Editing Donut Ghost House
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The Ghost House consists of four rooms. In the first one, the player jumps over a series of [[pit]]s while avoiding contact with the [[Boo Crew]] flying overhead. In the second room, there is a staircase with a [[Warp Door|door]] at the top. Entering this door transports the player to the area below the staircase, allowing them to hit a [[Rotating Block]] that they could not before. A [[P Switch|Switch Block]] is inside, and hitting this makes a [[coin]] arrow appear, which points to another door left of the staircase. This door leads to a small room that is empty except for a single [[? Block]]. Hitting this block releases a [[Control Coin]], and exiting this room returns the player to the foot of the staircase in the second room. The player reaches the final room by entering the door at the top of the staircase while ignoring the entrance to the Control Coin room. It is visually identical to the second room, and the player is placed under the staircase upon entry. Hitting the Rotating Block in this room causes a [[Beanstalk]] to grow, allowing the player to climb up to the exit door. Entering the door at the top of the staircase transports the player to the second room (i.e. the room with the Switch Block). | The Ghost House consists of four rooms. In the first one, the player jumps over a series of [[pit]]s while avoiding contact with the [[Boo Crew]] flying overhead. In the second room, there is a staircase with a [[Warp Door|door]] at the top. Entering this door transports the player to the area below the staircase, allowing them to hit a [[Rotating Block]] that they could not before. A [[P Switch|Switch Block]] is inside, and hitting this makes a [[coin]] arrow appear, which points to another door left of the staircase. This door leads to a small room that is empty except for a single [[? Block]]. Hitting this block releases a [[Control Coin]], and exiting this room returns the player to the foot of the staircase in the second room. The player reaches the final room by entering the door at the top of the staircase while ignoring the entrance to the Control Coin room. It is visually identical to the second room, and the player is placed under the staircase upon entry. Hitting the Rotating Block in this room causes a [[Beanstalk]] to grow, allowing the player to climb up to the exit door. Entering the door at the top of the staircase transports the player to the second room (i.e. the room with the Switch Block). | ||
The [[Message Block]] at the beginning of the level reads, "This is a Ghost House. Can you find the exit? Hee, hee, hee... Don't get lost!". In the [[Super Mario World: Super Mario Advance 2|remake]], an extra sentence was added at the end, reading "Hey, haven't we met somewhere before?", referencing Boos' prior appearance in ''[[Super Mario Bros. 3]]'' | The [[Message Block]] at the beginning of the level reads, "This is a Ghost House. Can you find the exit? Hee, hee, hee... Don't get lost!". In the [[Super Mario World: Super Mario Advance 2|remake]], an extra sentence was added at the end, reading "Hey, haven't we met somewhere before?", referencing Boos' prior appearance in ''[[Super Mario Bros. 3]]''. | ||
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