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{{ | {{more images|An image from the Mario World routine}} | ||
{{event-infobox | |||
|image=[[File:Dream Figure Skating.png|250px]] | |image=[[File:Dream Figure Skating.png|250px]] | ||
| | |appeared_in=[[Mario & Sonic at the Olympic Winter Games (Wii)|''Mario & Sonic at the Olympic Winter Games'' (Wii)]] | ||
}} | }} | ||
'''Dream Figure Skating''' is a [[Dream Event]] that appears in the [[Wii]] version of ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''. The objective of the event is to score the most points as a team, with the event taking place in the Dream Figure Centre. To unlock this event, the player must reach day 16 in Individual Festival Mode or day 12 in Team Festival Mode. The starting record for this event is held by [[Amy]] with a score of 412.6pt(s). | '''Dream Figure Skating''' is a [[Dream Event]] that appears in the [[Wii]] version of ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''. The objective of the event is to score the most points as a team, with the event taking place in the Dream Figure Centre. To unlock this event, the player must reach day 16 in Individual Festival Mode or day 12 in Team Festival Mode. The starting record for this event is held by [[Amy Rose|Amy]] with a score of 412.6pt(s). | ||
==Gameplay== | ==Gameplay== | ||
In this event, the player starts by selecting either the Mario World routine or the Sonic World routine. Each routine features similar elements, but in different sequences. Each player also receives a slightly different set of commands in a different order, determined by the player number. Each element requires a different input, and performing it with better timing will give the player a larger score for the move. Yellow hexagonal element points are steps, and the player must swing the Wii Remote up or down as indicated by the arrow to perform them. Spins are performed on the circular green element points by swinging the Wii Remote in a circular motion. Spirals are performed on the pink lines coming from the square blue element points, and are performed by balancing the character by tilting the Wii Remote. Jumps are performed by swinging the Wii Remote up on red star element points. For red stars with lines leading up to them, the player must move the Wii Remote in the shape shown onscreen to be able to perform an extra jump. Between elements points, the player can also shake the Wii Remote like a conductor's baton in time with the music to score bonus points. At the end of the routine, the player must move the Wii Remote into a certain position to perform a finishing pose at the end of the routine. The team with the overall highest score wins the event. | In this event, the player starts by selecting either the Mario World routine or the Sonic World routine. Each routine features similar elements, but in different sequences. Each player also receives a slightly different set of commands in a different order, determined by the player number. Each element requires a different input, and performing it with better timing will give the player a larger score for the move. Yellow hexagonal element points are steps, and the player must swing the Wii Remote up or down as indicated by the arrow to perform them. Spins are performed on the circular green element points by swinging the Wii Remote in a circular motion. Spirals are performed on the pink lines coming from the square blue element points, and are performed by balancing the character by tilting the Wii Remote. Jumps are performed by swinging the Wii Remote up on red star element points. For red stars with lines leading up to them, the player must move the Wii Remote in the shape shown onscreen to be able to perform an extra jump. Between elements points, the player can also shake the Wii Remote like a conductor's baton in time with the music to score bonus points. At the end of the routine, the player must move the Wii Remote into a certain position to perform a finishing pose at the end of the routine. The team with the overall highest score wins the event. | ||
===Mario World Routine=== | ===Mario World Routine=== | ||
