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|developer=[[Namco]] | |developer=[[Namco]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{flag list|Japan|December 12, 2003<ref>{{cite|date=2003|url=www.nintendo.co.jp/ngc/gkgj/index.html|title=ドンキーコンガ|publisher=Nintendo | |release={{flag list|Japan|December 12, 2003<ref>{{cite|date=2003|url=www.nintendo.co.jp/ngc/gkgj/index.html|title=ドンキーコンガ|publisher=Nintendo Japan|language=ja|accessdate=January 1, 2025}}</ref>|USA|September 27, 2004<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Europe|October 15, 2004<ref>{{cite|url=https://www.nintendo.com/en-gb/Games/Nintendo-GameCube/Donkey-Konga-267906.html|title=Donkey Konga {{!}} Nintendo GameCube {{!}} Games {{!}} Nintendo UK|publisher=Nintendo UK|language=en-gb|accessdate=January 1, 2025}}</ref>|Australia|October 28, 2004<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120307084711/http://palgn.com.au/1696/updated-australian-release-list-24-10-04|title=Updated Australian Release List – 24/10/04|publisher=PALGN Video Game Feature|language=en-au|accessdae=June 28, 2024}}</ref>}} | ||
|languages={{languages|en_us=y|fr_ca=y|es_latam=y|jp=y}} | |languages={{languages|en_us=y|fr_ca=y|es_latam=y|jp=y}} | ||
|genre=[[Genre#Rhythm games|Rhythm]] | |genre=[[Genre#Rhythm games|Rhythm]] | ||
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|serials={{flag list|Japan|DOL-GKGJ-JPN}} | |serials={{flag list|Japan|DOL-GKGJ-JPN}} | ||
}} | }} | ||
'''''Donkey Konga''''' is the first installment of the [[Donkey Konga (series)|''Donkey Konga'' series | '''''Donkey Konga''''' is a [[Donkey Kong (franchise)|''Donkey Kong'']] video game for the [[Nintendo GameCube]]. It was developed by [[Namco]] and published by [[Nintendo]] in 2003 in Japan and 2004 overseas. It is the first installment of the [[Donkey Konga (series)|''Donkey Konga'' series]], and it is notable for being the first game to be compatible with the [[Nintendo GameCube#DK Bongos|DK Bongos]]. A year later, a sequel to the game was released, ''[[Donkey Konga 2]]'', followed by ''[[Donkey Konga 3 JP]]'', the latter of which never received an international release. | ||
==Story== | ==Story== | ||
[[File:DKa opening.png|thumb|left|The opening sequence]] | [[File:DKa opening.png|thumb|left|The opening sequence]] | ||
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==Gameplay== | ==Gameplay== | ||
[[File:DKa Main Menu.png|thumb|The main menu.]] | [[File:DKa Main Menu.png|thumb|The main menu.]] | ||
The main gameplay is largely identical to the ''{{wp|Taiko no Tatsujin}}'' games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls [[Donkey Kong]], whose goal is to hit | The main gameplay is largely identical to the ''{{wp|Taiko no Tatsujin}}'' games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls [[Donkey Kong]], whose goal is to hit scrolling notes, known as beats. They must hit it with accurate timing when it moves under a cursor on the far left. There are four types of beats (red, light blue, yellow, and purple), and are each associated with a different button. A word appears on screen for every passing note, and the displayed word is based on the accuracy of the player hitting the beat. A combo is displayed if the player hits two or more consecutive beats, but it vanishes if the player misses a beat. | ||
{|class="wikitable dk"width=40% | {|class="wikitable dk"width=40% | ||
|- | |- | ||
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===Modes=== | ===Modes=== | ||
All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as [[Diddy Kong]] in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu. | All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as [[Diddy Kong]] in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu. | ||
{{content description|dk=y | |||
{| | |image1=[[File:DKa Street Performance mode.png|200px]] | ||
|name1=Street Performance<br>1 player | |||
