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{{italic title}}
{{italic title}}
{{About|the video game|the series with the same name|[[Donkey Konga (series)]]}}
{{Distinguish|[[Donkey Kong]]}}
{{game infobox
{{game infobox
|image=[[File:Dkk.jpg|250px]]
|image=[[File:Dkk.jpg|250px]]
|developer=[[Namco]]
|developer=[[Namco]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Japan|December 12, 2003|USA|September 27, 2004|Europe|October 15, 2004|Australia|October 28, 2004<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120307084711/http://palgn.com.au/1696/updated-australian-release-list-24-10-04|language=en-au|title=Updated Australian Release List – 24/10/04|publisher=PALGN Video Game Feature|accessdae=June 28, 2024}}</ref>}}
|released={{released|Japan|December 12, 2003|USA|September 27, 2004|Europe|October 15, 2004|Australia|October 28, 2004<ref>[https://web.archive.org/web/20120307084711/http://palgn.com.au/1696/updated-australian-release-list-24-10-04/ Updated Australian Release List – 24/10/04 (Wayback Machine)]</ref>}}
|languages={{languages|en_us=y|jp=y}}
|genre=Music
|genre=[[Genre#Rhythm games|Rhythm]]
|modes=Single-player, Multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0|acb=g}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0|acb=g}}
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube]]
|format={{format|gcn=1}}
|media={{media|gcn=1}}
|input={{input|dkbongo=1}}
|input={{input|dkbongo=1}}
|serials=DOL-GKGJ-JPN (Japan)
}}
}}
'''''Donkey Konga''''' is a [[Donkey Kong (franchise)|''Donkey Kong'']] video game for the [[Nintendo GameCube]]. It was developed by [[Namco]] and published by [[Nintendo]] in 2003 in Japan and 2004 overseas. It is the first installment of the [[Donkey Konga (series)|''Donkey Konga'' series]], and it is notable for being the first game to be compatible with the [[Nintendo GameCube#DK Bongos|DK Bongos]]. A year later, a sequel to the game was released, ''[[Donkey Konga 2]]'', followed by ''[[Donkey Konga 3 JP]]'', the latter of which never received an international release.
{{About|the video game|the series with the same name|[[Donkey Konga (series)]]}}
'''''Donkey Konga''''' is a [[Donkey Kong (franchise)|''Donkey Kong'']] video game for the [[Nintendo GameCube]]. It was developed by [[Namco]] and published by [[Nintendo]] in 2003 in Japan and 2004 overseas. It is the first installment of the [[Donkey Konga (series)|''Donkey Konga'' series]], and is notable for being the first game to be compatible with the [[Nintendo GameCube#DK Bongos|DK Bongos]].
 
''Donkey Konga'' eventually received two sequels: ''[[Donkey Konga 2]]'' and the Japan-exclusive ''[[Donkey Konga 3 JP]]''.


==Story==
==Story==
[[File:DKa opening.png|thumb|left|The opening sequence]]
[[File:DKa opening.png|thumb|left|The opening sequence]]
[[File:DKa opening 2.png|thumb|left|Donkey Kong realizes the potential to become famous from playing bongos.]]
[[File:DKa opening 2.png|thumb|left|Donkey Kong realizes the potential to become famous from playing bongos.]]
[[Donkey Kong]] and [[Diddy Kong]] are strolling across a beach and suddenly find a mysterious pair of [[barrel]]s. DK attempts to open it but is stopped by Diddy, who believes it is a trap from [[King K. Rool]].
[[Donkey Kong]] and [[Diddy Kong]] are strolling across a beach and suddenly find a mysterious pair of barrels. DK attempts to open it but is stopped by Diddy, who believes it is a trap from [[King K. Rool]].


