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{{quote|I'm totally starving! Seriously. I mean, just look at me! I'm down to bones over here!|Dry Bones|Mario & Luigi: Bowser's Inside Story}} | {{quote|I'm totally starving! Seriously. I mean, just look at me! I'm down to bones over here!|Dry Bones|Mario & Luigi: Bowser's Inside Story}} | ||
'''Dry Bones''' are skeletal versions of [[Koopa Troopa]]s that are mainly found in towers, castles, and deserts. They often collapse when attacked, but they soon revive and become animate again. However, some methods of attack, such as touching them while in an [[Invincible Mario|invincible]] state, can permanently defeat them. | '''Dry Bones''' are skeletal versions of [[Koopa Troopa]]s that are mainly found in towers, castles, and deserts. They often collapse when attacked, but they soon revive and become animate again. However, some methods of attack, such as touching them while in an [[Invincible Mario|invincible]] state, can permanently defeat them. First appearing in ''[[Super Mario Bros. 3]]'', Dry Bones have since become a staple in ''[[Super Mario (franchise)|Super Mario]]'' games as both enemies and playable characters and have ushered a recurring theme of skeletal [[Koopa (species)|Koopas]] such as [[Bony Beetle]] and [[Dry Bowser]]. Their name may come from the Biblical verses of Ezekiel 37:1-10, which describes a pile of dry bones coming back to life while making "an odd sound". | ||
First appearing in ''[[Super Mario Bros. 3]]'', Dry Bones have since become a staple in ''[[Super Mario (franchise)|Super Mario]]'' games as both enemies and playable characters and have ushered a recurring theme of skeletal [[Koopa (species)|Koopas]] such as [[Bony Beetle]] and [[Dry Bowser]]. | |||
Their name may come from the Biblical verses of Ezekiel 37:1-10, which describes a pile of dry bones coming back to life while making "an odd sound". | |||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
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[[File:SMB3 DryBones.jpg|thumb|left|Artwork of a Dry Bones in its debut appearance, ''Super Mario Bros. 3'']] | [[File:SMB3 DryBones.jpg|thumb|left|Artwork of a Dry Bones in its debut appearance, ''Super Mario Bros. 3'']] | ||
{{multiframe|[[File:SMB3 Dry Bones Sprite.gif]] [[File:Calapso Koopa 12.gif]]||size=48|align=right}} | {{multiframe|[[File:SMB3 Dry Bones Sprite.gif]] [[File:Calapso Koopa 12.gif]]||size=48|align=right}} | ||
Dry Bones<ref>{{cite|format=PDF|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAACE.pdf|title=''Super Mario Bros. 3'' instruction booklet|page=39|language=en-us|publisher=Nintendo of America|date=1990}}</ref><ref>{{cite|date=Spring 1991|language=en-us|publisher=Nintendo of America|title=''NES Game Atlas Nintendo Player's Guide''|page=29}}</ref><ref>{{cite|title=''Nintendo Power Strategy Guide: Super Mario Bros. 3''|page=8|language=en-us|publisher=Nintendo of America|date=June 1990}}</ref> | Dry Bones<ref>{{cite|format=PDF|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAACE.pdf|title=''Super Mario Bros. 3'' instruction booklet|page=39|language=en-us|publisher=Nintendo of America|date=1990}}</ref><ref>{{cite|date=Spring 1991|language=en-us|publisher=Nintendo of America|title=''NES Game Atlas Nintendo Player's Guide''|page=29}}</ref><ref>{{cite|title=''Nintendo Power Strategy Guide: Super Mario Bros. 3''|page=8|language=en-us|publisher=Nintendo of America|date=June 1990}}</ref> are enemies in {{a|SMB3}}. They are first encountered in {{world link|1|fortress|World 1-Fortress}}, and they appear mostly in [[fortress]] stages. Dry Bones can be stomped to break into a pile of bones before shortly afterward. Unlike normal {{id|Koopa|species}}s, Dry Bones are immune to the tail of [[Raccoon Mario]] and the fireballs of [[Fire Mario]] but can be defeated with a [[Star]] or the effects of a [[Hammer Suit]]. In the [[Super Mario Advance 4: Super Mario Bros. 3|{{a|GBA}} version]], Dry Bones can be defeated by the [[Cape Feather]], if said item has been added by scanning the "Cape" card with the [[e-Reader]]. | ||
