Editing Donkey Konga

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{About|the video game|the series|[[Donkey Konga (series)]]|the microsite|[[Donkey Konga (Flash game)]]}}
{{infobox
{{game infobox
|image=[[File:Dkk.jpg|250px]]
|image=[[File:Dkk.jpg|250px]]
|developer=[[Namco]]
|developer=[[Namco]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|Japan|December 12, 2003<ref>{{cite|date=2003|url=www.nintendo.co.jp/ngc/gkgj/index.html|title=ドンキーコンガ|publisher=Nintendo Co., Ltd.|language=ja|accessdate=January 1, 2025}}</ref>|USA|September 27, 2004<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Europe|October 15, 2004<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-GameCube/Donkey-Konga-267906.html|title=Donkey Konga {{!}} Nintendo GameCube {{!}} Games {{!}} Nintendo UK|publisher=Nintendo UK|language=en-gb|accessdate=January 1, 2025}}</ref>|Australia|October 28, 2004<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120307084711/http://palgn.com.au/1696/updated-australian-release-list-24-10-04|title=Updated Australian Release List – 24/10/04|publisher=PALGN Video Game Feature|language=en-au|accessdae=June 28, 2024}}</ref>}}
|released={{released|Japan|December 12, 2003|USA|September 27, 2004|Europe|October 15, 2004|Australia|October 28, 2004<ref>[https://web.archive.org/web/20120307084711/http://palgn.com.au/1696/updated-australian-release-list-24-10-04/ Updated Australian Release List – 24/10/04 (Wayback Machine)]</ref>}}
|languages={{languages|en=y|fr_ca=y|es_latam=y|jp=y}}
|genre=Music
|genre=[[Genre#Rhythm games|Rhythm]]
|modes=Single player, Multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0|acb=g}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0|acb=g}}
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube]]
|format={{format|gcn=1}}
|media={{media|gcn=1}}
|input={{input|dkbongo=1}}
|input={{input|dkbongo=1}}
|serials={{flag list|Japan|DOL-GKGJ-JPN}}
}}
}}
'''''Donkey Konga''''' is the first installment of the [[Donkey Konga (series)|''Donkey Konga'' series]] for the [[Nintendo GameCube]], notable for being the first game to be compatible with the [[Nintendo GameCube#DK Bongos|DK Bongos]]. It was developed by [[Namco]] and published by [[Nintendo]] in 2003 in Japan and 2004 overseas. A year later, a sequel to the game was released, ''[[Donkey Konga 2]]'', followed by ''[[Donkey Konga 3 JP]]'', the latter of which never received an international release.
{{About|the video game|the series with the same name|[[Donkey Konga (series)]]}}
'''''Donkey Konga''''' is a [[Donkey Kong (franchise)|''Donkey Kong'']] video game for the [[Nintendo GameCube]]. It was developed by [[Namco]] and published by [[Nintendo]] in 2003 in Japan and 2004 overseas. It is the first installment of the [[Donkey Konga (series)|''Donkey Konga'' series]]. ''Donkey Konga'' is notable for being the first game to be compatible with the [[Nintendo GameCube#DK Bongos|DK Bongos]].
 
''Donkey Konga'' eventually received two sequels: ''[[Donkey Konga 2]]'' and the Japan-exclusive ''[[Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku]]''.
 
==Story==
==Story==
[[File:DKa opening.png|thumb|left|The opening sequence]]
[[File:DKa opening.png|thumb|left|The opening sequence]]
[[File:DKa opening 2.png|thumb|left|Donkey Kong realizes the potential to become famous from playing bongos.]]
[[File:DKa opening 2.png|thumb|left|Donkey Kong realizes the potential to become famous from playing bongos.]]
[[Donkey Kong]] and [[Diddy Kong]] are strolling across a beach and suddenly find a mysterious pair of [[barrel]]s. DK attempts to open it but is stopped by Diddy, who believes it is a trap from [[King K. Rool]].
[[Donkey Kong]] and [[Diddy Kong]] are strolling across a beach and suddenly find a mysterious pair of barrels. DK attempts to open it but is stopped by Diddy, who believes it is a trap from [[King K. Rool]].


Following Diddy's advice, the duo take the barrels to [[Cranky Kong]]. Cranky chuckles and explains that they are bongos. DK decides to call them the "DK Bongos", and he plays on them. Diddy comments that DK is bad at the bongos, and he tries the bongos. DK, in turn, laughs and claims that Diddy plays the bongos poorly. He claps, which cause the bongos to glow. Cranky explains that the instrument glows and makes noises from detecting clapping.
Following Diddy's advice, the duo take the barrels to [[Cranky Kong]]. Cranky chuckles and explains that they are bongos. DK decides to call them the "DK Bongos", and he plays on them. Diddy comments that DK is bad at the bongos, and he tries the bongos. DK, in turn, laughs and claims that Diddy plays the bongos poorly. He claps, which cause the bongos to glow. Cranky explains that the instrument glows and makes noises from detecting clapping.


In response, Donkey Kong and Diddy perform and clap with the bongos more. After they make a lot of loud noise, DK becomes discouraged and admits that he and Diddy are not good at playing the bongos. Cranky explains that nobody starts out as a professional, and their performance gradually improves from practicing. DK initially mentions his dislike of practicing, but suddenly realizes that he might achieve fame if he becomes good at the bongos, which Cranky believes to be a possibility. DK and Diddy then daydream about becoming rich and owning lots of bananas, causing Cranky to sigh and remind them to practice; the pair head out to get some training in as the scene ends.
In response, Donkey Kong and Diddy perform and clap with the bongos more. After they make a lot of loud noise, DK becomes discouraged and admits that him and Diddy are not good at playing the bongos. Cranky explains that nobody starts out as a professional and that their performance gradually improves from practicing. DK initially mentions his dislike of practicing but suddenly has the idea to become good at the bongos and become famous, which Cranky believes to be a possibility. DK and Diddy daydream and focus on becoming rich and owning lots of bananas. Cranky sighs and reminds them again to practice, which the two head out to do.
{{br|left}}
{{br|left}}


==Gameplay==
==Gameplay==
[[File:DKa Main Menu.png|thumb|The main menu.]]
[[File:DKa Main Menu.png|thumb|The main menu.]]
The main gameplay is largely identical to the ''{{wp|Taiko no Tatsujin}}'' games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls [[Donkey Kong]], whose goal is to hit "beats," which scroll across the screen and have to be hit with accurate timing when it moves under a cursor to the very left. Every note passed displays a word on screen, corresponding to how accurately the beat is hit. A combo is displayed if the player hits two or more beats in a row but vanishes if they miss. There are four types of beats:
The main gameplay is largely identical to the ''{{wp|Taiko no Tatsujin}}'' games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls [[Donkey Kong]], whose goal is to hit scrolling notes, known as beats. They must hit it with accurate timing when it moves under a cursor on the far left. There are four types of beats (red, light blue, yellow, and purple), and are each associated with a different button. A word appears on screen for every passing note, and the displayed word is based on the accuracy of the player hitting the beat. A combo is displayed if the player hits two or more consecutive beats, but it vanishes if the player misses a beat.
{|class="wikitable dk"width=40%
 
{|class="dktable-brown" width=40%
|-
|-
!Variant
!Variant
Line 46: Line 48:
|'''Bongos:''' Both pads<br>'''Controller:''' Simultaneously hitting a button representing each a yellow and red note
|'''Bongos:''' Both pads<br>'''Controller:''' Simultaneously hitting a button representing each a yellow and red note
|}
|}
===Modes===
 
=== Modes ===
All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as [[Diddy Kong]] in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu.
All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as [[Diddy Kong]] in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu.


