraps===
{{foreign names
{{foreign names
|Jpn=ハンマープレート
|Jap=ハンマープレート
|JpnR=Hanmāpurēto
|JapR=Hanmāpurēto
|JpnM=Hammer Plate
|JapM=Hammer Plate
|Dut=Hamer-EP
|Dut=Hamer-EP
|DutM=Hammer-EXP
|DutM=Hammer-EXP
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[[Category:Mario & Luigi: Bowser's Inside Story stats]]
[[Category:Mario & Luigi: Bowser's Inside Story stats]]
[[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey stats]]
[[Category:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey stats]]
[[Category:Mario & Luigi: Brothership stats]]
[[Category:Mario & Luigi: Dream Team stats]]
[[Category:Mario & Luigi: Dream Team stats]]
[[Category:Mario & Luigi: Paper Jam stats]]
[[Category:Mario & Luigi: Paper Jam stats]]
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[[Category:Puzzle & Dragons: Super Mario Bros. Edition]]
[[Category:Puzzle & Dragons: Super Mario Bros. Edition]]
[[Category:Super Mario RPG: Legend of the Seven Stars stats]]
[[Category:Super Mario RPG: Legend of the Seven Stars stats]]
[[Category:Mario & Luigi: Brothership stats]]
[[it:Punti Esperienza]]
[[it:Punti Esperienza]]

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