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{{character infobox
{{rewrite|most of the information is false and is written poorly}}
|image=[[File:Dreamy Mario sprite MLDT.gif]]<br>Sprite from ''Mario & Luigi: Dream Team''
{{dtenemy
|first_appearance=''[[Mario & Luigi: Dream Team]]'' ([[List of games by date#2013|2013]])
|name=Dreamy Mario
|image=[[File:DreamyMario.png]]
|location=Dream World
|hp=
|power=
|defense=
|speed=
|experience=75
|coins=74
|items=None
|gear=So-So Boots
|related=None
}}
}}
 
'''Dreamy Mario''' ('''D Mario''' in PAL versions) is a clone of [[Mario]] who is a boss in ''[[Mario & Luigi: Dream Team]]'', created by Antasma to defeat Mario and Luigi while he flees after his abduction of Peach. He serves as the first boss fought in the [[Dream World]], and is identical in appearance to Mario if the purple cloud that surrounds him is not counted.
'''Dreamy Mario''' is a clone of [[Mario]] that appears in ''[[Mario & Luigi: Dream Team]]''. He is encountered in the [[Dream World|Dreamy]] [[Dreamy Pi'illo Castle|version]] of [[Pi'illo Castle]]. Dreamy Mario was created by [[Antasma]] to defeat Mario and [[Dreamy Luigi]] while his creator watches over him doing so in a cloudy form with [[Princess Peach]] in his grip. He serves as the first [[List of bosses|boss]] fought in the [[Dream World]], and is identical in appearance to his counterpart barring the purple cloud that surrounds him. As he is created at the start of the battle and destroyed at the end, he has no overworld sprites. In battle, he is capable of creating various copies of himself and using them to attack Mario.


==Battle==
==Battle==
In battle, whenever all the clones are defeated, Dreamy Mario will spawn a complete new set of about seven to ten clones and try to shuffle himself amongst them to avoid direct attacks from the real Mario, much like the [[Kretin|Beta Kretin]] from ''[[Mario & Luigi: Bowser's Inside Story]]''. If Dreamy Mario is directly attacked by Mario, all the clones vanish, but Dreamy Mario will immediately recreate the clones and reshuffle himself in the mass. Any weak clone Mario ends up attacking, either as a counter-attack or a direct one, will fly back at Mario from the top right corner of the screen after the attack, at which point the clones must be dodged by [[jump|jumping]] over their body as they hit the ground.
In battle, Dreamy Mario will primarily attack with a herd of weak clones by having them charge at Mario, who can dodge them by jumping. If the main clone is stomped during this attack, the attack will instantly stop. Any clone Mario ends up stomping, either by counter-attacking or directly attacking, will fly back at Mario from the top right corner of the screen after the turn, at which point they must be dodged again. Whenever all the clones are defeated, Dreamy Mario will spawn a complete new set of clones and try to shuffle itself amongst them to avoid direct attacks from the real Mario; if Dreamy Mario is directly attacked by Mario, all the clones vanish. Occasionally, Antasma will directly attack by laying out a stream of [[coin]]s interspersed with fireballs and the occasional [[Mushroom]], which Mario can use to heal himself. Antasma can also attack by having Mario chase after him while he sends out waves of invincible Mario clones running towards the player; as the attack goes on, Antasma will begin to create streams of purple gas obscure part of Mario's view and hence make it more difficult to spot approaching clones.                                                                                       Mario eventually manages to destroy his 'dreamy' counterpart, ultimately the battle did not accomplish its purpose: Antasma uses his sonar beams to blow a hole in the floor all the way to Dream's Deep and flees down said hole with Peach. The closure of said hole would mark the last time the bros. would see Peach until they too arrived at Dream's Deep much later in the game.
 
[[File:Dreamy Mario creating his clones.png|thumb|left|200px|Dreamy Mario creating clones.]]
Dreamy Mario will primarily attack with a herd of weak clones by having them charge at Mario, who can dodge them by jumping. If the real Dreamy Mario is stomped during this attack, the attack will instantly stop. Additionally, a [[Brick Block]] may randomly appear during this attack to prevent Mario jumping over or onto the incoming clone, although Mario can destroy it with a single hit, akin to one of [[Bowletta]]'s attacks in ''[[Mario & Luigi: Superstar Saga]]''.
 
Occasionally, Antasma will directly attack by moving back and forth while laying out a stream of [[Coin]]s interspersed with [[fireball]]s and the occasional [[Mushroom]], which will heal Mario upon contact. Mario can avoid damage by jumping over or moving between the fireballs. Getting hit by these fireballs not only causes Mario to take damage, but also causes him to drop some coins. Antasma may taunt Mario to get him to pursue him into the background, where Antasma will then let out streams of purple gas to obscure a vertical line of Mario's view and make it more difficult to spot and jump over or avoid the approaching waves of [[Super Star|invincible]] Mario clones running towards him from further on in the background. Getting hit by the invincible Marios or surviving long enough will end the attack, with the former ending in Mario taking damage.
 
Mario eventually manages to destroy his 'dreamy' counterpart, but ultimately the battle does not accomplish its intended purpose of retrieving Peach: Antasma uses his sonar beams to blow a hole in the floor all the way to [[Dream's Deep]] and flees down said hole with Peach, closing it soon after. The hole's closure would mark the last time the Bros. would see Peach until they arrived at Dream's Deep through [[Dreamy Mushrise Park]].
{{br}}


==Statistics==
==Trivia==
===''Mario & Luigi: Dream Team''===
*Facing Dreamy Mario is similar in concept to [[Beta Kretin]]  from ''[[Mario & Luigi: Bowser's Inside Story]]''.
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Dreamy Mario|image=[[File:Dreamy_Mario_sprite_MLDT.gif]]|align=horizontal}}
*Unusually for a Mario RPG series boss, Dreamy Mario has no overworld sprites: this is due to Antasma only creating him after the battle has already started.
 
==Names in other languages==
{{foreign names
|SpaA=Mario onírico
|SpaAM=Dream Mario
|SpaE=Mario Soñador
|SpaEM=Dreamy Mario
|Fre=Onimario
|FreM=From ''onirique'' (oneiric) and ''Mario''
|Ger=Traum-Mario
|GerM=Dream Mario
|Dut=Droom-Mario
|DutM=Dream Mario
|Ita=Onirimario
|ItaM=Dreamy Mario
|Jap=ユメマリオ 
|JapR=Yume Mario
|JapM=Dream Mario
|Kor=꿈속마리오
|KorR=Kkumsokmario
|KorM=Dream Mario
|Rus=Марио-баюн
|RusR=Mario-bayun
|RusM=From Bayushki bayu (an expression to lull a baby to sleep in Russian) and Mario
|Por=Mario Onírico
|PorM=Dreamy Mario
}}


{{M&LDT}}
[[Category:Mario & Luigi: Dream Team Bosses]]
[[Category:Dreamy]]
[[Category:Mario lookalikes]]
[[Category:Mario & Luigi: Dream Team bosses]]
[[it:Onirimario]]

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