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{{world infobox
{{MoreImages}}
|image=[[File:MvsDK W2+.png]]<br>The level select screen in ''Mario vs. Donkey Kong'' for the [[Game Boy Advance]]<br>[[File:MarioVsDKSwitchDonkeyKongJunglePlusMenu.jpg|250px]]<br>The level select screen in ''Mario vs. Donkey Kong'' for the [[Nintendo Switch]]
{{construction}}
|game=''[[Mario vs. Donkey Kong]]''<br>''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
{{worldbox
|levels=7
|title=Donkey Kong Jungle Plus
|image=[[File:MvsDK W2+.png|250px]]
|app=''[[Mario vs. Donkey Kong]]''
|lev=7
|before=[[Mario Toy Factory|<<]]
|before=[[Mario Toy Factory|<<]]
|after=[[Fire Mountain Plus|>>]]
|after=[[ Fire Mountain Plus|>>]]
}}
}}
'''Donkey Kong Jungle Plus''' is the second plus world in ''[[Mario vs. Donkey Kong]]'' and its [[Mario vs. Donkey Kong (Nintendo Switch)|remake]], being the plus world counterpart to the earlier [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] world. In the remake, the ground tiles feature purple dirt, and the background's sky appears slightly cloudier than its regular counterpart.
 
'''Donkey Kong Jungle Plus''' is the second plus world in ''[[Mario vs. Donkey Kong]]''. As with other plus worlds, [[Mario]] must lead a [[Mini Mario (toy)|Mini Mario]] to hold a key. Then, he can lead it to the locked exit.
 
==Enemies==
*[[Fire Piranha Plant]] (2-1+)
*[[RamRam]] (2-2+)


==Levels==
==Levels==
{|class="wikitable" style="text-align:center"
===2-1+===
! colspan="2" | Image
[[File:2-1+ MvsDK.png|thumb|250px]]
! rowspan="2" | Name
Mario starts on the bottom left portion of the level. Just above him is an idle Mini Mario and a key next to it. Mario can climb the ladder to touch the Mini Mario so the Mini Mario can follow his movements. To the right of the Mini Mario is a red present that only the Mini Mario can reach. Mario should descend the ladder and walk to the right so the Mini Mario moves right, to collect the red present. Shortly after, the Mini Mario can hop up the platforms to grab the yellow present.
! rowspan="2" | Description
 
|-
Once Mario climbs the ladder, he needs to walk to the left so the Mini Mario can hop on the small platform to reach Mario. Once both hop up the platforms, they can notice Fire Piranha Plants on the far left and right of the stage. They are spitting fireballs horizontally, so Mario and the Mini Mario must take care to avoid them. Near the second highest Fire Piranha Plant, there is a blue present. Mario needs to use the ropes near the blue present to grab it safely. On the very top right of the stage, the locked door is there.
! width="162px" | Original
 
! width="192px" | Remake
The high score is 21500.
|-
 
|[[File:2-1+ MvsDK.png|x108px]]
====[[Present]]s====
|[[File:MarioVsDKSwitch2-1+.jpg|x108px]]
*'''Red Present'''- In plain sight, in the beginning of the level. Only Mini Mario can reach it.
|[[Level 2-1+]]
*'''Yellow Present'''- Above the red present. The Mini Mario must hop on some platforms to reach it.
|style="text-align:left"|A simple level that makes use of [[Semisolid Platform]]s.
*'''Blue Present'''- Near the second highest Fire Piranha Plant.
|-
 
|[[File:2-2+ MvsDK.png|x108px]]
====Enemies====
|[[File:MarioVsDKSwitch2-2+.jpg|x108px]]
*Fire Piranha Plant
|[[Level 2-2+]]
 
|style="text-align:left"|A level where the player has to drop [[fruit]] on [[RamRam]]s.
===2-2+===
|-
[[File:2-2+ MvsDK.png|thumb|250px]]
|[[File:2-3+ MvsDK.png|x108px]]
Mario starts on the top right part of the stage. Below are three RamRams, a spring on the right, a yellow present to the left, and a Mini Mario in the middle. On the top, various fruits are located between the ropes. A blue present is on the top left corner of the stage while the red present is hovering over fragile brown terrain that connects the two parts of the stage. If Mario runs across it, it breaks. Mario must reach the Mini Mario before the RamRam can defeat it, or he can defeat the RamRam with falling fruit. Then, Mario can defeat two RamRams by grabbing one and throwing the other or  can be dispatched by causing the fruit to fall one. The Mini Mario can use the spring to reach the locked door.
|[[File:MarioVsDKSwitch2-3+.jpg|x108px]]
 