{|class="wikitable dk"
{|class="dktable-brown" width=100%
!Screenshot!!Mode!!Description
|-
|-
|[[File:DKa Street Performance mode.png|200px]]
!Mode
|'''Street Performance'''<br>1 player
!Description
|Donkey Kong can perform songs and earn coins from doing {{wp|street performance}}s and use them to purchase unlockable content at DK Town. One and two coins are earned per regularly perfectly timed hits, respectively. The number of coins is shown at the bottom, next to [[Ellie]], and a bar at the top right keeps track of how many notes the player hit. The "CLEAR" label in the center is divided into red and yellow sections, representing poor and good performance, respectively. Every note fills the bar more but decreases per each miss. Once the performance is done, the player wins if the bar passes the clear label and gets to keep their coins.
!width=7%|Players
|-
|-
|[[File:DKa Challenge mode.png|200px]]
|align="center"|[[File:DKa Street Performance mode.png|320px]]<br>Street Performance
|'''Challenge'''<br>1-2 players
|Based on the concept of {{wp|street performance}}, Donkey Kong can perform songs and earn Coins, which he can use to purchase unlockables at DK Town. During gameplay, Donkey Kong earns two coins for every beat that he hits with perfect timing, or one coin for regularly-timed beats. A coin counter appears next to [[Ellie the Elephant|Ellie]] at the bottom-left with a self-explanatory purpose of keeping count of the number of collected coins.
|An endless run-style mode where the player performs endless songs in a row, kept track by a counter with [[Steel Keg]]s.
 
Additionally, a bar appears at the top-right corner that tracks how many notes the player hit. A "CLEAR" label appears in the center, and it divides the bar into two color-coded segments, red and yellow, which respectively represent poor and good performance. The bar gradually fills up for every note hit by the player, but it contrarily decreases for every missed note. The results are calculated after the song ends; Donkey Kong wins if the bar fills past the Clear label and keeps the Coins that he obtained on the way. If Donkey Kong loses at a challenge, he does not keep the coins.
|1 player
|-
|-
|[[File:DKa Battle mode.png|200px]]
|align="center"|[[File:DKa Challenge mode.png|320px]]<br>Challenge
|'''Battle'''<br>2 players
|A mode where the player performs an endless number of songs to see how many they can clear. The song number is displayed on a counter in front of two [[Steel Keg]]s.
|A two-player competition between Donkey Kong and Diddy competing for the highest score.
|1-2 players
|-
|-
|[[File:DKa Jam Session mode.png|200px]]
|align="center"|[[File:DKa Battle mode.png|320px]]<br>Battle
|'''Jam Session'''<br>1-4 players
|A multiplayer mode where Donkey Kong and Diddy competitively perform a song with a goal for the highest score.
|A practice variation of Street Performance. The scoreboard counts by accuracy (Great, OK, and Bad) along with the number of missed beats.
|2 players
|-
|-
|[[File:DKa Ape Arcade menu.png|200px]]
|align="center"|[[File:DKa Jam Session mode.png|320px]]<br>Jam Session
|'''Ape Arcade'''<br>1-2 players
|In this mode, DK and Diddy can practice their performance on songs. A displayed scoreboard counts by accuracy (Great, OK, and Bad) along with the number of missed beats.
|Unlockable mini-games can be played here.
|1-4 players
|-
|-
|[[File:DKa DK Town menu.png|200px]]
|align="center"|[[File:DKa Ape Arcade menu.png|320px]]<br>Ape Arcade
|DK Town<br>1 player
|DK and Diddy can play the mini-games here if they purchased them from DK Town.
|The player can buy various unlockables, listed below, in addition to viewing Street Performance, Challenge, and mini-game high scores in the Hall of Records. The former two options have individual charts per difficulty level. The Electric Hut is the settings sub-menu, where the player can change Stereo/Mono, Volume Balance, and toggle between DK Bongo and Controller. Selecting "Default" resets the settings.
|1-2 players
|-
|align="center"|[[File:DKa DK Town menu.png|320px]]<br>DK Town
|DK Town is the only mode to solely take place on the main menu. Here, the player has the ability to purchase unlockables, including songs with on Gorilla difficulty level, mini-games, and sound sets. They can also view Street Performance, Challenge, and mini-game high scores in the Hall of Records. The former two options have individual charts per difficulty level. Lastly, the player can access the Electric Hut to change a few settings: Stereo/Mono, Volume Balance, and DK Bongo and Controller. The second option, Default, resets each setting to their default value.
|1 player
|}
|}


===DK Town unlockables===
===DK Town unlockables===
====Jungle Jams====
==== Jungle Jams ====
The player can purchase individual songs to perform on Gorilla (expert) difficulty.
The player can purchase individual songs to perform on Gorilla (expert) difficulty.


====Bongo Sets====
{|class="dktable-brown" width=65%
The player can purchase alternate sounds for the bongos to make during gameplay. They cost the following amount of coins:
{{columns|
*Electric Drum Set: 25,000 coins
*Konga Crew Set: 64 coins
*Toy Set: 14,900 coins
*Quiz Set: 912 coins
*Mario Set: 4,599 coins
*Dogs Set: 11 coins
*Kirby Set: 2,599 coins
*Latin Percussion Set: 1,900 coins
*Zelda Set: 4,599 coins
*Big Band Set: 88 coins
*Laser Space Set: 77 coins
*Car Set: 66 coins
*Country Set: 49 coins
*Barnyard Set: 1,050 coins
*Classical Orchestra Set: 2,220 coins
*Cold Set: 460 coins
*Whip It Set: 707 coins
*Jungle Set: 333 coins
}}
 
====Monkey Shines====
The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode.
 