Following Diddy's advice, the duo take the barrels to [[Cranky Kong]]. Cranky chuckles and explains that they are bongos. DK decides to call them the "DK Bongos", and he plays on them. Diddy comments that DK is bad at the bongos, and he tries the bongos. DK, in turn, laughs and claims that Diddy plays the bongos poorly. He claps, which cause the bongos to glow. Cranky explains that the instrument glows and makes noises from detecting clapping.
Following Diddy's advice, the duo take the barrels to [[Cranky Kong]]. Cranky chuckles and explains that they are bongos. DK decides to call them the "DK Bongos", and he plays on them. Diddy comments that DK is bad at the bongos, and he tries the bongos. DK, in turn, laughs and claims that Diddy plays the bongos poorly. He claps, which cause the bongos to glow. Cranky explains that the instrument glows and makes noises from detecting clapping.
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The main gameplay is largely identical to the ''{{wp|Taiko no Tatsujin}}'' games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls [[Donkey Kong]], whose goal is to hit scrolling notes, known as beats. They must hit it with accurate timing when it moves under a cursor on the far left. There are four types of beats (red, light blue, yellow, and purple), and are each associated with a different button. A word appears on screen for every passing note, and the displayed word is based on the accuracy of the player hitting the beat. A combo is displayed if the player hits two or more consecutive beats, but it vanishes if the player misses a beat.
The main gameplay is largely identical to the ''{{wp|Taiko no Tatsujin}}'' games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls [[Donkey Kong]], whose goal is to hit scrolling notes, known as beats. They must hit it with accurate timing when it moves under a cursor on the far left. There are four types of beats (red, light blue, yellow, and purple), and are each associated with a different button. A word appears on screen for every passing note, and the displayed word is based on the accuracy of the player hitting the beat. A combo is displayed if the player hits two or more consecutive beats, but it vanishes if the player misses a beat.


{|class="wikitable dk" width=40%
{|class="dktable-brown" width=40%
|-
|-
!Variant
!Variant
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All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as [[Diddy Kong]] in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu.
All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as [[Diddy Kong]] in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu.


{{content description|dk=y
{|class="dktable-brown" width=100%
|image1=[[File:DKa Street Performance mode.png|200px]]
|-
|name1=Street Performance<br>1 player
!Mode
|description1=Based on the concept of {{wp|street performance}}, Donkey Kong can perform songs and earn Coins, which he can use to purchase unlockables at DK Town. During gameplay, Donkey Kong earns two coins for every beat that he hits with perfect timing, or one coin for regularly-timed beats. A coin counter appears next to [[Ellie the Elephant|Ellie]] at the bottom-left with a self-explanatory purpose of keeping count of the number of collected coins. A bar at the top-right corner tracks how many notes the player hit. A "CLEAR" label appears in the center, and it divides the bar into two color-coded segments, red and yellow, which respectively represent poor and good performance. The bar gradually fills up for every note hit by the player, but it contrarily decreases for every missed note. The results are calculated after the song ends; Donkey Kong wins if the bar fills past the Clear label and keeps the Coins that he obtained on the way. If Donkey Kong loses at a challenge, he does not keep the coins.
!Description
|image2=[[File:DKa Challenge mode.png|200px]]<br>1-2 players
!width=7%|Players
|name2=Challenge
|-
|description2=A mode where the player performs an endless number of songs to see how many they can clear. The song number is displayed on a counter in front of two [[Steel Keg]]s.
|align="center"|[[File:DKa Street Performance mode.png|320px]]<br>Street Performance
|image3=[[File:DKa Battle mode.png|200px]]<br>2 players
|Based on the concept of {{wp|street performance}}, Donkey Kong can perform songs and earn Coins, which he can use to purchase unlockables at DK Town. During gameplay, Donkey Kong earns two coins for every beat that he hits with perfect timing, or one coin for regularly-timed beats. A coin counter appears next to [[Ellie the Elephant|Ellie]] at the bottom-left with a self-explanatory purpose of keeping count of the number of collected coins.
|name3=Battle
 
