Editing Earthwake

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{{:Mario & Luigi: Dream Team bestiary|transcludesection=Earthwake|image=[[File:Earthwake.png|250px]]}}
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Earthwake|image=[[File:Earthwake.png|250px]]}}
{{quote|SYNCHRO OPTIMIZED... BOOT TRANS-MODE 1... EARTHWAKE SYNCHED! ERADICATOR ONLINE!|Earthwake|Mario & Luigi: Dream Team}}
{{quote|SYNCHRO OPTIMIZED... BOOT TRANS-MODE 1... EARTHWAKE SYNCHED! ERADICATOR ONLINE!|Earthwake|Mario & Luigi: Dream Team}}
'''Earthwake''' is the third Giant Boss fought in ''[[Mario & Luigi: Dream Team]]''. A humanoid robot figure formed out of [[Dreamy Wakeport]]'s various buildings, including a small tower with glowing windows for eyes for a head, it serves to guard the [[Nightmare Chunk]] holding [[Bedsmith]] captive. Earthwake's name is a portmanteau of "earthquake" and "wake". It also bears characteristics of a poltergeist in that the buildings are not really a part of it, but merely possessed to be used as a makeshift body; as soon as a building comprising its body is destroyed, a new one moves into its place, with the only part that takes damage being the head.
'''Earthwake''' is the third Giant Boss fought in ''[[Mario & Luigi: Dream Team]]''. A humanoid robot figure formed out of [[Dreamy Wakeport]]'s various buildings, including a small tower with glowing windows for eyes for a head, it serves to guard the [[Nightmare Chunk]] holding [[Bedsmith]] captive. Earthwake's name comes from the word [[Wikipedia:Earthquake|earthquake]], and possibly the word "awake", fitting the sleep and dream-related naming scheme of the game. This is further suggested by its declaration of "EARTH-AWAKE" late into the battle. It also bears characteristics of a poltergeist in that the buildings are not really a part of it, but merely possessed to be used as a makeshift body; as soon as a building comprising its body is destroyed, a new one moves into its place, with the only part that takes damage being the head.


==History==
==History==
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One of Earthwake's attacks separates its body into its component buildings, which begin to orbit its head. Luigi must swat the pieces away with his hammer. The player must slide to the left on the Touch Screen as the buildings come into range to achieve this. If Luigi fails to knock away all of the pieces in time, the remaining buildings fly into him, damaging him and knocking him back. If Luigi successfully knocks away all of the buildings, the enraged Earthwake's head begins orbiting in the same path as its buildings, albeit slightly faster. Failing to hit the head after a few rotations results in it ramming Luigi much like its buildings; on the other hand, success damages Earthwake slightly and forces it back.
One of Earthwake's attacks separates its body into its component buildings, which begin to orbit its head. Luigi must swat the pieces away with his hammer. The player must slide to the left on the Touch Screen as the buildings come into range to achieve this. If Luigi fails to knock away all of the pieces in time, the remaining buildings fly into him, damaging him and knocking him back. If Luigi successfully knocks away all of the buildings, the enraged Earthwake's head begins orbiting in the same path as its buildings, albeit slightly faster. Failing to hit the head after a few rotations results in it ramming Luigi much like its buildings; on the other hand, success damages Earthwake slightly and forces it back.


Earthwake can also attack by creating a ball made out of Dreamy Wakeport's buildings, then rolling it toward Luigi. Luigi must jump on top of the ball when it nears him and use it to roll into Earthwake to counterattack. The player tilts the [[Nintendo 3DS]] to control the ball's backward and forward movement. In some cases, Earthwake may attempt to swing its arms forwards to stop the attack. If the arms connect, the ball is destroyed, Luigi takes damage, and the attack ends. If the ball hits Earthwake, then Earthwake is again pushed backward, usually into the ocean.
Earthwake can also attack by creating a ball made out of Dreamy Wakeport's buildings, then rolling it toward Luigi. Luigi must jump on top of the ball when it nears him and use it to roll into Earthwake to counterattack. The player tilts the [[Nintendo 3DS]] to control the ball's backward and forward movement. In some cases, Earthwake may attempt to swing its arms forwards in an attempt to knock Luigi off the ball and damage him, though this has a very low success rate, as Luigi almost always rams him hard enough to knock him into the ocean.


