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{{italic title|''Dr. Mario: Miracle Cure''}}
{{italic title|''Dr. Mario: Miracle Cure''}}
{{media missing}}
{{about|the seventh console installment in the [[Dr. Mario (series)|''Dr. Mario'' series]]|the key item from ''[[Mario & Luigi: Bowser's Inside Story]]''|[[Miracle Cure]]}}
{{about|the seventh console installment in the [[Dr. Mario (series)|''Dr. Mario'' series]]|the key item from ''[[Mario & Luigi: Bowser's Inside Story]]''|[[Miracle Cure]]}}
{{game infobox
{{Infobox
|image=[[File:Dr. Mario- Miracle Cure Logo.jpg|250px]]
|image=[[File:Dr. Mario- Miracle Cure Logo.jpg|250px]]
|developer=[[Arika]]<ref>[https://www.nintendo.co.uk/Games/Nintendo-3DS-download-software/Dr-Mario-Miracle-Cure-1022623.html#gameDetails ''Dr. Mario: Miracle Cure'']. ''Nintendo UK''. Retrieved October 21, 2018.</ref><br>[[Nintendo SPD|Nintendo SPD Group No. 2]]<br>[[TOSE Software Co.|TOSE]]
|developer=[[Arika]]<ref>[https://www.nintendo.co.uk/Games/Nintendo-3DS-download-software/Dr-Mario-Miracle-Cure-1022623.html#gameDetails ''Dr. Mario: Miracle Cure'']. ''Nintendo UK''. Retrieved October 21, 2018.</ref><br>[[Nintendo SPD|Nintendo SPD Group No. 2]]<br>[[TOSE Software Co.|TOSE]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Japan|May 31, 2015|USA|June 11, 2015<ref name="Direct Micro">Nintendo (Nintendo of America). (June 1, 2015.) [https://www.youtube.com/watch?v=-5kXsTAUEHw Nintendo Direct Micro 6.1.2015]. YouTube. Retrieved June 1, 2015.</ref>|Europe|June 11, 2015<ref>[https://twitter.com/NintendoUK/status/605380898255695872 Post by Nintendo UK on Twitter]. (June 1, 2015.) Retrieved June 1, 2015.</ref>|Australia|June 11, 2015|HK|June 11, 2015<ref>Nintendo. [http://www.nintendo.com.hk/3ds/eshop/downloadtable.html 能夠下載的軟體]. ''Nintendo''. Retrieved April 17, 2017.</ref>|ROC|June 11, 2015|South Korea|May 26, 2016}}
|released={{released|Japan|May 31, 2015|USA|June 11, 2015<ref name="Direct Micro">Nintendo (Nintendo of America). (June 1, 2015.) [https://www.youtube.com/watch?v=-5kXsTAUEHw Nintendo Direct Micro 6.1.2015]. YouTube. Retrieved June 1, 2015.</ref>|Europe|June 11, 2015<ref>[https://twitter.com/NintendoUK/status/605380898255695872 Post by Nintendo UK on Twitter]. (June 1, 2015.) Retrieved June 1, 2015.</ref>|Australia|June 11, 2015|HK|June 11, 2015<ref>Nintendo. [http://www.nintendo.com.hk/3ds/eshop/downloadtable.html 能夠下載的軟體]. ''Nintendo''. Retrieved April 17, 2017.</ref>|ROC|June 11, 2015|South Korea|May 26, 2016}}
|genre=[[Genre#Puzzle|Puzzle]]
|genre=[[Genre#Puzzle|Puzzle]]
|modes=Single-player, multiplayer (local, online)
|modes=Single-player, multiplayer (local, online)
|ratings={{ratings|cero=A|esrb=E}}
|ratings={{ratings|cero=A|esrb=E}}
|platforms=[[Nintendo 3DS]]
|platforms=[[Nintendo 3DS]]
|format={{format|3dsdl=1}}
|media={{media|3dsdl=1}}
|input={{input|3ds=1}}
|input={{input|3ds=1}}
|serials=CTR-AX8A-JPN (Japan)
|serials=CTR-AX8A-JPN (Japan)
}}
}}
'''''Dr. Mario: Miracle Cure''''' is the seventh main installment in the [[Dr. Mario (series)|''Dr. Mario'' series]], released exclusively on the [[Nintendo eShop]] service for [[Nintendo 3DS]] in 2015. It was the final title in the [[Super Mario (franchise)|''Super Mario'' franchise]] to be released with [[Satoru Iwata]] as its executive producer before his death on July 11, 2015 (not counting posthumously-released titles).
'''''Dr. Mario: Miracle Cure''''' is the seventh main installment in the [[Dr. Mario (series)|''Dr. Mario'' series]], released for [[Nintendo 3DS]] in 2015. It was the final title in the [[Mario (franchise)|''Mario'' franchise]] to be released with [[Satoru Iwata]] as its executive producer before his death on July 11, 2015 (discounting posthumously-released titles).
 