|description3=A multiplayer mode where Donkey Kong and Diddy competitively perform a song with a goal for the highest score.
Additionally, a bar appears at the top-right corner that tracks how many notes the player hit. A "CLEAR" label appears in the center, and it divides the bar into two color-coded segments, red and yellow, which respectively represent poor and good performance. The bar gradually fills up for every note hit by the player, but it contrarily decreases for every missed note. The results are calculated after the song ends; Donkey Kong wins if the bar fills past the Clear label and keeps the Coins that he obtained on the way. If Donkey Kong loses at a challenge, he does not keep the coins.
|image4=[[File:DKa Jam Session mode.png|200px]]<br>1-4 players
|1 player
|name4=Jam Session
|-
|description4=In this mode, DK and Diddy can practice their performance on songs. A displayed scoreboard counts by accuracy (Great, OK, and Bad) along with the number of missed beats.
|align="center"|[[File:DKa Challenge mode.png|320px]]<br>Challenge
|image5=[[File:DKa Ape Arcade menu.png|200px]]<br>1-2 players
|A mode where the player performs an endless number of songs to see how many they can clear. The song number is displayed on a counter in front of two [[Steel Keg]]s.
|name5=Ape Arcade
|1-2 players
|description5=DK and Diddy can play the mini-games here if they purchased them from DK Town.
|-
|image6=[[File:DKa DK Town menu.png|200px]]<br>1 player
|align="center"|[[File:DKa Battle mode.png|320px]]<br>Battle
|name6=DK Town
|A multiplayer mode where Donkey Kong and Diddy competitively perform a song with a goal for the highest score.
|description6=DK Town is the only mode to solely take place on the main menu. Here, the player has the ability to purchase unlockables, including songs with on Gorilla difficulty level, mini-games, and sound sets. They can also view Street Performance, Challenge, and mini-game high scores in the Hall of Records. The former two options have individual charts per difficulty level. Lastly, the player can access the Electric Hut to change a few settings: Stereo/Mono, Volume Balance, and DK Bongo and Controller. The second option, Default, resets each setting to their default value.
|2 players
}}
|-
|align="center"|[[File:DKa Jam Session mode.png|320px]]<br>Jam Session
|In this mode, DK and Diddy can practice their performance on songs. A displayed scoreboard counts by accuracy (Great, OK, and Bad) along with the number of missed beats.
|1-4 players
|-
|align="center"|[[File:DKa Ape Arcade menu.png|320px]]<br>Ape Arcade
|DK and Diddy can play the mini-games here if they purchased them from DK Town.
|1-2 players
|-
|align="center"|[[File:DKa DK Town menu.png|320px]]<br>DK Town
|DK Town is the only mode to solely take place on the main menu. Here, the player has the ability to purchase unlockables, including songs with on Gorilla difficulty level, mini-games, and sound sets. They can also view Street Performance, Challenge, and mini-game high scores in the Hall of Records. The former two options have individual charts per difficulty level. Lastly, the player can access the Electric Hut to change a few settings: Stereo/Mono, Volume Balance, and DK Bongo and Controller. The second option, Default, resets each setting to their default value.
|1 player
|}


===DK Town unlockables===
===DK Town unlockables===
==== Jungle Jams ====
==== Jungle Jams ====
The player can purchase individual songs to perform on Gorilla (expert) difficulty. They cost the following amount of coins:
The player can purchase individual songs to perform on Gorilla (expert) difficulty.
{{columns|
 