{{br|left}} | |||
====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''==== | ====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''==== | ||
{{multiframe|[[File:KoopaGreenL.gif|bottom]] [[File:DryBonesL.gif|bottom]] [[File:SMW Dry Bones.gif|bottom]]|Size difference|size=74|align=right|bg=gray}} | {{multiframe|[[File:KoopaGreenL.gif|bottom]] [[File:DryBonesL.gif|bottom]] [[File:SMW Dry Bones.gif|bottom]]|Size difference|size=74|align=right|bg=gray}} | ||
[[File:Dry Bones SMW.png|x175px|thumb|left|Artwork of Dry Bones from ''Super Mario World'']] | [[File:Dry Bones SMW.png|x175px|thumb|left|Artwork of Dry Bones from ''Super Mario World'']] | ||
Dry Bones return in ''[[Super Mario World]]'' and [[Super Mario World: Super Mario Advance 2|its remake]]. Dry Bones are encountered in [[Fortress]]es and [[Castle]]s only. Besides a star, Dry Bones can also be defeated with a [[Cape Feather]]. They also turn around at ledges, similar to Red Koopa Troopas, instead of just falling. Some of the Dry Bones in this game can throw bones at Mario. Like [[Koopa Troopa]]s, this is the first game where Dry Bones walk on two feet. Dry Bones were given pink shoes (red in the artwork), and were made slightly larger than Mario and Luigi. They also appear larger than regular Koopa Troopas, despite being skeletal versions of them. Their appearance is somewhat more similar to [[Yoshi (species)|Yoshi]]s than Koopa Troopas, which may have been intended to tie in with the game's dinosaur-theming. Dry Bones are depicted with a visible neck, despite lacking one in the artwork. [[Bony Beetle]]s resemble squat versions of Dry Bones and use the sprites when breaking apart. | Dry Bones return in ''[[Super Mario World]]'' and [[Super Mario World: Super Mario Advance 2|its remake]], being similar yet difference to their appearance in ''Super Mario Bros. 3''. Dry Bones are encountered in [[Fortress]]es and [[Castle]]s only. Besides a star, Dry Bones can also be defeated with a [[Cape Feather]]. They also turn around at ledges, similar to Red Koopa Troopas, instead of just falling. Some of the Dry Bones in this game can throw bones at Mario. Like [[Koopa Troopa]]s, this is the first game where Dry Bones walk on two feet. Dry Bones were given pink shoes (red in the artwork), and were made slightly larger than Mario and Luigi. They also appear larger than regular Koopa Troopas, despite being skeletal versions of them. Their appearance is somewhat more similar to [[Yoshi (species)|Yoshi]]s than Koopa Troopas, which may have been intended to tie in with the game's dinosaur-theming. Dry Bones are depicted with a visible neck, despite lacking one in the artwork. [[Bony Beetle]]s resemble squat versions of Dry Bones and use the sprites when breaking apart. | ||
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====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== | ||
[[File:DryBonesNSMB.png|thumb|left]] | [[File:DryBonesNSMB.png|thumb|left]] | ||
Dry Bones are enemies in ''[[New Super Mario Bros.]]'', which is also the first appearance of their larger variant, [[Mega Dry Bones|Super Dry Bones]], as well as [[Dry Bowser]]. Both Dry Bones and Super Dry Bones appear only in [[Tower]] and [[Castle]] levels, and they can be defeated by a [[Mega Mushroom]], [[Super Star|Starman]], or a [[Blue Shell]]. The main difference with Dry Bones from before is that stomping them now breaks their head off of their body, and if the head falls into [[lava]] or a [[pit]], the Dry Bones takes longer to revive. If their bodies are destroyed while crumbled, the head remains for some time before eventually despawning; if they were in the process of rebuilding themselves, the head freezes in place momentarily. | Dry Bones are enemies in ''[[New Super Mario Bros.]]'', which is also the first appearance of their