{|class="wikitable dk"
!Screenshot!!Minigame!!Summary
|-
|-
|[[File:100M Vine Climb DKa.png|200px]]
!Item
|[[100M Vine Climb]]<br>Cost: 4,800 coins
!Cost
|'''Single player''': "Climb vines and collect fruit to set records!"<br>'''Multiplayer (Vs.)''': "Climb vines and collect fruit to be the king of the Jungle!
|-
|-
|[[File:Banana Juggle DKa.png|230px]]
|Diddy's Ditties
|[[Banana Juggle]]<br>Cost: 5,800 coins
|365 coins
|'''Single player''': "Juggle bananas and set records!"<br>'''Multiplayer (Vs.)''': "Compete at juggling! Only one ape can win!"
|-
|-
|[[File:Bash K.Rool DKa.png|230px]]
|Bingo
|[[Bash K.Rool]]<br>Cost: 5,800 coins
|25 coins
|"Slam King K.Rool back into the ground. Go for high scores!"
|}
 
==List of songs==
''Donkey Konga'' features around thirty songs, most of which differ between regional release. Every region has songs that originate from other Nintendo titles along with traditional music, including kids' medleys, pop and classical. Almost every traditional song was made into a shortened cover for the North American release.
{|class="wikitable sortable dk"
|-
|-
!colspan=2|Song
|Campfire Medley
!colspan=3|Difficulty
|580 coins
!rowspan=2|Jungle<br>Jams Cost
!colspan=3|Ordering
|-
|-
!Artist
|Pokémon Theme
!Song Name
|250 coins
!Monkey
!Chimp
!Gorilla
!NA
!EU
!JP
|-
|-
|
|Kirby:Right Back at Ya!
|'''Diddy's Ditties'''<ref group="note">A medley of {{wp|Happy Birthday to You}}; {{wp|Itsy Bitsy Spider}}; and {{wp|Row, Row, Row Your Boat}}.</ref>
|848 coins
|★★
|★★
|★★★★
|365
|1
|
|
|-
|-
|
|We Will Rock You
|'''{{wp|Bingo (folk song)|Bingo}}'''
|69 coins
|★★★★★
|★★
|★★
|25
|2
|
|
|-
|-
|
|Like Wow
|'''Campfire Medley'''<ref group="note">A medley of {{wp|I've Been Working on the Railroad}}, {{wp|She'll Be Coming 'Round the Mountain}}, {{wp|Yankee Doodle}}.</ref>
|1,898 coins
|★
|★★★
|★★★
|580
|3
|
|
|-
|-
|
|Wild Thing
|'''{{iw|bulbapedia|Pokémon Theme}}'''
|580 coins
|★★★
|★★★★
|★★★★★
|250
|4
|
|
|-
|-
|
|I Think I Love You
|'''{{iw|wikirby|Kirby: Right Back at Ya! (song)|Kirby: Right Back at Ya!}}'''
|99 coins
|★★★
|★★★★
|★★★★
|848
|5
|
|
|-
|-
|{{wp|Queen (band)|Queen}}
|Louie Louie
|'''{{wp|We Will Rock You}}'''
|1,990 coins
|★
|★
|★★★★
|69
|6
|
|
|-
|-
|{{wp|Leslie Carter}}
|The Loco-Motion
|'''{{wp|Like Wow}}'''
|2,060 coins
|★★★★★
|★★★★★
|★★★★★★
|1898
|7
|
|
|-
|-
|{{wp|The Troggs}}
|Shining Star
|'''{{wp|Wild Thing (The Troggs song)|Wild Thing}}'''
|1,005 coins
|★★
|★★★
|★★★★★★
|580
|8
|20
|
|-
|-
|{{wp|The Partridge Family}}
|All the Small Things
|'''{{wp|I Think I Love You}}'''
|1,313 coins
|★★★★★★★
|★★★
|★★★
|99
|9
|
|
|-
|-
|{{wp|Richard Berry (musician)|Richard Berry}}
|Rock This Town
|'''{{wp|Louie Louie}}'''
|644 coins
|★★
|★★★★★★
|★★★★
|1990
|10
|12
|
|-
|-
|{{wp|Little Eva}}
|You Can't Hurry Love
|'''{{wp|The Loco-Motion}}'''
|3,399 coins
|★★★
|★★★★★
|★★★★
|2060
|11
|4
|
|-
|-
|{{wp|Earth, Wind, & Fire}}
|Right Here, Right Now
|'''{{wp|Shining Star (Earth, Wind & Fire song)|Shining Star}}'''
|1,200 coins
|★★
|★★★
|★★★★
|1005
|12
|
|
|-
|-
|{{wp|Blink-182}}
|Dancing in the Street
|'''{{wp|All the Small Things}}'''
|1,745 coins
|★★★★★
|★★★★★★
|★★★
|1313
|13
|10
|
|-
|-
|{{wp|Stray Cats}}
|Rock Lobster
|'''{{wp|Rock This Town}}'''
|980 coins
|★★★★★
|★★★★★★
|★★★
|644
|14
|
|
|-
|-
|{{wp|The Supremes}}
|Stupid Cupid
|'''{{wp|You Can't Hurry Love}}'''
|1,599 coins
|★★★
|★★★★
|★★★★
|3399
|15
|9
|
|-
|-
|{{wp|Jesus Jones}}
|The Impression That I Get
|'''{{wp|Right Here, Right Now (Jesus Jones song)|Right Here, Right Now}}'''
|1,399 coins
|★★★
|★★★★
|★★★★
|1200
|16
|
|
|-
|-
|{{wp|Martha and the Vandellas}}
|What I Like About You
|'''{{wp|Dancing in the Street}}'''
|590 coins
|★★★★★
|★★★★★★★
|★★★★★★★★
|1745
|17
|5
|
|-
|-
|{{wp|The B-52's}}
|Whip It
|'''{{wp|Rock Lobster}}'''
|707 coins
|★
|★★★★★
|★★★
|980
|18
|
|
|-
|-
|{{wp|Neil Sedaka}}
|Busy Child
|'''{{wp|Stupid Cupid}}'''
|800 coins
|★★★★★
|★★★
|★★
|1599
|19
|
|
|-
|-
|{{wp|The Mighty Mighty Bosstones}}
|Para Los Rumberos
|'''{{wp|The Impression That I Get}}'''
|380 coins
|★★★★★★★★
|★★★★★★
|★★★
|1399
|20
|14
|
|-
|-
|{{wp|The Romantics}}
|Sing, Sing, Sing (With a Swing)
|'''{{wp|What I Like About You (The Romantics song)|What I Like About You}}'''
|12 coins
|★★★★★★★★
|★★★★★★
|★★★
|590
|21
|
|
|-
|-
|{{wp|Devo}}
|Oye Como Va
|'''{{wp|Whip It (Devo song)|Whip It}}'''
|2,250 coins
|★★★★
|★★★★★
|★
|707
|22
|
|
|-
|-
|{{wp|The Crystal Method}}
|On the Road Again
|'''{{wp|Busy Child}}'''
|1,600 coins
|★★★
|★★★★★★★★
|★★★★★★★★
|800
|23
|15
|
|-
|-
|{{wp|Tito Puente}}
|Hungarian Dance No.5 in G Minor
|'''Para Los Rumberos'''
|1,848 coins
|★★★★★★★★
|★★★★★★★★
|★★★★★★
|380
|24
|6
|
|-
|-
|{{wp|Louis Prima}}
|Turkish March
|'''{{wp|Sing, Sing, Sing (With a Swing)}}'''
|331 coins
|★★★★
|★★★★★★
|★★★★★★
|12
|25
|7
|
|-
|-
|{{wp|Tito Puente}}
|DK Rap
|'''{{wp|Oye Cómo Va}}'''
|6,800 coins
|★★★
|★★★
|★★★★★★★★
|2250
|26
|11
|
|-
|-
|{{wp|Willie Nelson}}
|The Legend of Zelda Theme
|'''{{wp|On the Road Again (Willie Nelson song)|On the Road Again}}'''
|4,900 coins
|★★
|★★★★★★★
|★★★★★★
|1600
|27
|
|
|-
|-
|{{wp|Johannes Brahms}}
|Mario Bros. Theme
|'''Hungarian Dance No.5 in G Minor'''
|4,900 coins
|★★★★
|★★★★★
|★★★★
|1848
|28
|23
|29
|-
|-
|{{wp|Wolfgang Amadeus Mozart}}
|Donkey Konga Theme
|'''{{wp|Piano Sonata No. 11 (Mozart)|Turkish March}}'''
|100 coins
|★★
|}
|★★★★
 
|★★
==== Bongo Sets ====
|331
The player can purchase alternate sounds for the bongos to make during gameplay.
|29
 
|24
{|class="dktable-brown" width=65%
|28
|-
|-
|
!Item
|'''[[DK Rap]]'''
!Cost
|★★★
|★★
|★
|6800
|30
|31
|31
|-
|-
|
|Electric Drum Set
|'''The Legend of Zelda Theme'''
|25,000 coins
|★★★★★★
|★★★★★
|★★★★★
|4900
|31
|27
|
|-
|-
|
|Konga Crew Set
|'''[[Ground Theme (Super Mario Bros.)|Super Mario Bros. Theme]]'''
|64 coins
|★★★★
|★★★★★★★★
|★★★★★
|4900
|32
|25
|30
|-
|-
|
|Toy Set
|'''[[Donkey Konga Theme]]'''
|14,900 coins
|★★★★
|★★★★★
|★★★★★
|100
|33
|30
|32
|-
|-
|{{wp|Supergrass}}
|Quiz Set
|'''{{wp|Alright (Supergrass song)|Alright}}'''
|912 coins
|★★★★
|★★★★
|★★★★★★★
|250
|
|1
|
|-
|-
|{{wp|Jamiroquai}}
|Mario Set
|'''{{wp|Canned Heat (song)|Canned Heat}}'''
|4,599 coins
|★★★★★★
|★★★★★★
|★★★★★★★
|25
|
|2
|
|-
|-
|{{wp|Queen (band)|Queen}}
|Dogs Set
|'''{{wp|Don't Stop Me Now}}'''
|11 coins
|★★★★★★★
|★★★★★★
|★★★★★
|1777
|
|3
|
|-
|-
|{{wp|Chumbawumba}}
|Kirby Set
|'''{{wp|Tubthumping}}'''
|2,599 coins
|★
|★★★
|★★★★★
|69
|
|8
|
|-
|-
|{{wp|Nena (band)|Nena}}
|Latin Percussion Set
|'''{{wp|99 Luftballons|99 Red Balloons}}'''
|1,900 coins
|★★★★★★★
|★★★★★★★
|★★★
|99
|
|13
|
|-
|-
|{{wp|The Jackson 5}}
|Zelda Set
|'''{{wp|I Want You Back}}'''
|4,599 coins
|★★★★
|★★★★★★
|★★★
|1898
|
| 16
|
|-
|-
|{{wp|Jamiroquai}}
|Big Band Set
|'''{{wp|Cosmic Girl}}'''
|88 coins
|★★★
|★★★
|★★
|980
|
|17
|
|-
|-
|{{wp|Supergrass}}
|Laser Space Set
|'''{{wp|Richard III (song)|Richard III}}'''
|77 coins
|★★★★
|★★★★★
|★★★★★★★
|111
|
|18
|
|-
|-
|{{wp|Labelle}}
|Car Set
|'''{{wp|Lady Marmalade}}'''
|66 coins
|★★★★
|★★★★★
|★★★★★★★
|365
|
|19
|
|-
|-
|{{wp|Earth, Wind & Fire}}
|Country Set
|'''{{wp|September (Earth, Wind & Fire song)|September}}'''
|49 coins
|★★★★★★★★
|★★★★★
|★★★
|930
|
|21
|
|-
|-
|{{wp|Take That}}
|Barnyard Set
|'''{{wp|Back for Good (song)|Back for Good}}'''
|1,050 coins
|★★
|★★★
|★★
|707
|
|22
|
|-
|-
|
|Classical Orchestra Set
|'''[[DK Island Swing|Donkey Kong Country Theme]]'''
|2,220 coins
|★★★
|★
|★★★
|1600
|
|26
|
|-
|-
|
|Cold Set
|'''Rainbow Cruise'''
|460 coins
|★★★★★
|★★★★
|★★★★★★★★
|1200
|
|28
|
|-
|-
|
|Whip It Set
|'''Super Smash Bros. Melee Opening'''
|707 coins
|★★★★★★
|★★★★★★★
|★★★★★★★★
|644
|
|29
|
|-
|-
|
|Jungle Set
|'''{{wp|The Other Day I Met a Bear|Mori no Kumasan}}'''
|333 coins
|★★★★
|}
|★★★★★★
 
|★★★★★★★★
==== Monkey Shines ====
|903
The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode.
|
 