*Diddy's Ditties: 365 coins
{|class="dktable-brown" width=65%
*Bingo: 25 coins
|-
*Campfire Medley: 580 coins
!Item
*Pokémon Theme: 250 coins
!Cost
*Kirby:Right Back at Ya!: 848 coins
|-
*We Will Rock You: 69 coins
|Diddy's Ditties
*Like Wow: 1,898 coins
|365 coins
*Wild Thing: 580 coins
|-
*I Think I Love You: 99 coins
|Bingo
*Louie Louie: 1,990 coins
|25 coins
*The Loco-Motion: 2,060 coins
|-
*Shining Star: 1,005 coins
|Campfire Medley
*All the Small Things: 1,313 coins
|580 coins
*Rock This Town: 644 coins
|-
*You Can't Hurry Love: 3,399 coins
|Pokémon Theme
*Right Here, Right Now: 1,200 coins
|250 coins
*Dancing in the Street: 1,745 coins
|-
*Rock Lobster: 980 coins
|Kirby:Right Back at Ya!
*Stupid Cupid: 1,599 coins
|848 coins
*The Impression That I Get: 1,399 coins
|-
*What I Like About You: 590 coins
|We Will Rock You
*Whip It: 707 coins
|69 coins
*Busy Child: 800 coins
|-
*Para Los Rumberos: 380 coins
|Like Wow
*Sing, Sing, Sing (With a Swing): 12 coins
|1,898 coins
*Oye Como Va: 2,250 coins
|-
*On the Road Again: 1,600 coins
|Wild Thing
*Hungarian Dance No.5 in G Minor: 1,848 coins
|580 coins
*Turkish March: 331 coins
|-
*DK Rap: 6,800 coins
|I Think I Love You
*The Legend of Zelda Theme: 4,900 coins
|99 coins
*Mario Bros. Theme: 4,900 coins
|-
*Donkey Konga Theme: 100 coins
|Louie Louie
}}
|1,990 coins
|-
|The Loco-Motion
|2,060 coins
|-
|Shining Star
|1,005 coins
|-
|All the Small Things
|1,313 coins
|-
|Rock This Town
|644 coins
|-
|You Can't Hurry Love
|3,399 coins
|-
|Right Here, Right Now
|1,200 coins
|-
|Dancing in the Street
|1,745 coins
|-
|Rock Lobster
|980 coins
|-
|Stupid Cupid
|1,599 coins
|-
|The Impression That I Get
|1,399 coins
|-
|What I Like About You
|590 coins
|-
|Whip It
|707 coins
|-
|Busy Child
|800 coins
|-
|Para Los Rumberos
|380 coins
|-
|Sing, Sing, Sing (With a Swing)
|12 coins
|-
|Oye Como Va
|2,250 coins
|-
|On the Road Again
|1,600 coins
|-
|Hungarian Dance No.5 in G Minor
|1,848 coins
|-
|Turkish March
|331 coins
|-
|DK Rap
|6,800 coins
|-
|The Legend of Zelda Theme
|4,900 coins
|-
|Mario Bros. Theme
|4,900 coins
|-
|Donkey Konga Theme
|100 coins
|}


====Bongo Sets====
====Bongo Sets====
The player can purchase alternate sounds for the bongos to make during gameplay. They cost the following amount of coins:
The player can purchase alternate sounds for the bongos to make during gameplay.


{{columns|
{|class="dktable-brown" width=65%
*Electric Drum Set: 25,000 coins
|-
*Konga Crew Set: 64 coins
!Item
*Toy Set: 14,900 coins
!Cost
*Quiz Set: 912 coins
|-
*Mario Set: 4,599 coins
|Electric Drum Set
*Dogs Set: 11 coins
|25,000 coins
*Kirby Set: 2,599 coins
|-
*Latin Percussion Set: 1,900 coins
|Konga Crew Set
*Zelda Set: 4,599 coins
|64 coins
*Big Band Set: 88 coins
|-
*Laser Space Set: 77 coins
|Toy Set
*Car Set: 66 coins
|14,900 coins
*Country Set: 49 coins
|-
*Barnyard Set: 1,050 coins
|Quiz Set
*Classical Orchestra Set: 2,220 coins
|912 coins
*Cold Set: 460 coins
|-
*Whip It Set: 707 coins
|Mario Set
*Jungle Set: 333 coins
|4,599 coins
}}
|-
|Dogs Set
|11 coins
|-
|Kirby Set
|2,599 coins
|-
|Latin Percussion Set
|1,900 coins
|-
|Zelda Set
|4,599 coins
|-
|Big Band Set
|88 coins
|-
|Laser Space Set
|77 coins
|-
|Car Set
|66 coins
|-
|Country Set
|49 coins
|-
|Barnyard Set
|1,050 coins
|-
|Classical Orchestra Set
|2,220 coins
|-
|Cold Set
|460 coins
|-
|Whip It Set
|707 coins
|-
|Jungle Set
|333 coins
|}


====Monkey Shines====
====Monkey Shines====
The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode.
The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode.


