Editing Donkey Konga

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
|developer=[[Namco]]
|developer=[[Namco]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|Japan|December 12, 2003<ref>{{cite|date=2003|url=www.nintendo.co.jp/ngc/gkgj/index.html|title=ドンキーコンガ|publisher=Nintendo Co., Ltd.|language=ja|accessdate=January 1, 2025}}</ref>|USA|September 27, 2004<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Europe|October 15, 2004<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-GameCube/Donkey-Konga-267906.html|title=Donkey Konga {{!}} Nintendo GameCube {{!}} Games {{!}} Nintendo UK|publisher=Nintendo UK|language=en-gb|accessdate=January 1, 2025}}</ref>|Australia|October 28, 2004<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120307084711/http://palgn.com.au/1696/updated-australian-release-list-24-10-04|title=Updated Australian Release List – 24/10/04|publisher=PALGN Video Game Feature|language=en-au|accessdae=June 28, 2024}}</ref>}}
|release={{flag list|Japan|December 12, 2003<ref>{{cite|date=2003|url=www.nintendo.co.jp/ngc/gkgj/index.html|title=ドンキーコンガ|publisher=Nintendo Japan|language=ja|accessdate=January 1, 2025}}</ref>|USA|September 27, 2004<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Europe|October 15, 2004<ref>{{cite|url=https://www.nintendo.com/en-gb/Games/Nintendo-GameCube/Donkey-Konga-267906.html|title=Donkey Konga {{!}} Nintendo GameCube {{!}} Games {{!}} Nintendo UK|publisher=Nintendo UK|language=en-gb|accessdate=January 1, 2025}}</ref>|Australia|October 28, 2004<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120307084711/http://palgn.com.au/1696/updated-australian-release-list-24-10-04|title=Updated Australian Release List – 24/10/04|publisher=PALGN Video Game Feature|language=en-au|accessdae=June 28, 2024}}</ref>}}
|languages={{languages|en_us=y|fr_ca=y|es_latam=y|jp=y}}
|languages={{languages|en_us=y|fr_ca=y|es_latam=y|jp=y}}
|genre=[[Genre#Rhythm games|Rhythm]]
|genre=[[Genre#Rhythm games|Rhythm]]
Line 15: Line 15:
|serials={{flag list|Japan|DOL-GKGJ-JPN}}
|serials={{flag list|Japan|DOL-GKGJ-JPN}}
}}
}}
'''''Donkey Konga''''' is the first installment of the [[Donkey Konga (series)|''Donkey Konga'' series]] for the [[Nintendo GameCube]], notable for being the first game to be compatible with the [[Nintendo GameCube#DK Bongos|DK Bongos]] It was developed by [[Namco]] and published by [[Nintendo]] in 2003 in Japan and 2004 overseas. A year later, a sequel to the game was released, ''[[Donkey Konga 2]]'', followed by ''[[Donkey Konga 3 JP]]'', the latter of which never received an international release.
'''''Donkey Konga''''' is a [[Donkey Kong (franchise)|''Donkey Kong'']] video game for the [[Nintendo GameCube]]. It was developed by [[Namco]] and published by [[Nintendo]] in 2003 in Japan and 2004 overseas. It is the first installment of the [[Donkey Konga (series)|''Donkey Konga'' series]], and it is notable for being the first game to be compatible with the [[Nintendo GameCube#DK Bongos|DK Bongos]]. A year later, a sequel to the game was released, ''[[Donkey Konga 2]]'', followed by ''[[Donkey Konga 3 JP]]'', the latter of which never received an international release.
==Story==
==Story==
[[File:DKa opening.png|thumb|left|The opening sequence]]
[[File:DKa opening.png|thumb|left|The opening sequence]]
Line 28: Line 28:
==Gameplay==
==Gameplay==
[[File:DKa Main Menu.png|thumb|The main menu.]]
[[File:DKa Main Menu.png|thumb|The main menu.]]
The main gameplay is largely identical to the ''{{wp|Taiko no Tatsujin}}'' games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls [[Donkey Kong]], whose goal is to hit "beats," which scroll across the screen and have to be hit with accurate timing when it moves under a cursor to the very left. Every note passed displays a word on screen, corresponding to how accurately the beat is hit. A combo is displayed if the player hits two or more beats in a row but vanishes if they miss. There are four types of beats:
The main gameplay is largely identical to the ''{{wp|Taiko no Tatsujin}}'' games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls [[Donkey Kong]], whose goal is to hit scrolling notes, known as beats. They must hit it with accurate timing when it moves under a cursor on the far left. There are four types of beats (red, light blue, yellow, and purple), and are each associated with a different button. A word appears on screen for every passing note, and the displayed word is based on the accuracy of the player hitting the beat. A combo is displayed if the player hits two or more consecutive beats, but it vanishes if the player misses a beat.
{|class="wikitable dk"width=40%
{|class="wikitable dk"width=40%
|-
|-
Line 48: Line 48:
===Modes===
===Modes===
All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as [[Diddy Kong]] in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu.
All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as [[Diddy Kong]] in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu.
 
{{content description|dk=y
{|class="wikitable dk"
|image1=[[File:DKa Street Performance mode.png|200px]]
!Screenshot!!Mode!!Description
|name1=Street Performance<br>1 player
|-
|description1=Based on the concept of {{wp|street performance}}, Donkey Kong can perform songs and earn Coins, which he can use to purchase unlockables at DK Town. During gameplay, Donkey Kong earns two coins for every beat that he hits with perfect timing, or one coin for regularly-timed beats. A coin counter appears next to [[Ellie the Elephant|Ellie]] at the bottom-left with a self-explanatory purpose of keeping count of the number of collected coins. A bar at the top-right corner tracks how many notes the player hit. A "CLEAR" label appears in the center, and it divides the bar into two color-coded segments, red and yellow, which respectively represent poor and good performance. The bar gradually fills up for every note hit by the player, but it contrarily decreases for every missed note. The results are calculated after the song ends; Donkey Kong wins if the bar fills past the Clear label and keeps the Coins that he obtained on the way. If Donkey Kong loses at a challenge, he does not keep the coins.
|[[File:DKa Street Performance mode.png|200px]]
|image2=[[File:DKa Challenge mode.png|200px]]<br>1-2 players
|'''Street Performance'''<br>1 player
|name2=Challenge
|Donkey Kong can perform songs and earn coins from doing {{wp|street performance}}s and use them to purchase unlockable content at DK Town. One and two coins are earned per regularly perfectly timed hits, respectively. The number of coins is shown at the bottom, next to [[Ellie]], and a bar at the top right keeps track of how many notes the player hit. The "CLEAR" label in the center is divided into red and yellow sections, representing poor and good performance, respectively. Every note fills the bar more but decreases per each miss. Once the performance is done, the player wins if the bar passes the clear label and gets to keep their coins.
|description2=A mode where the player performs an endless number of songs to see how many they can clear. The song number is displayed on a counter in front of two [[Steel Keg]]s.
|-
|image3=[[File:DKa Battle mode.png|200px]]<br>2 players
|[[File:DKa Challenge mode.png|200px]]
|name3=Battle
|'''Challenge'''<br>1-2 players
|description3=A multiplayer mode where Donkey Kong and Diddy competitively perform a song with a goal for the highest score.
|An endless run-style mode where the player performs endless songs in a row, kept track by a counter with [[Steel Keg]]s.
|image4=[[File:DKa Jam Session mode.png|200px]]<br>1-4 players
|-
|name4=Jam Session
|[[File:DKa Battle mode.png|200px]]
|description4=In this mode, DK and Diddy can practice their performance on songs. A displayed scoreboard counts by accuracy (Great, OK, and Bad) along with the number of missed beats.
|'''Battle'''<br>2 players
|image5=[[File:DKa Ape Arcade menu.png|200px]]<br>1-2 players
|A two-player competition between Donkey Kong and Diddy competing for the highest score.
|name5=Ape Arcade
|-
|description5=DK and Diddy can play the mini-games here if they purchased them from DK Town.
|[[File:DKa Jam Session mode.png|200px]]
|image6=[[File:DKa DK Town menu.png|200px]]<br>1 player
|'''Jam Session'''<br>1-4 players
|name6=DK Town
|A practice variation of Street Performance. The scoreboard counts by accuracy (Great, OK, and Bad) along with the number of missed beats.
|description6=DK Town is the only mode to solely take place on the main menu. Here, the player has the ability to purchase unlockables, including songs with on Gorilla difficulty level, mini-games, and sound sets. They can also view Street Performance, Challenge, and mini-game high scores in the Hall of Records. The former two options have individual charts per difficulty level. Lastly, the player can access the Electric Hut to change a few settings: Stereo/Mono, Volume Balance, and DK Bongo and Controller. The second option, Default, resets each setting to their default value.
|-
}}
|[[File:DKa Ape Arcade menu.png|200px]]
|'''Ape Arcade'''<br>1-2 players
|Unlockable mini-games can be played here.
|-
|[[File:DKa DK Town menu.png|200px]]
|DK Town<br>1 player
|The player can buy various unlockables, listed below, in addition to viewing Street Performance, Challenge, and mini-game high scores in the Hall of Records. The former two options have individual charts per difficulty level. The Electric Hut is the settings sub-menu, where the player can change Stereo/Mono, Volume Balance, and toggle between DK Bongo and Controller. Selecting "Default" resets the settings.
|}


===DK Town unlockables===
===DK Town unlockables===
Line 106: Line 98:
====Monkey Shines====
====Monkey Shines====
The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode.
The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode.
 
{{content description|dk=y
{|class="wikitable dk"
|image1=[[File:100M Vine Climb DKa.png|200px]]
!Screenshot!!Minigame!!Summary
|name1=[[100M Vine Climb]]<br>Cost: 4,800 coins
|-
|description1='''Single player''': "Climb vines and collect fruit to set records!"<br>'''Multiplayer (Vs.)''': "Climb vines and collect fruit to be the king of the Jungle!
|[[File:100M Vine Climb DKa.png|200px]]
|image2=[[File:Banana Juggle DKa.png|230px]]
|[[100M Vine Climb]]<br>Cost: 4,800 coins
|name2=[[Banana Juggle]]<br>Cost: 5,800 coins
|'''Single player''': "Climb vines and collect fruit to set records!"<br>'''Multiplayer (Vs.)''': "Climb vines and collect fruit to be the king of the Jungle!
|description2='''Single player''': "Juggle bananas and set records!"<br>'''Multiplayer (Vs.)''': "Compete at juggling! Only one ape can win!"
|-
|image3=[[File:Bash K.Rool DKa.png|230px]]
|[[File:Banana Juggle DKa.png|230px]]
|name3=[[Bash K.Rool]]<br>Cost: 5,800 coins
|[[Banana Juggle]]<br>Cost: 5,800 coins
|description3="Slam King K.Rool back into the ground. Go for high scores!"
|'''Single player''': "Juggle bananas and set records!"<br>'''Multiplayer (Vs.)''': "Compete at juggling! Only one ape can win!"
}}
|-
|[[File:Bash K.Rool DKa.png|230px]]
|[[Bash K.Rool]]<br>Cost: 5,800 coins
|"Slam King K.Rool back into the ground. Go for high scores!"
|}


==List of songs==
==List of songs==
Line 881: Line 868:
|27
|27
|}
|}
<references group="note"/>


==Regional differences==
==Regional differences==
Line 988: Line 976:
*''[[Donkey Kong (game)|Donkey Kong]]'' - When choosing whether to display the screen in 50Hz or 60Hz, [[Mario]] (as he appears in ''Donkey Kong'') acts as a cursor, and [[Donkey Kong]] (also as he appears in ''Donkey Kong'') stands to the left. The "NES" Bongo Set use sound effects from this game. The left bongo plays Mario's jump sound effect and clapping plays the sound effect of Mario jumping over an obstacle.
*''[[Donkey Kong (game)|Donkey Kong]]'' - When choosing whether to display the screen in 50Hz or 60Hz, [[Mario]] (as he appears in ''Donkey Kong'') acts as a cursor, and [[Donkey Kong]] (also as he appears in ''Donkey Kong'') stands to the left. The "NES" Bongo Set use sound effects from this game. The left bongo plays Mario's jump sound effect and clapping plays the sound effect of Mario jumping over an obstacle.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': In the "NES" Bongo Set, the right bongo plays the sound effect of [[Donkey Kong Jr.]] getting hit by an obstacle.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': In the "NES" Bongo Set, the right bongo plays the sound effect of [[Donkey Kong Jr.]] getting hit by an obstacle.
*{{iw|zeldawiki|The Legend of Zelda (Series)|''The Legend of Zelda'' series}} - {{iw|zeldawiki|The Legend of Zelda (Theme)|The Legend of Zelda Theme}} is featured on the North American, European and Australian versions of the game.  
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda series]]'' - [[zeldawiki:The Legend of Zelda (Theme)|The Legend of Zelda Theme]] is featured on the North American, European and Australian versions of the game.  
*''[[Donkey Kong Country]]'' - The track "Donkey Kong Country Theme" is the ''Super Smash Bros. Melee'' arrangement of "[[DK Island Swing]]" from this game.
*''[[Donkey Kong Country]]'' - The track "Donkey Kong Country Theme" is the ''Super Smash Bros. Melee'' arrangement of "[[DK Island Swing]]" from this game.
*''{{iw|bulbapedia|Pokémon anime|Pokémon (anime)}}'' - The North American release includes the anime's theme song.
*''[[bulbapedia:Pokémon anime|Pokémon (anime)]]'' - The North American release includes the anime's theme song.
*''[[Donkey Kong 64]]'' - [[Donkey Kong]] and [[Diddy Kong]]'s voice clips are recycled from this game during the mini-games. Also, the ''Super Smash Bros. Melee'' version of the [[DK Rap]] appears in the game.
*''[[Donkey Kong 64]]'' - [[Donkey Kong]] and [[Diddy Kong]]'s voice clips are recycled from this game during the mini-games. Also, the ''Super Smash Bros. Melee'' version of the [[DK Rap]] appears in the game.
*''[[Super Smash Bros. Melee]]'' - The tracks "{{iw|smashwiki|Music (SSBM)#Jungle Japes|Donkey Kong Country Theme}}", "{{iw|smashwiki|Music (SSBM)#Rainbow Cruise|Rainbow Cruise}}", "{{iw|smashwiki|Music (SSBM)#Opening|Super Smash Bros. Melee Opening}}", and "{{iw|smashwiki|Music (SSBM)#Kongo Jungle|DK Rap}}" are taken from this game.
*''[[Super Smash Bros. Melee]]'' - The tracks "[[smashwiki:Music (SSBM)#Jungle Japes|Donkey Kong Country Theme]]", "[[smashwiki:Music (SSBM)#Rainbow Cruise|Rainbow Cruise]]", "[[smashwiki:Music (SSBM)#Opening|Super Smash Bros. Melee Opening]]", and "[[smashwiki:Music (SSBM)#Kongo Jungle|DK Rap]]" are taken from this game.
*''{{iw|wikirby|Kirby: Right Back at Ya!}}'' - The Japanese and North American releases both include the anime's theme song.
*''[[wikirby:Kirby: Right Back at Ya!|Kirby: Right Back at Ya!]]'' - The Japanese and North American releases both include the anime's theme song.


==Names in other languages==
==Names in other languages==
Line 1,002: Line 990:
}}
}}


==Footnotes and references==
==References==
===Footnotes===
<references group="note"/>
 
===References===
<references/>
<references/>


==External links==
==External links==
{{NIWA|NWiki=1|StarfyWiki=List of references to The Legendary Starfy series in non-Starfy games#Donkey Konga|StrategyWiki=1}}
{{NIWA|StarfyWiki=List of references to The Legendary Starfy series in non-Starfy games#Donkey Konga|StrategyWiki=1}}
{{TCRF}}
{{TCRF}}
*[https://www.nintendo.co.jp/ngc/gkgj/index.html Official website]
*[https://www.nintendo.co.jp/ngc/gkgj/index.html Official website]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: