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{{about|the first game in the ''Donkey Kong Land'' series|the series itself|[[Donkey Kong Land (series)]]|the game called "Donkey Kong Land" in Japanese releases|[[Donkey Kong Land 2]]}}
{{about|the first game in the ''Donkey Kong Land'' series|the series itself|[[Donkey Kong Land (series)]]|the game called "Donkey Kong Land" in Japanese releases|[[Donkey Kong Land 2]]}}
{{distinguish|[[Donkey Kong Island]]}}
{{italic title}}
{{italic title}}
{{game infobox
{{game infobox
|image=[[File:Donkey Kong Land Box Art.jpg|250px]]
|image=[[File:Donkey Kong Land Box Art.jpg|250px]]
|developer=[[Rare]]ware
|developer=[[Rare Ltd.|Rareware]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Game Boy:'''<br>{{flag list|USA|June 26, 1995|Japan|July 27, 1995<ref>{{cite|url=www.nintendo.co.jp/n02/dmg/ytj/index.html|title=スーパードンキーコングGB|publisher=Nintendo Co., Ltd.|language=ja|accessdate=January 13, 2025}}</ref>|Europe|August 24, 1995}} '''[[Player's Choice]]:'''<br>{{flag list|USA|September 1, 1997<ref>{{cite|url=https://archive.org/details/nintendo-1997-e-3-press-kit|title=Nintendo E3 1997 Press Kit|publisher=Nintendo of America|language=en|accessdate=November 10, 2024}}</ref>}}'''Virtual Console (3DS):'''<br>{{flag list|Japan|April 2, 2014<ref>{{cite|deadlink=y|archive=web.archive.org/web/20140326050637/http://www.nintendo.co.jp/3ds/eshop/vc/ra3j|title=ニンテンドー3DS|スーパードンキーコングGB|Nintendo|publisher=Nintendo|language=ja|accessdate=July 4, 2024}}</ref>|Europe|October 16, 2014|Australia|October 17, 2014|USA|February 26, 2015}} '''Game Boy - Nintendo Switch Online:'''<br>{{flag list|USA|November 21, 2024<ref name=NSO>{{cite|language=en-us|author=Nintendo of America|date=November 21, 2024|url=https://youtu.be/_iYkwaVyGTY|title=Donkey Kong Land – Game Boy – Nintendo Switch Online|publisher=YouTube|accessdate=November 21, 2024}}</ref>|Japan|November 22, 2024<ref>{{cite|language=ja|author=Nintendo 公式チャンネル|date=November 22, 2024|url=https://youtu.be/E__DfOyThDk|title=ファミリーコンピュータ & スーパーファミコン & ゲームボーイ Nintendo Switch Online 追加タイトル <nowiki>[2024年11月22日]</nowiki>|publisher=YouTube|accessdate=November 22, 2024}}</ref>|Europe|November 22, 2024<ref>{{cite|url=https://x.com/NintendoEurope/status/1859884525855138080|title="''Grab a vine and join the thrills in the Land of Kong! The #GameBoy classic Donkey Kong Land is now available for #NintendoSwitchOnline members.''"|author=@NintendoEurope|date=November 22, 2024|publisher=X|accessdate=November 22, 2024}}</ref>|Australia|November 22, 2024<ref>{{cite|url=https://x.com/NintendoAUNZ/status/1859809031969202309|title="''Grab a vine and join the thrills in the Land of Kong. Donkey Kong Land is now available to play for #NintendoSwitchOnline members! #GameBoy''"|author=@NintendoAUNZ|date=November 22, 2024|publisher=X|accessdate=November 22, 2024}}</ref>|HK|November 26, 2024<ref>{{cite|author=任天堂(香港)有限公司|date=November 27, 2024|url=https://www.facebook.com/share/p/14XVqr8Fpu/|title=【香港資訊】 加入「Nintendo Switch Online」就可遊玩的「Game Boy™ - Nintendo Switch Online」已新增遊戲作品《咚奇剛樂園》。 #NintendoSwitchOnline|publisher=Facebook|accessdate=March 7, 2025}}</ref>}}
|release='''Game Boy:'''<br>{{release|USA|June 26, 1995|Japan|July 27, 1995|Europe|August 24, 1995}} '''Virtual Console (3DS):'''<br>{{release|Japan|April 2, 2014<ref>http://web.archive.org/web/20140326050637/http://www.nintendo.co.jp/3ds/eshop/vc/ra3j/</ref>|Europe|October 16, 2014|Australia|October 17, 2014|USA|February 26, 2015}}
|languages={{languages|en=y|jp=y}}
|languages={{languages|en_us=y|jp=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=Single-player
|modes=Single-player
|ratings='''Game Boy:'''<br>{{ratings|esrb=K-A|acb=G}} '''Virtual Console:'''<ref>{{cite|url=https://www.esrb.org/ratings/31206/donkey-kong-land/|title=Donkey Kong Land - ESRB|publisher=ESRB|accessdate=December 19, 2024}}</ref><ref>{{cite|url=www.nintendo.com/en-gb/Games/Game-Boy/Donkey-Kong-Land-925102.html|title=Donkey Kong Land {{!}} Game Boy {{!}} Games {{!}} Nintendo|language=en-gb|publisher=Nintendo of UK|accessdate=July 4, 2024}}</ref><ref>{{cite|url=www.nintendo.co.jp/titles/50010000020133|language=ja|title=スーパードンキーコングGB {{!}} ニンテンドー3DS {{!}} 任天堂|publisher=Nintendo|accessdate=July 4, 2024}}</ref><br>{{ratings|cero=A|esrb=E|pegi=3}}
|ratings='''Game Boy:'''<br>{{ratings|esrb=K-A}} '''Virtual Console:'''<ref>[http://www.esrb.org/ratings/search.jsp ESRB official website]</ref><ref>[https://www.nintendo.co.uk/Games/Game-Boy/Donkey-Kong-Land-925102.html Nintendo UK]</ref><ref>[http://www.nintendo.co.jp/3ds/eshop/vc/ra3j/index.html ''Super Donkey Kong GB'' page on Nintendo of Japan's website.]</ref><br>{{ratings|cero=A|esrb=E|pegi=3}}
|platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]]), [[Game Boy - Nintendo Switch Online]]
|platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]])
|format={{format|gb=1|3dsdl=1|switchdl=1}}
|format={{format|gb=1|3dsdl=1}}
|input={{input|gb=1|3ds=1|joy-con=1|joy-con-horizontal=1|switchpro=1}}
|input={{input|gb=1|3ds=1}}
|serials={{flag list|USA|DMG-YT-USA|Europe|DMG-YT-NOE|UK|DMG-YT-UKV|Australia|DMG-YT-AUS|Japan|DMG-YTJ-JPN}}
|serials=DMG-YT-USA (U.S.)
}}
}}
'''''Donkey Kong Land''''' is a [[Genre#Platform|platformer]] video game developed by [[Rare]]ware for the [[Game Boy]]. Released in 1995, it is a handheld follow-up of ''[[Donkey Kong Country]]''. It is one of the few Game Boy games with a uniquely colored cartridge (yellow), which is also the case for its two sequels, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]''. ''Donkey Kong Land'' is among the first Game Boy titles specifically designed to have [[Super Game Boy]] features, including a rendered jungle border across the television screen.  
'''''Donkey Kong Land''''' is a [[Genre#Platform|platformer]] video game developed by [[Rare Ltd.|Rareware]] for the [[Game Boy]]. Released in 1995, it is a handheld follow-up of ''[[Donkey Kong Country]]''. It is one of the few Game Boy games with a uniquely colored cartridge (yellow), which is also the case for its two sequels, ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]''. ''Donkey Kong Land'' is among the first Game Boy titles specifically designed to have [[Super Game Boy]] features, including a rendered jungle border across the television screen.  