larger variant, [[Mega Dry Bones|Super Dry Bones]], as well as [[Dry Bowser]]. Both Dry Bones and Super Dry Bones appear only in [[Tower]] and [[Castle]] levels, and they can be defeated by a [[Mega Mushroom]], [[Super Star|Starman]], or a [[Blue Shell]]. The main difference with Dry Bones from before is that stomping them now breaks their head off of their body, and if the head falls into [[lava]] or a [[pit]], the Dry Bones takes longer to revive. If their bodies are destroyed while crumbled, the head remains for some time before eventually despawning; if they were in the process of rebuilding themselves, the head freezes in place momentarily. | ||
====''Super Mario Galaxy''==== | ====''Super Mario Galaxy''==== | ||
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Dry Bones are enemies in ''[[Super Mario Galaxy]]''. This is the first game where they are also treated as desert enemies in addition to fortress enemies. Unlike the game's normal Koopas, Dry Bones are bipedal, though have a hunched stance. Additionally, their attack pattern is unlike the game's normal Koopas, which walk in preset paths; Dry Bones instead chase Mario or Luigi upon noticing them similar to [[Goomba]]s, and if one hits him, the Dry Bones cackles similarly to a [[Boo]]. Attacking a Dry Bones causes it crumble apart and revive a few seconds later, like before, but besides a [[stomp]], this also occurs if the Dry Bones is [[Spin|spun]] or hit with a [[Green Shell]]. The only way to destroy these Dry Bones is by touching them while using a [[Rainbow Star]], destroying them with a [[Bullet Bill]], or luring them into [[quicksand]]. | Dry Bones are enemies in ''[[Super Mario Galaxy]]''. This is the first game where they are also treated as desert enemies in addition to fortress enemies. Unlike the game's normal Koopas, Dry Bones are bipedal, though have a hunched stance. Additionally, their attack pattern is unlike the game's normal Koopas, which walk in preset paths; Dry Bones instead chase Mario or Luigi upon noticing them similar to [[Goomba]]s, and if one hits him, the Dry Bones cackles similarly to a [[Boo]]. Attacking a Dry Bones causes it crumble apart and revive a few seconds later, like before, but besides a [[stomp]], this also occurs if the Dry Bones is [[Spin|spun]] or hit with a [[Green Shell]]. The only way to destroy these Dry Bones is by touching them while using a [[Rainbow Star]], destroying them with a [[Bullet Bill]], or luring them into [[quicksand]]. | ||
=====Appearances===== | |||
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="appearances"> | |||
*[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent. | *[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent. | ||
*[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly. | *[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly. | ||
{ | {|class="wikitable sortable" style="text-align:center" | ||
|-style="color:white;background:red" | |||
!Domes | !Domes | ||
!Galaxies | !Galaxies | ||
! | !Missions | ||
|- | |||
|rowspan=2|[[Bedroom (Super Mario Galaxy)|Bedroom]] | |||
|[[Dusty Dune Galaxy]] | |||
|style="text-align:left"|[[File:Smg icon powerstar.png|link=Soaring on the Desert Winds]][[File:Smg icon powerstar.png|link=Blasting through the Sand]][[File:Smg icon powerstar.png|link=Sunbaked Sand Castle]][[File:SMG Asset Sprite Star Cursor.png|link=Sandblast Speed Run]][[File:Smg icon purplecomet.png|link=Purple Coins in the Desert]][[File:Smg icon powerstar.png|link=Bullet Bill on Your Back]][[File:Smg icon greenstar.png|link=Treasure of the Pyramid]] | |||
|- | |||
|[[Bowser's Dark Matter Plant]] | |||
|style="text-align:left"|[[File:Smg icon grandstar.png|link=Darkness on the Horizon]] | |||
|- | |||
|[[Comet Observatory]] | |||
|[[Bowser's Galaxy Reactor]] | |||
|style="text-align:left"|[[File:Smg icon grandstar.png|link=The Fate of the Universe]] | |||
|} | |||
</div> | |||
====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
