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| [[File:MLB Cakewalk difficulty.jpg|thumb|The option for Easy Mode or Cakewalk in ''Mario & Luigi: Brothership'']] | | [[File:MLB Cakewalk difficulty.jpg|thumb|The option for Easy Mode or Cakewalk in ''Mario & Luigi: Brothership'']] |
| When the player gets a [[Game Over]] a few times in ''[[Mario & Luigi: Brothership]]'', the player can choose Easy Mode when restarting, but if the player loses even more, the player can go down to Cakewalk, which makes the fight even easier. Both options increase Mario and Luigi's stats. This mode is only available for battles that are required to progress the story and is disabled for certain battles like the optional Glohm boss rematches and Monster Mania quests. | | When the player gets a [[Game Over]] a few times in ''[[Mario & Luigi: Brothership]]'', the player can choose Easy Mode when restarting, but if the player loses even more, the player can go down to Cakewalk, which makes the fight even easier. Both options increase Mario and Luigi's stats. This mode is only available for battles that are required to progress the story and is disabled for certain battles like the optional Glohm boss rematches and Monster Mania quests. |
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| ===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''===
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| In ''[[Yoshi's Woolly World]]'' and ''[[Poochy & Yoshi's Woolly World]]'', a '''Mellow Mode''' is present, contrasting with the more difficult Classic Mode. The modes can be swapped between at nearly every point in the game, except for while Yoshi is transformed. Yoshi starts courses with the maximum of 20 [[heart (item)|heart]]s in their [[Health Meter|health display]] instead of ten. Note that this effect applies on course entry, meaning swapping modes mid-course does not update Yoshi's current health. Every time a heart would appear in Classic Mode, two hearts appear in Mellow Mode. [[Checkpoint (Yoshi's Woolly World)|Checkpoint]]s grant Yoshi enough hearts to fill their health display.<ref name=WoollyManualMellow>''[[Yoshi's Woolly World]]'' American English electronic manual, section 15</ref> Additionally, bosses drop hearts when they take damage for the first two times in their boss battle, except for [[Mega Baby Bowser]] who does so at a more specific point. Yoshi becomes [[Winged Yoshi]], which makes them [[fly]] instead of [[Flutter Jump|flutter-jumping]]. This flight has the same undulating motion as a Flutter Jump, but the player can hold {{button|wiiu|A}} to continuously fly whereas the player cannot continuously flutter-jump without correctly timed button presses. After flying, Yoshi falls slower. The aiming cursor for [[Egg Throw|throwing]] [[yarn ball]]s moves slower. When Yoshi is transformed, he has a maximum of 30 seconds to complete the area rather than 20 seconds. The exit of the boss door in a [[fort]] or [[castle]] course serves as an additional checkpoint.<ref name="WoollyManualMellow/> When that checkpoint is used, six [[yarn ball]]s start following Yoshi once control is granted to the player. If Yoshi fails a course five times without leaving that course in between each attempt, an [[Invincibility Egg]] appears for them to use. It prevents Yoshi from taking damage and being eaten by enemies, though does not protect them from hazards that defeat them instantly. Lastly, Yoshi can use the "Clear the course!" [[Power Badge (Yoshi's Woolly World)|Power Badge]] to skip a course.
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| In ''Poochy & Yoshi's Woolly World'', Mellow Mode receives a couple extra changes. Whenever Yoshi takes damage, he only loses one heart instead of five. The [[Poochy Pup]]s follow Yoshi, replacing Yoshi's yarn balls. While Yoshi cannot pick up yarn balls with the Poochy Pups around, the Poochy Pups are superior to yarn balls as Poochy Pups are reusable projectiles. The Poochy Pups can also reveal secrets, fight some enemies, and generally guide the player. A button on the Touch Screen can be used to put the Poochy Pups away or call them out again, reverting to normal yarn ball based gameplay when the Poochy Pups are not present.
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| ===''Mario + Rabbids'' series=== | | ===''Mario + Rabbids'' series=== |
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| ====''Mario + Rabbids Sparks of Hope''==== | | ====''Mario + Rabbids Sparks of Hope''==== |
| In ''[[Mario + Rabbids Sparks of Hope]]'', Easy Mode, known as "Relaxing", makes several differences to gameplay. It causes the enemies to be weaker, the heroes to restore some HP after every battle, and for Skill Prisms to be spent automatically, rather than by the player's choice. | | In ''[[Mario + Rabbids Sparks of Hope]]'', Easy Mode, known as "Relaxing", makes several differences to gameplay. It causes the enemies to be weaker, the heroes to restore some HP after every battle, and for Skill Prisms to be spent automatically, rather than by the player's choice. |
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| ===''Yoshi's Crafted World''===
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| ''[[Yoshi's Crafted World]]'' has a '''Mellow Mode''', which is similar to the mode in ''Yoshi's Woolly World'' and ''Poochy & Yoshi's Woolly World''.
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| {{stub|section=yes}}
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| ===''Super Mario RPG'' (Nintendo Switch)=== | | ===''Super Mario RPG'' (Nintendo Switch)=== |
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| ==Names in other languages== | | ==Names in other languages== |
| {{foreign names | | {{foreign names |
| |Jpn=カンタン (''Mario + Rabbids Sparks of Hope'') | | |Jap=カンタン (''Mario + Rabbids Sparks of Hope'') |
| |JpnR=Kantan | | |JapR=Kantan |
| |JpnM=Simple | | |JapM=Simple |
| |Jpn2=エンジョイモード (''Super Mario RPG'' (Nintendo Switch)) | | |Jap2=エンジョイモード (''Super Mario RPG'' (Nintendo Switch)) |
| |Jpn2R=Enjoi Mōdo | | |Jap2R=Enjoi Mōdo |
| |Jpn2M=Enjoy Mode | | |Jap2M=Enjoy Mode |
| }} | | }} |
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