Editing Double Pain

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'''Double Pain''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]]. When it is worn, all damage dealt to [[Mario]], whether through enemies or items, is doubled, with no positive effects added whatsoever. This applies to the damage that Mario would have normally received without Double Pain, as affected by [[guard]]ing and badges that increase his [[defense]]. It does not affect Mario's [[Partner|partners]].
'''Double Pain''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]'' and its [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]]. When it is worn, all damage dealt to [[Mario]], whether through enemies or items, is doubled, with no positive effects added whatsoever. This applies to the damage that Mario would have normally received without Double Pain, as affected by [[guard]]ing and badges that increase his [[defense]]. It does not affect Mario's [[Partner|partners]].


Only one copy of Double Pain is obtainable in the game (even despite the remake's updated badge description). However, unique behavior was implemented to the original version of the game for wearing multiple copies at once. The amount of damage taken is multiplied by the number of Double Pain badges worn plus one<ref>{{cite|author=Aldrich, Jonathan "jdaster64"|date=January 6, 2013|url=supermariofiles.wordpress.com/2013/01/06/badges-part-3-effects-and-stacking/|title=Badges, Part 3: Effects and Stacking.|publisher=supermariofiles.wordpress.com|accessdate=September 5, 2020|archive=web.archive.org/web/20210307141850/https://supermariofiles.wordpress.com/2013/01/06/badges-part-3-effects-and-stacking/}}</ref>&mdash;in other words, each badge increments the damage multiplier&mdash;so two copies triple the damage taken.
Only one copy of Double Pain is obtainable in the game's original release. However, unique behavior was implemented for wearing multiple copies at once. The amount of damage taken is multiplied by the number of Double Pain badges worn plus one<ref>{{cite|author=Aldrich, Jonathan "jdaster64"|date=January 6, 2013|url=supermariofiles.wordpress.com/2013/01/06/badges-part-3-effects-and-stacking/|title=Badges, Part 3: Effects and Stacking.|publisher=supermariofiles.wordpress.com|accessdate=September 5, 2020|archive=web.archive.org/web/20210307141850/https://supermariofiles.wordpress.com/2013/01/06/badges-part-3-effects-and-stacking/}}</ref>&mdash;in other words, each badge increments the damage multiplier&mdash;so two copies triple the damage taken. This was implemented in the remake, where additional copies can now be found and equipped.


Double Pain also multiplies the damage incurred by a [[Poison Mushroom]] [[Bingo!]]. In the game's original release, where this Bingo! halves Mario's [[Heart Point]]s, this interaction always causes an instant KO. In the remake, due to the Bingo! damage being reduced to a third, an additional Double Pain is needed to guarantee such an outcome.
Double Pain also multiplies the damage incurred by a [[Poison Mushroom]] [[Bingo!]]. In the game's original release, where this Bingo! halves Mario's [[Heart Point]]s, this interaction always causes an instant KO. In the remake, due to the Bingo! damage being reduced to a third, an additional Double Pain is needed to guarantee such an outcome.

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