[[File:DryBones NSMBW.png|frame|left]] | [[File:DryBones NSMBW.png|frame|left]] | ||
Dry Bones are enemies in ''[[New Super Mario Bros. Wii]]''. They are the same as in ''New Super Mario Bros.'', though a Dry Bones in the process of recovering can be stomped. Ways to defeat a Dry Bones include using either a [[Super Star|Star]], a [[POW Block]], a [[Koopa Shell]], or the [[Ice Flower]]/[[Penguin Suit]]. | Dry Bones are enemies in ''[[New Super Mario Bros. Wii]]''. They are the same as in ''New Super Mario Bros.'', though a Dry Bones in the process of recovering can be stomped. Ways to defeat a Dry Bones include using either a [[Super Star|Star]], a [[POW Block]], a [[Koopa Shell]], or the [[Ice Flower]]/[[Penguin Suit]]. | ||
====''Super Mario Galaxy 2''==== | ====''Super Mario Galaxy 2''==== | ||
[[File:SMG2 Fiery Flotilla Lava Planet.png|thumb|left|Mario near a Dry Bones in [[Bowser Jr.'s Fiery Flotilla]] in ''Super Mario Galaxy 2'']] | [[File:SMG2 Fiery Flotilla Lava Planet.png|thumb|left|Mario near a Dry Bones in [[Bowser Jr.'s Fiery Flotilla]] in ''Super Mario Galaxy 2'']] | ||
Dry Bones in ''[[Super Mario Galaxy 2]]'' are similar to the first ''Super Mario Galaxy''. A Dry Bones can now be defeated from falling into [[lava]], | Dry Bones in ''[[Super Mario Galaxy 2]]'' are similar to the first ''Super Mario Galaxy''. A Dry Bones can now be defeated from falling into [[lava]], though it does not blow up in a cloud of smoke when this happens, unlike other enemies. One Dry Bones is loaded in [[Starshine Beach Galaxy]], though it falls into the bottomless pit immediately due to not being placed on solid ground and thus, cannot be faced.<ref>[https://noclip.website/#smg2/TropicalResortGalaxy;ShareData=AQWQAUD:k?9KK|yUXX@o=wVx@Qd;cTUgw+JUFHkj+k!Z!9vwL/8;}S$T;|qeWqk noclip.website], Starshine Beach Galaxy</ref> | ||
=====Appearances===== | |||
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show appearances"data-collapsetext="appearances"> | |||
*[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent. | *[[File:SMG Asset Sprite Star Cursor.png]] marks missions where they are completely absent. | ||
*[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly. | *[[File:Galaxy StarP.png]] marks missions where they are loaded and may be visible, but cannot be encountered directly. | ||
{ | {|class="wikitable sortable" style="text-align:center" | ||
|-style="color:white;background:red" | |||
!Worlds | !Worlds | ||
!Galaxies | !Galaxies | ||
! | !Missions | ||
|- | |||
|[[World 1 (Super Mario Galaxy 2)|World 1]] | |||
|[[Bowser Jr.'s Fiery Flotilla]] | |||
|style="text-align:left"|[[File:Smg2 icon grandstar.png|link=Gobblegut's Aching Belly]][[File:SMG Asset Sprite Star Cursor.png|link=Fiery Flotilla Speed Run]] | |||
|- | |||
|[[World 2 (Super Mario Galaxy 2)|World 2]] | |||
|[[Bowser's Lava Lair]] | |||
|style="text-align:left"|[[File:Smg2 icon grandstar.png|link=Bowser's Big Lava Power Party]][[File:Smg2 icon prankstercomet.png|link=Lava Lair Speed Run]] | |||
|- | |||
|rowspan=2|[[World 4 (Super Mario Galaxy 2)|World 4]] | |||
|[[Starshine Beach Galaxy]] | |||
|style="text-align:left"|[[File:Galaxy StarP.png|link=Surf, Sand, and Silver Stars]][[File:Galaxy StarP.png|link=Climbing the Cloudy Tower]][[File:Galaxy StarP.png|link=Purple Coin Beach Dash]] | |||
|- | |||
|[[Bowser's Gravity Gauntlet]] | |||
|style="text-align:left"|[[File:Smg2 icon grandstar.png|link=Breaking into Bowser's Castle]][[File:Smg2 icon prankstercomet.png|link=Gravity Star Speed Run]] | |||
|- | |||
|rowspan=2|[[World 5 (Super Mario Galaxy 2)|World 5]] | |||
|[[Slipsand Galaxy]] | |||
|style="text-align:left"|[[File:SMG Asset Sprite Star Cursor.png|link=Squizzard's Sandy Sinkhole]][[File:Smg2 icon powerstar.png|link=Sailing the Sandy Seas]][[File:SMG Asset Sprite Star Cursor.png|link=Squizzard's Daredevil Run]] | |||
|- | |||
|[[Bowser Jr.'s Boom Bunker]] | |||
