Editing Dreamy Sandoon

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In battle, Dreamy Sandoons appear in large hordes of thirteen to twenty-four. They can attack by advancing towards Mario in vertical (from the player's point of view) yet sometimes crooked lines of up to six at a time. While doing this, the Dreamy Sandoons sink into or rise out of the sand, and Mario must [[jump]] over or on to them when they are close enough in order to avoid this.
In battle, Dreamy Sandoons appear in large hordes of thirteen to twenty-four. They can attack by advancing towards Mario in vertical (from the player's point of view) yet sometimes crooked lines of up to six at a time. While doing this, the Dreamy Sandoons sink into or rise out of the sand, and Mario must [[jump]] over or on to them when they are close enough in order to avoid this.


A Dreamy Sandoon may also attack by sinking into the sand while advancing to spots around Mario, for it after a brief moment stick its head out of the sand by one of Mario's four sides, with up to three other Dreamy Sandoons doing the same from one of the unoccupied sides. One of the surrounding Dreamy Sandoons will be carrying a [[Spike Ball|spiked ball]] that resembles a cactus on its head, and after they all quickly sink back into the sand and pop out again, the Dreamy Sandoon with the spiked ball will fling it at Mario, who must knock it back with his [[hammer]] to avoid taking damage.
A Dreamy Sandoon may also attack by sinking into the sand while advancing to spots around Mario, for it after a brief moment stick its head out of the sand by one of Mario's four sides, with up to three other Dreamy Sandoons doing the same from one of the unoccupied sides. One of the surrounding Dreamy Sandoons will be carrying a spiked ball on its head, and after they all quickly sink back into the sand and pop out again, the Dreamy Sandoon with the spiked ball will fling it at Mario, who must knock it back with his [[hammer]] to avoid taking damage.


If the Dreamy Sandoon with the spiked ball rotates clockwise before sinking back into the sand to pop out and throw, the Dreamy Sandoons will all move to the position of the Dreamy Sandoon that is next to it clockwise, the one with the ball throwing it from its new position. Likewise, if the Dreamy Sandoon with the ball rotates counterclockwise before sinking, the Dreamy Sandoons will all move to the position of the Dreamy Sandoon that's next to it counterclockwise, and the one with the ball with throw it from its new position.
If the Dreamy Sandoon with the spiked ball rotates clockwise before sinking back into the sand to pop out and throw, the Dreamy Sandoons will all move to the position of the Dreamy Sandoon that is next to it clockwise, the one with the ball throwing it from its new position. Likewise, if the Dreamy Sandoon with the ball rotates counterclockwise before sinking, the Dreamy Sandoons will all move to the position of the Dreamy Sandoon that's next to it counterclockwise, and the one with the ball with throw it from its new position.

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