{{content description|dk=y
{|class="dktable-brown" width=100%
|image1=[[File:100M Vine Climb DKa.png|200px]]
|-
|name1=[[100M Vine Climb]]<br>Cost: 4,800 coins
!Item
|description1='''Single player''': "Climb vines and collect fruit to set records!"<br>'''Multiplayer (Vs.)''': "Climb vines and collect fruit to be the king of the Jungle!
!Cost
|image2=[[File:Banana Juggle DKa.png|230px]]
!In-game description
|name2=[[Banana Juggle]]<br>Cost: 5,800 coins
|-
|description2='''Single player''': "Juggle bananas and set records!"<br>'''Multiplayer (Vs.)''': "Compete at juggling! Only one ape can win!"
|align="center"| [[File:100M Vine Climb DKa.png|230px]]<br>[[100M Vine Climb]]
|image3=[[File:Bash K.Rool DKa.png|230px]]
| 4,800 coins
|name3=[[Bash K.Rool]]<br>Cost: 5,800 coins
| '''Single player''': "Climb vines and collect fruit to set records!"<br>'''Multiplayer (Vs.)''': "Climb vines and collect fruit to be the king of the Jungle!
|description3="Slam King K.Rool back into the ground. Go for high scores!"
|-
}}
|align="center"| [[File:Banana Juggle DKa.png|230px]]<br>[[Banana Juggle]]
| 5,800 coins
| '''Single player''': "Juggle bananas and set records!"<br>'''Multiplayer (Vs.)''': "Compete at juggling! Only one ape can win!"
|-
|align="center"| [[File:Bash K.Rool DKa.png|230px]]<br>[[Bash K.Rool]]
| 5,800 coins
| "Slam King K.Rool back into the ground. Go for high scores!"
|}


==List of songs==
==List of songs==
''Donkey Konga'' features around thirty songs, most of which differ between regional release. Every region has songs that originate from other Nintendo titles along with traditional music, including kids' medleys, pop and classical. Almost every traditional song was made into a shortened cover for the North American release.
''Donkey Konga'' features around thirty songs, most of which differ between regional release. Every region has songs that originate from other Nintendo titles along with traditional music, including kids' medleys, pop and classical. Almost every traditional song was made into a shortened cover for the North American release.


{{columns|count=2|
===Japan===
;Japan
*[[bulbapedia:Advance Adventure|Advance Adventure]] - [[bulbapedia:GARDEN|GARDEN]] (''[[bulbapedia:Advanced Generation series|Pokémon Advance Generation]]'' opening theme #1)
*[[bulbapedia:Advance Adventure|Advance Adventure]] - [[bulbapedia:GARDEN|GARDEN]] (''[[bulbapedia:Advanced Generation series|Pokémon Advance Generation]]'' opening theme #1)
*[[pikipedia:Ai no Uta|Ai no Uta]] - [[pikipedia:Strawberry Flower|Strawberry Flower]] (''[[pikipedia:Pikmin series|Pikmin]]'' commercial theme song)
*[[pikipedia:Ai no Uta|Ai no Uta]] - [[pikipedia:Strawberry Flower|Strawberry Flower]] (''[[pikipedia:Pikmin series|Pikmin]]'' commercial theme song)
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*{{wp|Piano Sonata No. 11 (Mozart)|Turkish March}} - {{wp|Wolfgang Amadeus Mozart}}
*{{wp|Piano Sonata No. 11 (Mozart)|Turkish March}} - {{wp|Wolfgang Amadeus Mozart}}
*We are the One ~Bokura wa hitotsu~ - {{wp|Akira Kushida}} (''{{wp|Bakuryū Sentai Abaranger}}'' ending theme)
*We are the One ~Bokura wa hitotsu~ - {{wp|Akira Kushida}} (''{{wp|Bakuryū Sentai Abaranger}}'' ending theme)
;North America
 
