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{{about|a type of course|its associated musical composition|[[Enemy Course (theme)]]}}
{{about|a type of course|its associated musical composition|[[Enemy Course (theme)]]}}
[[File:NSMBW World 2-Enemy Screenshot.png|thumb|250px|An Enemy Course from [[World 2 (New Super Mario Bros. Wii)|World 2]] in ''New Super Mario Bros. Wii'']]
[[File:NSMBW World 2-Enemy Screenshot.png|thumb|250px|An Enemy Course from [[World 2 (New Super Mario Bros. Wii)|World 2]] in ''New Super Mario Bros. Wii'']]
'''Enemy Courses'''<ref>{{cite|date=2009|publisher=Nintendo of America|language=en-us|title=''New Super Mario Bros. Wii'' instruction booklet|page=8}}</ref> (also known as '''World Obstacles'''<ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|page=11|date=November 15, 2009|publisher=[[Prima Games]]|language=en-us|isbn=978-0-307-46592-4}}</ref> or '''Enemy Battles'''<ref>{{cite|author=Stratton, Steve|title=''New Super Mario Bros. U'' PRIMA Official Game Guide|page=11|publisher=Prima Games|language=en-us|date=November 18, 2012|isbn=978-0-307-89690-2}}</ref>) are a type of battle course found in ''[[Super Mario Bros. 3]]'', ''[[New Super Mario Bros. Wii]]'', and ''[[New Super Mario Bros. U]]''. [[Enemy Battles]] in ''[[Super Mario 3D World]]'' work in a similar fashion to Enemy Courses. KO Arena levels in ''[[Super Mario Bros. Wonder]]'' also play a similar role to Enemy Courses; unlike the former, however, these levels have multiple battles rather than one. Additionally, ''[[New Super Mario Bros.]]'' has a similar system of map-roaming [[Hammer Bro]]s., though these are encountered as additions in normal stages and do not force an encounter when crossed on the map.
'''Enemy Courses'''<ref>{{cite|date=2009|publisher=Nintendo of America|language=en-us|title=''New Super Mario Bros. Wii'' instruction booklet|page=8}}</ref> (also known as '''World Obstacles'''<ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|page=11|date=November 15, 2009|publisher=[[Prima Games]]|language=en-us|isbn=978-0-307-46592-4}}</ref> or '''Enemy Battles'''<ref>{{cite|author=Stratton, Steve|title=''New Super Mario Bros. U'' PRIMA Official Game Guide|page=11|publisher=Prima Games|language=en-us|date=November 18, 2012|isbn=978-0-307-89690-2}}</ref>) are a type of battle course found in ''[[Super Mario Bros. 3]]'', ''[[New Super Mario Bros. Wii]]'', and ''[[New Super Mario Bros. U]]''. [[Enemy Battles]] in ''[[Super Mario 3D World]]'' work in a similar fashion to Enemy Courses. Additionally, ''[[New Super Mario Bros.]]'' has a similar system of map-roaming [[Hammer Bro]]s., though these are encountered as additions in normal stages and do not force an encounter when crossed on the map.


==History==
==History==
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Each of the first six worlds of ''[[Super Mario Bros. 3]]'' features at least one Enemy Course.  An enemy will patrol the world map, moving when the player loses a [[Extra life|life]] or clears a level, and the player must fight it if they cross paths. Depending on where they meet, the arena and any block contents may change (ex.: meeting on a water tile in [[Water Land|World 3]] will have the ground submerged underwater). If the player wins this battle, they will be rewarded with an item, such as a [[Super Star|Starman]] or [[Music Box]].  In this game, Enemy Courses consist solely of [[Hammer Bro]]thers and their variants. These courses can be skipped if the player uses a Music Box, which puts them to sleep until the player clears a level and/or loses two lives in a row.
Each of the first six worlds of ''[[Super Mario Bros. 3]]'' features at least one Enemy Course.  An enemy will patrol the world map, moving when the player loses a [[Extra life|life]] or clears a level, and the player must fight it if they cross paths. Depending on where they meet, the arena and any block contents may change (ex.: meeting on a water tile in [[Water Land|World 3]] will have the ground submerged underwater). If the player wins this battle, they will be rewarded with an item, such as a [[Super Star|Starman]] or [[Music Box]].  In this game, Enemy Courses consist solely of [[Hammer Bro]]thers and their variants. These courses can be skipped if the player uses a Music Box, which puts them to sleep until the player clears a level and/or loses two lives in a row.


