Editing Donkey Konga
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==Gameplay== | ==Gameplay== | ||
[[File:DKa Main Menu.png|thumb|The main menu.]] | [[File:DKa Main Menu.png|thumb|The main menu.]] | ||
The main gameplay is largely identical to the ''{{wp|Taiko no Tatsujin}}'' games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls [[Donkey Kong]], whose goal is to hit | The main gameplay is largely identical to the ''{{wp|Taiko no Tatsujin}}'' games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls [[Donkey Kong]], whose goal is to hit scrolling notes, known as beats. They must hit it with accurate timing when it moves under a cursor on the far left. There are four types of beats (red, light blue, yellow, and purple), and are each associated with a different button. A word appears on screen for every passing note, and the displayed word is based on the accuracy of the player hitting the beat. A combo is displayed if the player hits two or more consecutive beats, but it vanishes if the player misses a beat. | ||
{|class="wikitable dk"width=40% | {|class="wikitable dk"width=40% | ||
|- | |- | ||
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|[[File:DKa Street Performance mode.png|200px]] | |[[File:DKa Street Performance mode.png|200px]] | ||
|'''Street Performance'''<br>1 player | |'''Street Performance'''<br>1 player | ||
|Donkey Kong can perform songs and earn coins from doing {{wp|street performance}}s and use them to purchase unlockable content at DK Town. One and two coins are earned per regularly perfectly timed hits, respectively. The number of coins is shown at the bottom, next to [[Ellie]], and a bar at the top right keeps track of how many notes the player hit. The "CLEAR" label in the center is divided into red and yellow sections, representing poor and good performance, respectively. | |Donkey Kong can perform songs and earn coins from doing {{wp|street performance}}s and use them to purchase unlockable content at DK Town. One and two coins are earned per regularly perfectly timed hits, respectively. The number of coins is shown at the bottom, next to [[Ellie]], and a bar at the top right keeps track of how many notes the player hit. The "CLEAR" label in the center is divided into red and yellow sections, representing poor and good performance, respectively. The bar gradually fills for every note hit but decreases per each miss. Once the performance is done, the player wins and keeps the coins if the bar passes the clear label. | ||
|- | |- | ||
|[[File:DKa Challenge mode.png|200px]] | |[[File:DKa Challenge mode.png|200px]] | ||
|'''Challenge'''<br>1-2 players | |'''Challenge'''<br>1-2 players | ||
|- | |||
|An endless run-style mode where the player performs endless songs in a row, kept track by a counter with [[Steel Keg]]s. | |An endless run-style mode where the player performs endless songs in a row, kept track by a counter with [[Steel Keg]]s. | ||
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|DK Town<br>1 player | |DK Town<br>1 player | ||
|The player can buy various unlockables, listed below, in addition to viewing Street Performance, Challenge, and mini-game high scores in the Hall of Records. The former two options have individual charts per difficulty level. The Electric Hut is the settings sub-menu, where the player can change Stereo/Mono, Volume Balance, and toggle between DK Bongo and Controller. Selecting "Default" resets the settings. | |The player can buy various unlockables, listed below, in addition to viewing Street Performance, Challenge, and mini-game high scores in the Hall of Records. The former two options have individual charts per difficulty level. The Electric Hut is the settings sub-menu, where the player can change Stereo/Mono, Volume Balance, and toggle between DK Bongo and Controller. Selecting "Default" resets the settings. | ||
}} | |||
===DK Town unlockables=== | ===DK Town unlockables=== | ||
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|27 | |27 | ||
|} | |} | ||
<references group="note"/> | |||
==Regional differences== | ==Regional differences== | ||
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*''[[Donkey Kong (game)|Donkey Kong]]'' - When choosing whether to display the screen in 50Hz or 60Hz, [[Mario]] (as he appears in ''Donkey Kong'') acts as a cursor, and [[Donkey Kong]] (also as he appears in ''Donkey Kong'') stands to the left. The "NES" Bongo Set use sound effects from this game. The left bongo plays Mario's jump sound effect and clapping plays the sound effect of Mario jumping over an obstacle. | *''[[Donkey Kong (game)|Donkey Kong]]'' - When choosing whether to display the screen in 50Hz or 60Hz, [[Mario]] (as he appears in ''Donkey Kong'') acts as a cursor, and [[Donkey Kong]] (also as he appears in ''Donkey Kong'') stands to the left. The "NES" Bongo Set use sound effects from this game. The left bongo plays Mario's jump sound effect and clapping plays the sound effect of Mario jumping over an obstacle. | ||
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': In the "NES" Bongo Set, the right bongo plays the sound effect of [[Donkey Kong Jr.]] getting hit by an obstacle. | *''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': In the "NES" Bongo Set, the right bongo plays the sound effect of [[Donkey Kong Jr.]] getting hit by an obstacle. | ||
* | *''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda series]]'' - [[zeldawiki:The Legend of Zelda (Theme)|The Legend of Zelda Theme]] is featured on the North American, European and Australian versions of the game. | ||
*''[[Donkey Kong Country]]'' - The track "Donkey Kong Country Theme" is the ''Super Smash Bros. Melee'' arrangement of "[[DK Island Swing]]" from this game. | *''[[Donkey Kong Country]]'' - The track "Donkey Kong Country Theme" is the ''Super Smash Bros. Melee'' arrangement of "[[DK Island Swing]]" from this game. | ||
*'' | *''[[bulbapedia:Pokémon anime|Pokémon (anime)]]'' - The North American release includes the anime's theme song. | ||
*''[[Donkey Kong 64]]'' - Also, the ''Super Smash Bros. Melee'' version of the [[DK Rap]] appears in the game. | *''[[Donkey Kong 64]]'' - [[Donkey Kong]] and [[Diddy Kong]]'s voice clips are recycled from this game during the mini-games. Also, the ''Super Smash Bros. Melee'' version of the [[DK Rap]] appears in the game. | ||
*''[[Super Smash Bros. Melee]]'' - The tracks " | *''[[Super Smash Bros. Melee]]'' - The tracks "[[smashwiki:Music (SSBM)#Jungle Japes|Donkey Kong Country Theme]]", "[[smashwiki:Music (SSBM)#Rainbow Cruise|Rainbow Cruise]]", "[[smashwiki:Music (SSBM)#Opening|Super Smash Bros. Melee Opening]]", and "[[smashwiki:Music (SSBM)#Kongo Jungle|DK Rap]]" are taken from this game. | ||
*'' | *''[[wikirby:Kirby: Right Back at Ya!|Kirby: Right Back at Ya!]]'' - The Japanese and North American releases both include the anime's theme song. | ||
==Names in other languages== | ==Names in other languages== | ||
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}} | }} | ||
==References== | |||
<references/> | <references/> | ||
==External links== | ==External links== | ||
{{NIWA | {{NIWA|StarfyWiki=List of references to The Legendary Starfy series in non-Starfy games#Donkey Konga|StrategyWiki=1}} | ||
{{TCRF}} | {{TCRF}} | ||
*[https://www.nintendo.co.jp/ngc/gkgj/index.html Official website] | *[https://www.nintendo.co.jp/ngc/gkgj/index.html Official website] |