|[[Level 2-3+]]
====Presents====
|style="text-align:left"|A level with [[sand block]]s.
*'''Red Present'''- Above the breakable brown platform, to the left.
|-
*'''Yellow Present'''- To the far left, on the bottom portion of the stage.
|[[File:Mario vs. Donkey Kong 2-4+.PNG|x108px]]
*'''Blue Present'''- On the top left corner, accessed by climbing vines.
|[[File:MarioVsDKSwitch2-4+.jpg|x108px]]
 
|[[Level 2-4+]]
The high score is 23500.
|style="text-align:left"|A level with many [[rope]]s.
 
|-
====Enemies====
|[[File:MVDK Level 2-5+.PNG|x108px]]
*RamRam
|[[File:MarioVsDKSwitch2-5+.jpg|x108px]]
 
|[[Level 2-5+]]
===2-3+===
|style="text-align:left"|A level with a few [[Snapjaw]]s.
[[File:2-3+ MvsDK.png|thumb|240px]]
|-
Mario starts on the far right of the level. Here, the level has many breakable brown platforms, but with spikes below. The second half of this level is separated by a tall wall. The blue present is located on the left, over the brown platform, but close to the spikes. The red present is on the top right, above the brown platform, which is directly above spikes. A [[1-Up Mushroom]] is just above the blue present. Once he clears this part, Mario can reach the Mini Mario. The yellow present can be accessed by Mini Mario, but it is over brown platform. Mario should climb down the ladder. Then, he can direct the Mini Mario to the yellow present. Once the Mini Mario drops to the bottom left of the stage, Mario can use a nearby barrel to help it reach the locked door.
|[[File:MVDK Level 2-6+.png|x108px]]
 
|[[File:MarioVsDKSwitch2-6+.jpg|x108px]]
The high score is 18500.
|[[Level 2-6+]]
 
|style="text-align:left"|A level that uses [[Color Switch]]es.
====[[Present]]s====
|-
*'''Red Present'''- Above the breakable brown platform, to the left.
|[[File:MVDK Level 2-DK+.png|x108px]]
*'''Yellow Present'''- To the far left, on the bottom portion of the stage.
|[[File:MarioVsDKSwitch2-DK+.jpg|x108px]]
*'''Blue Present'''- On the top left corner, accessed by climbing vines.
|[[Level 2-DK+]]
 
|style="text-align:left"|The ninth fight against [[Donkey Kong]], in a redone [[Level 2-DK]] with [[Spike Trap|spike]]s.
====Enemies====
|}
*None
 
===2-4+===
{{sectionstub}}
[[File:Mario vs. Donkey Kong 2-4+.PNG|thumb|240px]]


==Bonus level==
====[[Present]]s====
[[File:MarioVsDKSwitchBonus2+.jpg|thumb|right|The bonus level in Donkey Kong Jungle Plus]]
*'''Red Present'''
Exclusively in the [[Nintendo Switch]] version of ''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' is a bonus level that can be played after completing enough levels. This bonus level is an altered version of [[Level 2-1+]], with the [[Tane Pakkun]]s removed and objects like [[spring]]s and [[1-Up Mushroom]]s added. Like other bonus levels, the player needs to catch the [[flying key]] and bring it to the chest at the bottom of the level to obtain a larger bonus.
*'''Yellow Present'''
*'''Blue Present'''


==Gallery==
====Enemies====
===''Mario vs. Donkey Kong''===
<gallery heights="80">
DKJunglePlus End 2.png|End screen of Donkey Kong Jungle Plus
DKJunglePlus End 1.png|End screen of Donkey Kong Jungle Plus (no text)
</gallery>


===''Mario vs. Donkey Kong'' (Nintendo Switch)===
<gallery heights="80">
MarioVsDKSwitchDonkeyKongJunglePlusClear.jpg|End screen of Donkey Kong Jungle Plus
</gallery>


==Names in other languages==
{{BoxTop}}
{{foreign names
|Spa=Jungla Donkey Kong +
|SpaM=Donkey Kong Jungle +
}}
{{MVDK}}
{{MVDK}}
[[Category:Jungles]]
[[Category:Places]]
[[Category:Mario vs. Donkey Kong worlds]]
[[Category:Forests and Jungles]]
[[it:Donkey Kong Jungle +]]
[[Category:Worlds]]
[[Category:Mario vs. Donkey Kong]]

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