Editing Dr. Mario (game)
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|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]] | |developer=[[Nintendo Research & Development 1|Nintendo R&D 1]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Famicom | |release='''Famicom:'''<br>{{flag list|Japan|July 27, 1990<ref>{{cite|url=www.nintendo.com/jp/famicom/software/hvc-vu/index.html|title=ドクターマリオ|publisher=Nintendo Japan|language=ja|accessdate=August 13, 2024}}</ref>}} | ||
|release2='''NES:'''<br>{{flag list|USA|October 14, 1990<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse Books]]|isbn=978-1-50671-375-5|page=360}}</ref>|Europe|June 27, 1991|Australia|June 27, 1991}} '''VS. System:'''<br>{{flag list|USA|August 1990<ref name="rpmag">"Nintendo Bows VS. Dr. Mario Pak At San Diego Distributor Meeting" (RePlay Magazine Vol. 16 No. 1, August 1990)</ref>|Australia|1990|Europe|1990}} '''Nintendo PlayChoice-10:'''<br>{{flag list|USA|August 1990<ref name="rpmag"/>|Europe|1990|Australia|1990}} '''Game Boy:'''<br>{{flag list|Japan|July 27, 1990<ref>{{cite|url=www.nintendo.co.jp/n02/dmg/vua/index.html|title=Dr. MARIO|publisher=Nintendo Japan|language=ja|accessdate=August 13, 2024}}</ref>|USA|December 1, 1990<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|April 30, 1991}} '''[[LodgeNet|LodgeNet (Super NES version)]]''':<br>{{flag list|USA|Unknown year, between 1995 and 1999<ref group=note>Exact date unknown due to no known information. Earliest known document (as of July 10, 2024) about it is from August 29, 1999 (https://snescentral.com/1/0/1/1019/pdf/drmario.pdf). No similar documents for any game was dated earlier than August 1999, at which point LodgeNet installations for [[Nintendo 64]] was in process. The LodgeNet-exclusive ''Noughts & Crosses'' had a copyright year of 1998, but the overall Gateway System launched in 1993.</ref>}} '''Satellaview:'''<br>{{flag list|Japan|March 30, 1997}} '''[[Player's Choice]] (Game Boy Version):'''<br>{{flag list|USA|September 1, 1997<ref>{{cite|url=archive.org/details/nintendo-1997-e-3-press-kit|title=Nintendo E3 1997 Press Kit|publisher=Nintendo of America|language=en|accessdate=November 10, 2024}}</ref>}}'''Super Famicom ([[Nintendo Power (cartridge)|NP]]):'''<br>{{flag list|Japan|June 1, 1998<ref>{{cite|url=themushroomkingdom.net/games/drm-np|title=''Dr. Mario'' (NP)|publisher=The Mushroom Kingdom|accessdate=June 1, 2024}}{{better source}}</ref>}} '''Game Boy (NP):'''<br>{{flag list|Japan|March 1, 2000}} '''Game Boy Advance (NES version):'''<br>{{flag list|Japan|May 21, 2004<ref>{{cite|url=www.nintendo.co.jp/n08/fmk2/dr_mario/index.html|title=ファミコンミニ/ドクターマリオ|publisher=Nintendo Co., Ltd.|language=ja|accessdate=January 16, 2025}}</ref>|USA|October 25, 2004<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Europe|January 7, 2005<ref>{{cite|url=www.nintendo.com/en-gb/Games/Game-Boy-Advance/Dr-Mario-266584.html|title=Dr. Mario {{!}} Game Boy Advance {{!}} Games {{!}} Nintendo UK|publisher=Nintendo UK|language=en-gb|accessdate=January 16, 2025}}</ref>}} '''[[Virtual Console#Nintendo 3DS|Virtual Console (3DS) (Game Boy version)]]:'''<br>{{flag list|Japan|July 27, 2011|Europe|March 22, 2012|Australia|March 22, 2012|USA|October 4, 2012|South Korea|May 18, 2016}} '''[[Virtual Console#Wii U|Virtual Console (Wii U) (NES version)]]:'''<br>{{flag list|Europe|February 13, 2014|Australia|February 14, 2014|Japan|February 26, 2014|USA|March 27, 2014}} '''NES Classic Edition/Famicom Mini:'''<br>{{flag list|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}} '''''The UFO cover-up. (NES version)'':'''<br>{{flag list|USA|December 12, 2018|Japan|December 12, 2018|Europe|December 12, 2018|Australia|December 12, 2018}} '''Game Boy - Nintendo Switch Online:'''<br>{{flag list|USA|March 11, 2024<ref>{{cite|language=en-us|author=@NintendoAmerica|date=March 11, 2024|url=x.com/NintendoAmerica/status/1767362397239443881|title="''Oh yeah! Three classic games featuring Mario are now live for #NintendoSwitchOnline members! #GameBoy: ☑️ Dr. Mario Game Boy Color: ☑️ Mario Tennis ☑️ Mario Golf''"|publisher=X|accessdate=July 4, 2024}}</ref>|Japan|March 12, 2024|Europe|March 12, 2024|Australia|March 12, 2024|South Korea|March 12, 2024|HK|March 12, 2024}} | |||
|languages={{languages|en=y}} | |languages={{languages|en=y}} | ||
|genre=[[Genre#Puzzle games|Puzzle]] | |genre=[[Genre#Puzzle games|Puzzle]] | ||
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==Gameplay== | ==Gameplay== | ||
[[File:Dr Mario GB title screen.png|thumb|left|Title screen on the Game Boy version]] | [[File:Dr Mario GB title screen.png|thumb|left|Title screen on the Game Boy version]] | ||
