Editing End of Level Target
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[[File:End of Level Target DKC2 artwork.jpg|thumb|Artwork]] | |||
An '''End of Level Target''',<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet. {{media link|DKC2 Manual 16-17.jpg|Page 17}}.</ref><ref>''Donkey Kong Land 2'' instruction booklet, page 14.</ref> also known as an '''exit target''',<ref>M. Arakawa. ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide. Page 19.</ref> is an object found in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. An End of Level Target works very similarly to a {{wp|High striker|strength tester}}. There is an End of Level Target at the end of every non-boss [[level]]. If [[Diddy Kong]] and [[Dixie Kong]] land on an End of Level Target from a high enough position, the attached lever causes the [[barrel]] to rise to the top of the pole, giving them one of several roulette-style scrolling prizes, including a [[Red Balloon]], [[KONG Letters|the letter ''G'']], a [[Banana Coin]], a [[Banana Bunch]], a [[banana]], or sometimes even one of [[DK Coin|Cranky's Video Game Hero Coin]]s. The Video Game Hero Coin of [[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]], in particular, flashes by faster than the other prizes. If Diddy collects a prize, he briefly brings out a boombox and starts rapping, whereas with Dixie, she briefly performs on an electric guitar. If no prize is won, a brief fanfare plays instead. Diddy's rap, Dixie's guitar, and the brief fanfare all vary based on the level's music but not in the [[Game Boy Advance]] version. | |||
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An '''End of Level Target''',<ref> | |||
In ''[[Donkey Kong Land 2]]'', the End of Level Target is a trampoline-like object, also called the '''Goal Target''',<ref>''Donkey Kong Land 2'' Nintendo 3DS [[Virtual Console]] electronic manual. Tab 9: "Progressing Through Stages".</ref> which does not yield a prize. When Diddy or Dixie jumps onto a Goal Target, it bounces them out of the level. | In ''[[Donkey Kong Land 2]]'', the End of Level Target is a trampoline-like object, also called the '''Goal Target''',<ref>''Donkey Kong Land 2'' Nintendo 3DS [[Virtual Console]] electronic manual. Tab 9: "Progressing Through Stages".</ref> which does not yield a prize. When Diddy or Dixie jumps onto a Goal Target, it bounces them out of the level. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ゴールターゲット<ref> | |Jap=ゴールターゲット<ref>''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet, page 21.</ref> | ||
|JapR=Gōru Tāgetto | |JapR=Gōru Tāgetto | ||
|JapM=Goal Target | |JapM=Goal Target | ||
|Ita=Bersaglio di fine del Livello<ref>''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', GIG's Italian manual | |Ita=Bersaglio di fine del Livello<ref>''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', GIG's Italian manual</ref><br>Bersaglio di fine livello<ref>''[[Donkey Kong Land 2]]'' Italian manual, pag. 16</ref><ref>''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual, pag. 113</ref> | ||
|ItaM=End of level target | |ItaM=End of level target | ||
}} | }} | ||