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In ''[[Mario & Luigi: Partners in Time]]'', if an adult brother is knocked unconscious, their respective [[Baby Mario|baby]] [[Baby Luigi|counterpart]] will carry them out of the scene. If the baby is defeated too, the remaining adult will have to carry him in his arms when dodging. [[Bros. Item]]s that require at least two or four brothers to use are also disabled.
In ''[[Mario & Luigi: Partners in Time]]'', if an adult brother is knocked unconscious, their respective [[Baby Mario|baby]] [[Baby Luigi|counterpart]] will carry them out of the scene. If the baby is defeated too, the remaining adult will have to carry him in his arms when dodging. [[Bros. Item]]s that require at least two or four brothers to use are also disabled.


In ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Nintendo 3DS remake]], due to Bowser fighting alone with Mario and Luigi inside his body, he cannot be revived and thus his HP reaching zero results in a Game Over; in the case of Mario and Luigi losing all HP while fighting enemies inhaled by Bowser, a Game Over occurs instead of the battle continuing with the latter. Mario or Luigi says "Mamma mia..." when he is KO'd. In the original game, the player can use [[Retry Clock]]s when losing the battle. However, in the remake, the player can always retry the battle. Daredevil Boots can instantly KO Mario or Luigi, regardless of HP stats.
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Nintendo 3DS remake]], due to Bowser fighting alone with Mario and Luigi inside his body, he cannot be revived and thus his HP reaching zero results in a Game Over; in the case of Mario and Luigi losing all HP while fighting enemies inhaled by Bowser, a Game Over occurs instead of the battle continuing with the latter. In the original game, the player can use [[Retry Clock]]s when losing the battle. However, in the remake, the player can always retry the battle. Daredevil Boots can instantly KO Mario or Luigi, regardless of HP stats.


In ''[[Mario & Luigi: Dream Team]]'', falling in battle will cause the side of the [[Badge]] Meter that corresponds with the fallen Bro. to instantly be depleted, akin to if that Bro. got a Great! or worse in ''Mario & Luigi: Bowser's Inside Story'' if Luigi has his Excellent!! badge equipped. Losing the battle allows retries, except [[Hard Mode]]. In the [[Dream World]], while Mario fights alongside [[Dreamy Luigi]], Dreamy Luigi is not a party member in the sense of being able to take damage. If Mario is KO'd in the Dream World, he loses the battle. Hero Wear and Legendary Wear can instantly KO Mario or Luigi when the turn limit is reached, regardless of HP stats.
In ''[[Mario & Luigi: Dream Team]]'', falling in battle will cause the side of the [[Badge]] Meter that corresponds with the fallen Bro. to instantly be depleted, akin to if that Bro. got a Great! or worse in ''Mario & Luigi: Bowser's Inside Story'' if Luigi has his Excellent!! badge equipped. Losing the battle allows retries, except [[Hard Mode]]. In the [[Dream World]], while Mario fights alongside [[Dreamy Luigi]], Dreamy Luigi is not a party member in the sense of being able to take damage. If Mario is KO'd in the Dream World, he loses the battle. Hero Wear and Legendary Wear can instantly KO Mario or Luigi when the turn limit is reached, regardless of HP stats.

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