Editing Double Mario

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===''Puzzle & Dragons: Super Mario Bros. Edition''===
===''Puzzle & Dragons: Super Mario Bros. Edition''===
[[File:PDSMBE-DoubleMario.png|250px|thumb|Double Mario joining the party.]]
[[File:PDSMBE-DoubleMario.png|250px|thumb|right|Double Mario joining the party.]]
Double Mario appears in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' as a Leader, available with the game's digital update to version 2.0, unlocked after earning an S rank or higher in Course 2 of the Fixed Challenge mode in [[Score Attack]]. Double Mario is a Fire/Fire attribute teammate with an HP rating of 3/6, an ATK rating of 4/6 and RCV rating of 4/6. Double Mario's Skill, '''Double Attack''', changes Light and Heart Orbs on the Orb field into Fire Orbs, while his Leader Skill, '''Double Dance''', raises the ATK of the entire team by 2.5x if the player clears a Fire combo, or by 4x for two Fire combos or more. Double Mario uses [[Fruit (Yoshi food)|Fruit]] and [[Rare Fruit (Puzzle & Dragons: Super Mario Bros. Edition)|Rare Fruit]] to raise his Skill Levels.
Double Mario appears in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' as a Leader, available with the game's digital update to version 2.0, unlocked after earning an S rank or higher in Course 2 of the Fixed Challenge mode in [[Score Attack]]. Double Mario is a Fire/Fire attribute teammate with an HP rating of 3/6, an ATK rating of 4/6 and RCV rating of 4/6. Double Mario's Skill, '''Double Attack''', changes Light and Heart Orbs on the Orb field into Fire Orbs, while his Leader Skill, '''Double Dance''', raises the ATK of the entire team by 2.5x if the player clears a Fire combo, or by 4x for two Fire combos or more. Double Mario uses [[Fruit (Yoshi food)|Fruit]] and [[Rare Fruit (Puzzle & Dragons: Super Mario Bros. Edition)|Rare Fruit]] to raise his Skill Levels.


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