Editing Downtown of Crag

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''This adventure grew more dangerous...and more thrilling... with every step!''</blockquote>
''This adventure grew more dangerous...and more thrilling... with every step!''</blockquote>
[[File:SPM Floro Sapiens.png|thumb|left|Mario's first encounter with Floro Sapiens.]]
[[File:SPM Floro Sapiens.png|thumb|left|Mario's first encounter with Floro Sapiens.]]
When [[Mario]] and co. come out of the cyan [[Dimensional door|door]], they discover that they are in midair and fall to the ground. Meanwhile, [[Jasperoid|two]] [[Skarn|Cragnons]] perform a chant to the "Big Rock Who Watches", a deity of some sort, asking for deliverance from their enemies. The characters fall right between the Cragnons, who, believing them to have been sent by the Big Rock Who Watches, carry them back to their town. The [[Marbald|village leader]] pleads with the heroes to help the [[Cragnon]]s in the fight against the [[Floro Sapien]]s, an underground-dwelling plant race. The player may say no, but will be unable to leave the village until they return to Marbald and agree to help, though they will be able to visit the Cragnons' houses at this time. The heroes eventually comply and as they do so, an attack immediately commences. The heroes defeat two Floro Sapiens, but the rest escape with several Cragnons. Mario and co. race off to find them.
When [[Mario]] and co. come out of the cyan [[Dimensional Door|door]], they discover that they are in midair and fall to the ground. Meanwhile, [[Jasperoid|two]] [[Skarn|Cragnons]] perform a chant to the "Big Rock Who Watches", a deity of some sort, asking for deliverance from their enemies. The characters fall right between the Cragnons, who, believing them to have been sent by the Big Rock Who Watches, carry them back to their town. The [[Marbald|village leader]] pleads with the heroes to help the [[Cragnon]]s in the fight against the [[Floro Sapien]]s, an underground-dwelling plant race. The player may say no, but will be unable to leave the village until they return to Marbald and agree to help, though they will be able to visit the Cragnons' houses at this time. The heroes eventually comply and as they do so, an attack immediately commences. The heroes defeat two Floro Sapiens, but the rest escape with several Cragnons. Mario and co. race off to find them.


The Cragnon village consists of several caves where Cragnons live, as well as one of [[Howzit]]'s shops. Far to the right is a door and a [[Save Block]]. Once the player leaves the village, they see the Floro Sapiens escaping to the left. To the right are two [[Warp Pipe|pipe]]s, one of which contains a [[Putrid Piranha]]. Two [[Cleft#Super Paper Mario|Moon Cleft]]s and a [[Back Cursya]] can also be found near the pipes. Down the second pipe is an underground room with two [[Shlorp]]s. Defeating the Shlorps awards the player with one of [[Bowser]]'s [[Catch Card]]s. Following the Floro Sapiens will take the player to some high mountains with a Moon Cleft at the top, and a few more when Flipped into 3-D on the bottom. A Moon Cleft card can be found in 3-D behind the first mountain. Crossing the mountains will take the player to three blocks in a row, which must be hit in a certain order. The heroes may speak to Jasperoid to get the code: left, right, middle. Hitting the blocks in that order with reveal a pipe.
The Cragnon village consists of several caves where Cragnons live, as well as one of [[Howzit]]'s shops. Far to the right is a door and a [[Save Block]]. Once the player leaves the village, they see the Floro Sapiens escaping to the left. To the right are two [[Warp Pipe|pipe]]s, one of which contains a [[Putrid Piranha]]. Two [[Cleft#Super Paper Mario|Moon Cleft]]s and a [[Back Cursya]] can also be found near the pipes. Down the second pipe is an underground room with two [[Shlorp]]s. Defeating the Shlorps awards the player with one of [[Bowser]]'s [[Catch Card]]s. Following the Floro Sapiens will take the player to some high mountains with a Moon Cleft at the top, and a few more when Flipped into 3-D on the bottom. A Moon Cleft card can be found in 3-D behind the first mountain. Crossing the mountains will take the player to three blocks in a row, which must be hit in a certain order. The heroes may speak to Jasperoid to get the code: left, right, middle. Hitting the blocks in that order with reveal a pipe.

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