Editing Electro Blooper

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{{species infobox
{{:Paper Mario bestiary|transcludesection=Electro Blooper}}
|image=[[File:PM Electro Blooper idle.gif]]<br>Sprite from ''Paper Mario''
The '''Electro Blooper''' is a [[Blooper]] from ''[[Paper Mario]]''. Living in [[Toad Town Tunnels]], the Electro Blooper is the second Blooper [[Mario]] encounters during the events of the game, following the regular Blooper, and is succeeded by the [[Super Blooper (boss)|Super Blooper]]. To get to the Blooper, Mario can either defeat the Blooper east of the entrance, then go west of the entrance, or vice versa, or use the [[Spin Jump#Paper Mario|Spin Jump]] from [[Boo's Mansion]], then use [[Sushie]]'s ability to swim to the other side and start the battle. The squid enemy guards either a Shrink Stomp [[Badge]], the First Floor [[Warp Pipe]]s, or the [[Lavalava Island]] Warp Pipe. The Electro Blooper differs from normal Bloopers; it is bigger and more powerful than others of its species. Also, this creature has an electric charge, preventing contact with it. During this state, Mario and co. must use a move that does not attack it directly, like Parakarry's [[Shell Shot]]. After a long battle, Mario and co. manage to beat the Electro Blooper and advance further into [[Toad Town Tunnels|the tunnels]].
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|variant_of=[[Blooper]]
}}
The '''Electro Blooper''' is a [[List of characters|character]] in ''[[Paper Mario]]''. Living in [[Toad Town Tunnels]], the Electro Blooper is the second Blooper that [[Mario]] can encounter during the events of the game, following the regular Blooper, and is succeeded by the [[Super Blooper (boss)|Super Blooper]]. To get to the Blooper, Mario can either defeat the Blooper east of the entrance, then go west of the entrance, or vice versa, or use the [[Spin Jump#Paper Mario|Spin Jump]] from [[Boo's Mansion]], then use [[Sushie]]'s ability to swim to the other side and start the battle. The squid enemy guards either a Shrink Stomp [[Badge]], the First Floor [[Warp Pipe]]s, or the [[Lavalava Island]] Warp Pipe. The Electro Blooper differs from normal Bloopers; it is bigger and more powerful than others of its species. Also, this creature has an electric charge, preventing contact with it. During this state, Mario and co. must use a move that does not attack it directly, like Parakarry's [[Shell Shot]]. Unlike most electrified enemies, when hit with any attack, the electricity will discharge while enemies keep the status for a few turns or until their health reaches 0.
 
[[File:SMKun 25 Super Blooper.png|thumb|left|The Electro Blooper in ''Super Mario-kun'']]
The Electro Blooper is the Super Blooper's husband in ''[[Super Mario-kun]]'' volume 25. Unlike in the game, he is normally sized and has a pointy head and mustache, but shares the same HP stat of 50 as his game counterpart.
 
==Profiles and statistics==
===''Paper Mario''===
{{:Paper Mario bestiary|transcludesection=Electro Blooper|align=horizontal|image=[[File:PM Electro Blooper idle.gif]]}}
 
==Gallery==
<gallery>
Electro Blooper.png|The Electro Blooper charged
</gallery>


==Names in other languages==
==Names in other languages==
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|Jap=ビリビリゲッソー
|Jap=ビリビリゲッソー
|JapR=Biribiri Gessō
|JapR=Biribiri Gessō
|JapM=From「ビリビリ」(''biribiri'', onomatopoeia for electric shocking) and「ゲッソー」(''Gessō'', [[Blooper]])
|JapM=''Gessō'' is the Japanese name for Blooper and ''Biri-biri'' is onomatopoeic for electrical buzzing zapping sounds.
|ChiS=电乌贼<ref>{{cite|language=zh-hans|author=Darth Koopa|date=January 4, 2022|url=youtu.be/CTLdezKZGqo?t=429|timestamp=07:09|title=iQue PAPER MARIO Part 16|publisher=YouTube|accessdate=January 14, 2022}}</ref>
|Fra=Bloups Elec
|ChiSR=Diànwūzéi
|FraM=From ''Bloups'' (Blooper) and ''électrique'' (electric)
|ChiSM=Electro Squid
|Fre=Bloups Elec
|FreM=From ''Bloups'' ("Blooper") and ''électrique'' ("electric")
|Ger=Zapp-Blooper
|Ger=Zapp-Blooper
|GerM=Zap Blooper
|GerM=Zap Blooper
}}
}}


==References==
==Trivia==
<references/>
*Unlike most electrified enemies, when hit with any attack, the electricity will discharge while enemies keep the status for a few turns or until their health reaches 0.
 
{{Bloopers}}
{{Bloopers}}
{{PM}}
{{PM}}
[[Category:Bloopers]]
[[Category:Bloopers]]
[[Category:Electrical creatures]]
[[Category:Electrical Creatures]]
[[Category:Optional bosses]]
[[Category:Optional Bosses]]
[[Category:Paper Mario bosses]]
[[Category:Paper Mario Bosses]]
[[Category:Super Mario-kun characters]]
[[de:Zapp-Blooper]]
[[de:Zapp-Blooper]]

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