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In ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Nintendo 3DS remake]], due to Bowser fighting alone with Mario and Luigi inside his body, he cannot be revived and thus his HP reaching zero results in a Game Over; in the case of Mario and Luigi losing all HP while fighting enemies inhaled by Bowser, a Game Over occurs instead of the battle continuing with the latter. Mario or Luigi says "Mamma mia..." when he is KO'd. In the original game, the player can use [[Retry Clock]]s when losing the battle. However, in the remake, the player can always retry the battle. Daredevil Boots can instantly KO Mario or Luigi, regardless of HP stats. | In ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Nintendo 3DS remake]], due to Bowser fighting alone with Mario and Luigi inside his body, he cannot be revived and thus his HP reaching zero results in a Game Over; in the case of Mario and Luigi losing all HP while fighting enemies inhaled by Bowser, a Game Over occurs instead of the battle continuing with the latter. Mario or Luigi says "Mamma mia..." when he is KO'd. In the original game, the player can use [[Retry Clock]]s when losing the battle. However, in the remake, the player can always retry the battle. Daredevil Boots can instantly KO Mario or Luigi, regardless of HP stats. | ||
In ''[[Mario & Luigi: Dream Team]]'', falling in battle will cause the side of the [[Badge]] Meter that corresponds with the fallen Bro. to instantly be depleted, akin to if that Bro. got a Great! or worse in ''Mario & Luigi: Bowser's Inside Story'' if Luigi has his Excellent!! badge equipped. Losing the battle allows retries, except [[Hard Mode]]. In the [[Dream World]], while Mario fights alongside [[Dreamy Luigi]], Dreamy Luigi is not a party member in the sense of being able to take damage. If Mario is KO'd in the Dream World, he loses the battle. Hero Wear and Legendary Wear can instantly KO Mario or Luigi when the turn limit | In ''[[Mario & Luigi: Dream Team]]'', falling in battle will cause the side of the [[Badge]] Meter that corresponds with the fallen Bro. to instantly be depleted, akin to if that Bro. got a Great! or worse in ''Mario & Luigi: Bowser's Inside Story'' if Luigi has his Excellent!! badge equipped. Losing the battle allows retries, except [[Hard Mode]]. In the [[Dream World]], while Mario fights alongside [[Dreamy Luigi]], Dreamy Luigi is not a party member in the sense of being able to take damage. If Mario is KO'd in the Dream World, he loses the battle. Hero Wear and Legendary Wear can instantly KO Mario or Luigi when the turn limit reaches, regardless of HP stats. | ||
In ''[[Mario & Luigi: Paper Jam]]'', Mario and Luigi will not carry [[Paper Mario (Mario & Luigi: Paper Jam)|Paper Mario]], and vice versa, if they are defeated, unless they flee. [[Trio Attack]]s are also disabled if one character is defeated, as they required all three characters to use. If Mario or Luigi is KO'd while carrying the KO'd Bro. while Paper Mario is active, he automatically drops the KO'd Bro., then returns to his position. Additionally, a new item called the [[Double 1-Up Mushroom]] is introduced, which revives two fallen characters at once. Like ''Mario & Luigi: Dream Team'', losing the battle also allows retries. | In ''[[Mario & Luigi: Paper Jam]]'', Mario and Luigi will not carry [[Paper Mario (Mario & Luigi: Paper Jam)|Paper Mario]], and vice versa, if they are defeated, unless they flee. [[Trio Attack]]s are also disabled if one character is defeated, as they required all three characters to use. If Mario or Luigi is KO'd while carrying the KO'd Bro. while Paper Mario is active, he automatically drops the KO'd Bro., then returns to his position. Additionally, a new item called the [[Double 1-Up Mushroom]] is introduced, which revives two fallen characters at once. Like ''Mario & Luigi: Dream Team'', losing the battle also allows retries. |