''Donkey Kong Land'' was later released for the [[Nintendo 3DS|3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in Japan on April 2, 2014, in Europe on October 16, 2014, in Australia on October 17, 2014 and in North America on February 26, 2015. In November 2024, it was released on [[Game Boy - Nintendo Switch Online]] for the [[Nintendo Switch]].
''Donkey Kong Land'' was later released for the [[Nintendo 3DS|3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in Japan on April 2, 2014, in Europe on October 16, 2014, in Australia on October 17, 2014 and in North America on February 26, 2015.


The game is often mistaken as a Game Boy port of ''Donkey Kong Country''. Although the two games play similarly, the storyline is different and ''Donkey Kong Land'' has unique levels, enemies, and bosses from the ones featured in ''Donkey Kong Country''.
The game is often mistaken as a Game Boy port of ''Donkey Kong Country''. Although the two games play the same using the same engine, the storyline is different and ''Donkey Kong Land'' has different and/or unique levels, enemies, and bosses from the ones featured in ''Donkey Kong Country''.
==Story==
==Story==
The story is told in the game's instruction booklet and features a lot of [[fourth wall]] references; it takes place after the events of ''Donkey Kong Country'', where [[Donkey Kong]] and [[Diddy Kong]] discuss their latest adventure to [[Cranky Kong]]. Cranky admits that it was more successful than he thought, but claims that it was only because of "fancy graphics" and that "Kids'll buy anything nowadays." As Cranky rambles about the games of his time, DK and Diddy try to convince him that ''Donkey Kong Country'' was great because it "was just plain fun."
The story is told in the game's instruction booklet and features a lot of [[fourth wall]] references; it takes place after the events of ''Donkey Kong Country'', where [[Donkey Kong]] and [[Diddy Kong]] discuss their latest adventure to [[Cranky Kong]]. Cranky admits that it was more successful than he thought, but claimed that it was only because of "fancy graphics" and that "Kids'll buy anything nowadays." As Cranky rambles about the games of his time, DK and Diddy try to convince him that ''Donkey Kong Country'' was great because it "was just plain fun."


