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{{ | {{articleabout|the level in ''[[Super Mario World]]''|the racetrack in ''[[Super Mario Kart]]''|[[Donut Plains 1 (course)]]}} | ||
{{level | {{level | ||
|title=Donut Plains 1 | |title=Donut Plains 1 | ||
|image=[[ | |image=[[Image:Donut_Plains_1.PNG]] | ||
|code=2-1 | |code=2-1 | ||
|game=''[[Super Mario World]]'' | |game=''[[Super Mario World]]'' | ||
| | |difficulty=Easy | ||
| | |notes=The level introduces the [[Cape Feather]] (which provides the player with a [[Cape]]), the [[Triangular Block]], and the enemies [[Super Koopa (species)|Super Koopa]], [[Volcano Lotus]] and baseball-throwing [[Chargin' Chuck]]s. There is a secret exit towards the end of the level, leading to [[Donut Secret 1]]. | ||
|before=[[1 Iggy's Castle|<<]] | |before= [[1 Iggy's Castle|<<]] | ||
|after=[[Donut Plains 2|>>]] | |after= [[Donut Plains 2|>>]] | ||
|secret=[[Donut Secret 1|** | |secret= [[Donut Secret 1|**]] | ||
}} | }} | ||
'''Donut Plains 1''' is the first [[level]] of the [[Donut Plains]] area in ''[[Super Mario World]]''. The level is most notable for introducing the [[Cape Feather]], which means this is the first time [[Mario]] or [[Luigi]] turn into [[Cape Mario|Cape Mario/Luigi]] ever. It is also the first level in the game to have two different exits. Furthermore, Donut Plains 1 introduces several new enemies, the most notable ones being [[Super Koopa (species)|Super Koopa]]s and [[Volcano Lotus]]. the level has a grassland theme. | |||
'''Donut Plains 1''' is | |||
== | ==Overview== | ||
Throughout the level, Super Koopas fly towards the player. The ones wearing a blinking | Throughout the level, Super Koopas will fly towards the player. The ones wearing a blinking Cape will give it to Mario when stomped. Using the power of the Cape, the player is able to fly and reach [[Coin]]s and cloud platforms up in the sky. The [[Player]] will have 400 seconds on the [[Time Limit|Timer]] to complete this level. This level contains five [[Dragon Coin]]s. There is a [[Hint Block]] at the end which explains that red dot areas have two different exits. | ||
==Special Areas== | |||
Just after the two [[ | Just after the two [[Turning Block]]s that contain coins, there is an upside down [[Warp Pipe]] only accessible if the yellow [[! Block]]s are filled out. The pipe takes Mario to a bonus game where he can win up to five [[Extra Life|1-Ups]] by hitting [[? Block]]s in the correct order. The exact same game will return later several times in ''Super Mario World''. If the player takes this route, he/she will have to backtrack to get the halfway point. | ||
When emerging from this bonus room, the player may enter the Warp Pipe to the left. This guides Mario to a special area where he can test his flying skills. A Cape Feather | When emerging from this bonus room, the player may enter the Warp Pipe to the left. This guides Mario to a special area where he can test his flying skills. A Cape Feather will provide him with a Cape, if he does not already have one, and a [[Triangular Block]] allows him to cross some high Pipes that are blocking the way. Behind the Pipes, there is a large amount of Coins, some of which can only be reached by using the Cape. | ||
Shortly after the | Shortly after the ? Block that contains [[Yoshi]], there are four Turning Blocks with a Chargin' Chuck below. The rightmost block, when hit, will release a [[Vine]] that takes the player to the third Dragon Coin. The platform with the Coin is also reachable by flying. | ||
==Exits== | |||
Donut Plains 1 is the first level to have more than one exit. The regular exit, marked by the [[Giant Gate]], opens the way to [[Donut Plains 2]] in the northwest of [[Dinosaur Land]]. When | Donut Plains 1 is the first level to have more than one exit. The regular exit, marked by the [[Giant Gate]], opens the way to [[Donut Plains 2]] in the northwest of [[Dinosaur Land]]. When playing the level for the first time, the green [[Dotted Line Block]]s towards the end of the level will not be filled out, so Mario can easily pass through and head to the Giant Gate. | ||
If the player has already visited the [[Green Switch Palace]] and turned the green Dotted | If the player has already visited the [[Green Switch Palace]] and turned the green Dotted Line Blocks into ! Blocks, he or she will be able to take the second exit. When running up the blocks using the Triangular Block at the ground, Mario will come across a [[Key]] with a [[Keyhole]] right next to it. Putting both together will finish the level. Instead of heading northwest, there will be a path going north into the lake, leading to [[Donut Secret 1]]. This is possible without the Green Switch Palace if the player uses the Cape Feather. | ||
{{SMW | == Enemies == | ||
*[[Super Koopa (species)|Super Koopa]] | |||
*[[Chargin Chuck]] | |||
*[[Volcano Lotus]] | |||
*[[Koopa Paratroopa]] | |||
*[[Jumping Piranha Plant]] | |||
<br clear=all> | |||
{{SMW Levels}} | |||
[[Category:Levels]] | |||
[[Category:Dinosaur Land]] | |||
[[Category:Grasslands]] | [[Category:Grasslands]] | ||