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{{quote|Electrified! Enemies that make contact will get hurt!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
[[Image:PM_Electrified.JPG|right|thumb|The '''Electrified''' status as seen in ''Paper Mario''.]]
[[File:Electrifying.png|frame|Icon in ''Thousand-Year Door'']]
'''Electrified''' is a positive status condition encountered in the ''[[Paper Mario]]'' series. It is indicated by small lightning bolts emanating out of [[Mario]]. Any enemies that touch him physically will take one HP of damage, also enemies that drain health (like [[Fuzzy]]s) are unable to hurt Mario as the electricity shakes them off before they can damage Mario. Mario usually receives this status effect by eating a [[Volt Shroom]], though there is a [[Badge]] called Zap Tap in both ''Paper Mario'' and ''[[Paper Mario: The Thousand-Year Door]]'' than can equip this status effect permanently.
'''Electrified''' is a positive status effect in the ''[[Paper Mario (series)|Paper Mario]]'' series. It is indicated by an icon containing a buzzing lightning bolt, and by the affected character's body flashing intermittently (in ''Paper Mario''), or by small lightning bolts emanating out of the affected character (in ''The Thousand-Year Door'' and its Nintendo Switch remake).
==History==
===''Paper Mario''===
[[File:Mario Electrified PM64.png|150px|thumb|left|An Electrified [[Mario]] in ''Paper Mario'']]
In  ''[[Paper Mario]]'', the Electrified character is struck with a contact attack, and the attacker will take 1 damage and be unable to continue their attack should it have multiple parts (such as [[Mario]]'s [[jump]] rebound or [[The Master]]'s combo attacks). Attacks with a delay between making contact and damaging (for example, a [[Fuzzy]]'s HP leeching) are most strongly affected, as Electrification will interrupt the attack before any damage is done and completely protect the user. [[Watt]] is the only character, friend or foe, to be Electrified at all times. A [[Volt Mushroom|Volt Shroom]] or [[Electro Pop]] will Electrify the recipient for a few turns. The [[Zap Tap]] [[Badge]] will Electrify Mario for as long as it is equipped. A [[Strange Cake]] or [[Kooky Cookie]] has a chance of Electrifying Mario. An Electrified character is immune to the negative effects of opponents' Electrification; for example, an Electrified Mario can safely jump on a [[Duplighost]]'s Watt or [[Huff N. Puff]] without being damaged or having his attack interrupted. Enemies and bosses capable of Electrifying themselves or other enemies include [[Electro Blooper]], [[Yellow Magikoopa]]s, Huff N. Puff, Duplighosts (when disguised as Watt), [[Lee]] (when disguised as Watt), and [[Magikoopa]]s.
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===''Paper Mario: The Thousand-Year Door''===
[[Category: Status effects]]
[[File:Mario Electrified TTYD.png|150px|thumb|left|An Electrified Mario in ''The Thousand-Year Door'']]
[[File:Flurrie-Electrified PMTTYD-NS.png|thumb|right|An Electrified [[Flurrie]] in the Nintendo Switch remake]]
In ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its Nintendo Switch remake]], Electrified returns and acts identically to how it does in ''Paper Mario''. Sources of it include falling stage lights, [[Volt Mushroom]]s, Electro Pops, the Zap Tap badge, [[Love Pudding]], [[Peach Tart]]s, and [[Mystery Box (item)|Mysteries]]. The [[Lucky Start]] badge has a 25% chance to Electrify Mario for two turns upon entering battle. In the GameCube version, equipping the [[Feeling Fine]] badge prevents Mario from being Electrified unless the source is the Zap Tap badge. The [[Feeling Fine P]] badge prevents partners from being Electrified. Enemies and bosses capable of Electrifying themselves or other enemies include Magikoopas, [[Green Magikoopa]]s, [[Kammy Koopa]], [[Dark Puff]]s, [[Ruff Puff]]s, and [[Elite Wizzerd]]s. [[Ice Puff]]s and [[Poison Puff]]s' charge acts identically to Electrification.
 
===''Super Paper Mario''===
Electrified returns in ''[[Super Paper Mario]]'' but acts differently: instead of damaging enemies, the player can run into enemies and paralyze them without taking any damage. A Volt Shroom will Electrify the user for 25-40 seconds depending on how well the [[Action Command]] is performed. [[Electro Pop]]s Electrify the user for 40 seconds. [[Lovely Chocolate]] and [[Love Noodle Dish]]es Electrify the user, [[DEF-Up|halve damage taken]], and [[POW-Up|double attack]] for 20 seconds.
 
==Names in other languages==
{{foreign names
|Jap=ビリビリ
|JapR=Biribiri
|JapM=Onomatopoeia for electric shocking equivalent to "bzzzt"
|SpaA=Electrificación <small>(''Thousand-Year Door'' remake)</small><ref>[https://youtu.be/XBJovs2vjro?si=E0v4_vTzuU8oZfkr&t=4339 "Acto 8 (Final y Créditos) I Paper Mario: The Thousand Year Door"]</ref>
|SpaAM=Electrification
|SpaE=Carga eléctrica <small>(''Paper Mario'')</small><ref>[https://www.youtube.com/live/mw4wvn0Uu6k?feature=share&t=2818 "#49 EL GRAN FINAL! LA REVANCHA DE MARIO"].</ref><br>Electrificado <small>(''Thousand-Year Door'')</small><ref>[https://youtu.be/VEx-lLxtmKE?si=1Xbh_QCFcKtSrZic&t=127 "Paper Mario: La Puerta Milenaria en Español"].</ref><br>Electrificación <small>(''Thousand-Year Door'' remake)</small><ref>https://youtu.be/Xm0Uy67aT0o?si=XJ70fsZIU7GI3-Hs&t=34958</ref>
|SpaEM=Electric charge<br>Electrified<br>Electrification
}}
 
==References==
<references/>
 
{{PM}}
{{PMTTYD}}
{{SPM}}
[[Category:Paper Mario status effects]]
[[Category:Paper Mario: The Thousand-Year Door status effects]]
[[Category:Super Paper Mario status effects]]
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