Cranky remains unconvinced, and he challenges Donkey and Diddy to an adventure on an 8-bit monochrome system (the Game Boy). After they make the bet, Cranky arranges for [[King K. Rool]] to steal the [[banana hoard]] overnight. While Diddy originally agrees to the bet, Donkey Kong is furious because he wanted to watch the ''{{wp|Super Bowl|Banana Bowl}}''. However, he reluctantly decides to go on an adventure with Diddy to retrieve the bananas from K. Rool.
Cranky remains unconvinced, and he challenges Donkey and Diddy to an adventure on an 8-bit monochrome system (the Game Boy). After they make the bet, Cranky arranges for [[King K. Rool]] to steal the [[banana hoard]] overnight. While Diddy originally agreed to the bet, Donkey Kong was furious because he wanted to watch the ''{{wp|Super Bowl|Banana Bowl}}''. However, he reluctantly decided to go on an adventure with Diddy to retrieve the bananas from K. Rool.


==Gameplay==
==Gameplay==
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The game is divided into four worlds, each with seven normal levels, with the exception of the game's first world, [[Gangplank Galleon Ahoy!]], which contains a total of nine. A boss level also appears in each world and must be completed to progress. Though most levels are unlocked after beating its previous level, some levels can be accessed before later levels. This can be done by finding rare, barrel-shaped bombs inside some levels and blasting away large boulders. With these boulders destroyed, a passageway to a certain level can be found. Unlike in ''Donkey Kong Country'', the Kongs are able to travel freely to any level without any assistance, as they can simply journey world-to-world on foot.
The game is divided into four worlds, each with seven normal levels, with the exception of the game's first world, [[Gangplank Galleon Ahoy!]], which contains a total of nine. A boss level also appears in each world and must be completed to progress. Though most levels are unlocked after beating its previous level, some levels can be accessed before later levels. This can be done by finding rare, barrel-shaped bombs inside some levels and blasting away large boulders. With these boulders destroyed, a passageway to a certain level can be found. Unlike in ''Donkey Kong Country'', the Kongs are able to travel freely to any level without any assistance, as they can simply journey world-to-world on foot.


Like in most platformer games, the goal is to reach the end of the level, without being defeated by an enemy or falling into a trap. The Kongs must make their way through each level carefully, or else an enemy may attack. When this happens, one of the Kongs in the group will run away. With one hero remaining, the player must be careful, as being hit by an enemy or obstacle results in losing a life. The missing Kong can be recovered from a [[Buddy Barrel]], which appears in every level. [[Star Barrel]]s were replaced with a different type of [[checkpoint]], the [[Continue Point]]s. Up to three can appear in a level. If the Kongs activate a Continue Point, their progress is temporarily saved at the point, and they will return to that point if they lose a life. Every level has a small portal for an end [[goal]], the [[end of stage]]. The Kongs must jump into it to exit the level.
Like in most platformer games, the goal is to reach the end of the level, without being defeated by an enemy or falling into a trap. The Kongs must make their way through each level carefully, or else an enemy may attack. When this happens, one of the Kongs in the group will run away. With one hero remaining, the player must be careful, as being hit by an enemy or obstacle results in losing a life. The missing Kong can be recovered from a [[Buddy Barrel]], which appears in every level. [[Star Barrel]]s were replaced with a different type of [[checkpoint]], the [[Continue Point]]s. Up to three can appear in a level. If the Kongs activate a Continue Point, their progress is temporarily saved at the point, and they would return to that point if they lose a life. Every level has a small portal for an end [[goal]], the [[end of stage]]. The Kongs must jump into it to exit the level.