''Dr. Mario: Miracle Cure'' was eventually removed from the 3DS eShop after its discontinuation on March 27, 2023, making it no longer possible for players to purchase the game. However, players who purchased the title before this date can still play it as long as it is on their 3DS device. On April 8, 2024, [[Nintendo Network]] was terminated, making the game no longer playable online.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1709418623566020975|publisher=Twitter|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1749963072998166670|publisher=Twitter|accessdate=February 17, 2024}}</ref>


==Gameplay==
==Gameplay==
[[File:Dr. Mario Miracle Cure.png|thumb|200px|left|Basic gameplay of Dr. Mario mode]]
[[File:Dr. Mario Miracle Cure.png|thumb|200px|left|Basic gameplay of Dr. Mario mode.]]
A new feature included only in Dr. Mario mode is the titular Miracle Cure. A Miracle Cure can be obtained by filling up a gauge that sits beside the bottle, and each Miracle Cure comes in the form of an item with a unique effect. Most Miracle Cures have a beneficial effect for the user, but certain Miracle Cures can only be found in vs. battles, where they can disrupt the opponent. When Miracle Cure is enabled, there is a gauge with one of the listed Miracle Cures below, and once it is filled, the next piece will be the designated Miracle Cure while the next [[Capsule]] will be put on hold until the Miracle Cure dropped. The gauge will gradually fill as time passes, and it will also fill when a capsule match is made, where it fills up faster the more viruses and/or capsules are cleared. Once the Miracle Cure is placed in the stage, the gauge will be empty and another Miracle Cure will be shown at the top of the gauge.
A new feature included only in Dr. Mario mode is the titular Miracle Cure. A Miracle Cure can be obtained by filling up a gauge that sits beside the bottle, and each Miracle Cure comes in the form of an item with a unique effect. Most Miracle Cures have a beneficial effect for the user, but certain Miracle Cures can only be found in vs. battles, where they can disrupt the opponent. When Miracle Cure is enabled, there is a gauge with one of the listed Miracle Cures below, and once it is filled, the next piece will be the designated Miracle Cure while the next capsule will be put on hold until the Miracle Cure dropped. The gauge will gradually fill as time passes, and it will also fill when a capsule match is made, where it fills up faster the more viruses and/or capsules are cleared. Once the Miracle Cure is placed in the stage, the gauge will be empty and another Miracle Cure will be shown at the top of the gauge.  
 
The single player mode consists of two types: '''Miracle Cure Laboratory''', which is a collection of pre-designed stages, and '''Custom Clinic''', which the player can configure the course settings and play. In Custom Clinic, there are three modes to choose from: Dr. Mario, which is the series' standard gameplay; Dr. Luigi, which is the "Operation L" gameplay mode as seen in ''[[Dr. Luigi]]''; and Virus Buster (Germ Buster in UK), in which players must drag continuously falling capsules onto the [[Virus]]es. For the Dr. Mario and Dr. Luigi modes, Miracle Cure can be enabled or disabled, which changes if it is available in Vs. CPU mode; however, Classic is only available if Miracle Cure is off, whereas Endless is only available if Miracle Cure is on.


In Classic mode and Vs. CPU mode, the player can choose the starting level and speed in which the capsules fall. In Vs. CPU mode, the speed in which the capsules fall is also correlated to the CPU's difficulty, where it is Easy difficulty at Slow speed, Normal difficulty at Med (medium) speed, and Hard difficulty at High speed. For the Dr. Luigi's modes, selecting Slow and Med speeds will cause the L-capsules to have three pieces in one color and one in another, while selecting the Fast speed will cause the L-capsules to have two pieces in one color and two in another, both colors in one full capsule each. For Virus Buster, the player can choose the starting level and the difficulty, which is based on not only the speed in which capsules drop but also how soon the amount of capsules added to the stage are increased. Like the Retro Remedy mode in ''Dr. Luigi'', the Dr. Mario modes allow a capsule in a narrow gap to have their colors switched.
The single player mode consists of two types: '''Miracle Cure Laboratory''', which is a collection of pre-designed stages, and '''Custom Clinic''', which the player can configure the course settings and play. In Custom Clinic, there are three modes to choose from: Dr. Mario, which is the series' standard gameplay; Dr. Luigi, which is the "Operation L" gameplay mode as seen in ''[[Dr. Luigi]]''; and Virus Buster (Germ Buster in UK), in which players must drag continuously falling capsules onto the [[Virus]]es. For the Dr. Mario and Dr. Luigi modes, Miracle Cure can be enabled or disabled, which changes if it is available in Vs. CPU mode; however, Classic is only available if Miracle Cure is off, whereas Endless is only available if Miracle Cure is on.  


In Virus Buster only, the starting stage can go past level 20 as long as the player reached it, and each difficulty has individual maximum levels. For ''Dr. Mario'' and ''Dr. Luigi'', the maximum level is 20, and the level won't go beyond it, as beating it will only provide the option to play Level 20 again or to exit. Similar to every ''Dr. Mario'' game since ''[[Dr. Mario Online Rx]]'', the score that the player obtained in the stage is not saved between levels, meaning that after eliminating all the viruses and proceeding to the next stage, the score is reset to zero, although the high score is still tracked. The minimum level is level 1, unlike previous games which has a minimum level of 0. The amount of viruses that the player starts with in Classic mode and Vs. CPU mode are the same as previous games regardless, meaning that for example, level 1 in ''Dr. Mario'' starts with 8 viruses and level 1 in ''Dr. Luigi'' starts with 5 viruses. However, for Virus Buster, the amount of viruses that the player starts with are 4, 5, and 6 for levels 1, 2, and 3, while the rest of the levels start with the same amount of viruses as in ''Dr. Mario Online Rx''.
In Classic mode and Vs. CPU mode, the player can choose the starting level and speed in which the capsules fall. In Vs. CPU mode, the speed in which the capsules fall is also correlated to the CPU's difficulty, where it is Easy difficulty at Slow speed, Normal difficulty at Med (medium) speed, and Hard difficulty at High speed. For the Dr. Luigi's modes, selecting Slow and Med speeds will cause the L-capsules to have three pieces in one color and one in another, while selecting the Fast speed will cause the L-capsules to have two pieces in one color and two in another, both colors in one full capsule each. For Virus Buster, the player can choose the starting level and the difficulty, which is based on not only the speed in which capsules drop but also how soon the amount of capsules added to the stage are increased. In Virus Buster only, the starting stage can go past level 20 as long as the player reached it, and each difficulty has individual maximum levels. Similar to every ''Dr. Mario'' game since ''[[Dr. Mario Online Rx]]'', the score that the player obtained in the stage is not saved between levels, meaning that after eliminating all the viruses and proceeding to the next stage, the score is reset to zero, although the high score is still tracked. The minimum level is level 1, unlike previous games which has a minimum level of 0. The amount of viruses that the player start with in Classic mode and Vs. CPU mode are the same regardless, but for Virus Buster, the amount of viruses that the player start with are 4, 5, and 6 for levels 1, 2, and 3 (the rest of the levels are the same as in ''Dr. Mario Online Rx'').


For Endless mode, there are no settings to select, meaning that just selecting Endless starts the game. There are no levels in Endless, so the player will keep playing in the same stage for as long as possible. In regards to the Dr. Luigi mode, the two capsules in each L-capsule piece are each like-colored, similar to when selecting the Fast capsule speed. A minor difference is that in Endless, viruses will stay in the status screen even though all viruses of that color are currently absent, which is unlike ''[[Dr. Mario 64]]''{{'}}s endless mode where the virus of that color will be temporarily gone if all like-colored viruses are currently absent (they will reappear if any of that colored virus appears again). At certain points in Endless, the objects in the stage will be pushed upwards from the bottom, which is signaled ahead of time based on a countdown and a number (between 1 and 4) of rows at the top. The countdown is based on the amount of capsule or miracle cures placed on the stage. Also, if all viruses in the stage are eliminated, the stage will be pushed up automatically to provide new viruses. If an object goes past the top due to being pushed, the game ends.  
For Endless mode, there are no settings to select, meaning that just selecting Endless starts the game. There are no levels in Endless, so the player will keep playing in the same stage for as long as possible. In regards to the Dr. Luigi mode, the two capsules in each L-capsule piece are each like-colored, similar to when selecting the Fast capsule speed. A minor difference is that in Endless, viruses will stay in the status screen even though all viruses of that color would be currently eliminated, which is unlike ''[[Dr. Mario 64]]''{{'}}s endless mode where the virus of that color will be gone if all matching viruses are currently absent (they will reappear if that colored virus appear again). At certain points in Endless, the objects in the stage will be pushed upwards from the bottom, which the player will be informed ahead of time based on a countdown and a number (between 1 and 4) of rows at the top. The countdown is based on the amount of capsule or miracle cures placed on the stage. Also, if all viruses in the stage are eliminated, the stage will be pushed up automatically to provide new viruses. If an object goes past the top due to being pushed, the game ends.  


Unlike past ''Dr. Mario'' games, the music that plays in the stage cannot be chosen, nor can it be turned off. In fact, the music is random between levels, and is randomly chosen between [[Fever]] and Chill in the Dr. Mario mode, between Drowsy and Dizzy in the Dr. Luigi mode, or between a slower and calmer version of either Fever or Chill in Virus Buster. In this game, there are no intermissions between levels unlike previous ''Dr. Mario'' games (except ''Dr. Mario 64'') where completing a level between 5, 10, 15, or 20 would provide a short intermission between levels, nor are there any credits after beating level 20 at High speed.  
Unlike past ''Dr. Mario'' games, the music that plays in the stage cannot be chosen, nor can it be turned off. In fact, the music could change between levels for Classic mode. The music will be randomly chosen between [[Fever]] and Chill in the Dr. Mario mode, the music is between Drowsy and Dizzy for the Dr. Luigi mode, while the music is between a slower and calmer version of either Fever or Chill in Virus Buster. New to this game is the ability to rotate capsules 180 degrees if a capsule is currently in a narrow gap.


After every 30 minutes as soon as gameplay ended, there will be a message in which the player is advised to take a break.
After every 30 minutes, there will be a message in which the player is advised to take a break.  


===Multiplayer===
===Multiplayer===
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{{br}}
{{br}}
==Controls==
The menu can be controlled by using the touch screen, provided that the menu items are in the bottom screen. One case where the menu cannot be controlled with the touch screen is when the menu appears in the top screen, namely during the pause menu in the ''Dr. Mario'' and ''Dr. Luigi'' modes. Virus Buster is only controlled with the touch screen and requires the device to be rotated to the left or right depending on the writing hand (this can be changed in the options menu), whereas the other modes are controlled with buttons. For the button controls, the controls are listed below.
===Menu===
*{{button|3ds|Stick}} / {{button|3ds|Pad}}: Select item
*{{button|3ds|a}}: Confirm
*{{button|3ds|b}}: Cancel / Go back
*{{button|3ds|l}} / {{button|3ds|r}}: Switch menus
===During stages===
*{{button|3ds|Stick}} / {{button|3ds|Padleftright}}: Move capsule
*{{button|3ds|Stick}} / {{button|3ds|Paddown}}: Drop capsule down
*{{button|3ds|Stick}} / {{button|3ds|Padup}}: Quick drop capsule (requires enabling Quick Drop in options to do so)
*{{button|3ds|a}}: Rotates capsule clockwise
*{{button|3ds|b}}: Rotates capsule counterclockwise
*{{button|3ds|start}} / {{button|3ds|select}}: Pause game, and display pause menu


==Miracle cures==
==Miracle cures==
This is a list of miracle cures that can appear when Miracle Cure is enabled. Much like capsules, miracle cures that are not exclusive to vs. battles are affected by gravity, meaning that any miracle cures that appear in the beginning of the stage will drop if any viruses mid-air are eliminated below them.  
This is a list of miracle cures that can appear when Miracle Cure is enabled. Much like capsules, miracle cures that are not exclusive to vs. battles are affected by gravity, meaning that any miracle cures that appear in the beginning of the stage will drop if any viruses mid-air are eliminated below them.  


For miracle cures that appear exclusively in vs. battles, all of them are indicated by a sphere with an exclamation mark, in which it could be any one of the three available miracle cures. Those miracle cures will instantly activate as soon as the gauge is full, and will affect the opponent where they will take effect after the opponent places their current capsule, after which the actual effect is revealed. Each of them lasts for a short time, where their expiry are indicated by when the appropriate icon blinks and a blinking sound is played.
For miracle cures that appear exclusively in vs. battles, all of them are indicated by a sphere with an exclamation mark, in which it could be any one of the three available miracle cures. Those miracle cures will instantly activate as soon as the gauge is full, and will affect the opponent where they will take effect after the opponent places their current capsule, after which the actual effect is revealed. Each of them lasts for for a short time, where their expiry are indicated by when the appropriate icon blinks and a blinking sound is played.
{|width=40% align=center cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=40% align=center cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:#D0CC00;
|-style="background:#D0CC00;
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|Clears everything in the indicated area that surrounds it.
|Clears everything in the indicated area that surrounds it.
|-
|-
|align="center"|[[File:DrMarioMiracleCure-ReverserIcon.png]]
|align="center"|[[File:DrMarioMiracleCure-Reverser.png|32px]]
|align="center"|[[Reverser]]
|align="center"|[[Reverser]]
|Exclusive to vs. battles. Inverts the left and right controls on {{button|3ds|Pad}} for a short time.
|Exclusive to vs. battles. Inverts the left and right controls on {{button|3ds|Pad}} for a short time.
|-
|-
|align="center"|[[File:DrMarioMiracleCure-LockerIcon.png]]
|align="center"|[[File:DrMarioMiracleCure-Locker.png|32px]]
|align="center"|[[Locker]]
|align="center"|[[Locker]]
|Exclusive to vs. battles. Makes it impossible to rotate capsules for a short time.
|Exclusive to vs. battles. Makes it impossible to rotate capsules for a short time.
|-
|-
|align="center"|[[File:DrMarioMiracleCure-BoosterIcon.png]]
|align="center"|[[File:DrMarioMiracleCure-Booster.png|32px]]
|align="center"|[[Booster (Dr. Mario: Miracle Cure)|Booster]]
|align="center"|[[Booster (Dr. Mario: Miracle Cure)|Booster]]
|Exclusive to vs. battles. Makes capsules drop faster for a short time.
|Exclusive to vs. battles. Makes capsules drop faster for a short time.
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*'''29:''' Red and Blue Maze
*'''29:''' Red and Blue Maze
*'''30:''' Royal Radiance
*'''30:''' Royal Radiance
==[[Nintendo 3DS#Nintendo eShop|Nintendo 3DS eShop]] description==
;American English version
<blockquote>''Puzzle fans, here's your fix: the ultimate Dr. Mario game—on the go! Play classic-style, Dr. Luigi-style, or in Virus Buster mode, using new power-ups called Miracle Cures that will have you and your friends wiping out those pesky viruses like the doc himself.''
''Dr. Mario is back with a new arsenal of treatments. In the Miracle Cure Laboratory, you'll take on preset challenges with normal, two-sided pills and L-shaped pills. To aid your recovery, you'll fill a special gauge to earn Miracle Cures that will help alleviate your ailments. Pop in powerful Blasters to disinfect a section of the bottle, or apply cleverly placed Zappers to wipe out entire rows or columns. Then, self-perscribe some Miracle Cure power-ups in endless Dr. Mario or Dr. Luigi game modes to balance out your intake. A caution from the doctor: challenging your friends locally or online may be habit forming.''</blockquote>
;British English version
<blockquote>''If you're itching for puzzle fun, we've got the perfect perscription - Dr. Mario: Miracle Cure, only for Nintendo 3DS family systems! Both Dr. Mario and Dr. Luigi are on call to deal with an outbreak of troublesome viruses in loads of modes filled with classic Dr. Mario mayhem. When viruses strike, matching colours in the only remedy!''</blockquote>


==Reception==
==Reception==
{| class="wikitable reviews"
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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Dr Mario Miracle Cure JP logo.png|Japanese logo
Dr Mario Miracle Cure JP logo.png|Japanese logo
Dr Mario - Dr Mario Miracle Cure.png|[[Dr. Mario]]
Dr Mario - Dr Mario Miracle Cure.png|[[Dr. Mario]]
Dr Luigi - Dr Mario Miracle Cure.png|[[History of Luigi#Dr. Mario series|Dr. Luigi]]
Dr Luigi - Dr Mario Miracle Cure.png|[[Dr. Luigi]]
Viruses DrMarioMC.png|[[Virus|Viruses]]
Viruses DrMarioMC.png|[[Virus|Viruses]]
Play Nintendo DMMC Release Date banner.jpg|[[Play Nintendo]]
Play Nintendo DMMC Release Date banner.jpg|[[Play Nintendo]]
Play Nintendo DMMC Release Date preview.jpg|Play Nintendo
Play Nintendo DMMC Release Date preview.jpg|Play Nintendo
</gallery>
</gallery>
==Media==
{{more media|section=yes}}


==Names in other languages==
==Names in other languages==
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*In South Korea, this game was released as an exclusive bundle game of ''[[Mario & Luigi: Paper Jam]]''. It was only downloadable from May 26 to August 31, 2016.<ref>[http://nintendo.co.kr/3DS/eshop/ax8a/index.php ''Dr. Mario: Miracle Cure''], Nintendo of Korea</ref>
*In South Korea, this game was released as an exclusive bundle game of ''[[Mario & Luigi: Paper Jam]]''. It was only downloadable from May 26 to August 31, 2016.<ref>[http://nintendo.co.kr/3DS/eshop/ax8a/index.php ''Dr. Mario: Miracle Cure''], Nintendo of Korea</ref>
*This game's 3D effect is limited to the title screen, as every other part of this game is strictly in 2D, even with the 3D slider on.
*This game's 3D effect is limited to the title screen, as every other part of this game is strictly in 2D, even with the 3D slider on.
* Mario and Luigi have different irises in this game, unlike other games: Dr. Mario has smaller irises than Dr. Luigi's, and unlike his brother's, they do not reflect light.


==References==
==References==
<references/>
<references/>
{{DMMC}}
{{DMMC}}
{{Super Mario games}}
{{MarioGames}}
{{3DS}}
{{3DS}}
[[Category:Puzzle games]]
[[Category:Puzzle games]]

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