|
{|class="dktable-brown" width=100%
|1
|-
|
|'''Clarinet o Kowashichatta'''
|★★★
|★★★
|★★★★
|1001
|
|
|2
|-
|{{wp|Haydn Quartet (vocal ensemble)|Haydn Quartet}}
|'''{{wp|My Grandfather's Clock|Okina Furudokei}}'''
|★★★
|★★★★
|★★★
|969
|
|
|3
|-
|
|'''Hyokkori Hyoutanjima'''<ref group="note">The theme song for the animated film of the same name.</ref>
|★
|★
|★
|8
|
|
|4
|-
|{{wp|Akira Kushida}}
|'''We are the One (Bokura wa Hitotsu)'''<ref group="note">The ending theme for ''{{wp|Bakuryū Sentai Abaranger}}''.</ref>
|★★
|★★★★★
|★★★★
|1200
|
|
|5
|-
|
|'''Hamtaro Tottoko Uta'''<ref group="note">The opening theme for ''{{wp|Hamtaro}}''.</ref>
|★★
|★★★★
|★★★★★★
|868
|
|
|6
|-
|{{iw|bulbapedia|GARDEN}}
|'''{{iw|bulbapedia|Advance Adventure}}'''<ref group="note">The first Japanese opening theme for ''{{iw|bulbapedia|Pokémon the Series: Ruby and Sapphire}}''.</ref>
|★★★★★
|★★★★★★
|★★★★
|1300
|
|
|7
|-
|Hiroko Asakawa
|'''{{iw|wikirby|Kirby! (opening theme)|Kirby!}}'''<ref group="note">The second Japanese opening theme for ''{{iw|wikirby|Kirby: Right Back at Ya!}}''.</ref>
|★★
|★★
|★★★★
|1260
|
|
|8
|-
|
|'''{{iw|starfywiki|Densetsu no Starfy}}'''<ref group="note">The theme from a Japanese commercial for the game.</ref>
|★★★
|★★★★★
|★★★
|1000
|
|
|9
|-
|{{iw|pikipedia|Strawberry Flower}}
|'''{{iw|pikipedia|Ai no Uta}}'''<ref group="note">A song created for Japanese commercials for ''{{iw|pikipedia|Pikmin (game)|Pikmin}}''.</ref>
|★★★★★★
|★★★★★
|★★★
|1000
|
|
|10
|-
|{{wp|Yuzu (band)|Yuzu}}
|'''Mata Aeru Hi Made'''<ref group="note">The eighth ending theme for {{wp|Doraemon (1979 TV series)|the second incarnation}} of the ''{{wp|Doraemon}}'' anime.</ref>
|★★
|★★★
|★★★★
|1293
|
|
|11
|-
|{{wp|Mai Kuraki}}
|'''{{wp|Kaze no La La La}}'''<ref group="note">The twelfth opening theme for ''{{wp|Case Closed}}'', better known as ''Detective Conan''.</ref>
|★★
|★★★★
|★★★★★
|1000
|
|
|12
|-
|{{wp|Aya Matsuura}}
|'''{{wp|Momoiro Kataomoi}}'''
|★★★★★★★
|★★★★★★★
|★★★★★★★
|1020
|
|
|13
|-
|-
|{{wp|Mini-Moni}}
!Item
|'''{{wp|Mini-Moni Jankenpyon! / Haru Natsu Aki Fuyu Daisukki!|Mini-Moni Jankenpyon!}}'''
!Cost
|★★★★★★
!In-game description
|★★★★★★
|★★★★★★
|1020
|
|
|14
|-
|-
|Re:Japan<ref group="note">Originally performed by {{wp|Kyu Sakamoto}}.</ref>
|align="center"| [[File:100M Vine Climb DKa.png|230px]]<br>[[100M Vine Climb]]
|'''{{wp|Ashita ga Arusa}}'''
| 4,800 coins
|★★
| '''Single player''': "Climb vines and collect fruit to set records!"<br>'''Multiplayer (Vs.)''': "Climb vines and collect fruit to be the king of the Jungle!
|★★★★
|★★★
|23
|
|
|15
|-
|-
|{{wp|Morning Musume}}
|align="center"| [[File:Banana Juggle DKa.png|230px]]<br>[[Banana Juggle]]
|'''{{wp|Koi no Dance Site}}'''
| 5,800 coins
|★★★★
| '''Single player''': "Juggle bananas and set records!"<br>'''Multiplayer (Vs.)''': "Compete at juggling! Only one ape can win!"
|★★★★
|★★★★★
|1020
|
|
|16
|-
|-
|{{wp|Ayumi Hanasaki}}
|align="center"| [[File:Bash K.Rool DKa.png|230px]]<br>[[Bash K.Rool]]
|'''{{wp|Fly High (Ayumi Hamasaki song)|Fly High}}'''
| 5,800 coins
|★★★
| "Slam King K.Rool back into the ground. Go for high scores!"
|★★★★★★
|★★★★★★★★
|1365
|
|
|17
|-
|{{wp|SMAP}}
|'''Shake'''
|★★
|★★★★
|★★★
|971
|
|
|18
|-
|{{wp|Akina Nakamori}}
|'''{{wp|Desire (Jōnetsu)}}'''
|★★★
|★★★★★
|★★★★★★
|1986
|
|
|19
|-
|{{wp|Hikaru Utada}}
|'''{{wp|Colors (Hikaru Utada song)|Colors}}'''
|★★★
|★★★
|★★★★★
|1100
|
|
|20
|-
|{{wp|I Wish (band)|I Wish}}
|'''Asu e no Tobira'''<ref group="note">Opening theme of ''{{wp|Ainori}}''.</ref>
|★★★★
|★★★★★★
|★★★★★★★
|1223
|
|
|21
|-
|{{wp|Maxi Priest}} and {{wp|Yūji Oda}}
|'''Love Somebody'''<ref group="note">Opening theme of ''{{wp|Bayside Shakedown}}''.</ref>
|★★★★
|★★★
|★★
|110
|
|
|22
|-
|{{wp|Godiego}}
|'''The Galaxy Express 999'''<ref group="note">Opening theme of {{wp|Galaxy Express 999 (film)|the 1979 film adaptation}} of ''{{wp|Galaxy Express 999}}''.</ref>
|★★★★
|★★★★★
|★★★★
|999
|
|
|23
|-
|{{wp|Jorge Ben}}
|'''{{wp|Mas que Nada}}'''
|★★★★★★
|★★★★★
|★★★★★★
|777
|
|
|24
|-
|{{wp|Ritchie Valens}}
|'''{{wp|La Bamba (song)|La Bamba}}'''
|★★★
|★★★★★★
|★★★★★★★
|666
|
|
|25
|-
|{{wp|Pérez Prado}}
|'''{{wp|Mambo No. 5}}'''
|★★★★★★
|★★★★★★★★
|★★★★★★★
|555
|
|
|26
|-
|
|'''{{wp|Turkey in the Straw|Oklahoma Mixer}}'''
|★★
|★★★
|★★
|4900
|
|
|27
|}
|}
==Tracks==
''Donkey Konga'' features around thirty songs, most of which differ between regional release. Every region has songs that originate from other Nintendo titles along with traditional music, including kids' medleys, pop and classical. Almost every traditional song was made into a shortened cover for the North American release.
===Japan===
*[[bulbapedia:Advance Adventure|Advance Adventure]] - GARDEN (''[[bulbapedia:Advanced Generation series|Pokémon Advance Generation]]'' opening theme #1)
*[[pikipedia:Ai no Uta|Ai no Uta]] - Strawberry Flower (''[[pikipedia:Pikmin series|Pikmin]]'' commercial theme song)
*{{wp|Ashita ga Aru sa}} - {{wp|Kyu Sakamoto}}
*Ashita he no Tobira - {{wp|I WiSH}} (''{{wp|Ainori}}'' opening theme)
*Clarinet no Kowashichatta
*{{wp|Colors (Hikaru Utada song)|Colors}} - {{wp|Utada Hikaru}}