Also, as [[Cranky's Cabin]] does not appear in this game, players must collect the [[KONG Letters]] to save their progress, unlike in ''Donkey Kong Country'' and later ''Donkey Kong Land'' games, where collecting the letters only granted an extra life.
Also, as [[Cranky's Cabin]] does not appear in this game, players must collect the [[KONG Letters]] to save their progress, unlike in ''Donkey Kong Country'' and later ''Donkey Kong Land'' games, where collecting the letters only granted an extra life.
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As in the SNES game, Donkey Kong and Diddy Kong are the only playable characters. The stats of these Kongs both vary, just as in the previous game.  
As in the SNES game, Donkey Kong and Diddy Kong are the only playable characters. The stats of these Kongs both vary, just as in the previous game.  
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!width=5%|SGB
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|Donkey Kong's sidekick, Diddy Kong is smaller, lighter, and quicker, and can get through tight areas more easily. He carries barrels in front of himself.
|Donkey Kong's sidekick, Diddy Kong is smaller, lighter, and quicker, and can get through tight areas more easily. He carries barrels in front of himself.
|}
|}
The basic ability, jumping, can be done by both Kongs to defeat enemies, cross pits, or to simply jump to access higher areas. Both Kongs also have the ability to roll or cartwheel into foes. This can defeat the enemies much more easily than jumping on them, and it also gives the heroes an extra speed boost. Sometimes, the Kongs will find themselves required to cross a wide abyss too large to jump over. With their cartwheel and roll moves, they can perform a super-jump, making them roll over the gap and jumping in mid-air for an extra boost. Bouncing on a [[tire]] can give them an extra boost in the air as well.
The basic ability, jumping, can be done by both Kongs to defeat enemies, cross pits, or to simply jump to access higher areas. Both Kongs also have the ability to roll or cartwheel into foes. This can defeat the enemies much more easily than jumping on them, and it also gives the heroes an extra speed boost. Sometimes, the Kongs will find themselves requiring to cross a wide abyss too large to jump over. With their cartwheel and roll moves, they can perform a super-jump, making them roll over the gap and jumping in mid-air for an extra boost. Bouncing on a [[tire]] can give them an extra boost in the air as well.


Though not used as much as jumping and rolling, the Kongs can also climb ropes and swim through water. To climb, the heroes must simply jump up and touch a rope. Climbing can be useful when crossing large gaps, though it can only be done on ropes. Jumping rope-to-rope is common in some levels, but luckily, the Kongs have no trouble in grabbing onto other ropes. During underwater levels, the Kongs will also use their ability to swim. Tapping the {{button|gb|A}} while swimming can make the Kongs move higher as they slowly float downwards. When the Kongs swim, they do not have as much control as on land. Additionally, unlike in ''Donkey Kong Country'', underwater enemies are invincible due to [[Enguarde]] not being present.
Though not used as much as jumping and rolling, the Kongs can also climb ropes and swim through water. To climb, the heroes must simply jump up and touch a rope. Climbing can be useful when crossing large gaps, though it can only be done on ropes. Jumping rope-to-rope is common in some levels, but luckily, the Kongs have no trouble in grabbing onto other ropes. During underwater levels, the Kongs will also use their ability to swim. Tapping the {{button|gb|A}} while swimming can make the Kongs move higher as they slowly float downwards. When the Kongs swim, they do not have as much control as on land. Additionally, unlike in ''Donkey Kong Country'', underwater enemies are invincible due to [[Enguarde]] not being present.


