Editing Electrified
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[[File:Mario Electrified TTYD.png|150px|thumb|left|An Electrified Mario in ''The Thousand-Year Door'']] | [[File:Mario Electrified TTYD.png|150px|thumb|left|An Electrified Mario in ''The Thousand-Year Door'']] | ||
[[File:Flurrie-Electrified PMTTYD-NS.png|thumb|right|An Electrified [[Flurrie]] in the Nintendo Switch remake]] | [[File:Flurrie-Electrified PMTTYD-NS.png|thumb|right|An Electrified [[Flurrie]] in the Nintendo Switch remake]] | ||
In ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its Nintendo Switch remake]], Electrified returns and acts identically to how it does in ''Paper Mario''. Sources of it include falling stage lights, [[Volt Mushroom]]s, Electro Pops, the Zap Tap badge, [[Love Pudding]], [[Peach Tart]]s, and [[Mystery Box (item)|Mysteries]]. The [[Lucky Start]] badge has a 25% chance to Electrify Mario for two turns upon entering battle. | In ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its Nintendo Switch remake]], Electrified returns and acts identically to how it does in ''Paper Mario''. Sources of it include falling stage lights, [[Volt Mushroom]]s, Electro Pops, the Zap Tap badge, [[Love Pudding]], [[Peach Tart]]s, and [[Mystery Box (item)|Mysteries]]. The [[Lucky Start]] badge has a 25% chance to Electrify Mario for two turns upon entering battle. Equipping the [[Feeling Fine]] badge prevents Mario from being Electrified unless the source is the Zap Tap badge. The [[Feeling Fine P]] badge prevents partners from being Electrified. Enemies and bosses capable of Electrifying themselves or other enemies include Magikoopas, [[Green Magikoopa]]s, [[Kammy Koopa]], [[Dark Puff]]s, [[Ruff Puff]]s, and [[Elite Wizzerd]]s. [[Ice Puff]]s and [[Poison Puff]]s' charge acts identically to Electrification. | ||
===''Super Paper Mario''=== | ===''Super Paper Mario''=== |