Editing Escape from the ruins!

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{level infobox
{{level
|image=[[File:Wario Land 2 S 3x-4.png]]
|image=[[Image:WL2 S 3x-4.PNG]]
|code=3-4
|code=3-4
|game=''[[Wario Land II]]''
|game=''[[Wario Land II]]''
|before= [[Inside the ruins!|<<]]
|notes=Wario discovers Big Kamukamu.
|after=[[Stop that train! (In Town)|>>]]
|before= [[Inside the Ruins!|<<]]
|after=[[Stop that Train! (4-1)|>>]]
|secret=[[Captured Syrup!|**]]
|secret=[[Captured Syrup!|**]]
}}
}}
'''Escape from the ruins!''' is the fourth story of an additional [[Ruins at the Bottom of the sea|chapter three]] in the game ''[[Wario Land II]]''. It takes place inside the ruined remains of an ancient civilization deep at the bottom of the sea. This level features a special kind of block that moves when a [[Switch (Wario Land II)|switch]] is hit. Wario can use this to make his way to Big Kamukamu, the boss of this level.
'''Escape from the Ruins!''' is the fourth story of an additional [[Ruins at the Bottom of the Sea|chapter three]] in the game ''[[Wario Land II]]''. It takes place inside the ruined remains of an ancient civilization deep at the bottom of the sea. This level features a special kind of block that moves when a [[Switch Block]] is hit. Wario has to use this to make his way to Big Kamukamu, the boss of this level.


Depending on the way the player completes this level, they might either continue with [[In Town|Chapter 4]] or unlock a new level with an alternative ending.
Depending on the way the player completes this level, they might either continue with [[In Town|chapter 4]] or unlock a new level with an alternative ending.
==Encountered enemies==
 
==Encountered Enemies==
*[[Ape]]
*[[D.D.]]
*[[D.D.]]
*[[Drill]]
*[[Grunt (Wario Land II)|Grunt]]
*[[Grunt (Wario Land II)|Grunt]]
*[[Kotsuheri]]
*[[Pirate Goom]]
*[[Pirate Goom]]
*[[Pogo Guy]]
*[[Skullcopter]]
*[[Punch (enemy)|Punch]]
*[[Togemen]]
*[[Togemen]]


==Featured conditions==
==Featured Abilities==
*[[Bouncy Wario]]
*[[Bouncy Wario]]


==Treasure==
==Hidden Treasure: Thunderbolt==
[[File:WL2 T 3x-4.png|thumb|64px|left]]
[[Image:WL2 T 3x-4.png|thumb|64px|left|The Thunderbolt]]
The hidden treasure of this level is located in the second room of the level. It can be found behind a door left of the big chunk of movable blocks in the middle of the room. Wario has to hit a switch so that the movable blocks are facing left. The player can now use the blocks as a stepping stone to reach the door and to obtain the treasure.
The hidden treasure of this level is located in the second room of the level. It can be found behind a door left of the big chunk of movable blocks in the middle of the room. Wario has to hit a switch block so that the movable blocks are facing left. The player can now use the blocks as stepping stone to reach the door and to obtain the treasure.
{{br}}


==Boss battle: [[Big Kamukamu]]==
There exists an Item in the ''[[Mario Kart (series)|Mario Kart]]'' and ''[[Paper Mario (series)|Paper Mario'' series]] that is called [[Thunderbolt (item)|Thunderbolt]] as well, but it is more likely that this treasure is a reference to Greek mythology.
 
==Boss Battle: [[Big Kamukamu]]==
The battle against Big Kamukamu takes place underwater. Big Kamukamu's body is covered with spikes so his only vulnerable spot is his soft belly. Wario has to lure him from the ground so that he exposes his belly. The player should then have Wario slip underneath Big Kamukamu and attack him. He should be careful to not get eaten or the battle will be over and Wario will be transported to another room. The battle gets harder and Big Kamukamu more unpredictable the more hits he received. After three hits the fish will turn red and attack furiously. One more hit is enough to take Big Kamukamu out and win the battle.
The battle against Big Kamukamu takes place underwater. Big Kamukamu's body is covered with spikes so his only vulnerable spot is his soft belly. Wario has to lure him from the ground so that he exposes his belly. The player should then have Wario slip underneath Big Kamukamu and attack him. He should be careful to not get eaten or the battle will be over and Wario will be transported to another room. The battle gets harder and Big Kamukamu more unpredictable the more hits he received. After three hits the fish will turn red and attack furiously. One more hit is enough to take Big Kamukamu out and win the battle.


The plot reconnects to [[In Town|Chapter 4]] after Big Kamukamu is defeated.
The plot reconnects to [[In Town|chapter 4]] after Big Kamukamu is defeated.


==Secret exit==
==Secret Exit==
The player can find a secret exit in this level which leads to another level of this chapter and eventually to an additional ending.
The player can find a secret exit in this level which leads to another level of this chapter and eventually to an additional ending.


In the second room Wario will need the help of the movable blocks in the middle of the room to proceed. It is however possible to reach the next area even when the blocks are not usable as stepping stones. In order to do this the player has to have Wario pick up a nearby Punch and perform the bounce jump on him to reach the next area. Wario will now be able to explore a new area with a secret [[Goal door (Wario Land series)|goal door]] that can be reached with another bounce jump.
In the second room Wario will need the help of the movable blocks in the middle of the room to proceed. It is however possible to reach the next area even when the blocks are not usable as stepping stones. In order to do this the player has to have Wario pick up a nearby Punch and perform the bounce jump on him to reach the next area. Wario will now be able to explore a new area with a secret [[Goal Door]] that can be reached with another bounce jump. The door will lead him to the [[Captured Syrup|final story]] of this chapter.


Alternatively, Wario can proceed through the level normally until he reaches the room with many D.D.s. If Wario breaks the wall behind the second D.D., he will find a hidden switch. Hitting the switch will cause the blocks in the previous room to move, and Wario will be able to access the area with the goal door.
[[Category:Wario Levels]]
 
[[Category:Wario Land II]]
The door will lead him to the [[Captured Syrup|final story]] of this chapter.
[[Category:Wario Places]]
 
==Names in other languages==
{{foreign names
|Jap=第4話 イセキのなかから だっ出!
|JapR=Dai 4-wa: Iseki no naka kara dasshutsu!
|JapM=Story 4: Escape from the Ruins!
}}
{{WL2 levels}}
[[Category:Wario Land II levels]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: