Editing Downed
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[[File:MarioKoopsDownPMTTYD.png|thumb|Mario and [[Koops]] downed by [[Hooktail]] in ''Paper Mario: The Thousand-Year Door'']] | [[File:MarioKoopsDownPMTTYD.png|thumb|Mario and [[Koops]] downed by [[Hooktail]] in ''Paper Mario: The Thousand-Year Door'']] | ||
'''Downed''' or '''down'''<ref>{{cite|author=Pelland, Scott; Miller, Kent|title=''Super Mario RPG: Legend of the Seven Stars'' Player's Guide|date=1996|publisher=Nintendo of America|language=American English|page=9}}</ref> is a status effect in most [[Genre#Role-playing|role-playing games]], including those of the [[Super Mario (franchise)|''Super Mario'']] franchise. When a character's [[Heart Point|HP]] reaches zero, they fall in battle, then lay motionless on the ground. A downed party member cannot attack or use any commands. After a battle is won, any downed party members are restored to 1 HP, with the exception of the GameCube version of ''[[Paper Mario: The Thousand-Year Door]]'', where their HP remains zero and they must be revived with an item or hearts dropped by defeated enemies in the overworld. Many post-boss battle cutscenes will also restore party members to full HP after the boss is defeated | '''Downed''' or '''down'''<ref>{{cite|author=Pelland, Scott; Miller, Kent|title=''Super Mario RPG: Legend of the Seven Stars'' Player's Guide|date=1996|publisher=Nintendo of America|language=American English|page=9}}</ref> is a status effect in most [[Genre#Role-playing|role-playing games]], including those of the [[Super Mario (franchise)|''Super Mario'']] franchise. When a character's [[Heart Point|HP]] reaches zero, they fall in battle, then lay motionless on the ground. A downed party member cannot attack or use any commands. After a battle is won, any downed party members are restored to 1 HP, with the exception of the GameCube version of ''[[Paper Mario: The Thousand-Year Door]]'', where their HP remains zero and they must be revived with an item or hearts dropped by defeated enemies in the overworld. Many post-boss battle cutscenes will also restore party members to full HP after the boss is defeated. | ||
==History== | ==History== | ||
===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', | In ''[[Super Mario RPG: Legend of the Seven Stars]]'', party members are effectively out of the battle unless they are revived, either via a [[Pick Me Up]] or [[Princess Peach]]'s [[Come Back]] technique. If all party members are downed in battle, a [[Game Over]] will be triggered. The [[Super Mario RPG (Nintendo Switch)|remake]] introduces the [[Triple Move]] [[Healing Rainbow]], which revives fallen party members in addition to fully healing the party. Additionally, if all three party members go down in battle, any surviving party members on stand-by will automatically swap them out. A Game Over will then only occur if all party members, active or otherwise, are down. | ||
===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
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===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
[[File:MLSS Down.png|thumb|Luigi downed by one of the [[Clumph]]s in ''[[Mario & Luigi: Superstar Saga]]'' with Mario panicking]] | [[File:MLSS Down.png|thumb|Luigi downed by one of the [[Clumph]]s in ''[[Mario & Luigi: Superstar Saga]]'' with Mario panicking]] | ||
In the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, when either Mario or Luigi's HP reaches zero, he falls unconscious and then is no longer able to battle or gain experience points until he is revived via a [[1-Up Mushroom]] or [[1-Up DX]]. If all available characters are defeated, the player | In the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, when either Mario or Luigi's HP reaches zero, he falls unconscious and then is no longer able to battle or gain experience points until he is revived via a [[1-Up Mushroom]] or [[1-Up DX]]. If all available characters are defeated, the player receives a Game Over. | ||
While a brother is defeated and the enemy turn ends, the other briefly panics while looking at his KO'd brother, then, on the enemy's turn, he will carry him on his shoulders, slowing him down and making it harder to dodge or [[counterattack]], and he will not be able to perform any [[Bros. Attack]]s. When [[Flee|running away]] from battle, the still-standing brother will carry the defeated on his back as he runs away, but he will never trip and drop more coins. | While a brother is defeated and the enemy turn ends, the other briefly panics while looking at his KO'd brother, then, on the enemy's turn, he will carry him on his shoulders, slowing him down and making it harder to dodge or [[counterattack]], and he will not be able to perform any [[Bros. Attack]]s. When [[Flee|running away]] from battle, the still-standing brother will carry the defeated on his back as he runs away, but he will never trip and drop more coins. | ||
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In ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|remake]], due to Bowser fighting alone with Mario and Luigi inside his body, he cannot be revived and thus his HP reaching zero results in a Game Over; in the case of Mario and Luigi losing all HP while fighting enemies inhaled by Bowser, a Game Over occurs instead of the battle continuing with the latter. | In ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|remake]], due to Bowser fighting alone with Mario and Luigi inside his body, he cannot be revived and thus his HP reaching zero results in a Game Over; in the case of Mario and Luigi losing all HP while fighting enemies inhaled by Bowser, a Game Over occurs instead of the battle continuing with the latter. | ||
In ''[[Mario & Luigi: Paper Jam]]'', Mario and Luigi will not carry [[Paper Mario (character)|Paper Mario]], and vice versa, if they are defeated. [[Trio Attack]]s are also disabled if one character is defeated, as they required all three characters to use. Additionally, a new item called the [[Double 1-Up Mushroom]] is introduced, which revives two fallen characters at once. | In ''[[Mario & Luigi: Paper Jam]]'', Mario and Luigi will not carry [[Paper Mario (character)|Paper Mario]], and vice versa, if they are defeated. [[Trio Attack]]s are also disabled if one character is defeated, as they required all three characters to use. Additionally, a new item called the [[Double 1-Up Mushroom]] is introduced, which revives two fallen characters at once. | ||
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|GerM=Unable to battle | |GerM=Unable to battle | ||
|Ita=KO | |Ita=KO | ||
|Ita2=sconfitto | |Ita2=sconfitto <small>(''Super Mario RPG'')</small> | ||
|Ita2M=defeated | |Ita2M=defeated | ||
|Kor=배틀 불능 | |Kor=배틀 불능 | ||
|KorR=Baeteul | |KorR=Baeteul bulneung | ||
|KorM=Unable to battle | |KorM=Unable to battle | ||
|Spa=caído | |Spa=caído | ||
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{{M&LPJ}} | {{M&LPJ}} | ||
{{PMCS}} | {{PMCS}} | ||
}} | }} | ||
[[Category:Mario & Luigi: Bowser's Inside Story status effects]] | [[Category:Mario & Luigi: Bowser's Inside Story status effects]] | ||
[[Category:Mario & Luigi: Dream Team status effects]] | [[Category:Mario & Luigi: Dream Team status effects]] | ||
[[Category:Mario & Luigi: Paper Jam status effects]] | [[Category:Mario & Luigi: Paper Jam status effects]] |