Editing Escape Artist (WarioWare: Move It!)
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{{italic title|id=y}} | {{italic title|id=y}} | ||
{{minigame infobox | {{minigame infobox | ||
|image=[[File:WWMI Escape Artist.png| | |image=[[File:WWMI Escape Artist.png|250px]] | ||
|appears_in=''[[WarioWare: Move It!]]'' | |appears_in=''[[WarioWare: Move It!]]'' | ||
|type= | |type=[[Jimmy T]] | ||
|intro=''Help escape!'' | |intro=''Help escape!'' | ||
|info="''Can you save the mouse? When the cat isn't looking, lift the left or right Form Stone to release it! If the cat keeps staring, maybe there's another item that can get its attention...''" | |info="''Can you save the mouse? When the cat isn't looking, lift the left or right Form Stone to release it! If the cat keeps staring, maybe there's another item that can get its attention...''" | ||
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|form="Pounce" | |form="Pounce" | ||
}} | }} | ||
'''Escape Artist''' is one of [[Jimmy T]]'s [[microgame]]s in ''[[WarioWare: Move It!]]'' | |||
'''Escape Artist''' is one of [[Jimmy T]]'s [[microgame]]s in ''[[WarioWare: Move It!]]''. | |||
==Gameplay== | ==Gameplay== | ||
The player must help mice escape from a cat. The mice are tied up to [[Form Stones]] however, and can be moved by simply lifting up the correct [[Joy-Con]]. Once the player saves the mice, they cheer and the cat angrily smacks the floor. If the cat is looking at a mouse when the player lifts the Joy-Con, the cat will grab the mouse and will result in a loss. The player must save the mice when the cat is not looking at them to win the microgame. In levels 1 and 2, one Form Stone has a bell that can be used to distract the cat. | |||
The player must help mice escape from a cat. The mice are tied up to [[Form Stones]] | |||
* '''Level 1:''' The player must save one mouse, while the other Form Stone has a bell. The cat looks from side to side. | * '''Level 1:''' The player must save one mouse, while the other Form Stone has a bell. The cat looks from side to side. | ||
* '''Level 2:''' The player must save one mouse, but the cat never looks away from the mouse. The player must distract the cat with the bell to save the mouse. | * '''Level 2:''' The player must save one mouse, but the cat never looks away from the mouse. The player must distract the cat with the bell to save the mouse. | ||
* '''Level 3:''' The player must save two mice. The cat looks from side to side. | * '''Level 3:''' The player must save two mice. The cat looks from side to side. | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Abunai Nezumi | |JapR=Abunai Nezumi | ||
|JapM=Dangerous mouse | |JapM=Dangerous mouse | ||
|Fre=Sauve-souris | |Fre=Sauve-souris | ||
|FreM=Save-mouse<br><small>(play with the French words "chauve-souris" (''bat'') and "sauve" (''save'').<br>"Souris", on its own, means ''mouse'' in French)</small> | |FreM=Save-mouse<br><small>(play with the French words "chauve-souris" (''bat'') and "sauve" (''save'').<br>"Souris", on its own, means ''mouse'' in French)</small> |