The Mario World routine is based around the four characters chasing a [[Super Star]]. The first segment of the routine features a background based on [[World 1 (New Super Mario Bros.)|World 1]] from ''[[New Super Mario Bros.]]'', with [[Warp Pipe]]s, [[? Block]]s, [[Brick Block]]s and [[Goomba]]s. The music for the segment is an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''[[Super Mario Bros.]]'' The second segment features a backdrop based on [[Bowser's Castle]], with an arrangement of the [[Castle]] theme from ''Super Mario Bros.'' as the music. The segment features [[Fire Bar]]s that the characters jump over and [[Thwomp]]s which are also jumped over, as well as being dodged. The final segment has a background based on the ''New Super Mario Bros.'' version of [[Peach's Castle]], with four [[Toad (species)|Toads]] standing in front of the castle, and the ending theme from ''[[Super Mario World]]'' as the music. | The Mario World routine is based around the four characters chasing a [[Super Star]]. The first segment of the routine features a background based on [[World 1 (New Super Mario Bros.)|World 1]] from ''[[New Super Mario Bros.]]'', with [[Warp Pipe]]s, [[? Block]]s, [[Brick Block]]s and [[Goomba]]s. The music for the segment is an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''[[Super Mario Bros.]]''. The second segment features a backdrop based on [[Bowser's Castle]], with an arrangement of the [[Castle]] theme from ''Super Mario Bros.'' as the music. The segment features [[Fire Bar]]s that the characters jump over and [[Thwomp]]s which are also jumped over, as well as being dodged. The final segment has a background based on the ''New Super Mario Bros.'' version of [[Peach's Castle]], with four [[Toad (species)|Toads]] standing in front of the castle, and the ending theme from ''[[Super Mario World]]'' as the music. | ||
{|border=1 cellspacing=0 cellpadding=3 align=left width= | {|border=1 cellspacing=0 cellpadding=3 align=left width= | ||
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!bgcolor=#dedede|Key | !bgcolor=#dedede|Key | ||
|bgcolor=yellow|Step | |bgcolor=yellow|Step | ||
|bgcolor=green| | |bgcolor=green|Twirl | ||
|bgcolor=pink|Spiral | |bgcolor=pink|Spiral | ||
|bgcolor=red| | |bgcolor=red|Jump | ||
|bgcolor= | |bgcolor=dark red|Multiple jumps | ||
|bgcolor=purple| | |bgcolor=purple|Pose | ||
|} | |} | ||
{{br}} | {{br}} | ||
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|- | |- | ||
|rowspan=4|[[World 1 (New Super Mario Bros.)|World 1 (''New Super Mario Bros.'')]] | |rowspan=4|[[World 1 (New Super Mario Bros.)|World 1 (''New Super Mario Bros.'')]] | ||
|rowspan=4|[[Ground | |rowspan=4|[[Ground Theme (Super Mario Bros.)|Ground Theme (''Super Mario Bros.'')]] | ||
|1 | |1 | ||
|bgcolor=yellow| | |bgcolor=yellow| | ||
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|- | |- | ||
|rowspan=4|[[Bowser's Castle]] | |rowspan=4|[[Bowser's Castle]] | ||
|rowspan=4 | |rowspan=4|Castle Theme (''[[Super Mario Bros.]]'') | ||
|1 | |1 | ||
|bgcolor=yellow| | |bgcolor=yellow| | ||
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|- | |- | ||
|rowspan=4|[[Peach's Castle]] | |rowspan=4|[[Peach's Castle]] | ||
|rowspan=4 | |rowspan=4|Ending Theme (''[[Super Mario World]]'') | ||
|1 | |1 | ||
|bgcolor=yellow| | |bgcolor=yellow| | ||
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|bgcolor=pink| | |bgcolor=pink| | ||
| | | | ||
|bgcolor= | |bgcolor=dark red| | ||
|bgcolor=green| | |bgcolor=green| | ||
|bgcolor=purple| | |bgcolor=purple| | ||
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|bgcolor=pink| | |bgcolor=pink| | ||
| | | | ||
|bgcolor= | |bgcolor=dark red| | ||
|bgcolor=green| | |bgcolor=green| | ||
|bgcolor=purple| | |bgcolor=purple| | ||
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| | | | ||
|bgcolor=pink| | |bgcolor=pink| | ||
|bgcolor= | |bgcolor=dark red| | ||
|bgcolor=green| | |bgcolor=green| | ||
|bgcolor=purple| | |bgcolor=purple| | ||
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|bgcolor=pink| | |bgcolor=pink| | ||
|bgcolor= | |bgcolor=dark red| | ||
|bgcolor=green| | |bgcolor=green| | ||
|bgcolor=purple| | |bgcolor=purple| | ||
