Editing Dynamite Dash
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Latest revision | Your text | ||
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|Ger=Igluirrsinn | |Ger=Igluirrsinn | ||
|GerM=Igloo insane | |GerM=Igloo insane | ||
|Spa=Detonación descontrolada | |||
|SpaM=Uncontrolled Explosion | |||
|Ita=Percorso Pirotecnico | |Ita=Percorso Pirotecnico | ||
|ItaM=Pyrotechnic Course | |ItaM=Pyrotechnic Course | ||
}} | }} | ||
==Notes== | ==Notes== | ||
*According to | *According to Eric Kozlowsky, one of the game's artists, Dynamite Dash was one of the most difficult levels to design, partly because he initially found the idea of a {{wp|blasting machine}}-based level to be "very loose". It was also his idea to have the level take place in a mine. Additionally, he conjectures that this mine is where the [[Snowmads]] extract the ice used in their fortresses.<ref>"''This might have been one of the most difficult levels I worked on. There was only a very loose idea for the level and that was plunger based dynamite. I decided to make it a mine of sorts. In my mind this is where the Snomads mined their ice to make their buildings.''" — '''Eric Kozlowsky, former artist at Retro Studios''', ''[https://landofkoz.blogspot.ro/2014/03/more-art-from-dkctf.html on his blog]''</ref> | ||
*[[Waldough]] skull-and-crossbones can be seen printed on the [[barrel]]s found in the background throughout the level. | *[[Waldough]] skull-and-crossbones can be seen printed on the [[barrel]]s found in the background throughout the level. | ||