When encountered on specific map spaces, a brick in an Enemy Course will contain an item. These are very rare and are missing from [[Desert Land]] and [[Giant Land]] due to a lack of bricks in those courses. Most (with two rows of bricks) contain a [[Super Leaf]] (or [[Super Mushroom]] if playing as [[Small Mario]]), though the ones in [[Grass Land]] instead contain a [[Fire Flower]]. In the original game, this one notably changes to an odd color with a white outline and black leaves when the chest appears due to the [[Super Star|Starman]] inside of it overwriting the typical "green" palette once it appears, though this is no longer an issue in the enhanced versions.
When encountered on specific map spaces, a brick in an Enemy Course will contain an item. These are very rare and are missing from [[Desert Land]] and [[Giant Land]] due to a lack of bricks in those courses. Most (with two rows of bricks) contain a [[Super Leaf]] (or [[Super Mushroom]] if playing as [[Small Mario]]) in the middle of the lower row of bricks, though the ones in [[Grass Land]] (with one row of bricks) instead contain a [[Fire Flower]] on the right side. In the original game, this one notably changes to an odd color with a white outline and black leaves when the chest appears due to the [[Super Star|Starman]] inside of it overwriting the typical "green" palette once it appears, though this is no longer an issue in the enhanced versions.


The Hammer Bros. can travel over most of the map, moving one space at a time every time a stage is exited by completing it or failing it. They can only ever stop on the blank areas on the map resembling [[coin]]s, and will skip over any stages, [[Toad House|Mushroom House]]s, [[fortress]]es, or [[castle]]s they may walk into, consecutively as needed, though when these lead to dead ends they will simply return to where they began that turn. Also, if two overlap, they both will continue moving so they are on separate spaces. They are blocked by rocks, gates, and open drawbridges like the player is, but also cannot cross or even move onto [[Start Space]]s, [[Spade Panel]]s (including completed ones), [[Warp Pipe|pipe]]s, destroyed fortresses, the "tree" space in [[Desert Land]], or [[World 5-Tower (Super Mario Bros. 3)|the tower]] in [[Sky Land]]. They will also not move onto the space where the player starts out on that turn, such as a completed stage. If one gets "trapped" between the player and a space it cannot walk (such as a Spade Panel), it will not move that turn.
The Hammer Bros. can travel over most of the map, moving one space at a time every time a stage is exited by completing it or failing it. They can only ever stop on the blank areas on the map resembling [[coin]]s, and will skip over any stages, [[Toad House|Mushroom House]]s, [[fortress]]es, or [[castle]]s they may walk into, consecutively as needed, though when these lead to dead ends they will simply return to where they began that turn. Also, if two overlap, they both will continue moving so they are on separate spaces. They are blocked by rocks, gates, and closed drawbridges like the player is, but also cannot cross or even move onto [[Start Space]]s, [[Spade Panel]]s, [[Warp Pipe|pipe]]s, destroyed fortresses, the "tree" space in [[Desert Land]], or [[World 5-Tower (Super Mario Bros. 3)|the tower]] in [[Sky Land]]. They will also not move onto the space where the player starts out on that turn, such as a completed stage. If one gets "trapped" between the player and a space it cannot walk (such as a Spade Panel), it will not move that turn.


