Editing Dream Curling

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{{M&S event infobox
{{event-infobox
|image=[[File:M&SATOWG Dream Curling Mario and Tails screenshot.png|250px]]
|image=[[File:Dream Curling.PNG|250px]]
|appears_in=[[Mario & Sonic at the Olympic Winter Games (Wii)|''Mario & Sonic at the Olympic Winter Games'' (Wii)]]
|appeared_in=[[Mario & Sonic at the Olympic Winter Games (Wii)|''Mario & Sonic at the Olympic Winter Games'' (Wii)]]
}}
}}
'''Dream Curling''' is a [[Dream Event]] that appears in the [[Wii]] version of ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''. The objective of the event is to score more points than the opponents, with the event taking place in [[N64 Sherbet Land|Sherbet Land]].  
'''Dream Curling''' is a [[Dream Event]] that appears in the [[Wii]] version of ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''. The objective of the event is to score more points than the opponents, with the event taking place in [[Sherbet Land]].  


==Gameplay==
==Gameplay==
In this event, the player can set the number of frames for the event for either four or six. For each frame, the player gets to throw two stones, though gets an additional third stone on the final frame if they manage to get a spare or strike within their first two throws. On each turn, the player starts by setting the direction of the throw by either pointing the Wii Remote at the screen or pressing left and right on {{button|wii|pad}}. Once the player is happy with the direction, they can press {{button|wii|A}} and then move on to throwing the stone. The player can practice the strength of their throw by swinging the Wii Remote, and then can press {{button|wii|A}} and swing the Wii Remote to make their actual throw. As the character slides along the ice with the stone, the player can also tilt the Wii Remote left or right to add spin to the stone and give it further direction. Once the stone has been released, the player can shake the Wii Remote up and down to sweep, allowing the speed of the stone to be increased further if the player wishes to do so. The stone will then move on towards the set-up at the ned of the course. One point is scored for every pin that is knocked over and five points can be earned for hitting the [[Goomba]]. The stone can also bounce off the walls set up around the frame and collect the [[Item Box]] to receive an item. Each frame has a different set layout:
In this event, the player can set the number of frames for the event for either four or six. For each frame, the player gets to throw two stones, though gets an additional third stone on the final frame if they manage to get a spare or strike within their first two throws. On each turn, the player starts by setting the direction of the throw by either pointing the Wii Remote at the screen or pressing left and right on the Control Pad. Once the player is happy with the direction, they can press the A Button and then move on to throwing the stone. The player can practice the strength of their throw by swinging the Wii Remote, and then can press the A Button and swing the Wii Remote to make their actual throw. As the character slides along the ice with the stone, the player can also tilt the Wii Remote left or right to add spin to the stone and give it further direction. Once the stone has been released, the player can shake the Wii Remote up and down to sweep, allowing the speed of the stone to be increased further if the player wishes to do so. The stone will then move on towards the set-up at the ned of the course. One point is scored for every pin that is knocked over and five points can be earned for hitting the [[Goomba]]. The stone can also bounce off the walls set up around the frame, collect the [[Item Box]] to receive an item. each frame has a different set layout:
#Standard 10-pin bowling set up with a Goomba and Item Box directly in front of the front pin, trapezium-shaped walls on the left and right and two square walls with a gap in between behind the pins.
#Standard 10-pin bowling set up with a Goomba and Item Box directly in front of the front pin, trapezium-shaped walls on the left and right and two square walls with a gap in between behind the pins.
#Standard 10-pin bowling set up with an extra row of five at the back, a Goomba behind the pins, and Item Box in front, trapezium-shaped walls on the left and right and two slightly angles square walls at the back.
#Standard 10-pin bowling set up with an extra row of five at the back, a Goomba behind the pins, and Item Box in front, trapezium-shaped walls on the left and right and two slightly angles square walls at the back.
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*[[Red Shell]]: Causes the stone to home in on the pins until it comes to a standstill.
*[[Red Shell]]: Causes the stone to home in on the pins until it comes to a standstill.
*[[Mega Mushroom]]: Makes the stone larger to hit more pins.
*[[Mega Mushroom]]: Makes the stone larger to hit more pins.
*[[High Speed|High Speed Shoes]]: Increases the speed at which the stone is thrown.
*[[Power Sneakers|High Speed Shoes]]: Increases the speed at which the stone is thrown.
*[[Bomb]]: Turns the stone into a bomb which explodes shortly after coming into contact with an object.  
*[[Bomb]]: Turns the stone into a bomb which explodes shortly after coming into contact with an object.  
For each throw, the player will earn the number of points for pins knocked down and whether they hit the Goomba. However, if the player knocks down all of the pins in two throws, they will get a spare, which will double the number of points earned for their next throw. If they knock down all of the pins with one throw, they will score a strike and earn double the points for their throw on the next frame. Scoring two strikes in a row is a double, and three strikes in a row is a turkey. Goombas are not included in the pins to be knocked down for a strike or a spare, though the player will receive double the points for hitting a Goomba after scoring the spare or strike. The team with the most points after all of the ends wins.
For each throw, the player will earn the number of points for pins knocked down and whether they hit the Goomba. However, if the player knocks down all of the pins in two throws, they will get a spare, which will double the number of points earned for their next throw. If they knock down all of the pins with one throw, they will score a strike and earn double the points for their throw on the next frame. Scoring two strikes in a row is a double, and three strikes in a row is a turkey. Goombas are not included in the pins to be knocked down for a strike or a spare, though the player will receive double the points for hitting a Goomba after scoring the spare or strike. The team with the most points after all of the ends wins.
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*Using '''High Speed Shoes''' will double the speed at which you throw your stone.
*Using '''High Speed Shoes''' will double the speed at which you throw your stone.
*Use a '''Bomb''' to turn your stone into an explosive that affects a wide area.
*Use a '''Bomb''' to turn your stone into an explosive that affects a wide area.
==Names in other languages==
{{foreign names
|Jap=ドリームカーリング
|JapR=Dorīmu Kāringu
|JapM=Dream Curling
}}


{{M&SATOWG}}
{{M&SATOWG}}
[[Category:Mario & Sonic at the Olympic Winter Games events]]
[[Category:Mario & Sonic at the Olympic Winter Games Events]]

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