Editing Enemy Course
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{{about|a type of course|its associated musical composition|[[Enemy Course (theme)]]}} | {{about|a type of course|its associated musical composition|[[Enemy Course (theme)]]}} | ||
[[File:NSMBW World 2-Enemy Screenshot.png|thumb|250px|An Enemy Course from [[World 2 (New Super Mario Bros. Wii)|World 2]] in ''New Super Mario Bros. Wii'']] | [[File:NSMBW World 2-Enemy Screenshot.png|thumb|250px|An Enemy Course from [[World 2 (New Super Mario Bros. Wii)|World 2]] in ''New Super Mario Bros. Wii'']] | ||
'''Enemy Courses'''<ref>{{cite|date=2009|publisher=Nintendo of America|language=en-us|title=''New Super Mario Bros. Wii'' instruction booklet|page=8}}</ref> (also known as '''World Obstacles'''<ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|page=11|date=November 15, 2009|publisher=[[Prima Games]]|language=en-us|isbn=978-0-307-46592-4}}</ref> or '''Enemy Battles'''<ref>{{cite|author=Stratton, Steve|title=''New Super Mario Bros. U'' PRIMA Official Game Guide|page=11|publisher=Prima Games|language=en-us|date=November 18, 2012|isbn=978-0-307-89690-2}}</ref>) are a type of battle course found in ''[[Super Mario Bros. 3]]'', ''[[New Super Mario Bros. Wii]]'', and ''[[New Super Mario Bros. U]]''. [[Enemy Battles]] in ''[[Super Mario 3D World]]'' work in a similar fashion to Enemy Courses | '''Enemy Courses'''<ref>{{cite|date=2009|publisher=Nintendo of America|language=en-us|title=''New Super Mario Bros. Wii'' instruction booklet|page=8}}</ref> (also known as '''World Obstacles'''<ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|page=11|date=November 15, 2009|publisher=[[Prima Games]]|language=en-us|isbn=978-0-307-46592-4}}</ref> or '''Enemy Battles'''<ref>{{cite|author=Stratton, Steve|title=''New Super Mario Bros. U'' PRIMA Official Game Guide|page=11|publisher=Prima Games|language=en-us|date=November 18, 2012|isbn=978-0-307-89690-2}}</ref>) are a type of battle course found in ''[[Super Mario Bros. 3]]'', ''[[New Super Mario Bros. Wii]]'', and ''[[New Super Mario Bros. U]]''. [[Enemy Battles]] in ''[[Super Mario 3D World]]'' work in a similar fashion to Enemy Courses. | ||
==History== | ==History== | ||
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[[File:SMB3 Map Hammer Bro.gif|frame]] | [[File:SMB3 Map Hammer Bro.gif|frame]] | ||
Each of the first six worlds of ''[[Super Mario Bros. 3]]'' features at least one Enemy Course. An enemy will patrol the world map, moving when the player loses a [[Extra life|life]] or clears a level, and the player must fight it if they cross paths. Depending on where they meet, the arena and any block contents may change (ex.: meeting on a water tile in [[Water Land|World 3]] will have the ground submerged underwater). If the player wins this battle, they will be rewarded with an item, such as a [[Super Star|Starman]] or [[Music Box]]. In this game, Enemy Courses consist solely of [[Hammer Bro]]thers and their variants. These courses can be skipped if the player uses a Music Box, which puts them to sleep until the player clears a level and/or loses two lives in a row. | Each of the first six worlds of ''[[Super Mario Bros. 3]]'' features at least one Enemy Course. An enemy will patrol the world map, moving when the player loses a [[Extra life|life]] or clears a level, and the player must fight it if they cross paths. Depending on where they meet, the arena and any block contents may change (ex.: meeting on a water tile in [[Water Land|World 3]] will have the ground submerged underwater). If the player wins this battle, they will be rewarded with an item, such as a [[Super Star|Starman]] or [[Music Box]]. In this game, Enemy Courses consist solely of [[Hammer Bro]]thers and their variants. These courses can be skipped if the player uses a Music Box, which puts them to sleep until the player clears a level and/or loses two lives in a row. | ||
