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'''Drawbridge Dilemma''' is [[Orbulon]]'s boss [[microgame]] in ''[[WarioWare: Get It Together!]]''
'''Drawbridge Dilemma''' is [[Orbulon]]'s boss [[microgame]] in ''[[WarioWare: Get It Together!]]''
==Gameplay==
==Gameplay==
Set at the {{wp|Tower Bridge}} in London, the player has to let different vehicles pass by controlling the cabin connected to the drawbridge. By lowering the cabin, the bridge moves up. Sometimes, a bird appears and makes the cabin fall, which can lead to road vehicles falling into the water, so the player must quickly shoo it away beforehand. (If a bird does reach the cabin, it will fly away after a while.) The last car that crosses the bridge is yellow. Once it passes, the microgame is won, causing spotlights to light up, fireworks to go off, and shooting stars to appear in the night sky. If [[Mona]] pushes on the floor or ceiling of the cabin, she or her boomerang remains still without player input. [[Orbulon]] can use his tractor beam on the draw span to open the bridge without having to enter the cabin.
Set at the {{wp|Tower Bridge}} in London, the player has to let different vehicles pass by controlling the cabin connected to the drawbridge. By lowering the cabin, the bridge moves up. Sometimes, a bird appears and makes the cabin fall, which can lead to the double-decker bus and taxi cabs falling into the water, so the player must quickly shoo it away beforehand. The last car that crosses the bridge is yellow. Once it passes, the microgame is won, causing spotlights to light up, fireworks to go off, and shooting stars to appear in the night sky.
 
Before the game hands control to the player, it demonstrates how to play by using a bird to open the bridge for a watercraft. The bird flies away afterward.
*'''Level 1''': The player must let cruise ships, double-decker buses, taxi cabs, and cabs with flame patterns (which move faster) pass.
*'''Level 1''': The player must let cruise ships, double-decker buses, taxi cabs, and cabs with flame patterns (which move faster) pass.
*'''Level 2''': The player must let cruise ships, double-decker buses, taxi cabs, cabs with flame patterns, and seaplanes pass. Also, birds appear more frequently.
*'''Level 2''': The player must let cruise ships, double-decker buses, taxi cabs, cabs with flame patterns, and seaplanes (that sometimes fly over the bridge, so the player does not have to lower it) pass. Also, birds appear more frequently.
*'''Level 3''': Same as Level 2, but the seaplanes sometimes ascend (in which case the player does not have to lower the bridge) or descend, so the player has to react accordingly; they also sometimes show up in a pair, sometimes with a cruise ship. Additionally, small, fast boats appear, and one or two birds may show up but immediately fly away.
*'''Level 3''': Same as Level 2, but the seaplanes sometimes ascend or descend, so the player has to react accordingly; they also sometimes show up in a pair, sometimes with a cruise ship.
If two players are utilized for this microgame, both players must control both sides of the bridge and the ships and seaplanes go through the center of the bridge.
If two players are utilized for this microgame, both players must control both sides of the bridge and the ships and seaplanes go through the center of the bridge.


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|1.1=Kat and Ana
|1.1=Kat and Ana
}}
}}
*[[18-Volt]] is always positioned under the grappling ring connected to the cabin so he can lower the bridge at any time. His aiming reticle can target and shoot down birds from a distance.
*[[18-Volt]] is always positioned under the grappling ring connected to the cabin so he can lower the bridge anytime.
*[[Master Mantis]] can enter the cabin and simply jump to raise and lower the bridge. The birds are also unable to raise the bridge, as Master Mantis is too heavy.
*[[Young Cricket & Master Mantis|Master Mantis]] can enter the cabin and simply jump to raise and lower the bridge. The seagulls are also unable to raise the bridge, as Master Mantis is too heavy.
*[[Mona]] is an above-average fit as birds will not be able to raise the drawbridge whenever she pushes against the cabin's ceiling.
*[[Young Cricket]] is an average fit due to his inability to stay in the air for a long time, requiring him to leave the cabin whenever a boat passes.
*[[5-Volt]] is an average fit as she will drop down after teleporting which requires her to only be in the cabin whenever a boat passes.
*[[Penny]] is an average fit as while she has unusual movement, she can use the water in her [[Jet Tank One]] to both ward off birds and lower the cabin.
*[[9-Volt]] is a below-average fit as he must time carefully to change the drawbridge's direction and ward off birds.
*[[Kat & Ana]] are unsuitable as their constant jumping can rapidly change the drawbridge's direction.
*[[Kat & Ana]] are unsuitable as their constant jumping can rapidly change the drawbridge's direction.


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==See also==
==See also==
*[[Crossing Guard (WarioWare: Twisted!)|Crossing Guard (''WarioWare: Twisted!'')]]
*[[Geared for Landing]]
*[[Geared for Landing]]


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|JapR=Tawā Burijji
|JapR=Tawā Burijji
|JapM=Tower Bridge
|JapM=Tower Bridge
|ChiS=塔桥
|ChiSR=Tǎ qiáo
|ChiSM=Tower Bridge
|ChiT=塔橋
|ChiTR=Tǎ qiáo
|ChiTM=Tower Bridge
|Kor=타워 브리지
|Kor=타워 브리지
|KorR=Tawo Beuriji
|KorR=Tawo Beuriji
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|Ger=Heben oder nicht heben...
|Ger=Heben oder nicht heben...
|GerM=To Lift or Not to Lift...
|GerM=To Lift or Not to Lift...
|Fre=Circulation alternée
|FreM=Alternating circulation
}}
}}


{{Orbulon's microgames}}
{{Orbulon's microgames}}
{{WWGIT microgames}}
{{WWGIT Microgames}}
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

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