==Animal Friends==
==Animal Friends==
Unlike ''Donkey Kong Country'', ''Donkey Kong Land'' has only two [[Animal Friends]], [[Rambi]] and [[Expresso]], with each appearing in only four levels apiece. The Animal Friends here are unable to shoot through barrels, and they will suddenly drop to the ground once these obstacles are approached.
Unlike ''Donkey Kong Country'', ''Donkey Kong Land'' has only two [[Animal Friends]], [[Rambi the Rhino]] and [[Expresso the Ostrich]], with each appearing in only four levels apiece. The Animal Friends here are unable to shoot through barrels, and they will suddenly drop to the ground once these obstacles are approached.
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!rowspan=2 width=7%|First level appearance
!rowspan=2 width=7%|First level appearance
!rowspan=2 width=7%|Last level appearance
!rowspan=2 width=7%|Last level appearance
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''Donkey Kong Land'' involves over twenty different enemies and hazards, although most first appeared in ''Donkey Kong Country''. Noticeably, many of them remain common throughout the whole game, not making a final appearance until the last world, the [[Big Ape City]].
''Donkey Kong Land'' involves over twenty different enemies and hazards, although most first appeared in ''Donkey Kong Country''. Noticeably, many of them remain common throughout the whole game, not making a final appearance until the last world, the [[Big Ape City]].
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!rowspan=2 width=7%|First level appearance
!rowspan=2 width=7%|First level appearance
!rowspan=2 width=7%|Last level appearance
!rowspan=2 width=7%|Last level appearance
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|-style="background:saddlebrown;color:white"
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|align="center"|[[Oil Drum Slum]]
|align="center"|[[Oil Drum Slum]]
|-
|-
!colspan=6 align=center|'''Obstacles'''
!colspan=6 style="background:saddlebrown;color:white"align=center|'''Obstacles'''
|-
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!rowspan=2 width=10%|Name
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!rowspan=2 width=7%|First level appearance
!rowspan=2 width=7%|First level appearance
!rowspan=2 width=7%|Last level appearance
!rowspan=2 width=7%|Last level appearance
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Throughout the Kongs' quest, they not only find the enemies listed above, but also several [[List of bosses|bosses]], who require a little more skill to beat. Each boss appears at the end of all the game's worlds, and must be defeated to allow the heroes to progress. Each one has a simple attack pattern, but their speed goes up considerably the more times they are hit.
Throughout the Kongs' quest, they not only find the enemies listed above, but also several [[List of bosses|bosses]], who require a little more skill to beat. Each boss appears at the end of all the game's worlds, and must be defeated to allow the heroes to progress. Each one has a simple attack pattern, but their speed goes up considerably the more times they are hit.
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!rowspan=2 width=7%|Location
!rowspan=2 width=7%|Location
!rowspan=2 width=7%|Level name
!rowspan=2 width=7%|Level name
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|align="center"|[[File:DKL SGB K. Rool 4-8.png]]
|align="center"|[[File:DKL SGB K. Rool 4-8.png]]
|align="center"|[[King K. Rool]]
|align="center"|[[King K. Rool]]
|The king of the Kremlings is the final boss of ''Donkey Kong Land''. He appears to be much smaller than in ''Donkey Kong Country'', but nonetheless, he attacks the Kongs just like he did before, as well as similar to Hard Hat. King K. Rool throws his crown at the heroes, which inflicts damage to them. While the Kremling does not have his crown on the head, Donkey or Diddy need to stomp him, after which he will run around the arena and occasionally leap over the Kongs. They must repeat this process until K. Rool falls beaten.
|The king of the Kremlings is the very last boss of ''Donkey Kong Land''. He appears to be much smaller than in ''Donkey Kong Country'', but nonetheless, he attacks the Kongs just like he did before, as well as similar to Hard Hat. King K. Rool throws his crown at the heroes, which inflicts damage to them. While the Kremling does not have his crown on the head, Donkey or Diddy need to stomp him, after which he wiill run around the arena and occasionally leap over the Kongs. They must repeat this process until K. Rool falls beaten.
|align="center"|[[Big Ape City]]
|align="center"|[[Big Ape City]]
|align="center"|[[K. Rool's Kingdom]]
|align="center"|[[K. Rool's Kingdom]]
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Many items can be found around ''Donkey Kong Land'', and each help the duo complete levels or defeat enemies. Each item has a different purpose.
Many items can be found around ''Donkey Kong Land'', and each help the duo complete levels or defeat enemies. Each item has a different purpose.
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|align="center"|[[File:DKL SGB Life Balloon 1-1 B2.png]]
|align="center"|[[File:DKL SGB Life Balloon 1-1 B2.png]]
|align="center"|[[Red Balloon|Life Balloon]]
|align="center"|[[Red Balloon|Life Balloon]]
|align="center"|Life Balloons give an [[extra life]] to the Kongs. These balloons fly away quickly, so the Kongs must make sure they act fast to get them. Unlike ''Donkey Kong Country'', the player cannot distinguish between value or color because of the Game Boy's monochrome palette. Therefore, every Life Balloon only grants one life.