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===Sonic World Routine=== | ===Sonic World Routine=== | ||
The first segment of the Sonic World routine takes place with a [[Green Hill Zone]] background and an instrumental version of [[ | The first segment of the Sonic World routine takes place with a [[Green Hill Zone]] background and an instrumental version of [[SonicRetro:Sonic Heroes (song)|Sonic Heroes]] as the music. During the segment, the characters collect three [[Chaos Emerald]]s, and also jumping using [[Spring (Sonic the Hedgehog)|Spring]]s. The characters then follow a [[Flapper (Sonic the Hedgehog)|Flapper]] carrying a Chaos Emerald to the next segment, which takes place against a background based on the [[SonicRetro:Death Egg Zone|Death Egg Zone]], with [[Dr. Eggman]]'s theme from ''[[SonicRetro:Sonic Adventure|Sonic Adventure]]'' as the music. During the segment, the characters collect the other four Chaos Emeralds, and it also features [[Egg Pawn]]s, an additional Flapper and more Springs. Before the third segment, an animation of [[Chaos|Perfect Chaos]] emerging from the ice is shown accompanied by music from the second phase of his boss fight in front of a flooded [[SonicRetro:Station Square|Station Square]] background. The third segment takes place in front of the same backdrop, accompanied by an instrumental version of [[SonicRetro:Open Your Heart|Open Your Heart]], and sees the characters use the power of the Chaos Emeralds to defeat Perfect Chaos. | ||
{|border=1 cellspacing=0 cellpadding=3 align=left width= | {|border=1 cellspacing=0 cellpadding=3 align=left width= | ||
|- | |- | ||
!bgcolor=#dedede|Key | !bgcolor=#dedede|Key | ||
|bgcolor=yellow|Step | |bgcolor=yellow|Step | ||
|bgcolor=green| | |bgcolor=green|Twirl | ||
|bgcolor=pink|Spiral | |bgcolor=pink|Spiral | ||
|bgcolor=red| | |bgcolor=red|Jump | ||
|bgcolor= | |bgcolor=dark red|Multiple jumps | ||
|bgcolor=purple| | |bgcolor=purple|Pose | ||
|} | |} | ||
{{br}} | {{br}} | ||
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|- | |- | ||
|rowspan=4|[[Green Hill Zone]] | |rowspan=4|[[Green Hill Zone]] | ||
|rowspan=4|[[ | |rowspan=4|[[SonicRetro:Sonic Heroes (song)|Sonic Heroes]] | ||
|1 | |1 | ||
|bgcolor=yellow| | |bgcolor=yellow| | ||
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|bgcolor=yellow| | |bgcolor=yellow| | ||
|- | |- | ||
|rowspan=4|[[ | |rowspan=4|[[SonicRetro:Death Egg Zone|Death Egg Zone]] | ||
|rowspan=4|Dr. Eggman's theme | |rowspan=4|Dr. Eggman's theme | ||
|1 | |1 | ||
|bgcolor= | |bgcolor=dark red| | ||
|bgcolor=red| | |bgcolor=red| | ||
| | | | ||
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|- | |- | ||
|2 | |2 | ||
|bgcolor= | |bgcolor=dark red| | ||
|bgcolor=red| | |bgcolor=red| | ||
| | | | ||
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|- | |- | ||
|3 | |3 | ||
|bgcolor= | |bgcolor=dark red| | ||
| | | | ||
|bgcolor=red| | |bgcolor=red| | ||
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|- | |- | ||
|4 | |4 | ||
|bgcolor= | |bgcolor=dark red| | ||
| | | | ||
|bgcolor=red| | |bgcolor=red| | ||
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| - | | - | ||
|- | |- | ||
|rowspan=4|Flooded [[ | |rowspan=4|Flooded [[SonicRetro:Station Square|Station Square]] | ||
|rowspan=4|[[ | |rowspan=4|[[SonicRetro:Open Your Heart|Open Your Heart]] | ||
|1 | |1 | ||
|bgcolor=green| | |bgcolor=green| | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
M&S Frozen Perfect Chaos.png|Perfect Chaos from the third segment of the Sonic World routine. | |||
M&S Frozen Perfect Chaos.png|Perfect Chaos from the third segment of the Sonic World routine | |||
</gallery> | </gallery> | ||
== | ==Trivia== | ||
*If only 1 player is playing this event, they will always have to be in a team, and in Party Mode it will always be a 2 vs 2 match. However if 2-4 players play this event in Single Match, they can play it in a free for all, a 2 vs 2 battle, or as one whole team. This is the only event in the game where the number of players changes the event's play style. | |||
{{M&SATOWG}} | {{M&SATOWG}} | ||
[[Category:Mario & Sonic at the Olympic Winter Games | [[Category:Mario & Sonic at the Olympic Winter Games Events]] |