|style="text-align:left"|[[File:SMG Asset Sprite Star Cursor.png|link=Bowser Jr.'s Boomsday Machine]][[File:Smg2 icon prankstercomet.png|link=Boomsday Machine Daredevil Run]] | |||
|- | |||
|[[World 6 (Super Mario Galaxy 2)|World 6]] | |||
|[[Bowser's Galaxy Generator]] | |||
|style="text-align:left"|[[File:Smg2 icon grandstar.png|link=Bowser's Fortified Fortress]][[File:Smg2 icon prankstercomet.png|link=Bowser's Big Bad Speed Run]] | |||
|} | |||
</div> | |||
====''Super Mario 3D Land''==== | ====''Super Mario 3D Land''==== | ||
Dry Bones are enemies in ''[[Super Mario 3D Land]]''. They are based on their appearance from ''Super Mario Galaxy'' and its sequel, and as such once again act quite different from the game's Koopa Troopas, which walk forward oblivious to Mario. They appear alongside many [[Draglet]]s and [[Thwomp]]s in most of the castle stages. There are two visual differences: a Dry Bones' head moving upward if it is hit by a [[fireball]], and its eyes flashing red for about one second while recovering. Unlike previous appearances, Dry Bones can be defeated by [[Invincible Mario]] or [[White Tanooki Mario]] only. A boomerang from [[Boomerang Mario]] or tail whip by [[Tanooki Mario]] are two other ways a Dry Bones can break apart. | |||
====''New Super Mario Bros. 2''==== | ====''New Super Mario Bros. 2''==== | ||
[[File:DryBonesNSMB2.png|frame|left]] | [[File:DryBonesNSMB2.png|frame|left]] | ||
Dry Bones and [[Mega Dry Bones|Big Dry Bones]] appear in ''[[New Super Mario Bros. 2]]''. Dry Bones appear mainly in tower and castle levels, but they have also appeared in non-boss levels such as [[World 6-A (New Super Mario Bros. 2)|World 6-A]]. Dry Bones' design is reused from ''New Super Mario Bros. Wii'', but with three small spikes added to their shells. Besides the usual Star, a Dry Bones can be defeated from a [[Gold Flower]] as well. Dry Bones react to "[[paah]]s" by dancing similarly to a [[Koopa Troopa]]. One trait is retained from ''Super Mario 3D Land'': They can crumble when hit by a tail whip. | Dry Bones and [[Mega Dry Bones|Big Dry Bones]] appear in ''[[New Super Mario Bros. 2]]''. Dry Bones appear mainly in tower and castle levels, but they have also appeared in non-boss levels such as [[World 6-A (New Super Mario Bros. 2)|World 6-A]]. Dry Bones' design is reused from ''New Super Mario Bros. Wii'', but with three small spikes added to their shells. Besides the usual Star, a Dry Bones can be defeated from a [[Gold Flower]] as well. Dry Bones react to "[[paah]]s" by dancing similarly to a [[Koopa Troopa]]. One trait is retained from ''Super Mario 3D Land'': They can crumble when hit by a tail whip. | ||
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''==== | ====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''==== | ||
Dry Bones and Big Dry Bones both return in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their port]] as regular enemies. Dry Bones are modeled after their nature in ''[[New Super Mario Bros. Wii]]'', although they are no longer affected by [[lava]] and, similarly to ''Super Mario 3D Land'', flash a red glare while reconstructing. Dry Bones now have a distinct reaction to vocal riffs of spinning their heads. | Dry Bones and Big Dry Bones both return in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and [[New Super Mario Bros. U Deluxe|their port]] as regular enemies. Dry Bones are modeled after their nature in ''[[New Super Mario Bros. Wii]]'', although they are no longer affected by [[lava]] and, similarly to ''Super Mario 3D Land'', flash a red glare while reconstructing. Dry Bones now have a distinct reaction to vocal riffs of spinning their heads. | ||
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ||
[[File:Para Dry Bones Artwork - Super Mario 3D World.png|thumb|upright=0.85|A Parabones from ''Super Mario 3D World'']] | [[File:Para Dry Bones Artwork - Super Mario 3D World.png|thumb|upright=0.85|A Parabones from ''Super Mario 3D World'']] | ||
Despite ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] [[Super Mario 3D World + Bowser's Fury|port]] introducing a winged variety, [[Parabones]], Dry Bones do not appear. However, Parabones are based on Dry Bones from ''Super Mario Galaxy''. | |||
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''==== | ====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''==== | ||
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====''Super Mario Run''==== | ====''Super Mario Run''==== | ||
Dry Bones in ''[[Super Mario Run]]'' are based on their appearance in ''New Super Mario Bros.'' and its sequels. Dry Bones were also made vulnerable to [[Wall Jump]]s, [[roll|Rolling Jump]]s, and the upward portion of [[Vaulting Jump]]s, all of which can defeat a Dry Bones permanently. Dry Bones appear in | Dry Bones in ''[[Super Mario Run]]'' are based on their appearance in ''New Super Mario Bros.'' and its sequels. Dry Bones were also made vulnerable to [[Wall Jump]]s, [[roll|Rolling Jump]]s, and the upward portion of [[Vaulting Jump]]s, all of which can defeat a Dry Bones permanently. Dry Bones appear in three levels: [[Bowser's Castle Hangout]], [[Cutting Edge Spire]], and [[Rings of Fire!]]. Unlike before, stomping a Dry Bones defeats it and earns the player [[coin]]s, but it counts to [[level up|leveling up]] only if the bones fall offscreen, either through [[roll]]ing or [[slide|sliding]] through it, by using one of the aforementioned jumps, or by being [[Invincible Mario|invincible]]. | ||
====''Super Mario Maker 2''==== | ====''Super Mario Maker 2''==== | ||
[[File:SMM2-SM3DW-Dry-Bones.png|thumb|75px|A Dry Bones in the ''Super Mario 3D World'' style]] | [[File:SMM2-SM3DW-Dry-Bones.png|thumb|75px|A Dry Bones in the ''Super Mario 3D World'' style]] | ||
{{Multiframe|[[File:SMM2-SMB-Dry-Bones-Shell-Mario.png]] | {{Multiframe|[[File:SMM2-SMB-Dry-Bones-Shell-Mario.png]][[File:SMM2-SMB-Dry-Bones-Shell-Luigi.png]][[File:SMM2-SMB-Dry-Bones-Shell-Blue-Toad.png]][[File:SMM2-SMB-Dry-Bones-Shell-Toadette.png]]|Super Mario, Luigi, Blue Toad,<br>and Toadette in Dry Bones Shells.|align=left}} | ||
In ''[[Super Mario Maker 2]]'', Dry Bones retain their role from ''Super Mario Maker'' of being enemies that can be placed in [[level|courses]], including the ''[[Super Mario 3D World]]'' style despite their absence from the game. Dry Bones and [[Fish Bone]]s were also made separate. The game is the first appearance of the [[Dry Bones Shell]], which is used similarly to a [[Goomba's Shoe]], but there is a similarity to Dry Bones in that Mario can crumble into a pile of bones while [[crouch]]ing. | In ''[[Super Mario Maker 2]]'', Dry Bones retain their role from ''Super Mario Maker'' of being enemies that can be placed in [[level|courses]], including the ''[[Super Mario 3D World]]'' style despite their absence from the game. Dry Bones and [[Fish Bone]]s were also made separate. The game is the first appearance of the [[Dry Bones Shell]], which is used similarly to a [[Goomba's Shoe]], but there is a similarity to Dry Bones in that Mario can crumble into a pile of bones while [[crouch]]ing. | ||
====''Super Mario Bros. Wonder''==== | ====''Super Mario Bros. Wonder''==== | ||
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In "[[Never Koop a Koopa]]", when Princess Toadstool opens the door of [[Bowser's Castle|Koopa Kastle]], a Dry Bones falls from the ceiling, scaring her. | In "[[Never Koop a Koopa]]", when Princess Toadstool opens the door of [[Bowser's Castle|Koopa Kastle]], a Dry Bones falls from the ceiling, scaring her. | ||
In "Do the Koopa", a Dry Bones reports to [[Bowser|King Koopa]] that [[Mario]], [[Luigi]], [[Toad]] and [[Princess Peach|Princess Toadstool]] have snuck into [[Dark Land]] and are attempting to find the [[Doom Dancer Music Box]], after spotting them earlier. Later on, Mario's group encounters more Dry Bones that they crush with the debris of broken [[Brick Block]]s. They are later uncovered and freed by [[Larry|Cheatsy Koopa]], [[Roy|Bully Koopa]], and [[Morton|Big Mouth Koopa]]. | In "Do the Koopa", a Dry Bones reports to [[Bowser|King Koopa]] that [[Mario]], [[Luigi]], [[Toad]] and [[Princess Peach|Princess Toadstool]] have snuck into [[Dark Land]] and are attempting to find the [[Doom Dancer Music Box]], after spotting them earlier. Later on, Mario's group encounters more Dry Bones that they crush with the debris of broken [[Brick Block]]s. They are later uncovered and freed by [[Larry Koopa|Cheatsy Koopa]], [[Roy Koopa|Bully Koopa]], and [[Morton Koopa Jr.|Big Mouth Koopa]]. | ||
In "[[Recycled Koopa]]", Dry Bones are one of the species who "invaded" [[ | In "[[Recycled Koopa]]", Dry Bones are one of the species who "invaded" [[New York City]] with the trash of the Koopas. | ||
{{br}} | {{br}} | ||
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===''Hotel Mario''=== | ===''Hotel Mario''=== | ||
[[File:HM Skeleton Koopa.png| | [[File:HM Skeleton Koopa.png|thumb|75px]] | ||
Dry Bones (known as '''Skeleton Koopas'''<ref>{{cite|title=''Hotel Mario'' instruction book|page=16}}</ref>) appear in the level [[Ludwig's Thump Castle Hotel]] of ''[[Hotel Mario]]'' | Dry Bones (known as '''Skeleton Koopas'''<ref>{{cite|title=''Hotel Mario'' instruction book|page=16}}</ref>) appear in the level [[Ludwig's Thump Castle Hotel]] of ''[[Hotel Mario]]''. They crumble apart when hit, but resurrect shortly afterward. Unlike before, Skeleton Koopas can be defeated by [[Fire Mario]], though this vulnerability was retained in [[Paper Mario (series)|''Paper Mario'' series]], by coincidence. | ||
===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
[[File:Crusher.gif|thumb|Dry Bones defeated by a special attack]] | [[File:Crusher.gif|thumb|left|125px|Dry Bones defeated by a special attack]] | ||
{{quote|I know! You probably said to yourself, "It's just a pile of dusty old bones!" ...THINK AGAIN!|Dry Bones|Super Mario RPG: Legend of the Seven Stars}} | {{quote|I know! You probably said to yourself, "It's just a pile of dusty old bones!" ...THINK AGAIN!|Dry Bones|Super Mario RPG: Legend of the Seven Stars}} | ||
In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|the Nintendo Switch remake]], Dry Bones appear as enemies in the [[Sunken Ship]]. They guard the ship's midsection. The skeletal Koopas have an infinite amount of [[Heart Point|HP]], meaning that regular Attacks never defeat them. The only way to defeat them is with a special attack, which defeats them instantly. When defeated, they simply crumble on the overworld map. However, they always resurrect after a short amount of time and attempt to re-engage battle with Mario. One Dry Bones lives in [[Monstro Town]] as part of the [[Three Musty Fears]]. A stronger sub-species of Dry Bones known as [[Vomer]] makes an appearance in [[Barrel Volcano]]. | In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|the Nintendo Switch remake]], Dry Bones appear as enemies in the [[Sunken Ship]]. They guard the ship's midsection. The skeletal Koopas have an infinite amount of [[Heart Point|HP]], meaning that regular Attacks never defeat them. The only way to defeat them is with a special attack, which defeats them instantly. When defeated, they simply crumble on the overworld map. However, they always resurrect after a short amount of time and attempt to re-engage battle with Mario. One Dry Bones lives in [[Monstro Town]] as part of the [[Three Musty Fears]]. A stronger sub-species of Dry Bones known as [[Vomer]] makes an appearance in [[Barrel Volcano]]. | ||
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===''Mario Baseball'' series=== | ===''Mario Baseball'' series=== | ||
====''Mario Superstar Baseball''==== | ====''Mario Superstar Baseball''==== | ||
