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| {{item infobox
| | [[File:End Target.png|thumb|Artwork]] |
| |image=[[File:End of Level Target DKC2 artwork.jpg]]<br>Artwork of an End of Level Target
| | An '''End of Level Target'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, [[Media:DKC2 Manual 16-17.jpg|page 17]].</ref> is an object found in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. They are found at the end of the level, hence the name, and they switch between a few prizes, one of which the Kongs can possibly acquire. The End of Level Targets were replaced with [[Level Flag]]s in both ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. |
| |first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[list of games by date#1995|1995]])
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| |latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[list of games by date#2004|2004]]) | |
| }}
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| An '''End of Level Target''',<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page={{file link|DKC2 Manual 16-17.jpg|17}}}}</ref><ref>{{cite|title=''Donkey Kong Land 2'' instruction booklet|page=14|date=1996|publisher=Nintendo of America|language=en-us}}</ref> also known as an '''exit target''',<ref>{{cite|author=Miller, Kent and Paul Shinoda|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=19|publisher=Nintendo of America|language=en-us|date=1995}}</ref> is an object found at the end of every [[level]] (excluding boss fights) in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. An End of Level Target functions very similarly to a {{wp|High striker|strength tester}}: If [[Diddy Kong]] and [[Dixie Kong]] land on an End of Level Target from a high enough position, the attached lever causes the [[barrel]] to rise to the top of the pole, rewarding one of several roulette-style scrolling prizes, including a [[Red Balloon]], [[KONG Letters|the letter ''G'']], a [[Banana Coin]], a [[Banana Bunch]], a [[banana]], or sometimes even a [[DK Coin|Cranky's Video Game Hero Coin]]. The Video Game Hero Coin of [[Web Woods (Donkey Kong Country 2)|Web Woods]], in particular, flashes by faster than the other prizes. If Diddy collects a prize, he briefly brings out a boombox and starts rapping, whereas with Dixie, she briefly performs on an electric guitar. If no prize is won, a brief fanfare plays instead. Diddy's rap, Dixie's guitar, and the brief fanfare all vary based on the level's music, though not in the [[Game Boy Advance]] version. | |
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| In ''[[Donkey Kong Land 2]]'', the End of Level Target is a trampoline-like object, also called the '''Goal Target''',<ref>''Donkey Kong Land 2'' Nintendo 3DS [[Virtual Console]] electronic manual. Tab 9: "Progressing Through Stages".</ref> which does not yield a prize. When Diddy or Dixie jumps onto a Goal Target, it bounces them out of the level.
| | It works very similarly to a {{wp|High striker|strength tester}} game. If the Kongs land hard enough on the target, the attached lever causes the [[barrel]] to rise to the top of the pole. This gives them one of several roulette-style scrolling prizes, including: a [[Red Balloon]], [[K-O-N-G Letters|the letter G]], a [[Banana Coin]], a [[Banana Bunch]], a [[Banana]], or sometimes even a [[DK Coin]]. The DK Coin of [[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]] is the hardest End of Level Target prize to acquire because it flashes by faster than the other prizes. |
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| The End of Level Targets were replaced with [[Level Flag]]s in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''.
| | If [[Diddy Kong]] collects the prize, he briefly brings out a boombox and starts rapping, whereas with [[Dixie Kong]], she briefly performs on an electric guitar. |
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| | In ''Donkey Kong Land 2'', the End of Level Target was replaced with a simple target, called the '''Goal Target'''<ref>''Donkey Kong Land 2'' Nintendo 3DS [[Virtual Console]] electronic manual, tab 9: "Progressing Through Stages"</ref>. As a result, the Kongs cannot obtain a prize from it. The target functions just like a spring; when the active Kong jumps on the End of Level Target, it bounces them out of the level. |
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| ==Gallery== | | ==Gallery== |
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| End of Level Target.png|''Donkey Kong Country 2: Diddy's Kong Quest'' | | End of Level Target.png|''Donkey Kong Country 2: Diddy's Kong Quest'' |
| Target DKL2.png|''Donkey Kong Land 2'' | | Target DKL2.png|''Donkey Kong Land 2'' |
| Pirate Panic DKL2 End of Level Target.png|Dixie approaches the End of Level Target of [[Pirate Panic (Donkey Kong Land 2)|Pirate Panic]] in ''Donkey Kong Land 2''.
| | End of Level Target DKL2 GBC screenshot.png|Dixie near a Goal Target in ''Donkey Kong Land 2'' |
| </gallery> | | </gallery> |
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| ==Names in other languages==
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| {{foreign names
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| |Jap=ゴールターゲット<ref>{{cite|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=21|language=ja|publisher=Nintendo|date=1995}}</ref>
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| |JapR=Gōru Tāgetto
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| |JapM=Goal Target
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| |Ita=Bersaglio di fine del Livello<ref>''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', GIG's Italian manual{{page needed}}</ref>
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| |Ita2=Bersaglio di fine livello<ref>{{cite|title=''[[Donkey Kong Land 2]]'' Italian manual|page=16}}</ref><ref>{{cite|date=2004|language=it|publisher=Nintendo of Europe|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=113}}</ref>
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| |ItaM=End of level target
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| |Ita2M=End of level target
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| }}
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| ==References== | | ==References== |
| <references/> | | <references/> |
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| {{Goals}} | | {{Goals}} |
| [[Category:Goals]] | | [[Category:Goals]] |
| [[Category:Donkey Kong Country 2: Diddy's Kong Quest objects]] | | [[Category:Donkey Kong Country 2: Diddy's Kong Quest Objects]] |
| [[Category:Donkey Kong Land 2 objects]] | | [[Category:Donkey Kong Land 2]] |
| [[de:Levelends-Ziel]] | | [[de:Levelends-Ziel]] |