===North America===
*{{wp|All The Small Things}} - {{wp|Blink-182}}
*{{wp|All The Small Things}} - {{wp|Blink-182}}
*{{wp|Bingo (folk song)|Bingo}} - William Swords
*{{wp|Bingo (folk song)|Bingo}} - William Swords
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*Campfire Medley  
*Campfire Medley  
*{{wp|Dancing in the Street}} - {{wp|Martha and the Vandellas}}
*{{wp|Dancing in the Street}} - {{wp|Martha and the Vandellas}}
*Diddy's Ditties
*Diddy's Ditties (an instrumental cover of ''Happy Birthday'')
*[[DK Rap]]  
*[[DK Rap]]  
*''Donkey Konga'' Theme  
*''Donkey Konga'' Theme  
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*{{wp|Wild Thing (The Troggs song)|Wild Thing}} - {{wp|The Troggs}}
*{{wp|Wild Thing (The Troggs song)|Wild Thing}} - {{wp|The Troggs}}
*{{wp|You Can't Hurry Love}} - {{wp|The Supremes}}
*{{wp|You Can't Hurry Love}} - {{wp|The Supremes}}
;Europe
 
===Europe===
*{{wp|99 Luftballons|99 Red Balloons}} - {{wp|Nena (band)|Nena}}
*{{wp|99 Luftballons|99 Red Balloons}} - {{wp|Nena (band)|Nena}}
*{{wp|All The Small Things}} - {{wp|Blink-182}}
*{{wp|All The Small Things}} - {{wp|Blink-182}}
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*{{wp|Wild Thing (The Troggs song)|Wild Thing}} - {{wp|The Troggs}}
*{{wp|Wild Thing (The Troggs song)|Wild Thing}} - {{wp|The Troggs}}
*{{wp|You Can't Hurry Love}} - {{wp|The Supremes}}
*{{wp|You Can't Hurry Love}} - {{wp|The Supremes}}
}}


==Regional differences==
==Regional differences==
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{{br}}
{{br}}


There is a start-up warning advising players to be wary of vibrations, the sound, and the time of day they play, though this message does not appear in international releases. A health and safety warning is featured in every regional release of ''[[Donkey Konga 2]]'', but this exact warning was also featured in the Japanese version of the sequel.
The Japanese version has a start-up warning advising players to be weary of vibrations, the sound, and the time of day they play. This warning is absent from the North American and European releases. A health and safety warning is featured in every regional release of ''[[Donkey Konga 2]]'', but this exact warning was also featured in the Japanese version of the sequel.
 
==Browser game==
[[File: Donkey Konga Microsite.png|thumb|300px]]
An interactive {{wp|microsite}} to promote ''Donkey Konga'' was developed by Lightmaker and published by Nintendo in 2004. The microsite allows the player to explore Konga Island to find information about ''Donkey Konga'', and contains four levels of an {{wp|Adobe Flash}} version of the game, where the player must control the DK Bongos with the arrow keys and space bar. Konga Island features four areas:
*'''Beach''': The starting area, where each of the levels of the Donkey Konga training session are played.
*'''Waterfall''': Unlocked after completing level 1. It features an "About Donkey Konga" section, as well as a [[minigame]] where Donkey Kong must throw [[coconut]]s at barrels to release 6 music notes. Collecting them reveals the opening theme from ''[[Donkey Kong (game)|Donkey Kong]]''.
*'''Jungle''': Unlocked after completing level 2. It allows the player to view 20 screenshots of ''Donkey Konga'', as well as play a minigame where Donkey Kong must collect 16 falling notes to create a wildlife melody.
*'''Konga Island Outdoor Cinema''': Unlocked after completing level 3. It allows the player to view a commercial for ''Donkey Konga''.
Completing the first three levels unlocks the fourth and final level, which unlocks a downloadable ''Donkey Konga'' wallpaper and screensaver upon completion.