If the tens digit of the player's score and both digits of their coin count match upon clearing a level (zero does not count) in [[Grass Land]], Water Land, [[Sky Land]], or [[Ice Land]], a Hammer Brother Enemy Course will become a [[Treasure Ship]] (the prize for clearing the ship remains the same). | If the tens digit of the player's score and both digits of their coin count match upon clearing a level (zero does not count) in [[Grass Land]], Water Land, [[Sky Land]], or [[Ice Land]], a Hammer Brother Enemy Course will become a [[Treasure Ship]] (the prize for clearing the ship remains the same). | ||
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In [[Super Mario Advance 4: Super Mario Bros. 3|the Game Boy Advance version]], once [[Completion|every level is beaten]], the Enemy Courses can be replayed indefinitely, and the player is not forced to enter them, though they will also move if the player visits a [[Toad House]] or [[Spade Panel]]. | In [[Super Mario Advance 4: Super Mario Bros. 3|the Game Boy Advance version]], once [[Completion|every level is beaten]], the Enemy Courses can be replayed indefinitely, and the player is not forced to enter them, though they will also move if the player visits a [[Toad House]] or [[Spade Panel]]. | ||
{|style="text-align: center" class=wikitable | {|style="text-align: center" class=wikitable | ||
!width=" | !width="30%"|World | ||
!width="40 | !width="40%"|Enemies | ||
!width="30%"|Reward | |||
!width=" | |||
|- | |- | ||
|[[Grass Land]] | |[[Grass Land]] | ||
|A [[Hammer Bro]]ther | |A [[Hammer Bro]]ther | ||
|A [[Super Star|Starman]] | |A [[Super Star|Starman]] | ||
|- | |- | ||
|rowspan=3|[[Desert Land]] | |rowspan=3|[[Desert Land]] | ||
|A [[Boomerang Bro]]ther | |A [[Boomerang Bro]]ther | ||
|A [[Music Box]] | |A [[Music Box]] | ||
|- | |- | ||
|A Boomerang Brother | |A Boomerang Brother | ||
|A [[Hammer]] | |A [[Hammer]] | ||
|- | |- | ||
|Two [[Fire Bro]]thers | |Two [[Fire Bro]]thers | ||
|A [[Recorder|Magic Whistle]] | |A [[Recorder|Magic Whistle]] | ||
|- | |- | ||
|rowspan=2|[[Water Land]] | |rowspan=2|[[Water Land]] | ||
|Two Hammer Brothers | |Two Hammer Brothers | ||
|A Hammer | |A Hammer | ||
|- | |- | ||
|Two Hammer Brothers | |Two Hammer Brothers | ||
|A Starman | |A Starman | ||
|- | |- | ||
|rowspan=3|[[Giant Land]] | |rowspan=3|[[Giant Land]] | ||
|A [[Sledge Bro]]ther | |A [[Sledge Bro]]ther | ||
|A [[Lakitu's Cloud]] | |A [[Lakitu's Cloud]] | ||
|- | |- | ||
|A Sledge Brother | |A Sledge Brother | ||
|A Starman | |A Starman | ||
|- | |- | ||
|A Sledge Brother | |A Sledge Brother | ||
|A [[P-Wing]] | |A [[P-Wing]] | ||
|- | |- | ||
|rowspan=3|[[Sky Land]] | |rowspan=3|[[Sky Land]] | ||
|Two Hammer Brothers | |Two Hammer Brothers | ||
|A Starman | |A Starman | ||
|- | |- | ||
|Two Hammer Brothers | |Two Hammer Brothers | ||
|A P-Wing | |A P-Wing | ||
|- | |- | ||
|Two Hammer Brothers | |Two Hammer Brothers | ||
|A Music Box | |A Music Box | ||
|- | |- | ||
|rowspan=3|[[Ice Land]] | |rowspan=3|[[Ice Land]] | ||
|Two Hammer Brothers | |Two Hammer Brothers | ||
|A Hammer | |A Hammer | ||
|- | |- | ||
|Two Hammer Brothers | |Two Hammer Brothers | ||
|A Lakitu's Cloud | |A Lakitu's Cloud | ||
|- | |- | ||
|Two Hammer Brothers | |Two Hammer Brothers | ||
|A Starman | |A Starman | ||
|} | |} | ||
Similar, but immobile courses also appear in the later worlds of the game, being {{world-link|7|piranhaplant|World 7-Piranha Plant 1}} 1, {{world-link|7|piranhaplant|World 7-Piranha Plant 2}} 2, {{world-link|8|tank3|World 8-Big Tanks}} 1, {{world-link|8|navy|World 8-Battleships}}, {{world-link|8|hand|World 8-Hand Traps}}, {{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}}, and {{world-link|8|tank3|World 8-Super Tank}} 2. Of them, only the [[Piranha Plant]]s can be passed with a Music Box. | |||
