Editing Easy Mode
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
====''Super Mario Run''==== | ====''Super Mario Run''==== | ||
''[[Super Mario Run]]'' has an Easy Mode in the World Tour mode, which can be accessed before starting a course or after dying in a course before retrying or quitting. In this game, Easy Mode allows the player to have unlimited [[Time Limit|time]] and [[bubble]]s. These display "infinity" symbols instead of a number. The player can still obtain extra time or bubbles, but that has no meaning when both counters are locked at infinity. A bar is displayed to the left of the player. It fills up as the player taps and hold the screen to jump, and decreases as the player falls down, serving as an indicator to measure their jumps. This is taken from the tutorial [[How to Play]]. Any coins collected in courses completed with Easy Mode are not saved, and neither are enemies defeated to [[level up]] that enemy. However, rewards for completing courses are still given, such as the coins for most [[Airship]] and [[Castle]] courses. Easy Mode cannot be used on [[Bowser's Bob-ombing Run]], any of the Special Courses ([[Chase the Snaking Coins]], [[Piranha Plant Field]], [[Make the Cut!]], [[Red Block Run]]), and in any [[World | ''[[Super Mario Run]]'' has an Easy Mode in the World Tour mode, which can be accessed before starting a course or after dying in a course before retrying or quitting. In this game, Easy Mode allows the player to have unlimited [[Time Limit|time]] and [[bubble]]s. These display "infinity" symbols instead of a number. The player can still obtain extra time or bubbles, but that has no meaning when both counters are locked at infinity. A bar is displayed to the left of the player. It fills up as the player taps and hold the screen to jump, and decreases as the player falls down, serving as an indicator to measure their jumps. This is taken from the tutorial [[How to Play]]. Any coins collected in courses completed with Easy Mode are not saved, and neither are enemies defeated to [[level up]] that enemy. However, rewards for completing courses are still given, such as the coins for most [[Airship]] and [[Castle]] courses. Easy Mode cannot be used on [[Bowser's Bob-ombing Run]], any of the Special Courses ([[Chase the Snaking Coins]], [[Piranha Plant Field]], [[Make the Cut!]], [[Red Block Run]]), and in any [[World Star (Super Mario Run)|World Star]] course. How To Play also cannot be played in Easy Mode, though it has all of the features of Easy Mode while lacking a time limit. | ||
====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
An Easy Mode titled "'''Assist Mode'''" appears in ''[[Super Mario Odyssey]]''. It can be switched to at most points in the game from the options menu, though doing so resets Mario's position to a prior save point. In Assist Mode, Mario has six [[health Meter|health point]]s instead of three. Mario is more likely to grab a ledge he walks or runs off of than he is outside of Assist Mode.<ref>{{cite|author=Gamechamp3000|date=May 23, 2020|title=VG Myths - How Many Moons Can You Get In Super Mario Odyssey Without Jumping?|url=https://www.youtube.com/watch?v=JOAU5YGTJKU|timestamp="0:54"|publisher= | An Easy Mode titled "'''Assist Mode'''" appears in ''[[Super Mario Odyssey]]''. It can be switched to at most points in the game from the options menu, though doing so resets Mario's position to a prior save point. In Assist Mode, Mario has six [[health Meter|health point]]s instead of three. Mario is more likely to grab a ledge he walks or runs off of than he is outside of Assist Mode.<ref>{{cite|author=Gamechamp3000|date=May 23, 2020|title=VG Myths - How Many Moons Can You Get In Super Mario Odyssey Without Jumping?|url=https://www.youtube.com/watch?v=JOAU5YGTJKU|timestamp="0:54"|publisher=Youtube|accessdate=Sept 9, 2024}}</ref> It increases the available time to complete [[Scarecrow (object)|scarecrow Timer Challenges]], [[Note#Super Mario Odyssey|notes]], and [[P Switch]]es by five seconds (though this does not affect the [[Bound Bowl Grand Prix]] or [[Koopa Freerunning]]). Assist Mode removes the air meter, so no damage is taken if Mario stays underwater for long periods of time. | ||
When [[Mario]] falls into a [[pit]], [[lava]], or [[Poison (obstacle)|poison]] that defeats him instantly, he is instead carried in a bubble to the last portion of solid ground he stood upon while losing one health point. If Mario only has one health point, the bubble does not appear and Mario dies. In extraneous circumstances, it is possible for Mario to never land on anything that is registered as solid ground after loading an area, meaning the bubble will not appear and Mario takes damage or dies.<ref>{{cite|author=Gamechamp3000|date=May 23, 2020|title=VG Myths - How Many Moons Can You Get In Super Mario Odyssey Without Jumping?|url=https://www.youtube.com/watch?v=JOAU5YGTJKU|timestamp="3:48"|publisher= | When [[Mario]] falls into a [[pit]], [[lava]], or [[Poison (obstacle)|poison]] that defeats him instantly, he is instead carried in a bubble to the last portion of solid ground he stood upon while losing one health point. If Mario only has one health point, the bubble does not appear and Mario dies. In extraneous circumstances, it is possible for Mario to never land on anything that is registered as solid ground after loading an area, meaning the bubble will not appear and Mario takes damage or dies.<ref>{{cite|author=Gamechamp3000|date=May 23, 2020|title=VG Myths - How Many Moons Can You Get In Super Mario Odyssey Without Jumping?|url=https://www.youtube.com/watch?v=JOAU5YGTJKU|timestamp="3:48"|publisher=Youtube|accessdate=Sept 13, 2024}}</ref> Bubbles may not appear in certain situations where all nearby ground is collapsing, so Mario will also die in those cases. | ||
Assist Mode causes arrows to appear on the ground leading Mario in the direction he needs to go to continue with the story. These arrows can climb up walls or move across the air as needed. Certain situations instead have an arrow above Mario that points directly to where Mario has to go. If Mario needs to collect [[Power Moons]] in general, rather than a specific Power Moon, Assist Mode points the player to [[Hint Toad]], then points toward the nearest Power Moon revealed on the map. If Mario returns to a prior kingdom but needs to go to the next kingdom, then Assist Mode does not show any arrows. | Assist Mode causes arrows to appear on the ground leading Mario in the direction he needs to go to continue with the story. These arrows can climb up walls or move across the air as needed. Certain situations instead have an arrow above Mario that points directly to where Mario has to go. If Mario needs to collect [[Power Moons]] in general, rather than a specific Power Moon, Assist Mode points the player to [[Hint Toad]], then points toward the nearest Power Moon revealed on the map. If Mario returns to a prior kingdom but needs to go to the next kingdom, then Assist Mode does not show any arrows. | ||
Line 82: | Line 82: | ||
==See also== | ==See also== | ||
*[[Hard Mode]] | *[[Hard Mode]] | ||
==Names in other languages== | ==Names in other languages== |