|description1=Based on the concept of {{wp|street performance}}, Donkey Kong can perform songs and earn Coins, which he can use to purchase unlockables at DK Town. During gameplay, Donkey Kong earns two coins for every beat that he hits with perfect timing, or one coin for regularly-timed beats. A coin counter appears next to [[Ellie the Elephant|Ellie]] at the bottom-left with a self-explanatory purpose of keeping count of the number of collected coins. A bar at the top-right corner tracks how many notes the player hit. A "CLEAR" label appears in the center, and it divides the bar into two color-coded segments, red and yellow, which respectively represent poor and good performance. The bar gradually fills up for every note hit by the player, but it contrarily decreases for every missed note. The results are calculated after the song ends; Donkey Kong wins if the bar fills past the Clear label and keeps the Coins that he obtained on the way. If Donkey Kong loses at a challenge, he does not keep the coins. | |||
|[[File:DKa Street Performance mode.png|200px]] | |image2=[[File:DKa Challenge mode.png|200px]]<br>1-2 players | ||
| | |name2=Challenge | ||
| | |description2=A mode where the player performs an endless number of songs to see how many they can clear. The song number is displayed on a counter in front of two [[Steel Keg]]s. | ||
| | |image3=[[File:DKa Battle mode.png|200px]]<br>2 players | ||
|name3=Battle | |||
|description3=A multiplayer mode where Donkey Kong and Diddy competitively perform a song with a goal for the highest score. | |||
| | |image4=[[File:DKa Jam Session mode.png|200px]]<br>1-4 players | ||
| | |name4=Jam Session | ||
|description4=In this mode, DK and Diddy can practice their performance on songs. A displayed scoreboard counts by accuracy (Great, OK, and Bad) along with the number of missed beats. | |||
|image5=[[File:DKa Ape Arcade menu.png|200px]]<br>1-2 players | |||
|A | |name5=Ape Arcade | ||
| | |description5=DK and Diddy can play the mini-games here if they purchased them from DK Town. | ||
|image6=[[File:DKa DK Town menu.png|200px]]<br>1 player | |||
|name6=DK Town | |||
| | |description6=DK Town is the only mode to solely take place on the main menu. Here, the player has the ability to purchase unlockables, including songs with on Gorilla difficulty level, mini-games, and sound sets. They can also view Street Performance, Challenge, and mini-game high scores in the Hall of Records. The former two options have individual charts per difficulty level. Lastly, the player can access the Electric Hut to change a few settings: Stereo/Mono, Volume Balance, and DK Bongo and Controller. The second option, Default, resets each setting to their default value. | ||
| | }} | ||
| | |||
| | |||
| | |||
===DK Town unlockables=== | ===DK Town unlockables=== | ||
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====Monkey Shines==== | ====Monkey Shines==== | ||
The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode. | The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode. | ||
{{content description|dk=y | |||
{| | |image1=[[File:100M Vine Climb DKa.png|200px]] | ||
|name1=[[100M Vine Climb]]<br>Cost: 4,800 coins | |||
|description1='''Single player''': "Climb vines and collect fruit to set records!"<br>'''Multiplayer (Vs.)''': "Climb vines and collect fruit to be the king of the Jungle! | |||
|[[File:100M Vine Climb DKa.png|200px]] | |image2=[[File:Banana Juggle DKa.png|230px]] | ||
|[[100M Vine Climb]]<br>Cost: 4,800 coins | |name2=[[Banana Juggle]]<br>Cost: 5,800 coins | ||
|'''Single player''': "Climb vines and collect fruit to set records!"<br>'''Multiplayer (Vs.)''': "Climb vines and collect fruit to be the king of the Jungle! | |description2='''Single player''': "Juggle bananas and set records!"<br>'''Multiplayer (Vs.)''': "Compete at juggling! Only one ape can win!" | ||
| | |image3=[[File:Bash K.Rool DKa.png|230px]] | ||
|name3=[[Bash K.Rool]]<br>Cost: 5,800 coins | |||