A giant bottle with a grid at 8 tiles long and 16 tiles tall is the interface. When a stage is begun, viruses populate the bottle in three varieties: Chill (blue), Fever (red), and Weird (yellow). The player uses vitamin capsules that are either red, blue, or yellow, sometimes only on one side. Putting at least four like-colored objects together eliminates them, therefore including viruses. However, if the vitamin capsules stack over the bottle, it is a [[Game Over]]. The interface also features a magnifying glass where the three varieties of viruses move around. Whenever at least one virus is eliminated, the identically colored one under the magnifying glass falls over briefly, as well as disappears if none of its type is left. After several vitamins are dropped, a five-note chime plays, indicating that gameplay has sped up. | |||
The | |||
{{br|left}} | {{br|left}} | ||
===1-Player Game=== | ===1-Player Game=== | ||
[[File:MarioDMNES.png|thumb|left|Single player mode.]] | [[File:MarioDMNES.png|thumb|left|Single player mode.]] | ||
The mode opens with three options. The first option is Virus Level, ranging from 0 to 20, and the number of viruses is determined by the formula: [level number] x 4 + 4. The Family Computer and NES version can go up to level 24, but levels 20 and higher always include 84 viruses.<ref>{{cite|url=www.youtube.com/watch?v=vwp5OoX4jqA|title=Dr. Mario AI Defeats Level 24 and Beyond|author=Michael Birken|date=June 24, 2017|publisher=YouTube|accessdate=June 1, 2024}}</ref> Level 28 is a {{wp|kill screen}} in which Mario does not appear.{{ref needed}} The second option is Speed, which determines whether vitamins fall at Low, Med (medium), or Hi (high) speed. The third and final option is Music Type, where the player can choose between [[Fever]], [[Chill]], or Off (no music); the Game Boy version plays the music when highlighting the option. | |||
In gameplay, the score is tracked, and the score can only be added to by eliminating viruses. The base score for defeating viruses is 100 for Low, 200 for Med, and 300 for Hi, and more points are earned from defeating more viruses in a row. After completing a level, by defeating every virus, the score is retained in the next level. The basic scoring is as follows: | |||
In | |||
{{br|left}} | {{br|left}} | ||
{|width=20% class=wikitable style="text-align:center" | {|width=20% class=wikitable style="text-align:center" | ||
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|6+||3200||6400||9600 | |6+||3200||6400||9600 | ||
|} | |} | ||
In | In the Game Boy version only, a fanfare plays depending on how many lines were made and a different one for clearing at least four lines in a single move. | ||
{{br|left}} | {{br|left}} | ||
===2-Player Game=== | ===2-Player Game=== | ||
[[File:DMNES2Player.png|thumb|left|2-Player mode in action.]] | [[File:DMNES2Player.png|thumb|left|2-Player mode in action.]] | ||
The mode requires the use of a {{iw|nwiki|Game Link Cable}} and is not playable in the Virtual Console release. Each player either tries to clear their grid first or have their opponent get a Game Over. Each player picks their own Level and Speed option. During a head-on-head game, getting rid of more than one line from a single vitamin capsule drops an equivalent number on the opponent's side. Two pieces always drop four columns apart, while three pieces are always two apart. The first player to win three rounds wins. | |||
During a | |||
{{br|left}} | {{br|left}} | ||
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*{{button|nes|start}} / {{button|gb|start}}: Start the game; Pause or unpause game during gameplay, | *{{button|nes|start}} / {{button|gb|start}}: Start the game; Pause or unpause game during gameplay, | ||
*{{button|nes|select}} / {{button|gb|select}}: Move cursor on the title screen | *{{button|nes|select}} / {{button|gb|select}}: Move cursor on the title screen | ||
==Characters== | |||
*[[Dr. Mario]] (playable) | |||
*[[Virus|Fever]] (enemy) | |||
*[[Virus|Chill]] (enemy) | |||
*[[Virus|Weird]] (enemy) | |||
==Cutscenes== | ==Cutscenes== | ||
A short cutscene plays depending on the level and speed cleared, featuring a message with "CONGRATULATIONS!" and the Virus Level and Speed cleared. If something moves in the cutscene, they appear before the cutscene plays in the Family Computer/NES version but afterward in the Game Boy version. | |||
===NES=== | ===Family Commputer/NES=== | ||
The viruses are in a tree at the start of most cutscenes. There are unused graphics of a snowman and a round ball, likely intended for the cutscenes.<ref>{{cite|url=tcrf.net/Dr._Mario_(NES)#Unused_Sprites|title=Dr. Mario § Unused Sprites|publisher=The Cutting Room Floor|language=en|accessdate=June 1, 2024}}</ref> | |||
{|width=60% class=wikitable style="text-align:center" | {|width=60% class=wikitable style="text-align:center" | ||
!width=4%|Level to beat | !width=4%|Level to beat | ||
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|Level 20 (Hi) | |Level 20 (Hi) | ||
||[[File:Dr Mario NES Cutscene Level 20 Hi.png|150px]] | ||[[File:Dr Mario NES Cutscene Level 20 Hi.png|150px]] | ||
||The sky gradually changes from bright to dark, after which a UFO floats down to beam the three viruses into it, and then it flies away. While the UFO is present, the music pauses until it goes away, after which the music continues | ||The sky gradually changes from bright to dark, after which a UFO floats down to beam the three viruses into it, and then it flies away. While the UFO is present, the music pauses until it goes away, after which the music continues, then after the UFO is gone, the sky flashes bright before flashing stars appear and fall from the sky. | ||
|} | |} | ||
===Game Boy=== | ===Game Boy=== | ||
The viruses are at the sea floor at the start of every cutscene. | |||
{|width=60% class=wikitable style="text-align:center" | {|width=60% class=wikitable style="text-align:center" | ||
!width=4%|Level to beat | !width=4%|Level to beat | ||
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===''VS. Dr. Mario''=== | ===''VS. Dr. Mario''=== | ||
[[File:Dr. Mario VS cabinet.jpg|thumb|Arcade cabinet]] | [[File:Dr. Mario VS cabinet.jpg|thumb|Arcade cabinet]] | ||
The game was released on the [[VS. System]] under the name '''''VS. Dr. Mario'''''. This version was first shown at Nintendo's Seventh Annual Distributor Meeting in San Diego, and was released simultaneously with the PlayChoice-10 version in August 1990.<ref name="rpmag"/> Players can spend only 20 seconds on the settings menu. This version drops the Low speed and renames the Med speed to Norm (normal). Normal speed has a grey background while High is now purple. There is no option to turn off the music. | The game was released on the [[VS. System]] under the name '''''VS. Dr. Mario'''''. This version was first shown at Nintendo's Seventh Annual Distributor Meeting in San Diego, and was released simultaneously with the PlayChoice-10 version in August 1990.<ref name="rpmag"/> Players can spend only 20 seconds on the settings menu. This version drops the Low speed and renames the Med speed to Norm (normal). Normal speed has a grey background while High is now purple. There is no option to turn off the music. | ||
The scoring system is also less generous. In the NES version, the first virus killed by a vitamin capsule yields 200 points (on Medium speed), the second 400, the third 800, the fourth 1600, so each virus is worth twice as much as the last. In the VS. version, the first virus is worth 200, then 400, then 600, then 800, so a virus is worth only 200 points more, and not twice as many points, as the previous virus. | The scoring system is also less generous. In the NES version, the first virus killed by a vitamin capsule yields 200 points (on Medium speed), the second 400, the third 800, the fourth 1600, so each virus is worth twice as much as the last. In the VS. version, the first virus is worth 200, then 400, then 600, then 800, so a virus is worth only 200 points more, and not twice as many points, as the previous virus. | ||
<gallery> | |||
Vs Dr Mario Title.png|Title screen | |||
VS. Dr. Mario gameplay.png|Gameplay | |||
</gallery> | |||
{{br|left}} | {{br|left}} | ||
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{{media table | {{media table | ||
|file1=DM NES Title.oga | |file1=DM NES Title.oga | ||
|title1=Title | |title1=Title Screen | ||
|description1=NES version | |||
|length1=0:30 | |length1=0:30 | ||
|file2=DM NES Select.oga | |file2=DM NES Select.oga | ||
|title2= | |title2=Selection Screen | ||
|description2=NES version | |||
|length2=0:30 | |length2=0:30 | ||
|file3=DM NES Fever.oga | |file3=DM NES Fever.oga | ||
|title3=Fever | |title3=Fever | ||
|description3=NES version | |||
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|file4=DM NES | |file4=DM NES Chill.oga | ||
|title4= | |title4=Chill | ||
|length4=0: | |description4=NES version | ||
|file5=DM | |length4=0:30 | ||
|title5= | |file5=DM GB Select.oga | ||
|title5=Selection Screen | |||
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|title7=Chill | |||
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}} | }} | ||