Similar, but immobile courses also appear in the later worlds of the game, being {{world link|7|piranhaplant|World 7-Piranha Plant 1}} 1, {{world link|7|piranhaplant|World 7-Piranha Plant 2}} 2, {{world link|8|tank3|World 8-Big Tanks}} 1, {{world link|8|navy|World 8-Battleships}}, {{world link|8|hand|World 8-Hand Traps}}, {{world link|8|airforce|World 8-Airship (Super Mario Bros. 3)}}, and {{world link|8|tank3|World 8-Super Tank}} 2. Of them, only the [[Piranha Plant]]s can be passed with a Music Box. | |||
===''New Super Mario Bros. Wii''=== | ===''New Super Mario Bros. Wii''=== | ||
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An Enemy Course is found in all worlds except for [[World 9 (New Super Mario Bros. Wii)|World 9]] in ''[[New Super Mario Bros. Wii]]''. The player needs to collect eight [[Toad balloon]]s, while enemies attack them, to release a [[treasure chest|chest]] that contains a [[Toad (species)|Toad]] in it. Once all balloons are collected, the Toad thanks the player for rescuing him and will give the player three [[Super Mushroom]]s. These courses are played at designated areas of the Map where an enemy is found; they move when players do. In Worlds 6 and 8, the player can do their Enemy Course infinite times. The enemies do not need to be defeated, and are automatically defeated when the game is won. The players cannot quit these courses, so in order to get back to the World Map the player has to complete the course or lose a life. However, if the player loses a life, they will be knocked back to the space where they were before on the World Map. | An Enemy Course is found in all worlds except for [[World 9 (New Super Mario Bros. Wii)|World 9]] in ''[[New Super Mario Bros. Wii]]''. The player needs to collect eight [[Toad balloon]]s, while enemies attack them, to release a [[treasure chest|chest]] that contains a [[Toad (species)|Toad]] in it. Once all balloons are collected, the Toad thanks the player for rescuing him and will give the player three [[Super Mushroom]]s. These courses are played at designated areas of the Map where an enemy is found; they move when players do. In Worlds 6 and 8, the player can do their Enemy Course infinite times. The enemies do not need to be defeated, and are automatically defeated when the game is won. The players cannot quit these courses, so in order to get back to the World Map the player has to complete the course or lose a life. However, if the player loses a life, they will be knocked back to the space where they were before on the World Map. | ||
Losing a life in any level will cause enemies to reappear on the map. Using a [[Super Star|Star]] when on the map and running into one of the enemies will immediately defeat them without having to enter these courses, | Losing a life in any level will cause enemies to reappear on the map. Using a [[Super Star|Star]] when on the map and running into one of the enemies will immediately defeat them without having to enter these courses, but the player will not receive three Super Mushrooms for doing so. | ||
{|style="text-align: center" class=wikitable | {|style="text-align: center" class=wikitable | ||
!width="10%"|World | !width="10%"|World | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=敵コース<ref>{{cite|language=ja|publisher=Nintendo|title=New スーパーマリオブラザーズ U デラックス : ステージ {{!}} Nintendo Switch {{!}} 任天堂|url=www.nintendo.co.jp/switch/adala/pc/stage/index.html|accessdate=June 28, 2024}}</ref> | ||
| | |JapR=Teki Kōsu | ||
| | |JapM=Enemy Course | ||
|FreE=Niveau ennemi<ref>{{cite|title=''New Super Mario Bros. Wii'' French instruction booklet|page=11|date=2009|publisher=Nintendo|language=fr}}</ref> | |FreE=Niveau ennemi<ref>{{cite|title=''New Super Mario Bros. Wii'' French instruction booklet|page=11|date=2009|publisher=Nintendo|language=fr}}</ref> | ||
|FreEM=Enemy level | |FreEM=Enemy level |