*Desire - Jounetsu - {{wp|Akina Nakamori}}
*Donkey Konga (theme song)
*{{wp|Fly High}} - {{wp|Ayumi Hamasaki}}
*The Galaxy Express 999 - {{wp|Isao Sasaki}} (''{{wp|Galaxy Express 999|Ginga Tetsudou 999}}'' theme song)
*Hamutarou tottoko Uta - Hamu-chans (''{{wp|Hamtaro|Tottoko Hamutarou}}'' opening theme)
*{{wp|Hungarian Dances (Brahms)|Hungarian Dance No. 5 in G Minor}} - {{wp|Johannes Brahms}}
*Hyokkori Hyoutanjima (theme song for the animated film of the same name)
*Kaze no La La La - Mai Kuraki (''{{wp|Detective Conan}}'' opening theme #12 - 2003)
*Kirby! - Hiroko Asakawa (''[[wikirby:Kirby: Right Back at Ya!|Kirby: Right Back at Ya!]]'' opening theme #2)
*{{wp|Koi no Dance Site}} - {{wp|Morning Musume}}
*{{wp|La Bamba}} - {{wp|Ritchie Valens}}
*[[StarfyWiki:Densetsu no Starfy|Legend of Stafy]]
*Love Somebody - {{wp|Yūji Oda|Yuji Oda}} ft. {{wp|Maxi Priest}} (''{{wp|Bayside Shakedown|Odoru Daisōsasen}}'' ending theme)
*{{wp|Mambo No. 5}} - {{wp|Lou Bega}}
*{{wp|Mas Que Nada}}
*Mata Aeru Hi Made - {{wp|Yuzu (band)|Yuzu}} (''{{wp|Doraemon (1979 anime)|Doraemon (1979)}}'' ending theme #8)
*{{wp|Minimoni Jankenpyon!/Haru Natsu Aki Fuyu Daisukki!|MiniMoni Janken Pyon!}} - {{wp|Minimoni}}
*{{wp|Momoiro Kataomoi}} - {{wp|Aya Matsuura}}
*[[DK Rap|Monkey Rap]] - Grant Kirkhope (''[[Donkey Kong 64]]'' theme song)
*Mori no Kumasan
*{{wp|My Grandfather's Clock|Okina Furui Tokei}} - {{wp|Ken Hirai}}
*Oklahoma Mixer
*Shake - {{wp|SMAP}}
*Super Mario Theme - [[Koji Kondo]] (''[[Super Mario Bros.]]'' theme song)
*{{wp|Piano Sonata No. 11 (Mozart)|Turkish March}} - [[Wolfgang Amadeus Mozart]]
*We are the One ~Bokura wa hitotsu~ - {{wp|Akira Kushida}} (''{{wp|Bakuryū Sentai Abaranger}}'' ending theme)
===North America===
*{{wp|All The Small Things}} - {{wp|blink-182}}
*{{wp|Bingo (song)|Bingo}}
*{{wp|Busy Child}} - {{wp|The Crystal Method}}
*Campfire Medley
*{{wp|Dancing in the Street}} - {{wp|Martha and the Vandellas}}
*Diddy's Ditties (an instrumental cover of ''Happy Birthday'')
*[[DK Rap]]
*''Donkey Konga'' Theme
*{{wp|Hungarian Dances (Brahms)|Hungarian Dance No. 5 in G Minor}} - {{wp|Johannes Brahms}}
*{{wp|The Impression That I Get}} - {{wp|The Mighty, Mighty Bosstones}}
*{{wp|I Think I Love You}} - {{wp|Kaci}}
*[[wikirby:Kirby: Right Back at Ya!|''Kirby: Right Back at Ya!'']]
*[[zeldawiki:The Legend of Zelda (Theme)|''The Legend of Zelda'' Theme]]
*{{wp|Like Wow}} - {{wp|Leslie Carter}}
*{{wp|The Loco-Motion}} - {{wp|Kylie Minogue}}
*{{wp|Louie Louie}} - {{wp|The Kingsmen}}
*[[Super Mario Bros.|Super Mario]] Theme
*{{wp|On the Road Again (Willie Nelson song)|On the Road Again}} - {{wp|Willie Nelson}}
*{{wp|Oye Como Va}} - {{wp|Santana (band)|Santana}}
*Para Los Rumberos - {{wp|Tito Puente}}
*[[bulbapedia:Pokémon Theme|''Pokémon'' Theme]]
*{{wp|Right Here, Right Now (Jesus Jones song)|Right Here, Right Now}} - {{wp|Jesus Jones}}
*{{wp|Rock Lobster}} - {{wp|The B-52's}}
*{{wp|Rock This Town}} - {{wp|The Stray Cats}}
*{{wp|Shining Star (song)|Shining Star}} - {{wp|Earth, Wind And Fire}}
*{{wp|Sing, Sing, Sing}} (With A Swing) - {{wp|Benny Goodman}}
*Stupid Cupid - {{wp|Patsy Cline}}
*{{wp|Piano Sonata No. 11 (Mozart)|Turkish March}} - {{wp|Wolfgang Amadeus Mozart}}
*{{wp|We Will Rock You}} - {{wp|Queen (band)|Queen}}
*{{wp|What I Like About You (song)|What I Like About You}} - {{wp|The Romantics}}
*{{wp|Whip It}} - {{wp|Devo}}
*{{wp|Wild Thing (Chip Taylor song)|Wild Thing}} - {{wp|The Troggs}}
*{{wp|You Can't Hurry Love}} - {{wp|The Supremes}}
===Europe===
*{{wp|99 Luftballons|99 Red Balloons}} - {{wp|Nena}}
*{{wp|All The Small Things}} - {{wp|blink-182}}
*{{wp|Alright (Supergrass song)|Alright}} - {{wp|Supergrass}}
*{{wp|Back for Good}} - {{wp|Take That}}
*{{wp|Busy Child}} - {{wp|The Crystal Method}}
*{{wp|Canned Heat (song)|Canned Heat}} - {{wp|Jamiroquai}}
*{{wp|Cosmic Girl}} - {{wp|Jamiroquai}}
*{{wp|Dancing in the Street}} - {{wp|Martha and the Vandellas}}
*[[DK Rap]]
*Donkey Konga Theme
*[[Donkey Kong Country]] Theme
*{{wp|Don't Stop Me Now}} - {{wp|Queen (band)|Queen}}
*{{wp|Hungarian Dances (Brahms)|Hungarian Dance No. 5 in G Minor}} - {{wp|Johannes Brahms}}
*{{wp|The Impression That I Get}} - {{wp|The Mighty Mighty Bosstones}}
*{{wp|I Want You Back}} - {{wp|Jackson 5}}
*{{wp|Lady Marmalade}} - {{wp|Christina Aguilera}}, {{wp|Lil' Kim}}, {{wp|Mýa}} and {{wp|Pink (singer)|P!nk}}
*[[zeldawiki:The Legend of Zelda (Theme)|The Legend of Zelda Theme]]
*{{wp|The Loco-Motion}} - {{wp|Kylie Minogue}}
*{{wp|Louie Louie}} - {{wp|The Kingsmen}}
*[[Mario Bros. (game)|Mario Bros.]] Theme
*{{wp|Oye Como Va}} - {{wp|Santana (band)|Santana}}
*Para Los Rumberos - {{wp|Tito Puente}}
*{{wp|Piano Sonata No. 11 (Mozart)|Turkish March}}
*[[Rainbow Ride|Rainbow Cruise]]
*{{wp|Richard III}} - {{wp|Supergrass}}
*{{wp|September (song)|September}} - {{wp|Earth, Wind & Fire}}
*{{wp|Sing, Sing, Sing}} (With A Swing) - {{wp|Benny Goodman}}
*[[Super Smash Bros. Melee]] Opening
*{{wp|Tubthumping}} - {{wp|Chumbawamba}}
*{{wp|Wild Thing (Chip Taylor song)|Wild Thing}} - {{wp|The Troggs}}
*{{wp|You Can't Hurry Love}} - {{wp|The Supremes}}