|align="center"|Life Balloons give an [[extra life]] to the Kongs. These balloons fly away fast, so the Kongs must make sure they act fast to get them. Unlike ''Donkey Kong Country'', the player cannot distinguish between value or color because of the Game Boy's monochrome palette. Therefore, every Life Balloon only grants one life.
|-
|-
|align="center"|[[File:Kong Token DK.png]] [[File:Kong Token Diddy.png]]
|align="center"|[[File:Kong Token DK.png]] [[File:Kong Token Diddy.png]]
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==Objects==
==Objects==
Many objects can also be interacted with in different ways.
Many objects can also be interacted with in different ways.
===Mechanisms===
===Mechanisms===
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|align="center"|[[File:DKL GB Rebound Clambo.png]]
|align="center"|[[File:DKL GB Rebound Clambo.png]]
|align="center"|[[File:DKL SGB Rebound Clambo 2-8.png]]
|align="center"|[[File:DKL SGB Rebound Clambo 2-8.png]]
|align="center"|Sponge<ref>{{cite|title=''Donkey Kong Land'', ''Nintendo Magazine System'' (UK) WORLD EXCLUSIVE Review booklet|page=15|quote=Tackling this Boss on the swim places our boys in a more precarious position than they’d like. Clambo fires pearls the size of cannon balls from the safety of its shell. They’re valuable, sure, but the damage they cause is more costly. The only other object in Clambo’s lair is a sponge, which chooses to disappear and reappear in random comers of the room. What folly is this!}}</ref>
|align="center"|Sponge<ref>''Donkey Kong Land'', ''Nintendo Magazine System'' (UK) WORLD EXCLUSIVE Review booklet, page 15. "''Tackling this Boss on the swim places our boys in a more precarious position than they’d like. Clambo fires pearls the size of cannon balls from the safety of its shell. They’re valuable, sure, but the damage they cause is more costly. The only other object in Clambo’s lair is a sponge, which chooses to disappear and reappear in random comers of the room. What folly is this!''"</ref>
|align="center"|A harmless, [[Clambo]]-like creature appears in the corners of the arena at [[Seabed Showdown]], and is used to knock back the pearls the Giant Clam shoots using its shell.
|align="center"|A harmless, [[Clambo]]-like creature appears in the corners of the arena at [[Seabed Showdown]], and is used to knock back the pearls the Giant Clam shoots using its shell.
|-
|-
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|align="center"|Bouncy wheels that can be used to jump high. Some are embedded in the ground, some can be rolled on top of it, and some float in one position in the air.
|align="center"|Bouncy wheels that can be used to jump high. Some are embedded in the ground, some can be rolled on top of it, and some float in one position in the air.
|}
|}
===Barrels===
===Barrels===
Most of the barrels in ''Donkey Kong Land'' originate from ''Donkey Kong Country''.
Most of the barrels in ''Donkey Kong Land'' originate from ''Donkey Kong Country''.
{|width=100% class="wikitable dk"cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% class="wikitable dk"cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
!colspan=5 align=center|'''Throwable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-
|-style="background:saddlebrown;color:white"
!colspan=2|Image
!colspan=2|Image
!rowspan=2 width=10%|Name
!rowspan=2 width=10%|Name
!rowspan=2|Description
!rowspan=2|Description
|-
|-style="background:saddlebrown;color:white"
!width=5%|GB
!width=5%|GB
!width=5%|SGB
!width=5%|SGB
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|align="center"|TNT Barrels are often found in levels, and can be defeat enemies if thrown at them, including [[oil drum]]s. They are explosive and are able to blast away more things than normal Barrels.
|align="center"|TNT Barrels are often found in levels, and can be defeat enemies if thrown at them, including [[oil drum]]s. They are explosive and are able to blast away more things than normal Barrels.
|-
|-
!colspan=5 align=center|'''Enterable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|-
|-style="background:saddlebrown;color:white"
!colspan=2|Image
!colspan=2|Image
!rowspan=2 width=10%|Name
!rowspan=2 width=10%|Name
!rowspan=2|Description
!rowspan=2|Description
|-
|-style="background:saddlebrown;color:white"
!width=5%|GB
!width=5%|GB
!width=5%|SGB
!width=5%|SGB
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|align="center"|Button Barrels are Blast Barrels whose direction is adjusted through in-game buttons.
|align="center"|Button Barrels are Blast Barrels whose direction is adjusted through in-game buttons.
|-
|-
!colspan=5 align=center|'''Triggerable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|-
|-style="background:saddlebrown;color:white"
!colspan=2|Image
!colspan=2|Image
!rowspan=2 width=10%|Name
!rowspan=2 width=10%|Name
!rowspan=2|Description
!rowspan=2|Description
|-
|-style="background:saddlebrown;color:white"
!width=5%|GB
!width=5%|GB
!width=5%|SGB
!width=5%|SGB
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|align="center"|[[File:DKL GB Explosive Barrel.png]]
|align="center"|[[File:DKL GB Explosive Barrel.png]]
|align="center"|[[File:DKL SGB Explosive Barrel 1-4.png]]
|align="center"|[[File:DKL SGB Explosive Barrel 1-4.png]]
|align="center"|{{conjectural|[[Explosive barrel]]}}
|align="center"|{{conjectural|Explosive Barrel}}
|align="center"|These can be collected in a few stages to destroy roadblocking [[rock (map)|boulder]]s on the overworld.
|align="center"|These can be collected in a few stages to destroy roadblocking [[boulder]]s on the overworld.
|}
|}