Earthwake may also set up a formation of yellow, red, and green blocks that it uses to attack Luigi and/or heal itself on the following turn. Luigi must Hammer Chop, Hammer Uppercut, Jump, or Drill Stomp to prevent the most hindering blocks from being used. The Jump and Hammer Uppercut both eradicate a vertical line of five blocks, the Hammer Chop does the same for a horizontal line of five blocks, and the Drill Stomp eradicates all of the blocks on screen. On the turn succeeding this move, Earthwake collects any remaining blocks and uses them. The yellow blocks heal Earthwake, while the green and red blocks are thrown at Luigi, with the green blocks aiming low and the red blocks aiming high. To jump over the green blocks, the player must slide upward on the Touch Screen. To duck under the red blocks, the player must slide downward on the Touch Screen. Getting hit by a red block results in Mario getting knocked off, thus rendering the Drill Stomp and [[Rhythm Mushroom]] moves temporarily unavailable.
Earthwake may also set up a formation of yellow, red, and green blocks that it uses to attack Luigi and/or heal itself on the following turn. Luigi must Hammer Chop, Hammer Uppercut, Jump, or Drill Stomp to prevent the most hindering blocks from being used. The Jump and Hammer Uppercut both eradicate a vertical line of five blocks, the Hammer Chop does the same for a horizontal line of five blocks, and the Drill Stomp eradicates all of the blocks on screen. On the turn succeeding this move, Earthwake collects any remaining blocks and uses them. The yellow blocks heal Earthwake, while the green and red blocks are thrown at Luigi, with the green blocks aiming low and the red blocks aiming high. To jump over the green blocks, the player must slide upward on the Touch Screen. To duck under the red blocks, the player must slide downward on the Touch Screen. Getting hit by a red block results in Mario getting knocked off, thus rendering the Drill Stomp and [[Rhythm Mushroom]] moves temporarily unavailable.
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After each time it is knocked into the ocean, Earthwake generates heavy gray armor that reduces the knockback it suffers from Luigi's attacks. If the armor is only on its head, the Jump and Drill Stomp attacks can destroy it in a single turn. If the armor covers its head and body, only the Drill Stomp attacks remove it in a single turn. If Mario is not ready to perform [[Bros. Attack]]s, Luigi can also execute a combination of the Hammer Chop and Jump attacks to remove the armor in two turns if one is used after the other. If Earthwake attacks while it still has armor on, the armor is temporarily taken off before being placed back on following the attack.
After each time it is knocked into the ocean, Earthwake generates heavy gray armor that reduces the knockback it suffers from Luigi's attacks. If the armor is only on its head, the Jump and Drill Stomp attacks can destroy it in a single turn. If the armor covers its head and body, only the Drill Stomp attacks remove it in a single turn. If Mario is not ready to perform [[Bros. Attack]]s, Luigi can also execute a combination of the Hammer Chop and Jump attacks to remove the armor in two turns if one is used after the other. If Earthwake attacks while it still has armor on, the armor is temporarily taken off before being placed back on following the attack.


Earthwake also possesses the ability to transform into a giant hammer and swing itself at Luigi in either an overhead high arc or a horizontal waist-level arc up to seven times. There are two variations on the attack. In both cases, Luigi must counter the overhead swings with Hammer Uppercuts. The first variation has Luigi counter horizontal swings with Hammer Chop. The second variation has Luigi avoid horizontal swings by ducking. The player must slide upward on the Touch Screen to Hammer Uppercut. Sliding to the left is used for Hammer Chop, and downward slides have Luigi duck. The final swing is always an overhead one with a much longer pause before Earthwake swings itself at Luigi. Failing to block this attack inflicts heavy damage on Luigi and sends him skidding backwards a great distance, while success sends Earthwake flying back substantially. Earthwake glows and a chime sound plays a split second before it swings at Luigi. This may be due to the attack requiring precise timing to counter.
Earthwake also possesses the ability to transform into a giant hammer and swing itself at Luigi in either an overhead high arc or a horizontal waist-level arc up to seven times. Luigi must counter the overhead swings with Hammer Uppercuts and counter or evade its horizontal swings with either Hammer Chops or by simply ducking. The player must slide upward on the Touch Screen to Hammer Uppercut, to the left to Hammer Chop, and downward to duck. The final swing is always an overhead one with a much longer pause before Earthwake swings itself at Luigi. Failing to block this attack inflicts heavy damage on Luigi and sends him skidding backwards a great distance, while success sends Earthwake flying back substantially. A chime sound plays a split second before Luigi is going to be hit, likely due to the attack requiring precise timing to counter.
 
When Earthwake's health nears 0, it collapses into its component buildings, allowing for a [[Finishing Bros.]] attack. The weak point is Earthwake's head, although it continues to float around.


===Hard Mode===
===Hard Mode===
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|Ita=Titanosveglio
|Ita=Titanosveglio
|ItaM=From "titano" (titan) and "risveglio" (reawakening)
|ItaM=From "titano" (titan) and "risveglio" (reawakening)
|FreE=Morphinger
|FraE=Morphinger
|FreEM=From "Morphée" (Morpheus, Greek god of dreams) and the giant robot series ''[[Wikipedia:Mazinger|Mazinger]]''
|FraEM=From "morph"
|FreA=Protodor
|FreA=Protodor
|FreAM=From "protector" and "dort" (sleeps)
|FraAM=From "protector" and "dort" (sleeps)
|SpaE=Robot Despertares
|SpaE=Robot Despertares
|SpaEM=From "robot" and "despertares" (awakenings)
|SpaEM=From "robot" and "despertares" (awakenings)

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