==Regional differences==
==Regional differences==
Aside from a different set of songs, ''Donkey Konga''{{'}}s North American logo is different from the European and Japanese logo. This change is reflected both in-game and on each region's box cover. The Japanese logo has a subtitle, which western versions do not have.
Aside from a different set of songs, ''Donkey Konga''{{'}}s North American logo is different from the European and Japanese logo. This change is reflected both in-game and on each region's box cover. The Japanese logo has a subtitle, which western versions do not have.
{{multiple image
{{multiple image
|align=center
|align=center
Line 896: Line 399:
|caption3=Japan
|caption3=Japan
}}
}}
{{br}}
 
Every title screen depicts a scene of the beach, but the North American one displays a different scene from the European and Japanese versions. The latter two depict a straight view of the beach, which is partially obscured by the game's logo. The North American title screen shows [[Donkey Kong]] and [[Diddy Kong]] partying at the shore, complete with a pair of bongos and a boombox in the scene.
Every title screen depicts a scene of the beach, but the North American one displays a different scene from the European and Japanese versions. The latter two depict a straight view of the beach, which is partially obscured by the game's logo. The North American title screen shows [[Donkey Kong]] and [[Diddy Kong]] partying at the shore, complete with a pair of bongos and a boombox in the scene.
{{multiple image
{{multiple image
|align=center
|align=center
Line 908: Line 412:
|caption2=Europe/Japan
|caption2=Europe/Japan
}}
}}
{{br}}
 
The logo on the GameCube menu banner is also different between regions.  
The logo on the GameCube menu banner is also different between regions.  
{{multiframe
{{multiframe
|[[File:DKa JP warning.png|240px]]
| [[File:DKa JP warning.png|240px]]
|size=240
| size= 240
|align=center
| align= center
}}
}}
{{br}}
 
There is a start-up warning advising players to be wary of vibrations, the sound, and the time of day they play, though this message does not appear in international releases. A health and safety warning is featured in every regional release of ''[[Donkey Konga 2]]'', but this exact warning was also featured in the Japanese version of the sequel.
The Japanese version has a start-up warning advising players to be weary of vibrations, the sound and the amount of time they play. This warning is absent from the North American and European releases. A health and safety warning is featured in every regional release of ''[[Donkey Konga 2]]'', but this exact warning was also featured in the Japanese version of the sequel.


==Reception==
==Reception==
{{quote|As an executive, I hated Donkey Konga[...] The first game actually sold reasonably well, but boy was I not a fan.|Reggie Fils-Aimé}}
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{|class="wikitable" style="width:100%;text-align:center"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Release
|Release
Line 933: Line 437:
|align="left"|''In the end, Donkey Konga is just too short-lived, even in multiplayer, to be worth the sort of outlay it represents. Nintendo has been surprisingly generous in its pricing here - most people will sell you the game and a set of bongos for £30 as far as we can see, and extra sets run to just £20 - but with the songs already shortened (and covered by a fairly decent bunch of impersonators, rather than licensed, curiously) Donkey Konga just doesn't have the legs. We appreciate the simplicity of the idea, but in the absence of the hidden depths we normally expect from this sort of game - or the ritual humiliation we now demand - it ultimately wears thin far too quickly. And for that reason we can't see it becoming the eBay legend that Samba was, although we've little doubt that you'll be able to find it on there all too quickly.''
|align="left"|''In the end, Donkey Konga is just too short-lived, even in multiplayer, to be worth the sort of outlay it represents. Nintendo has been surprisingly generous in its pricing here - most people will sell you the game and a set of bongos for £30 as far as we can see, and extra sets run to just £20 - but with the songs already shortened (and covered by a fairly decent bunch of impersonators, rather than licensed, curiously) Donkey Konga just doesn't have the legs. We appreciate the simplicity of the idea, but in the absence of the hidden depths we normally expect from this sort of game - or the ritual humiliation we now demand - it ultimately wears thin far too quickly. And for that reason we can't see it becoming the eBay legend that Samba was, although we've little doubt that you'll be able to find it on there all too quickly.''
|-
|-
|Nintendo GameCube
|[[Nintendo GameCube]]
|Juan Castro, [https://www.ign.com/articles/2004/09/24/donkey-konga-4 IGN]
|Juan Castro, [https://www.ign.com/articles/2004/09/24/donkey-konga-4 IGN]
|8.5/10
|8.5/10
|align="left"|''Donkey Konga packs hours of fun. It's a good single-player experience and a great multiplayer one. If you can round up four buddies and four bongo controllers, you're set for the evening. All that's missing in a room with this game (and four bongos) is booze and a bowl of Tostitos. A somewhat limited song selection is the only thing keeping the multiplayer aspect from being the greatest thing EVAR, so to speak. The graphics, while bland and lacking several layers of polish, get the job done without causing too much of an eye-sore. The mini-games offer a little fun, but your best still sits in Kongo's primary game modes.''
|align="left"|''Donkey Konga packs hours of fun. It's a good single-player experience and a great multiplayer one. If you can round up four buddies and four bongo controllers, you're set for the evening. All that's missing in a room with this game (and four bongos) is booze and a bowl of Tostitos. A somewhat limited song selection is the only thing keeping the multiplayer aspect from being the greatest thing EVAR, so to speak. The graphics, while bland and lacking several layers of polish, get the job done without causing too much of an eye-sore. The mini-games offer a little fun, but your best still sits in Kongo's primary game modes.''
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 950: Line 454:
|}
|}
{{br}}
{{br}}
In a 2022 interview, Nintendo of America executive [[Reggie Fils-Aimé]] confessed to hating ''Donkey Konga'', stating he had "pushed back" against the Japanese office regarding the game, finding it unfun to play and that it might hurt the ''[[Donkey Kong (franchise)|Donkey Kong]]'' brand.<ref>{{cite|author=Xplay|date=May 3, 2022|url=www.youtube.com/watch?v=H2zvvuiFM5Q&t=4044s|timestamp=1:07:24|title=Reggie Fils-Aimé Interview + Star Wars Games! {{!}} Xplay Live|publisher=YouTube|language=en|accessdate=May 3, 2022}}</ref>


==Staff==
==Staff==
{{main|List of Donkey Konga staff}}
{{main|List of Donkey Konga staff}}
Hiroyuki Onoda was the director of this game and would later reprise his role for its sequels. [[Koji Kondo]] and [[Toru Minegishi]] are credited as sound support. Along with [[Masanori Sato]], prominent ''Super Mario'' franchise illustrator [[Yoichi Kotabe]] served as graphic support.