|[[Banana Juggle]]<br>Cost: 5,800 coins | |description3="Slam King K.Rool back into the ground. Go for high scores!" | ||
|'''Single player''': "Juggle bananas and set records!"<br>'''Multiplayer (Vs.)''': "Compete at juggling! Only one ape can win!" | }} | ||
| | |||
|[[Bash K.Rool]]<br>Cost: 5,800 coins | |||
|"Slam King K.Rool back into the ground. Go for high scores!" | |||
==List of songs== | ==List of songs== | ||
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|27 | |27 | ||
|} | |} | ||
<references group="note"/> | |||
==Regional differences== | ==Regional differences== | ||
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*''[[Donkey Kong (game)|Donkey Kong]]'' - When choosing whether to display the screen in 50Hz or 60Hz, [[Mario]] (as he appears in ''Donkey Kong'') acts as a cursor, and [[Donkey Kong]] (also as he appears in ''Donkey Kong'') stands to the left. The "NES" Bongo Set use sound effects from this game. The left bongo plays Mario's jump sound effect and clapping plays the sound effect of Mario jumping over an obstacle. | *''[[Donkey Kong (game)|Donkey Kong]]'' - When choosing whether to display the screen in 50Hz or 60Hz, [[Mario]] (as he appears in ''Donkey Kong'') acts as a cursor, and [[Donkey Kong]] (also as he appears in ''Donkey Kong'') stands to the left. The "NES" Bongo Set use sound effects from this game. The left bongo plays Mario's jump sound effect and clapping plays the sound effect of Mario jumping over an obstacle. | ||
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': In the "NES" Bongo Set, the right bongo plays the sound effect of [[Donkey Kong Jr.]] getting hit by an obstacle. | *''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': In the "NES" Bongo Set, the right bongo plays the sound effect of [[Donkey Kong Jr.]] getting hit by an obstacle. | ||
* | *''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda series]]'' - [[zeldawiki:The Legend of Zelda (Theme)|The Legend of Zelda Theme]] is featured on the North American, European and Australian versions of the game. | ||
*''[[Donkey Kong Country]]'' - The track "Donkey Kong Country Theme" is the ''Super Smash Bros. Melee'' arrangement of "[[DK Island Swing]]" from this game. | *''[[Donkey Kong Country]]'' - The track "Donkey Kong Country Theme" is the ''Super Smash Bros. Melee'' arrangement of "[[DK Island Swing]]" from this game. | ||
*'' | *''[[bulbapedia:Pokémon anime|Pokémon (anime)]]'' - The North American release includes the anime's theme song. | ||
*''[[Donkey Kong 64]]'' - [[Donkey Kong]] and [[Diddy Kong]]'s voice clips are recycled from this game during the mini-games. Also, the ''Super Smash Bros. Melee'' version of the [[DK Rap]] appears in the game. | *''[[Donkey Kong 64]]'' - [[Donkey Kong]] and [[Diddy Kong]]'s voice clips are recycled from this game during the mini-games. Also, the ''Super Smash Bros. Melee'' version of the [[DK Rap]] appears in the game. | ||
*''[[Super Smash Bros. Melee]]'' - The tracks " | *''[[Super Smash Bros. Melee]]'' - The tracks "[[smashwiki:Music (SSBM)#Jungle Japes|Donkey Kong Country Theme]]", "[[smashwiki:Music (SSBM)#Rainbow Cruise|Rainbow Cruise]]", "[[smashwiki:Music (SSBM)#Opening|Super Smash Bros. Melee Opening]]", and "[[smashwiki:Music (SSBM)#Kongo Jungle|DK Rap]]" are taken from this game. | ||
*'' | *''[[wikirby:Kirby: Right Back at Ya!|Kirby: Right Back at Ya!]]'' - The Japanese and North American releases both include the anime's theme song. | ||
==Names in other languages== | ==Names in other languages== | ||
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}} | }} | ||
==References== | |||
<references/> | <references/> | ||
==External links== | ==External links== | ||
{{NIWA | {{NIWA|StarfyWiki=List of references to The Legendary Starfy series in non-Starfy games#Donkey Konga|StrategyWiki=1}} | ||
{{TCRF}} | {{TCRF}} | ||
*[https://www.nintendo.co.jp/ngc/gkgj/index.html Official website] | *[https://www.nintendo.co.jp/ngc/gkgj/index.html Official website] |