If the tens digit of the player's score and both digits of their coin count match upon clearing a level (zero does not count) in [[Grass Land]], Water Land, [[Sky Land]], or [[Ice Land]], a Hammer Brother Enemy Course will become a [[Treasure Ship]] (the prize for clearing the ship remains the same).
If the tens digit of the player's score and both digits of their coin count match upon clearing a level (zero does not count) in [[Grass Land]], Water Land, [[Sky Land]], or [[Ice Land]], a Hammer Brother Enemy Course will become a [[Treasure Ship]] (the prize for clearing the ship remains the same).
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In [[Super Mario Advance 4: Super Mario Bros. 3|the Game Boy Advance version]], once [[Completion|every level is beaten]], the Enemy Courses can be replayed indefinitely, and the player is not forced to enter them, though they will also move if the player visits a [[Toad House]] or [[Spade Panel]].
In [[Super Mario Advance 4: Super Mario Bros. 3|the Game Boy Advance version]], once [[Completion|every level is beaten]], the Enemy Courses can be replayed indefinitely, and the player is not forced to enter them, though they will also move if the player visits a [[Toad House]] or [[Spade Panel]].
{|style="text-align: center" class=wikitable
{|style="text-align: center" class=wikitable
!width="20%"|World
!width="30%"|World
!width="40%"|Spawn location
!width="40%"|Enemies
!width="20%"|Enemies
!width="30%"|Reward
!width="20%"|Reward
|-
|-
|[[Grass Land]]
|[[Grass Land]]
|One space west of World-1 Castle
|A [[Hammer Bro]]ther  
|A [[Hammer Bro]]ther  
|A [[Super Star|Starman]]
|A [[Super Star|Starman]]
|-
|-
|rowspan=3|[[Desert Land]]
|rowspan=3|[[Desert Land]]
|One space east of [[World 2-3 (Super Mario Bros. 3)|World 2-3]]
|A [[Boomerang Bro]]ther
|A [[Boomerang Bro]]ther
|A [[Music Box]]
|A [[Music Box]]
|-
|-
|One space north of {{world-link|2|Pyramid|World 2-Pyramid}}
|A Boomerang Brother
|A Boomerang Brother
|A [[Hammer]]
|A [[Hammer]]
|-
|-
|Two spaces south and one space east of the hidden [[Toad House|Mushroom House]]
|Two [[Fire Bro]]thers
|Two [[Fire Bro]]thers
|A [[Recorder|Magic Whistle]]
|A [[Recorder|Magic Whistle]]
|-
|-
|rowspan=2|[[Water Land]]
|rowspan=2|[[Water Land]]
|Two spaces south of {{world-link|3|Fortress|World 3-Fortress 1}} 1
|Two Hammer Brothers
|Two Hammer Brothers
|A Hammer
|A Hammer
|-
|-
|One space east of [[World 3-4 (Super Mario Bros. 3)|World 3-4]]
|Two Hammer Brothers
|Two Hammer Brothers
|A Starman
|A Starman
|-
|-
|rowspan=3|[[Giant Land]]
|rowspan=3|[[Giant Land]]
|One space west of [[World 4-3 (Super Mario Bros. 3)|World 4-3]]
|A [[Sledge Bro]]ther
|A [[Sledge Bro]]ther
|A [[Lakitu's Cloud]]
|A [[Lakitu's Cloud]]
|-
|-
|At the fork in the road east across a river from {{world-link|4|Fortress|World 4-Fortress 2}} 2
|A Sledge Brother  
|A Sledge Brother  
|A Starman
|A Starman
|-
|-
|One space west of {{world-link|4|Fortress|World 4-Fortress 2}} 2
|A Sledge Brother  
|A Sledge Brother  
|A [[P-Wing]]
|A [[P-Wing]]
|-
|-
|rowspan=3|[[Sky Land]]
|rowspan=3|[[Sky Land]]
|One space east of [[World 5-3 (Super Mario Bros. 3)|World 5-3]]
|Two Hammer Brothers
|Two Hammer Brothers
|A Starman
|A Starman
|-
|-
|Two spaces south of the previous Hammer Brother
|Two Hammer Brothers
|Two Hammer Brothers
|A P-Wing
|A P-Wing
|-
|-
|One space west of [[World 5-7 (Super Mario Bros. 3)|World 5-7]]
|Two Hammer Brothers  
|Two Hammer Brothers  
|A Music Box
|A Music Box
|-
|-
|rowspan=3|[[Ice Land]]
|rowspan=3|[[Ice Land]]
|One space north of [[World 6-3 (Super Mario Bros. 3)|World 6-3]]
|Two Hammer Brothers
|Two Hammer Brothers
|A Hammer
|A Hammer
|-
|-
|One space east and one space north of [[World 6-5 (Super Mario Bros. 3)|World 6-5]]
|Two Hammer Brothers
|Two Hammer Brothers
|A Lakitu's Cloud
|A Lakitu's Cloud
|-
|-
|Two spaces east of [[World 6-5 (Super Mario Bros. 3)|World 6-5]]
|Two Hammer Brothers
|Two Hammer Brothers
|A Starman
|A Starman
|}
{|style="text-align: center" class=wikitable
!colspan=4|Hidden item locations
|-
!width="20%"|World
!width="20%"|Item
!width="20%"|Brick
!width="40%"|Space
|-
|rowspan=2|Grass Land
|rowspan=2|[[Fire Flower]]
|rowspan=2|Furthest right
|One space west of {{world-link|1|Fortress|World 1-Fortress}}
|-
|One space north of [[World 1-6 (Super Mario Bros. 3)|World 1-6]]
|-
|rowspan=4|Water Land
|rowspan=4|[[Super Leaf]]
|rowspan=4|Lower row, center
|One space west of [[World 3-3 (Super Mario Bros. 3)|World 3-3]]
|-
|One space south of [[World 3-3 (Super Mario Bros. 3)|World 3-3]]
|-
|One space south of {{world-link|3|Fortress|World 3-Fortress 1}} 1
|-
|One space east of [[World 3-5 (Super Mario Bros. 3)|World 3-5]]
|-
|rowspan=2|Sky Land
|rowspan=2|[[Super Leaf]]
|rowspan=2|Lower row, center
|One space east of the [[Spade Panel]] on the ground
|-
|One space west of [[World 5-5 (Super Mario Bros. 3)|World 5-5]]
|-
|rowspan=3|Ice Land
|rowspan=3|[[Super Leaf]]
|rowspan=3|Lower row, furthest right
|One space west of [[World 6-2 (Super Mario Bros. 3)|World 6-2]]
|-
|One space west of [[World 6-5 (Super Mario Bros. 3)|World 6-5]]
|-
|One space east of [[World 6-6 (Super Mario Bros. 3)|World 6-6]]
|}
|}


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