==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
DK Diddy DKa 3.png|[[Donkey Kong]] and [[Diddy Kong]]
DK Diddy DKa 3.png|[[Donkey Kong]] and [[Diddy Kong]]
Cranky3.jpg|[[Cranky Kong]]
Cranky3.jpg|[[Cranky Kong]]
DKongaRambiSprite.png|[[Rambi]]
DKongaRambiSprite.png|[[Rambi the Rhino]]
Ellie DKa sprite.png|[[Ellie]]
Ellie DKa sprite.png|[[Ellie the Elephant]]
DKongaKingK.RoolSprite.png|[[King K. Rool]]
DKongaKingK.RoolSprite.png|[[King K. Rool]]
</gallery>
</gallery>


==Multimedia==
==Media==
{{media table
{{more media|section=yes}}
|file1=Donkey Konga Main Theme.oga
|title1="Donkey Konga Theme"
|length1=0:30
|file2=SSBM Kongo Jungle.oga
|title2="DK Rap"
|length2=0:30
|file3=SSBM Jungle Japes.oga
|title3="Donkey Kong Country Theme"
|length3=0:30
|file4=Donkey Konga Super Mario Theme Ground.oga
|title4="Super Mario Theme"
|length4=0:19
|file5=Donkey Konga The Legend of Zelda Theme.oga
|title5="The Legend of Zelda Theme"
|length5=0:30
}}


==References to other media==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'' - When choosing whether to display the screen in 50Hz or 60Hz, [[Mario]] (as he appears in ''Donkey Kong'') acts as a cursor, and [[Donkey Kong]] (also as he appears in ''Donkey Kong'') stands to the left. The "NES" Bongo Set use sound effects from this game. The left bongo plays Mario's jump sound effect and clapping plays the sound effect of Mario jumping over an obstacle. If the game's disc cannot be read, the error screen contains of Donkey Kong's defeated sprite and the girders from [[100m]].<ref>{{cite|url=https://www.suppermariobroth.com/post/776322512983343104/healingmind|accessdate=February 23, 2025|date=February 23, 2025|title=Supper Mario Broth - While the vast majority of GameCube and Wii games...|author=Supper Mario Broth|archive=https://web.archive.org/web/20250224042452/https://www.suppermariobroth.com/post/776322512983343104/healingmind|publisher=Tumblr}}</ref>
*''[[Donkey Kong (game)|Donkey Kong]]'' - When choosing whether to display the screen in 50Hz or 60Hz, [[Mario]] (as he appears in ''Donkey Kong'') acts as a cursor and [[Donkey Kong]] stands to the left (also as he appears in ''Donkey Kong'').
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': In the "NES" Bongo Set, the right bongo plays the sound effect of [[Donkey Kong Jr.]] getting hit by an obstacle.
*''[[Donkey Kong 64]]'' - [[Donkey Kong]], during the "K. Rool Bash" mini-game, can be heard saying "Hey!", "Cool!", and "Yeah!" throughout. Also, the Melee version of the [[DK Rap]] appears in the game.
*{{iw|zeldawiki|The Legend of Zelda (Series)|''The Legend of Zelda'' series}} - {{iw|zeldawiki|The Legend of Zelda (Theme)|The Legend of Zelda Theme}} is featured on the North American, European and Australian versions of the game.  
*''[[Super Smash Bros. Melee]]'' - The tracks "[[Rainbow Cruise]]," "Super Smash Bros. Melee Opening," and "DK Rap" are taken from this game.
*''[[Donkey Kong Country]]'' - The track "Donkey Kong Country Theme" is the ''Super Smash Bros. Melee'' arrangement of "[[DK Island Swing]]" from this game.
*''[[Super Mario Bros.]]'' - The track "Mario Bros. Theme" is a remix of a track from this game.
*{{iw|bulbapedia|Pokémon animated series}} - The North American release includes the anime's theme song for the {{iw|bulbapedia|S01|first season}}.
*''[[Donkey Kong Country]]'' - The track "Donkey Kong Country Theme" is a remix of a track from this game.
*''[[Donkey Kong 64]]'' - Also, the ''Super Smash Bros. Melee'' version of the [[DK Rap]] appears in the game.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda series]]'' - [[zeldawiki:The Legend of Zelda (Theme)|The Legend of Zelda Theme]] is featured on the North American, European and Australian versions of the game.  
*''[[Super Smash Bros. Melee]]'' - The tracks "{{iw|smashwiki|Music (SSBM)#Jungle Japes|Donkey Kong Country Theme}}", "{{iw|smashwiki|Music (SSBM)#Rainbow Cruise|Rainbow Cruise}}", "{{iw|smashwiki|Music (SSBM)#Opening|Super Smash Bros. Melee Opening}}", and "{{iw|smashwiki|Music (SSBM)#Kongo Jungle|DK Rap}}" are taken from this game.
*''[[wikirby:Kirby: Right Back at Ya!|Kirby: Right Back at Ya!]]'' - The Japanese and North American releases both include the anime's theme song.
*''{{iw|wikirby|Kirby: Right Back at Ya!}}'' - The Japanese and North American releases both include the anime's theme song.
*''[[bulbapedia:Pokémon anime|Pokémon (anime)]]'' - The North American release includes the anime's theme song.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ドンキーコンガ
|Jap=ドンキーコンガ
|JpnR=Donkī Konga
|JapR=Donkī Konga
|JpnM=Donkey Konga
|JapM=Donkey Konga}}
}}


==Footnotes and references==
==External links==
===Footnotes===
*[https://www.nintendo.co.jp/ngc/gkgj/index.html Japanese site]
<references group="note"/>
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Donkey-Konga-267906.html Nintendo UK site]


===References===
==References==
<references/>
<references/>
 
{{br}}
==External links==
{{DKGames}}
{{NIWA|NWiki=1|StarfyWiki=List of references to The Legendary Starfy series in non-Starfy games#Donkey Konga|StrategyWiki=1}}
{{GC}}
{{TCRF}}
[[Category:Nintendo GameCube Games]]
*[https://www.nintendo.co.jp/ngc/gkgj/index.html Official website]
*[https://www.nintendo.com/en-gb/Games/Nintendo-GameCube/Donkey-Konga-267906.html British English website]
{{Donkey Konga}}
{{Donkey Kong games}}
{{GCN}}
[[Category:Nintendo GameCube games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Rhythm games]]
[[Category:2003 games]]
[[Category:2003 games]]
[[Category:2004 games]]
[[Category:2004 games]]
[[Category:Donkey Konga|*]]
[[Category:Donkey Konga|*]]
[[de:Donkey Konga]]
[[de:Donkey Konga]]
[[it:Donkey Konga]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: