Editing Donkey Konga
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{{About|the video game|the series|[[Donkey Konga (series)]] | {{About|the video game|the series with the same name|[[Donkey Konga (series)]]}} | ||
{{Distinguish|[[Donkey Kong]]}} | |||
{{game infobox | {{game infobox | ||
|image=[[File:Dkk.jpg|250px]] | |image=[[File:Dkk.jpg|250px]] | ||
|developer=[[Namco]] | |developer=[[Namco]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{release|Japan|December 12, 2003|USA|September 27, 2004|Europe|October 15, 2004|Australia|October 28, 2004<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120307084711/http://palgn.com.au/1696/updated-australian-release-list-24-10-04|language=en-au|title=Updated Australian Release List – 24/10/04|publisher=PALGN Video Game Feature|accessdae=June 28, 2024}}</ref>}} | ||
|languages={{languages|en_us=y| | |languages={{languages|en_us=y||jp=y}} | ||
|genre=[[Genre#Rhythm games|Rhythm]] | |genre=[[Genre#Rhythm games|Rhythm]] | ||
|modes=Single player, multiplayer | |modes=Single player, multiplayer | ||
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|format={{format|gcn=1}} | |format={{format|gcn=1}} | ||
|input={{input|dkbongo=1}} | |input={{input|dkbongo=1}} | ||
|serials= | |serials=DOL-GKGJ-JPN (Japan) | ||
}} | }} | ||
'''''Donkey Konga''''' is a [[Donkey Kong (franchise)|''Donkey Kong'']] video game for the [[Nintendo GameCube]]. It was developed by [[Namco]] and published by [[Nintendo]] in 2003 in Japan and 2004 overseas. It is the first installment of the [[Donkey Konga (series)|''Donkey Konga'' series]], and it is notable for being the first game to be compatible with the [[Nintendo GameCube#DK Bongos|DK Bongos]]. A year later, a sequel to the game was released, ''[[Donkey Konga 2]]'', followed by ''[[Donkey Konga 3 JP]]'', the latter of which never received an international release. | '''''Donkey Konga''''' is a [[Donkey Kong (franchise)|''Donkey Kong'']] video game for the [[Nintendo GameCube]]. It was developed by [[Namco]] and published by [[Nintendo]] in 2003 in Japan and 2004 overseas. It is the first installment of the [[Donkey Konga (series)|''Donkey Konga'' series]], and it is notable for being the first game to be compatible with the [[Nintendo GameCube#DK Bongos|DK Bongos]]. A year later, a sequel to the game was released, ''[[Donkey Konga 2]]'', followed by ''[[Donkey Konga 3 JP]]'', the latter of which never received an international release. | ||
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| {{wp|Haydn Quartet (vocal ensemble)|Haydn Quartet}} | | {{wp|Haydn Quartet (vocal ensemble)|Haydn Quartet}} | ||
| '''{{wp|My Grandfather's Clock|Okina | | '''{{wp|My Grandfather's Clock|Okina Furodokei}}''' | ||
| ★★★ | | ★★★ | ||
| ★★★★ | | ★★★★ | ||
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There is a start-up warning advising players to be wary of vibrations, the sound, and the time of day they play, though this message does not appear in international releases. A health and safety warning is featured in every regional release of ''[[Donkey Konga 2]]'', but this exact warning was also featured in the Japanese version of the sequel. | There is a start-up warning advising players to be wary of vibrations, the sound, and the time of day they play, though this message does not appear in international releases. A health and safety warning is featured in every regional release of ''[[Donkey Konga 2]]'', but this exact warning was also featured in the Japanese version of the sequel. | ||
==Browser game== | |||
[[File: Donkey Konga Microsite.png|thumb|300px]] | |||
An interactive {{wp|microsite}} to promote ''Donkey Konga'' was developed by Lightmaker and published by Nintendo in 2004. The microsite allows the player to explore Konga Island to find information about ''Donkey Konga'', and contains four levels of an {{wp|Adobe Flash}} version of the game, where the player must control the DK Bongos with the arrow keys and space bar. Konga Island features four areas: | |||
*'''Beach''': The starting area, where each of the levels of the Donkey Konga training session are played. | |||
*'''Waterfall''': Unlocked after completing level 1. It features an "About Donkey Konga" section, as well as a [[minigame]] where Donkey Kong must throw [[coconut]]s at barrels to release 6 music notes. Collecting them reveals the opening theme from ''[[Donkey Kong (game)|Donkey Kong]]''. | |||
*'''Jungle''': Unlocked after completing level 2. It allows the player to view 20 screenshots of ''Donkey Konga'', as well as play a minigame where Donkey Kong must collect 16 falling notes to create a wildlife melody. | |||
*'''Konga Island Outdoor Cinema''': Unlocked after completing level 3. It allows the player to view a commercial for ''Donkey Konga''. | |||
Completing the first three levels unlocks the fourth and final level, which unlocks a downloadable ''Donkey Konga'' wallpaper and screensaver upon completion. | |||
==Reception== | ==Reception== |