==Levels==
==Levels==
'''Note:''' Some musical compositions of the game are 8-bit arrangements of other compositions from ''[[Donkey Kong Country]]'', which were created by [[David Wise]]. They are listed with their original title in the "Music theme" sectors of the following table. Graeme Norgate also participated with several new tunes, also listed here. Their names were posted on [https://web.archive.org/web/20111101000000*/http://www.graemenorgate.com/ Norgate's website], and according to him, they pertain to the game's soundtrack filenames.
'''Note:''' Some musical compositions of the game are 8-bit arrangements of other compositions from ''Donkey Kong Country'', which were created by [[David Wise]]. They are listed with their original title in the "Music theme" sectors of the following table. Graeme Norgate also participated with several new tunes, also listed here. Their names are posted on [http://www.graemenorgate.com Norgate's website], and according to him, they pertain to the game's soundtrack filenames.
 
The world map plays the Bonus Area theme, rather than a rendition of the world map theme from ''Donkey Kong Country''.
{|border="1"cellspacing=0 cellpadding=2 class="wikitable dk"align="center"style="background:whitesmoke"width=99%
{|border="1"cellspacing=0 cellpadding=2 class="wikitable dk"align="center"style="background:whitesmoke"width=99%
!colspan=5 align=center|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white"align=center|<big>Levels and Bonus Areas</big>
|-
|-
!colspan=5 align=center|{{color link|white|Gangplank Galleon Ahoy!}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Gangplank Galleon Ahoy!}}
|-align=center
|-style="background:saddlebrown;color:white"align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
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|align="center"|1||align="center"|[[Jungle Jaunt]]||align="center"|2||align="center"|Jungle||align="center"|[[DK Island Swing]]
|align="center"|1||align="center"|[[Jungle Jaunt]]||align="center"|2||align="center"|Jungle||align="center"|[[DK Island Swing]]
|-
|-
|align="center"|2||align="center"|[[Freezing Fun]]||align="center"|1||align="center"|Snow||align="center"|{{conjectural|Snow}}
|align="center"|2||align="center"|[[Freezing Fun]]||align="center"|1||align="center"|Snow||align="center"|Ice Cave Chant
|-
|-
|align="center"|3||align="center"|[[Simian Swing]]||align="center"|2||align="center"|Jungle||align="center"|DK Island Swing
|align="center"|3||align="center"|[[Simian Swing]]||align="center"|2||align="center"|Jungle||align="center"|DK Island Swing
Line 529: Line 526:
|align="center"|4||align="center"|[[Deck Trek]]||align="center"|2||align="center"|Ship||align="center"|Gang-Plank Galleon
|align="center"|4||align="center"|[[Deck Trek]]||align="center"|2||align="center"|Ship||align="center"|Gang-Plank Galleon
|-
|-
|align="center"|5||align="center"|[[Rope Ravine]]||align="center"|2||align="center"|Snow||align="center"|{{conjectural|Snow}}
|align="center"|5||align="center"|[[Rope Ravine]]||align="center"|2||align="center"|Snow||align="center"|Ice Cave Chant
|-
|-
|align="center"|6||align="center"|[[Tire Trail]]||align="center"|3||align="center"|Jungle||align="center"|DK Island Swing
|align="center"|6||align="center"|[[Tire Trail]]||align="center"|3||align="center"|Jungle||align="center"|DK Island Swing
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|align="center"|8||align="center"|[[Congo Carnage]]||align="center"|2||align="center"|Jungle||align="center"|DK Island Swing
|align="center"|8||align="center"|[[Congo Carnage]]||align="center"|2||align="center"|Jungle||align="center"|DK Island Swing
|-
|-
|align="center"|9||align="center"|[[Arctic Barrel Arsenal]]||align="center"|2||align="center"|Snow||align="center"|{{conjectural|Snow}}
|align="center"|9||align="center"|[[Arctic Barrel Arsenal]]||align="center"|2||align="center"|Snow||align="center"|Ice Cave Chant
|-
|-
|align="center"|10||align="center"|BOSS LEVEL: [[Wild Sting Fling]]||align="center"|0||align="center"|Ship||align="center"|Boss
|align="center"|10||align="center"|BOSS LEVEL: [[Wild Sting Fling]]||align="center"|0||align="center"|Ship||align="center"|Boss
|-
|-
!colspan=5 align=center|{{color link|white|Kremlantis}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Kremlantis}}
|-align=center
|-style="background:saddlebrown;color:white"align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
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|align="center"|18||align="center"|BOSS LEVEL: [[Seabed Showdown]]||align="center"|0||align="center"|Underwater ruins||align="center"|Boss
|align="center"|18||align="center"|BOSS LEVEL: [[Seabed Showdown]]||align="center"|0||align="center"|Underwater ruins||align="center"|Boss
|-
|-
!colspan=5 align=center|{{color link|white|Monkey Mountains & Chimpanzee Clouds}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Monkey Mountains & Chimpanzee Clouds}}
|-align=center
|-style="background:saddlebrown;color:white"align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
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|align="center"|26||align="center"|BOSS LEVEL: [[Mad Mole Holes]]||align="center"|0||align="center"|Caves||align="center"|Boss
|align="center"|26||align="center"|BOSS LEVEL: [[Mad Mole Holes]]||align="center"|0||align="center"|Caves||align="center"|Boss
|-
|-
!colspan=5 align=center|{{color link|white|Big Ape City}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|white|Big Ape City}}
|-align=center
|-style="background:saddlebrown;color:white"align=center
!width=5%|#
!width=5%|#
!width=35%|Level
!width=35%|Level
Line 642: Line 639:


===Missing nuts===
===Missing nuts===
In some levels, particularly jungle levels, there are [[Necky]]s that sit on platforms and spit nuts, hoping to hit the Kongs when they are below him. However, if Necky is on the top of the screen, the sound effect of spitting nuts can be heard, but no nuts are actually fired.
In some levels, particularly jungle levels, there are [[Necky]]s that sit on platforms and spit nuts, hoping to hit the Kongs when they're below him. However, if Necky is on the top of the screen, the sound effect of spitting nuts can be heard, but no nuts are actually fired.


===Missing Kong===
===Missing Kong===
Line 651: Line 648:
When playing on a [[Super Game Boy]], if the game is on the title screen and the user overrides the palette (either by pressing {{button|snes|X}} to quickly toggle the palette, or {{button|snes|L}}+{{button|snes|R}} to open the palette selector), the screen has an inverted palette, causing graphical weirdness. This is because this screen has four palettes (for the logo, the Kongs, and Rambi), and the Super Game Boy only allows one background color to be shared across all palettes, which in this case is black (leaving only three colors left for each palette). Since the background color is black, the game inverts the Game Boy's background palette colors to work around this limitation, and then assigns the other colors in a way to hide the inversion. However, ''Donkey Kong Land'' does not block the player from replacing the colors, so many of the Super Game Boy's built-in palettes appear inverted relative to other games.
When playing on a [[Super Game Boy]], if the game is on the title screen and the user overrides the palette (either by pressing {{button|snes|X}} to quickly toggle the palette, or {{button|snes|L}}+{{button|snes|R}} to open the palette selector), the screen has an inverted palette, causing graphical weirdness. This is because this screen has four palettes (for the logo, the Kongs, and Rambi), and the Super Game Boy only allows one background color to be shared across all palettes, which in this case is black (leaving only three colors left for each palette). Since the background color is black, the game inverts the Game Boy's background palette colors to work around this limitation, and then assigns the other colors in a way to hide the inversion. However, ''Donkey Kong Land'' does not block the player from replacing the colors, so many of the Super Game Boy's built-in palettes appear inverted relative to other games.


In ''Donkey Kong Land 2'' and ''Donkey Kong Land III'', the palettes are inverted throughout the entire game, since every screen has more than one palette (the life bar and level names at the bottom of the screen use a different palette from the rest of the screen), and the shared background color is once again black. However, these games prohibit the user from changing the colors by using the Super Game Boy's [http://bgb.bircd.org/pandocs.htm#sgbsystemcontrolcommands ICON_EN command], which hides this issue and effectively fixes the bug.{{br}}
In ''Donkey Kong Land 2'' and ''Donkey Kong Land III'', the palettes are inverted throughout the ''entire game'', since every screen has more than one palette (the life bar and level names at the bottom of the screen use a different palette from the rest of the screen), and the shared background color is once again black. However, these games prohibit the user from changing the colors by using the Super Game Boy's [http://bgb.bircd.org/pandocs.htm#sgbsystemcontrolcommands ICON_EN command], which hides this issue and effectively fixes the bug.{{br}}


==Nintendo eShop description==
==Nintendo eShop description==
Line 658: Line 655:
==Reception==
==Reception==
On release, Famitsu scored ''Donkey Kong Land'' a 24 out of 40.
On release, Famitsu scored ''Donkey Kong Land'' a 24 out of 40.
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 687: Line 684:
{{main-gallery|Donkey Kong Land}}
{{main-gallery|Donkey Kong Land}}
<gallery>
<gallery>
DonkeyKongLand1.png|[[Donkey Kong]], [[Diddy Kong]], [[Rambi]], and [[Expresso]]
DonkeyKongLand1.png|[[Donkey Kong]]. [[Diddy Kong]], [[Rambi]], and [[Expresso]]
Fangfish 01.png|[[Fangfish]]
Fangfish 01.png|[[Fangfish]]
Hard hat 01.png|[[Hard Hat]]
Hard hat 01.png|[[Hard Hat]]
Line 706: Line 703:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=スーパードンキーコング{{ruby|GB|ジービー}}
|Jap=スーパードンキーコング{{ruby|GB|ジービー}}
|JpnR=Sūpā Donkī Kongu Jībī
|JapR=Sūpā Donkī Kongu Jībī
|JpnM=Super Donkey Kong GB
|JapM=Super Donkey Kong GB
|ChiS=超级咚奇刚GB
|ChiSR=Chāojí Dōngqí Gāng GB
|ChiSM=Super Donkey Kong GB
|ChiT=超級咚奇剛GB
|ChiTR=Chāojí Dōngqí Gāng GB
|ChiTM=Super Donkey Kong GB
}}
}}


==References==
==References==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
<references/>
<references/>


Line 724: Line 715:
{{Donkey Kong games}}
{{Donkey Kong games}}
{{GB}}
{{GB}}
{{NSO}}
[[Category:Games]]
[[Category:Games]]
[[Category:Game Boy games]]
[[Category:Game Boy games]]
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[[Category:1995 games]]
[[Category:1995 games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Nintendo Classics]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[Category:Donkey Kong Land|*]]
[[Category:Donkey Kong Land|*]]
[[Category:Rare games]]
[[de:Donkey Kong Land]]
[[de:Donkey Kong Land]]
[[it:Donkey Kong Land]]
[[it:Donkey Kong Land]]

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