''[[Mario Superstar Baseball]]'' is Dry Bones' first playable appearance | ''[[Mario Superstar Baseball]]'' is Dry Bones' first playable appearance. Dry Bones is introduced as a technique character who is part of [[Bowser]]'s team. It is a fairly balanced player with batting as its strongest point and fielding as its weakest. Dry Bones bats left, but unlike [[Koopa Troopa]], it also throws with its left hand. Dry Bones has good chemistry with Koopa Troopa and Bowser. This game also introduces his current design, which closer resembles a Koopa Troopa. | ||
Dry Bones also has three variants which act as unique selectable characters. They each sacrifice some running speed for improvement in a different skill. | Dry Bones also has three variants which act as unique selectable characters. They each sacrifice some running speed for improvement in a different skill. | ||
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====''Mario Party 10''==== | ====''Mario Party 10''==== | ||
A Dry Bones makes a background appearance in the [[Bowser Board|Bowser amiibo Party board]] in ''[[Mario Party 10]]''. | |||
====''Mario Party: Star Rush''==== | ====''Mario Party: Star Rush''==== | ||
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|ChiS2M=Dry Bone Monster | |ChiS2M=Dry Bone Monster | ||
|ChiS2C=<ref>{{cite|language=zh-hans|author=无敌阿尔宙斯|date=August 28, 2013|deadlink=y|archive=web.archive.org/web/20170227153847/http://tieba.baidu.com/p/2560204606|title=神游 超级马力欧世界 敌人官译|publisher=Baidu Tieba|accessdate=June 28, 2024}}</ref> | |ChiS2C=<ref>{{cite|language=zh-hans|author=无敌阿尔宙斯|date=August 28, 2013|deadlink=y|archive=web.archive.org/web/20170227153847/http://tieba.baidu.com/p/2560204606|title=神游 超级马力欧世界 敌人官译|publisher=Baidu Tieba|accessdate=June 28, 2024}}</ref> | ||
|ChiT=碎碎龜 | |ChiT=碎碎龜 | ||
|ChiTR=Suì Suì Guī | |ChiTR=Suì Suì Guī | ||
|ChiTM=Fragmented Turtle | |ChiTM=Fragmented Turtle | ||
|Dut=Dry Bones | |Dut=Dry Bones | ||
|FreA=Skelex | |FreA=Skelex | ||
|FreAM=From "skeleton" and the plural-forming suffix ''-x'' | |FreAM=From "skeleton" and the plural-forming suffix ''-x'' | ||
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|FreE2M=Portmanteau of ''os'' ("bone") and ''sec'' ("dry") | |FreE2M=Portmanteau of ''os'' ("bone") and ''sec'' ("dry") | ||
|Ger=Knochentrocken | |Ger=Knochentrocken | ||
|GerM=Dry as a Bone | |GerM="Dry as a Bone" | ||
|Ger2=Skelett-Koopa | |Ger2=Skelett-Koopa<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=18}}</ref> | ||
|Ger2M=Skeleton Koopa | |Ger2M=Skeleton Koopa | ||
|Ita=Tartosso | |Ita=Tartosso | ||
|ItaM=Portmanteau of ''tartaruga'' ("turtle") and ''osso'' ("bone") | |ItaM=Portmanteau of ''tartaruga'' ("turtle") and ''osso'' ("bone") | ||
|Ita2=Ossa Secche | |Ita2=Ossa Secche | ||
|Ita2N=''The Adventures of Super Mario Bros. 3'' | |||
|Ita2M=Dry Bones | |Ita2M=Dry Bones | ||
|Ita2C=<ref>{{cite|url=www.youtube.com/watch?v=oNUliB1AKYg|title=Le avventure di Super Mario 2x15 - Il ballo di Attila|date=May 2, 2014|author=Mario Marley|publisher=YouTube|language=it}}</ref> | |Ita2C=<ref>{{cite|url=www.youtube.com/watch?v=oNUliB1AKYg|title=Le avventure di Super Mario 2x15 - Il ballo di Attila|date=May 2, 2014|author=Mario Marley|publisher=YouTube|language=it}}</ref> | ||
|Kor=와르르 | |Kor=와르르 | ||
|KorR=Wareureu | |KorR=Wareureu | ||
|KorM=Onomatopoeia for the sound of many light and solid objects collapsing | |KorM=Onomatopoeia for the sound of many light and solid objects collapsing | ||
|PorA=Quebra-ossos | |PorA=Quebra-ossos | ||
|PorAM=Bone Breaker | |PorAM=Bone Breaker | ||
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|RusR=Kupa-skelet | |RusR=Kupa-skelet | ||
|RusM=Skeleton Koopa | |RusM=Skeleton Koopa | ||
|SpaA=Huesitos | |SpaA=Huesitos | ||
|SpaAM=Diminutive plural of ''hueso'' ("bone"), thus meaning "Little Bones" | |SpaAM=Diminutive plural of ''hueso'' ("bone"), thus meaning "Little Bones" | ||
|SpaA2=Dry Bones | |SpaA2=Dry Bones | ||
|SpaA2N=2007–2008 | |SpaA2N=2007–2008 | ||
|SpaE=Huesitos | |SpaE=Huesitos | ||
|SpaEM=Diminutive plural of ''hueso'' ("bone"), thus meaning "Little Bones" | |SpaEM=Diminutive plural of ''hueso'' ("bone"), thus meaning "Little Bones" |