Editing Dry Bones

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{{multiframe|[[File:KoopaGreenL.gif|bottom]] [[File:DryBonesL.gif|bottom]] [[File:SMW Dry Bones.gif|bottom]]|Size difference|size=74|align=right|bg=gray}}
{{multiframe|[[File:KoopaGreenL.gif|bottom]] [[File:DryBonesL.gif|bottom]] [[File:SMW Dry Bones.gif|bottom]]|Size difference|size=74|align=right|bg=gray}}
[[File:Dry Bones SMW.png|x175px|thumb|left|Artwork of Dry Bones from ''Super Mario World'']]
[[File:Dry Bones SMW.png|x175px|thumb|left|Artwork of Dry Bones from ''Super Mario World'']]
Dry Bones return in ''[[Super Mario World]]'' and [[Super Mario World: Super Mario Advance 2|its remake]], being similar yet difference to their appearance in ''Super Mario Bros. 3''. Dry Bones are encountered in [[Fortress]]es and [[Castle]]s only. Besides a star, Dry Bones can also be defeated with a [[Cape Feather]]. They also turn around at ledges, similar to Red Koopa Troopas, instead of just falling. Some of the Dry Bones in this game can throw bones at Mario. Like [[Koopa Troopa]]s, this is the first game where Dry Bones walk on two feet. Dry Bones were given pink shoes (red in the artwork), and were made slightly larger than Mario and Luigi. They also appear larger than regular Koopa Troopas, despite being skeletal versions of them. Their appearance is somewhat more similar to [[Yoshi (species)|Yoshi]]s than Koopa Troopas, which may have been intended to tie in with the game's dinosaur-theming. Dry Bones are depicted with a visible neck, despite lacking one in the artwork. [[Bony Beetle]]s resemble squat versions of Dry Bones and use the sprites when breaking apart.
Dry Bones return in ''[[Super Mario World]]'' and [[Super Mario World: Super Mario Advance 2|its remake]], being similar yet difference to their appearance in ''Super Mario Bros. 3''. Dry Bones are encountered in [[Fortress]]es and [[Castle]]s only. Besides a star, Dry Bones can also be defeated with a [[Cape Feather]]. They also turn around at ledges, similar to Red Koopa Troopas, instead of just falling. Some of the Dry Bones in this game can throw bones at Mario. Like [[Koopa Troopa]]s, this is the first game where Dry Bones walk on two feet. Dry Bones were given pink shoes (red in the artwork), and were made slightly larger than Mario and Luigi. Dry Bones are depicted with a visible neck, despite lacking one in the artwork. [[Bony Beetle]]s resemble squat versions of Dry Bones and use the sprites when breaking apart.
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[[File:MLSSBMDryBones.png|thumb]]
[[File:MLSSBMDryBones.png|thumb]]
A [[Elite Dry Bones|stronger variety]] with a purple shell can be found in [[Teehee Valley]]. In the remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', this stronger variety of Dry Bones was given its own name, [[Elite Dry Bones]], to distinguish it from its weaker counterpart. The original quadrupedal design for Dry Bones is retained for the main story mode; in ''[[Minion Quest: The Search for Bowser]]'', Dry Bones appear in their modern design, suggesting that the two types of Dry Bones differ by region. In that mode, they appear as enemies and allies that can be recruited. They are ranged troopers and attack enemies by throwing bones at them. Their [[Special Skill (Mario & Luigi series)|Special Skill]] is Chain Shot. Dry Bones are strong against [[Koopa Troopa]]s.
A [[Elite Dry Bones|stronger variety]] with a purple shell can be found in [[Teehee Valley]]. In the remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', this stronger variety of Dry Bones was given its own name, [[Elite Dry Bones]], to distinguish it from its weaker counterpart. The original quadrupedal design for Dry Bones is retained for the main story mode; in ''Minion Quest: The Search for Bowser'', Dry Bones appear in their modern design, suggesting that the two types of Dry Bones differ by region. In that mode, they appear as enemies and allies that can be recruited. They are ranged troopers and attack enemies by throwing bones at them. Dry Bones are strong against [[Koopa Troopa]]s.


====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
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In ''[[Mario & Luigi: Bowser's Inside Story]]'', some Dry Bones are seen in the [[Fawful Theater]]. One is in the lobby of the building, and the rest attend [[Fawful]]'s show. There are also two Dry Bones standing in the watchtowers of Bowser's mechanized castle during Bowser's fight against it.
In ''[[Mario & Luigi: Bowser's Inside Story]]'', some Dry Bones are seen in the [[Fawful Theater]]. One is in the lobby of the building, and the rest attend [[Fawful]]'s show. There are also two Dry Bones standing in the watchtowers of Bowser's mechanized castle during Bowser's fight against it.


Dry Bones return in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they additionally are found as enemies and recruitable allies in the ''[[Bowser Jr.'s Journey]]'' mode, first appearing in the level "[[Bone Storm]]". Their Special Skill has been changed, being Rain of Pain in this game. Additionally, Dry Bones' winged variants, [[Parabones]], also appear in the game's side story as well, although they appear a little earlier than their regular counterparts.
Dry Bones return in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they additionally are found as enemies and recruitable allies in the ''Bowser Jr.'s Journey'' mode, first appearing in the level "[[Bone Storm]]". Additionally, their winged variants, [[Parabones]], also appear in the game's side story as well, although they appear a little earlier than their regular counterparts.


====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
A large group of Dry Bones are part of [[Kamek]]'s second battle in [[Dreamy Neo Bowser Castle]] in ''[[Mario & Luigi: Dream Team]]''. Once summoned, Kamek retreats to the background, where he cannot be targeted by most attacks. The Dry Bones attack as a group, splitting up so that some of them stay to the right of Mario while the others move to the left. They can either walk into [[Mario]] or throw a bouncing bone at him, during which Mario can walk up and down and/or jump to avoid them. Their attacks are allowed to overlap in timing. A Dry Bones falls apart if Mario jumps on it. If he does this as a [[counterattack]], once the Dry Bones are finished attacking Mario gets to aim and kick its segments at Kamek. Once the opportunity has passed, any leftover Dry Bones stand up again. If Mario attacks Dry Bones on his turn, the Dry Bones stay crumbled for a few turns. Having every Dry Bones crumbled at the same time causes Kamek to return from the background.
Dry Bones are part of [[Kamek]]'s second battle in ''[[Mario & Luigi: Dream Team]]''. Their attack is either walking into [[Mario]] or throwing bones at him. A Dry Bones can fall apart if Mario jumps on it, then he can aim and kick its segments at Kamek.


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
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===''Super Princess Peach''===
===''Super Princess Peach''===
[[File:Dry Bones SPP.png|frame]]
[[File:Dry Bones SPP.png|frame]]
Dry Bones are enemies in ''[[Super Princess Peach]]''. Dry Bones appear in the levels [[Shriek Mansion]] and [[Bowser's Villa]], where they throw bones to attack, but these can be intercepted using [[Perry]]. Dry Bones have a variant, [[Sad Dry Bones]], which throw bones faster than them. A Dry Bones breaks apart when stomped or hit, as usual, but revives after three seconds, faster than in other platforming games. Dry Bones can be defeated properly using either the [[Joy (vibe)|Joy]] vibe's cyclone or the [[Rage]] vibe.
Dry Bones are enemies in ''[[Super Princess Peach]]'', the first game that introduces their modern design. Dry Bones appear in the levels [[Shriek Mansion]] and [[Bowser's Villa]], where they throw bones to attack, but these can be intercepted using [[Perry]]. Dry Bones have a variant, [[Sad Dry Bones]], which throw bones faster than them. A Dry Bones breaks apart when stomped or hit, as usual, but revives after three seconds, faster than in other platforming games. Dry Bones can be defeated properly using either the [[Joy (vibe)|Joy]] vibe's cyclone or the [[Rage]] vibe.


===''Mario Party'' series===
===''Mario Party'' series===
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===Powers and abilities===
===Powers and abilities===
[[File:SMRL-Line-DryBones-Soccer.gif|thumb|175px|left|[[LINE]] sticker of a Dry Bones falling apart.]]
[[File:SMRL-Line-DryBones-Soccer.gif|thumb|175px|left|[[LINE]] sticker of a Dry Bones falling apart.]]
Due to being undead, skeletal Koopa Troopas, Dry Bones are naturally immune to lava and all forms of fire. However, this trait is somewhat inconsistent. In the ''New Super Mario Bros.'' games, Dry Bones are unharmed by lava, but if its head is submerged in lava, it takes longer for it to reassemble itself; in ''New Super Mario Bros. U'', Dry Bones are completely immune to lava. In the early ''Paper Mario'' games, Dry Bones take extra or fatal damage from fire or explosions.
Due to being undead, skeletal Koopa Troopas, Dry Bones are naturally immune to lava and all forms of fire. However, this trait is somewhat inconsistent. In the ''New Super Mario Bros.'' games, Dry Bones are unharmed by lava, but if its head is submerged in lava, it takes longer for it to reassemble itself; in ''New Super Mario Bros. U'', Dry Bones are completely immune to lava. In the ''Super Mario'' RPGs, Dry Bones take extra or fatal damage from fire or explosions.


Dry Bones usually cannot be defeated permanently, since they always reattach their head to its body in a matter of seconds. This results in Dry Bones' defensive qualities in most ''Super Mario'' sports games, due to its small size and excellent survivability, while sacrificing a lot of power and offense. In the ''Mario & Luigi'' games, defense is Dry Bones' best stat, though ''Super Mario RPG: Legend Of The Seven Stars'' and the ''Paper Mario'' games take this trait further, with the former game giving Dry Bones infinite health, and the latter games having them respawn a few minutes after a battle. Sometimes, Dry Bones is also portrayed as a technique character. Dry Bones generally attack their foes by throwing bones at them, a trait that first appeared in ''Super Mario World''. ''Mario Strikers Charged'' gives Dry Bones bizarre abilities such as teleportation and electrokinesis, which are used in his [[deke]] and [[Skill Shot]] respectively. In ''Mario Tennis Aces'', the playable Dry Bones has been shown to be able to purposefully crumble istelf, fly its parts into the air, and reassemble midair, doing so during its [[Special Shot (Mario Tennis Aces)|Special Shot]]. ''Puzzles and Dragons: Super Mario Bros. Edition'' gives Dry Bones associations with fire and darkness.
Dry Bones usually cannot be defeated permanently, since they always reattach their head to its body in a matter of seconds. This results in Dry Bones' defensive qualities in most ''Super Mario'' sports games, due to its small size and excellent survivability, while sacrificing a lot of power and offense. In the ''Mario & Luigi'' games, defense is Dry Bones' best stat, though ''Super Mario RPG: Legend Of The Seven Stars'' and the ''Paper Mario'' games take this trait further, with the former game giving Dry Bones infinite health, and the latter games having them respawn a few minutes after a battle. Sometimes, Dry Bones is also portrayed as a technique character. Dry Bones generally attack their foes by throwing bones at them, a trait that first appeared in ''Super Mario World''. ''Mario Strikers Charged'' gives Dry Bones bizarre abilities such as teleportation and electrokinesis, which are used in his [[deke]] and [[Skill Shot]] respectively. In ''Mario Tennis Aces'', the playable Dry Bones has been shown to be able to purposefully crumble istelf, fly its parts into the air, and reassemble midair, doing so during its [[Special Shot (Mario Tennis Aces)|Special Shot]]. ''Puzzles and Dragons: Super Mario Bros. Edition'' gives Dry Bones associations with fire and darkness.
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