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{{italic title|''Dr. Mario: Miracle Cure''}} | {{italic title|''Dr. Mario: Miracle Cure''}} | ||
{{about|the seventh console installment in the [[Dr. Mario (series)|''Dr. Mario'' series]]|the key item from ''[[Mario & Luigi: Bowser's Inside Story]]''|[[Miracle Cure]]}} | {{about|the seventh console installment in the [[Dr. Mario (series)|''Dr. Mario'' series]]|the key item from ''[[Mario & Luigi: Bowser's Inside Story]]''|[[Miracle Cure]]}} | ||
{{ | {{Infobox | ||
|image=[[File:Dr. Mario- Miracle Cure Logo.jpg|250px]] | |image=[[File:Dr. Mario- Miracle Cure Logo.jpg|250px]] | ||
|developer=[[Arika]]<ref>[https://www.nintendo.co.uk/Games/Nintendo-3DS-download-software/Dr-Mario-Miracle-Cure-1022623.html#gameDetails ''Dr. Mario: Miracle Cure'']. ''Nintendo UK''. Retrieved October 21, 2018.</ref><br>[[Nintendo SPD|Nintendo SPD Group No. 2]]<br>[[TOSE Software Co.|TOSE]] | |developer=[[Arika]]<ref>[https://www.nintendo.co.uk/Games/Nintendo-3DS-download-software/Dr-Mario-Miracle-Cure-1022623.html#gameDetails ''Dr. Mario: Miracle Cure'']. ''Nintendo UK''. Retrieved October 21, 2018.</ref><br>[[Nintendo SPD|Nintendo SPD Group No. 2]]<br>[[TOSE Software Co.|TOSE]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released={{released|Japan|May 31, 2015|USA|June 11, 2015<ref name="Direct Micro">Nintendo (Nintendo of America). (June 1, 2015.) [https://www.youtube.com/watch?v=-5kXsTAUEHw Nintendo Direct Micro 6.1.2015]. YouTube. Retrieved June 1, 2015.</ref>|Europe|June 11, 2015<ref>[https://twitter.com/NintendoUK/status/605380898255695872 Post by Nintendo UK on Twitter]. (June 1, 2015.) Retrieved June 1, 2015.</ref>|Australia|June 11, 2015|HK|June 11, 2015<ref>Nintendo. [http://www.nintendo.com.hk/3ds/eshop/downloadtable.html 能夠下載的軟體]. ''Nintendo''. Retrieved April 17, 2017.</ref>|ROC|June 11, 2015|South Korea|May 26, 2016}} | ||
|genre=[[Genre#Puzzle|Puzzle]] | |genre=[[Genre#Puzzle|Puzzle]] | ||
|modes=Single-player, multiplayer (local, online) | |modes=Single-player, multiplayer (local, online) | ||
|ratings={{ratings|cero=A|esrb=E}} | |ratings={{ratings|cero=A|esrb=E}} | ||
|platforms=[[Nintendo 3DS]] | |platforms=[[Nintendo 3DS]] | ||
| | |media={{media|3dsdl=1}} | ||
|input={{input|3ds=1}} | |input={{input|3ds=1}} | ||
|serials=CTR-AX8A-JPN (Japan) | |serials=CTR-AX8A-JPN (Japan) | ||
}} | }} | ||
'''''Dr. Mario: Miracle Cure''''' is the seventh main installment in the [[Dr. Mario (series)|''Dr. Mario'' series]], released | '''''Dr. Mario: Miracle Cure''''' is the seventh main installment in the [[Dr. Mario (series)|''Dr. Mario'' series]], released for [[Nintendo 3DS]] in 2015. It was the final title in the [[Mario (franchise)|''Mario'' franchise]] to be released with [[Satoru Iwata]] as its executive producer before his death on July 11, 2015 (discounting posthumously-released titles). | ||
==Gameplay== | ==Gameplay== | ||
[[File:Dr. Mario Miracle Cure.png|thumb|200px|left|Basic gameplay of Dr. Mario mode]] | [[File:Dr. Mario Miracle Cure.png|thumb|200px|left|Basic gameplay of Dr. Mario mode.]] | ||
A new feature included only in Dr. Mario mode is the titular Miracle Cure. A Miracle Cure can be obtained by filling up a gauge that sits beside the bottle, and each Miracle Cure comes in the form of an item with a unique effect. Most Miracle Cures have a beneficial effect for the user, but certain Miracle Cures can only be found in vs. battles, where they can disrupt the opponent. When Miracle Cure is enabled, there is a gauge with one of the listed Miracle Cures below, and once it is filled, the next piece will be the designated Miracle Cure while the next | A new feature included only in Dr. Mario mode is the titular Miracle Cure. A Miracle Cure can be obtained by filling up a gauge that sits beside the bottle, and each Miracle Cure comes in the form of an item with a unique effect. Most Miracle Cures have a beneficial effect for the user, but certain Miracle Cures can only be found in vs. battles, where they can disrupt the opponent. When Miracle Cure is enabled, there is a gauge with one of the listed Miracle Cures below, and once it is filled, the next piece will be the designated Miracle Cure while the next capsule will be put on hold until the Miracle Cure dropped. The gauge will gradually fill as time passes, and it will also fill when a capsule match is made, where it fills up faster the more viruses and/or capsules are cleared. Once the Miracle Cure is placed in the stage, the gauge will be empty and another Miracle Cure will be shown at the top of the gauge. | ||
The single player mode consists of two types: '''Miracle Cure Laboratory''', which is a collection of pre-designed stages, and '''Custom Clinic''', which the player can configure the course settings and play. In Custom Clinic, there are three modes to choose from: Dr. Mario, which is the series' standard gameplay; Dr. Luigi, which is the "Operation L" gameplay mode as seen in ''[[Dr. Luigi]]''; and Virus Buster (Germ Buster in UK), in which players must drag continuously falling capsules onto the [[Virus]]es. For the Dr. Mario and Dr. Luigi modes, Miracle Cure can be enabled or disabled, which changes if it is available in Vs. CPU mode; however, Classic is only available if Miracle Cure is off, whereas Endless is only available if Miracle Cure is on. | |||
In Virus Buster only, the starting stage can go past level 20 as long as the player reached it, and each difficulty has individual maximum levels | In Classic mode and Vs. CPU mode, the player can choose the starting level and speed in which the capsules fall. In Vs. CPU mode, the speed in which the capsules fall is also correlated to the CPU's difficulty, where it is Easy difficulty at Slow speed, Normal difficulty at Med (medium) speed, and Hard difficulty at High speed. For the Dr. Luigi's modes, selecting Slow and Med speeds will cause the L-capsules to have three pieces in one color and one in another, while selecting the Fast speed will cause the L-capsules to have two pieces in one color and two in another, both colors in one full capsule each. For Virus Buster, the player can choose the starting level and the difficulty, which is based on not only the speed in which capsules drop but also how soon the amount of capsules added to the stage are increased. In Virus Buster only, the starting stage can go past level 20 as long as the player reached it, and each difficulty has individual maximum levels. Similar to every ''Dr. Mario'' game since ''[[Dr. Mario Online Rx]]'', the score that the player obtained in the stage is not saved between levels, meaning that after eliminating all the viruses and proceeding to the next stage, the score is reset to zero, although the high score is still tracked. The minimum level is level 1, unlike previous games which has a minimum level of 0. The amount of viruses that the player start with in Classic mode and Vs. CPU mode are the same regardless, but for Virus Buster, the amount of viruses that the player start with are 4, 5, and 6 for levels 1, 2, and 3 (the rest of the levels are the same as in ''Dr. Mario Online Rx''). | ||
For Endless mode, there are no settings to select, meaning that just selecting Endless starts the game. There are no levels in Endless, so the player will keep playing in the same stage for as long as possible. In regards to the Dr. Luigi mode, the two capsules in each L-capsule piece are each like-colored, similar to when selecting the Fast capsule speed. A minor difference is that in Endless, viruses will stay in the status screen even though all viruses of that color | For Endless mode, there are no settings to select, meaning that just selecting Endless starts the game. There are no levels in Endless, so the player will keep playing in the same stage for as long as possible. In regards to the Dr. Luigi mode, the two capsules in each L-capsule piece are each like-colored, similar to when selecting the Fast capsule speed. A minor difference is that in Endless, viruses will stay in the status screen even though all viruses of that color would be currently eliminated, which is unlike ''[[Dr. Mario 64]]''{{'}}s endless mode where the virus of that color will be gone if all matching viruses are currently absent (they will reappear if that colored virus appear again). At certain points in Endless, the objects in the stage will be pushed upwards from the bottom, which the player will be informed ahead of time based on a countdown and a number (between 1 and 4) of rows at the top. The countdown is based on the amount of capsule or miracle cures placed on the stage. Also, if all viruses in the stage are eliminated, the stage will be pushed up automatically to provide new viruses. If an object goes past the top due to being pushed, the game ends. | ||
Unlike past ''Dr. Mario'' games, the music that plays in the stage cannot be chosen, nor can it be turned off. In fact, the music | Unlike past ''Dr. Mario'' games, the music that plays in the stage cannot be chosen, nor can it be turned off. In fact, the music could change between levels for Classic mode. The music will be randomly chosen between [[Fever]] and Chill in the Dr. Mario mode, the music is between Drowsy and Dizzy for the Dr. Luigi mode, while the music is between a slower and calmer version of either Fever or Chill in Virus Buster. New to this game is the ability to rotate capsules 180 degrees if a capsule is currently in a narrow gap. | ||
After every 30 minutes | After every 30 minutes, there will be a message in which the player is advised to take a break. | ||
===Multiplayer=== | ===Multiplayer=== | ||
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{{br}} | {{br}} | ||
==Miracle cures== | ==Miracle cures== | ||
This is a list of miracle cures that can appear when Miracle Cure is enabled. Much like capsules, miracle cures that are not exclusive to vs. battles are affected by gravity, meaning that any miracle cures that appear in the beginning of the stage will drop if any viruses mid-air are eliminated below them. | This is a list of miracle cures that can appear when Miracle Cure is enabled. Much like capsules, miracle cures that are not exclusive to vs. battles are affected by gravity, meaning that any miracle cures that appear in the beginning of the stage will drop if any viruses mid-air are eliminated below them. | ||
For miracle cures that appear exclusively in vs. battles, all of them are indicated by a sphere with an exclamation mark, in which it could be any one of the three available miracle cures. Those miracle cures will instantly activate as soon as the gauge is full, and will affect the opponent where they will take effect after the opponent places their current capsule, after which the actual effect is revealed. Each of them lasts for a short time, where their expiry are indicated by when the appropriate icon blinks and a blinking sound is played. | For miracle cures that appear exclusively in vs. battles, all of them are indicated by a sphere with an exclamation mark, in which it could be any one of the three available miracle cures. Those miracle cures will instantly activate as soon as the gauge is full, and will affect the opponent where they will take effect after the opponent places their current capsule, after which the actual effect is revealed. Each of them lasts for for a short time, where their expiry are indicated by when the appropriate icon blinks and a blinking sound is played. | ||
{|width=40% align=center cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | {|width=40% align=center cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white" | ||
|-style="background:#D0CC00; | |-style="background:#D0CC00; | ||
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|Clears everything in the indicated area that surrounds it. | |Clears everything in the indicated area that surrounds it. | ||
|- | |- | ||
|align="center"|[[File:DrMarioMiracleCure- | |align="center"|[[File:DrMarioMiracleCure-Reverser.png|32px]] | ||
|align="center"|[[Reverser]] | |align="center"|[[Reverser]] | ||
|Exclusive to vs. battles. Inverts the left and right controls on {{button|3ds|Pad}} for a short time. | |Exclusive to vs. battles. Inverts the left and right controls on {{button|3ds|Pad}} for a short time. | ||
|- | |- | ||
|align="center"|[[File:DrMarioMiracleCure- | |align="center"|[[File:DrMarioMiracleCure-Locker.png|32px]] | ||
|align="center"|[[Locker]] | |align="center"|[[Locker]] | ||
|Exclusive to vs. battles. Makes it impossible to rotate capsules for a short time. | |Exclusive to vs. battles. Makes it impossible to rotate capsules for a short time. | ||
|- | |- | ||
|align="center"|[[File:DrMarioMiracleCure- | |align="center"|[[File:DrMarioMiracleCure-Booster.png|32px]] | ||
|align="center"|[[Booster (Dr. Mario: Miracle Cure)|Booster]] | |align="center"|[[Booster (Dr. Mario: Miracle Cure)|Booster]] | ||
|Exclusive to vs. battles. Makes capsules drop faster for a short time. | |Exclusive to vs. battles. Makes capsules drop faster for a short time. | ||
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*'''29:''' Red and Blue Maze | *'''29:''' Red and Blue Maze | ||
*'''30:''' Royal Radiance | *'''30:''' Royal Radiance | ||
==Reception== | ==Reception== | ||
{| class="wikitable | {|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
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Dr Mario Miracle Cure JP logo.png|Japanese logo | Dr Mario Miracle Cure JP logo.png|Japanese logo | ||
Dr Mario - Dr Mario Miracle Cure.png|[[Dr. Mario]] | Dr Mario - Dr Mario Miracle Cure.png|[[Dr. Mario]] | ||
Dr Luigi - Dr Mario Miracle Cure.png|[[ | Dr Luigi - Dr Mario Miracle Cure.png|[[Dr. Luigi]] | ||
Viruses DrMarioMC.png|[[Virus|Viruses]] | Viruses DrMarioMC.png|[[Virus|Viruses]] | ||
Play Nintendo DMMC Release Date banner.jpg|[[Play Nintendo]] | Play Nintendo DMMC Release Date banner.jpg|[[Play Nintendo]] | ||
Play Nintendo DMMC Release Date preview.jpg|Play Nintendo | Play Nintendo DMMC Release Date preview.jpg|Play Nintendo | ||
</gallery> | </gallery> | ||
==Media== | |||
{{more media|section=yes}} | |||
==Names in other languages== | ==Names in other languages== | ||
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*In South Korea, this game was released as an exclusive bundle game of ''[[Mario & Luigi: Paper Jam]]''. It was only downloadable from May 26 to August 31, 2016.<ref>[http://nintendo.co.kr/3DS/eshop/ax8a/index.php ''Dr. Mario: Miracle Cure''], Nintendo of Korea</ref> | *In South Korea, this game was released as an exclusive bundle game of ''[[Mario & Luigi: Paper Jam]]''. It was only downloadable from May 26 to August 31, 2016.<ref>[http://nintendo.co.kr/3DS/eshop/ax8a/index.php ''Dr. Mario: Miracle Cure''], Nintendo of Korea</ref> | ||
*This game's 3D effect is limited to the title screen, as every other part of this game is strictly in 2D, even with the 3D slider on. | *This game's 3D effect is limited to the title screen, as every other part of this game is strictly in 2D, even with the 3D slider on. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{DMMC}} | {{DMMC}} | ||
{{ | {{MarioGames}} | ||
{{3DS}} | {{3DS}} | ||
[[Category:Puzzle games]] | [[Category:Puzzle games]] |