==Reception==
==Reception==
{{quote|As an executive, I hated Donkey Konga[...] The first game actually sold reasonably well, but boy was I not a fan.|Reggie Fils-Aimé}}
{{quote|As an executive, I hated Donkey Konga[...] The first game actually sold reasonably well, but boy was I not a fan.|Reggie Fils-Aimé}}
{| class="wikitable reviews"
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
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{{br}}
{{br}}


In a 2022 interview, Nintendo of America executive [[Reggie Fils-Aimé]] confessed to hating ''Donkey Konga'', stating he had "pushed back" against the Japanese office regarding the game, finding it unfun to play and that it might hurt the ''[[Donkey Kong (franchise)|Donkey Kong]]'' brand.<ref>{{cite|language=en|author=Xplay|date=May 3, 2022|url=www.youtube.com/watch?v=H2zvvuiFM5Q&t=4044s|timestamp=1:07:24|title=Reggie Fils-Aimé Interview + Star Wars Games! {{!}} Xplay Live|publisher=YouTube|accessdate=May 3, 2022}}</ref>
In a 2022 interview, Nintendo of America executive [[Reggie Fils-Aimé]] confessed to hating ''Donkey Konga'', stating he had "pushed back" against the Japanese office regarding the game, finding it unfun to play and that it might hurt the ''[[Donkey Kong (franchise)|Donkey Kong]]'' brand.<ref>Xplay (May 3 2022). [https://www.youtube.com/watch?v=H2zvvuiFM5Q&t=3579s Reggie Fils-Aimé Interview + Star Wars Games! | Xplay Live]. ''YouTube''. Retrieved May 3, 2022.</ref>


==Staff==
==Staff==
{{main|List of Donkey Konga staff}}
{{main|List of Donkey Konga staff}}
Hiroyuki Onoda was the director of this game and would later reprise his role for its sequels. [[Koji Kondo]] and [[Toru Minegishi]] are credited as sound support. Along with [[Masanori Sato]], prominent ''Super Mario'' franchise illustrator [[Yoichi Kotabe]] served as graphic support.
Hiroyuki Onoda was the director of this game and would later reprise his role for its sequels. [[Koji Kondo]] and [[Toru Minegishi]] are credited as sound support. Along with Masanori Sato, prominent ''Mario'' franchise illustrator [[Yoichi Kotabe]] served as graphic support.


==Gallery==
==Gallery==
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==Media==
==Media==
{{more media|section=yes}}
{{media table
{{media table
|file1=Donkey Konga Main Theme.oga
|file1=Donkey Konga Main Theme.oga
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|title4="Super Mario Theme"
|title4="Super Mario Theme"
|length4=0:19
|length4=0:19
|file5=Donkey Konga The Legend of Zelda Theme.oga
|title5="The Legend of Zelda Theme"
|length5=0:30
}}
}}


==References to other media==
==References to other media==
*''[[Donkey Kong (game)|Donkey Kong]]'' - When choosing whether to display the screen in 50Hz or 60Hz, [[Mario]] (as he appears in ''Donkey Kong'') acts as a cursor, and [[Donkey Kong]] (also as he appears in ''Donkey Kong'') stands to the left. The "NES" Bongo Set use sound effects from this game. The left bongo plays Mario's jump sound effect and clapping plays the sound effect of Mario jumping over an obstacle.
*''[[Donkey Kong (game)|Donkey Kong]]'' - When choosing whether to display the screen in 50Hz or 60Hz, [[Mario]] (as he appears in ''Donkey Kong'') acts as a cursor and [[Donkey Kong]] stands to the left (also as he appears in ''Donkey Kong'').
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': In the "NES" Bongo Set, the right bongo plays the sound effect of [[Donkey Kong Jr.]] getting hit by an obstacle.
*''[[Super Mario Bros.]]'' - The track "Mario Bros. Theme" is a remix of a track from this game.
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda series]]'' - [[zeldawiki:The Legend of Zelda (Theme)|The Legend of Zelda Theme]] is featured on the North American, European and Australian versions of the game.  
*''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda series]]'' - [[zeldawiki:The Legend of Zelda (Theme)|The Legend of Zelda Theme]] is featured on the North American, European and Australian versions of the game.  
*''[[Donkey Kong Country]]'' - The track "Donkey Kong Country Theme" is the ''Super Smash Bros. Melee'' arrangement of "[[DK Island Swing]]" from this game.
*''[[Donkey Kong Country]]'' - The track "Donkey Kong Country Theme" is the ''Super Smash Bros. Melee'' arrangement of a track from this game.
*''[[bulbapedia:Pokémon anime|Pokémon (anime)]]'' - The North American release includes the anime's theme song.
*''[[bulbapedia:Pokémon anime|Pokémon (anime)]]'' - The North American release includes the anime's theme song.
*''[[Donkey Kong 64]]'' - [[Donkey Kong]] and [[Diddy Kong]]'s voice clips are recycled from this game during the mini-games. Also, the ''Super Smash Bros. Melee'' version of the [[DK Rap]] appears in the game.
*''[[Donkey Kong 64]]'' - [[Donkey Kong]], during the "K. Rool Bash" mini-game, can be heard saying "Hey!", "Cool!", and "Yeah!" throughout. Also, the Melee version of the [[DK Rap]] appears in the game.
*''[[Super Smash Bros. Melee]]'' - The tracks "[[smashwiki:Music (SSBM)#Jungle Japes|Donkey Kong Country Theme]]", "[[smashwiki:Music (SSBM)#Rainbow Cruise|Rainbow Cruise]]", "[[smashwiki:Music (SSBM)#Opening|Super Smash Bros. Melee Opening]]", and "[[smashwiki:Music (SSBM)#Kongo Jungle|DK Rap]]" are taken from this game.
*''[[Super Smash Bros. Melee]]'' - The tracks "[[smashwiki:Music (SSBM)#Jungle Japes|Donkey Kong Country Theme]]", "[[smashwiki:Music (SSBM)#Rainbow Cruise|Rainbow Cruise]]", "[[smashwiki:Music (SSBM)#Opening|Super Smash Bros. Melee Opening]]", and "[[smashwiki:Music (SSBM)#Kongo Jungle|DK Rap]]" are taken from this game.
*''[[wikirby:Kirby: Right Back at Ya!|Kirby: Right Back at Ya!]]'' - The Japanese and North American releases both include the anime's theme song.
*''[[wikirby:Kirby: Right Back at Ya!|Kirby: Right Back at Ya!]]'' - The Japanese and North American releases both include the anime's theme song.
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==External links==
==External links==
{{NIWA|StarfyWiki=List of references to The Legendary Starfy series in non-Starfy games#Donkey Konga|StrategyWiki=1}}
{{NIWA|StarfyWiki=List of references to The Legendary Starfy series in non-Starfy games#Donkey Konga|StrategyWiki=1}}
*[https://www.nintendo.co.jp/ngc/gkgj/index.html Official website]
*[https://www.nintendo.co.jp/ngc/gkgj/index.html Japanese site]
*[https://www.nintendo.com/en-gb/Games/Nintendo-GameCube/Donkey-Konga-267906.html British English website]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Donkey-Konga-267906.html Nintendo UK site]


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{{Donkey Kong games}}
{{DKGames}}
{{GCN}}
{{GC}}
[[Category:Nintendo GameCube games]]
[[Category:Nintendo GameCube games]]
[[Category:Games]]
[[Category:Games]]

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