Editing Downed
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[[File:MarioKoopsDownPMTTYD.png|thumb|Mario and [[Koops]] downed by [[Hooktail]] in ''Paper Mario: The Thousand-Year Door'']] | [[File:MarioKoopsDownPMTTYD.png|thumb|Mario and [[Koops]] downed by [[Hooktail]] in ''Paper Mario: The Thousand-Year Door'']] | ||
'''Downed''', | '''Downed''', '''down'''<ref>{{cite|author=Pelland, Scott; Miller, Kent|title=''Super Mario RPG: Legend of the Seven Stars'' Player's Guide|date=1996|publisher=Nintendo of America|language=American English|page=9}}</ref>, '''fainted''', or '''KO'd''' is a status effect in most [[Genre#Role-playing|role-playing games]], including those of the [[Super Mario (franchise)|''Super Mario'']] franchise. When a character's [[Heart Point|HP]] reaches zero, they fall in battle, then lay motionless on the ground. A downed party member cannot attack or use any commands, unless they are revived. After a battle is won, any downed party members are restored to 1 HP, with the exception of the GameCube version of ''[[Paper Mario: The Thousand-Year Door]]'', where their HP remains zero and they must be revived with an item or hearts dropped by defeated enemies in the overworld. Many post-boss battle cutscenes will also restore party members to full HP after the boss is defeated. If all available party members are downed, the player will [[Game Over|lose the battle]]. | ||
==History== | ==History== | ||
===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', downed party members are effectively out of the battle unless they are revived, either via a [[Pick Me Up]] or [[Princess Peach]]'s [[Come Back]] technique. If all party members are downed in battle, | In ''[[Super Mario RPG: Legend of the Seven Stars]]'', downed party members are effectively out of the battle unless they are revived, either via a [[Pick Me Up]] or [[Princess Peach]]'s [[Come Back]] technique. If all party members are downed in battle, a [[Game Over]] will be triggered. The [[Super Mario RPG (Nintendo Switch)|remake]] introduces the [[Triple Move]] [[Healing Rainbow]], which revives downed party members in addition to fully healing the party. Additionally, if all three party members go down in battle, any surviving party members on stand-by will automatically swap them out. A Game Over will then only occur if all party members, active or otherwise, are down. | ||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
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In ''[[Paper Mario]]'', the equivalent to this status for [[partner]]s is the [[Injured]] status, which is inflicted if they take damage. They will not be able to attack after the same amount of turns as the damage they take. | In ''[[Paper Mario]]'', the equivalent to this status for [[partner]]s is the [[Injured]] status, which is inflicted if they take damage. They will not be able to attack after the same amount of turns as the damage they take. | ||
In ''[[Paper Mario: The Thousand-Year Door]]'', if a [[partner]]'s HP reaches zero with no [[Life Mushroom (Paper Mario series)|Life Mushroom]]s, they fall in battle. They cannot act in battle or be revived for the rest of the battle and must be switched out. In the original game, a downed partner's HP is not recovered to 1 HP after a battle is won (after a different victory fanfare), excluding all bosses except [[Shadow Queen]], when all partners are restored to full HP after falling in battle | In ''[[Paper Mario: The Thousand-Year Door]]'', if a [[partner]]'s HP reaches zero with no [[Life Mushroom (Paper Mario series)|Life Mushroom]]s, they fall in battle. They cannot act in battle or be revived for the rest of the battle and must be switched out. In the original game, a downed partner's HP is not recovered to 1 HP after a battle is won (after a different victory fanfare), excluding all bosses except [[Shadow Queen]], when all partners are restored to full HP after falling in battle. | ||
In ''[[Super Paper Mario]]'', Mario, Princess Peach, [[Bowser]] and [[Luigi]] can be downed if they hit zero HP, with Life Shrooms now reviving them at 5 HP instead of 10 when this happens. If a character is downed during the [[Underchomp]] fight, due to the unique battle interface, text is used to transcribe their defeat. | In ''[[Super Paper Mario]]'', Mario, Princess Peach, [[Bowser]] and [[Luigi]] can be downed if they hit zero HP, with Life Shrooms now reviving them at 5 HP instead of 10 when this happens. If a character is downed during the [[Underchomp]] fight, due to the unique battle interface, text is used to transcribe their defeat. | ||
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===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
[[File:MLSS Down.png|thumb|Luigi downed by one of the [[Clumph]]s in ''[[Mario & Luigi: Superstar Saga]]'' with Mario panicking]] | [[File:MLSS Down.png|thumb|Luigi downed by one of the [[Clumph]]s in ''[[Mario & Luigi: Superstar Saga]]'' with Mario panicking]] | ||
In the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, when either Mario or Luigi's HP reaches zero, he falls unconscious and then is no longer able to battle or gain | In the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, when either Mario or Luigi's HP reaches zero, he falls unconscious and then is no longer able to battle or gain experience points until he is revived via a [[1-Up Mushroom]] or [[1-Up DX]]. If all available characters are defeated, the player will lose the battle, then receive a Game Over. | ||
While a brother is defeated and the enemy turn ends, the other briefly panics while looking at his KO'd brother, then, on the enemy's turn, he will carry him on his shoulders, slowing him down and making it harder to dodge or [[counterattack]], and he will not be able to perform any [[Bros. Attack]]s. When [[Flee|running away]] from battle, the still-standing brother will carry the defeated on his back as he runs away, but he will never trip and drop more | While a brother is defeated and the enemy turn ends, the other briefly panics while looking at his KO'd brother, then, on the enemy's turn, he will carry him on his shoulders, slowing him down and making it harder to dodge or [[counterattack]], and he will not be able to perform any [[Bros. Attack]]s. When [[Flee|running away]] from battle, the still-standing brother will carry the defeated on his back as he runs away, but he will never trip and drop more coins. | ||
In ''[[Mario & Luigi: Partners in Time]]'', if an adult brother is knocked unconscious, their respective [[Baby Mario|baby]] [[Baby Luigi|counterpart]] will carry them out of the scene. If the baby is defeated too, the remaining adult will have to carry him in his arms when dodging. [[Bros. Item]]s that require at least two or four brothers to use are also disabled. | In ''[[Mario & Luigi: Partners in Time]]'', if an adult brother is knocked unconscious, their respective [[Baby Mario|baby]] [[Baby Luigi|counterpart]] will carry them out of the scene. If the baby is defeated too, the remaining adult will have to carry him in his arms when dodging. [[Bros. Item]]s that require at least two or four brothers to use are also disabled. | ||
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey| | In ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|remake]], due to Bowser fighting alone with Mario and Luigi inside his body, he cannot be revived and thus his HP reaching zero results in a Game Over; in the case of Mario and Luigi losing all HP while fighting enemies inhaled by Bowser, a Game Over occurs instead of the battle continuing with the latter. | ||
In ''[[Mario & Luigi: Dream Team]]'', falling in battle will cause the side of the [[Badge]] Meter that corresponds with the fallen Bro. to instantly be depleted, akin to if that Bro. got a Great! or worse in ''Mario & Luigi: Bowser's Inside Story'' if Luigi has his Excellent!! badge equipped | In ''[[Mario & Luigi: Dream Team]]'', falling in battle will cause the side of the [[Badge]] Meter that corresponds with the fallen Bro. to instantly be depleted, akin to if that Bro. got a Great! or worse in ''[[Mario & Luigi: Bowser's Inside Story]]'' if Luigi has his Excellent!! badge equipped. | ||
In ''[[Mario & Luigi: Paper Jam]]'', Mario and Luigi will not carry [[Paper Mario (character)|Paper Mario]], and vice versa, if they are defeated | In ''[[Mario & Luigi: Paper Jam]]'', Mario and Luigi will not carry [[Paper Mario (character)|Paper Mario]], and vice versa, if they are defeated. [[Trio Attack]]s are also disabled if one character is defeated, as they required all three characters to use. Additionally, a new item called the [[Double 1-Up Mushroom]] is introduced, which revives two fallen characters at once. | ||
In ''[[Mario & Luigi: Brothership]]'', Attack Combos are disabled when Mario or Luigi is KO'd. | In ''[[Mario & Luigi: Brothership]]'', Attack Combos are disabled when Mario or Luigi is KO'd. [[Reclusa]] petrifies one of the Bros., forcing the still-active one to carry them as dead weight. If one brother is KO'd, Reclusa will skip this and go right into the attack. After the attack finishes, the petrified brother will return to normal. Luigi cannot use [[Luigi Logic]] when Mario is KO'd. | ||
===''Mario + Rabbids'' series=== | ===''Mario + Rabbids'' series=== | ||
In the ''[[Mario + Rabbids (series)|Mario + Rabbids]]'' series, when either Hero's HP reaches zero, they fall unconscious | In the ''[[Mario + Rabbids (series)|Mario + Rabbids]]'' series, when either Hero's HP reaches zero, they fall unconscious and then are no longer able to battle. If all available Heroes are defeated, the player will lose the battle. In ''[[Mario + Rabbids Sparks of Hope]]'', the [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] [[Pulser]] can use [[Revive]] on downed Heroes within range. | ||
==Gallery== | ==Gallery== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=倒れている | ||
| | |JapR=Taoreteiru | ||
| | |JapM=Downed | ||
|ChiS=无法战斗 | |ChiS=无法战斗 | ||
|ChiSR=Wúfǎ zhàndòu | |ChiSR=Wúfǎ zhàndòu |