Editing Double Mario
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===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''==== | ||
Double Mario makes its first appearance in ''[[Super Mario 3D World]]'', and reappears in its [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] | Double Mario makes its first appearance in ''[[Super Mario 3D World]]'', and reappears in its [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] and is exclusive to the ''Super Mario 3D World'' mode. In this form, Mario gains a clone of himself who copies his movement. The player, as a result controls all the Marios simultaneously. The clone can be separated by ramps, ledges, and other obstacles. Double Mario can be stacked with other power-ups, allowing the clones to use whatever power the player currently is using. If the character or one of the clones gets a different power-up from the one they are using at the moment, all of them are affected. If Mario gets another [[Double Cherry]] in this form, more clones will be added, to a maximum of five clones per player. If a character [[Ground Pound]]s on another player's clone, then that clone will transform into that character's clone. The clones have no physical difference from the original, unless the original is wearing a crown, or a reserve item is used, because it will come out from the original character. | ||
If a clone is damaged, falls down a pit, or is off-screen for too long, it will disappear. There is no need to keep track of the original, as the last clone standing after being attacked, regardless of the player's position, will end up being the original and will take normal damage from then on; thus the clones act as protection for the player. If the farthest clone is trailing behind the group, it will speed up to reach the pack. | If a clone is damaged, falls down a pit, or is off-screen for too long, it will disappear. There is no need to keep track of the original, as the last clone standing after being attacked, regardless of the player's position, will end up being the original and will take normal damage from then on; thus the clones act as protection for the player. If the farthest clone is trailing behind the group, it will speed up to reach the pack. |