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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{flag list|Japan|December 16, 2004 | |release={{flag list|Japan|December 16, 2004|Europe|February 4, 2005|USA|March 14, 2005|Australia|March 17, 2005}} | ||
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | ||
|genre=[[Genre#Platform games|Platformer]] | |genre=[[Genre#Platform games|Platformer]] | ||
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'''''Donkey Kong Jungle Beat''''' is a {{wp|2.5D}} [[Genre#Platform games|platformer]] in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] for the [[Nintendo GameCube]]. The game's main gimmick stems from the use of the [[Nintendo GameCube#DK Bongos|DK Bongos]] Controller, previously affiliated with ''[[Donkey Konga]]'', as the recommended controller, though a standard [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]] may still be used. | '''''Donkey Kong Jungle Beat''''' is a {{wp|2.5D}} [[Genre#Platform games|platformer]] in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] for the [[Nintendo GameCube]]. The game's main gimmick stems from the use of the [[Nintendo GameCube#DK Bongos|DK Bongos]] Controller, previously affiliated with ''[[Donkey Konga]]'', as the recommended controller, though a standard [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]] may still be used. | ||
''Donkey Kong Jungle Beat'' is the first console ''Donkey Kong'' platformer since the release of ''[[Donkey Kong Country]]'' to not be developed by [[Rare]], since the company | ''Donkey Kong Jungle Beat'' is the first console ''Donkey Kong'' platformer since the release of ''[[Donkey Kong Country]]'' to not be developed by [[Rare]], since the company, which lost the rights to the ''Donkey Kong'' series due to the fact that it was trademarked by [[Nintendo]], was bought out by {{wp|Microsoft}}. Due to the change in developers, ''Donkey Kong Jungle Beat'' was very different than the [[Donkey Kong Country (series)|''Donkey Kong Country'' games]] in gameplay, characters, and, perhaps most notably, the personality of [[Donkey Kong]], who is shown to be more aggressive than in past titles. This was also the very first game in history to be given the "E10+" rating by the {{wp|Entertainment Software Rating Board|ESRB}} due to its cartoon violence. | ||
The game received a re-release port to the [[Wii]] in 2008 titled ''[[New Play Control! Donkey Kong Jungle Beat]]''. | The game received a re-release port to the [[Wii]] in 2008 titled ''[[New Play Control! Donkey Kong Jungle Beat]]''. | ||
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<blockquote>Pound anything that gets in DK's way as he conquers the kingdoms and becomes the king of the jungle lands!!!</blockquote> | <blockquote>Pound anything that gets in DK's way as he conquers the kingdoms and becomes the king of the jungle lands!!!</blockquote> | ||
It was stated by game director [[Yoshiaki Koizumi]] in an interview in response to the game's minimal story that "The only thing Donkey Kong needs is to be the best, and to become the king of the jungle."<ref name="NSider">{{cite| | It was stated by game director [[Yoshiaki Koizumi]] in an interview in response to the game's minimal story that "The only thing Donkey Kong needs is to be the best, and to become the king of the jungle."<ref name="NSider">{{cite|language=ja|deadlink=y|archive=web.archive.org/web/20041204164006/http://www.nintendo.co.jp/nom/0412/pick/2_int/index.html|title=ドンキーコング ジャングルビート 開発スタッフインタビュー|publisher=Nintendo Online Magazine|date=December 2004|accessdate=July 4, 2024}}</ref> | ||
An expanded storyline was added in the Wii re-release. | An expanded storyline was added in the Wii re-release. | ||
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|style="background:pink"| | |style="background:pink"| | ||
|style="background:pink"| | |style="background:pink"| | ||
|-style="background:green" | |-style="background:green" | ||
|rowspan="12"|<font color="white">'''D Barrel'''</font> | |rowspan="12"|<font color="white">'''D Barrel'''</font> | ||
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|- | |- | ||
|style="background:green"|{{color link|white|VS. Turret Tusk}} | |style="background:green"|{{color link|white|VS. Turret Tusk}} | ||
|-style="background:skyblue" | |-style="background:skyblue" | ||
|rowspan="12"|'''K Barrel''' | |rowspan="12"|'''K Barrel''' | ||
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|- | |- | ||
|style="background:skyblue"|{{color link|black|VS. Grave Tusk}} | |style="background:skyblue"|{{color link|black|VS. Grave Tusk}} | ||
|-style="background:purple" | |-style="background:purple" | ||
|rowspan="12"|<font color="white">'''J Barrel''' | |rowspan="12"|<font color="white">'''J Barrel''' | ||
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|- | |- | ||
|style="background:purple"|{{color link|white|VS. Ninja Kong}} | |style="background:purple"|{{color link|white|VS. Ninja Kong}} | ||
|-style="background:yellow" | |-style="background:yellow" | ||
|rowspan="12"|'''B Barrel''' | |rowspan="12"|'''B Barrel''' | ||
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|style="background:yellow"|{{color link|black|VS. Sumo Kong}} | |style="background:yellow"|{{color link|black|VS. Sumo Kong}} | ||
|- | |- | ||
|style="background:red"rowspan="2"|<font color="white">'''Moon Barrel'''</font> | |style="background:red"rowspan="2"|<font color="white">'''Moon Barrel'''</font> | ||
|colspan=2, style="background:red"|{{color link|white|VS. Cactus King}} | |colspan=2, style="background:red"|{{color link|white|VS. Cactus King}} | ||
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===The Evil Kings=== | ===The Evil Kings=== | ||
''Donkey Kong Jungle Beat'' features a total of eighteen bosses, together known as the '''Evil Kings'''.<ref | ''Donkey Kong Jungle Beat'' features a total of eighteen bosses, together known as the '''Evil Kings'''.<ref>{{cite|url=www.nintendo.com/en-gb/Games/Wii/NEW-PLAY-CONTROL-Donkey-Kong-Jungle-Beat-282321.html#Characters|title=''NEW PLAY CONTROL! Donkey Kong Jungle Beat'' {{!}} Wii {{!}} Games {{!}} Nintendo|publisher=Nintendo of UK|language=en-gb|accessdate=July 4, 2024}}</ref> There are four basic types of bosses, one of each occupying each of the main kingdoms in one barrel, while the other two occupy the last levels. The four different types of bosses are: | ||
*[[Kong (boss group)|Kong]]s - New [[Kong]]s which fight Donkey Kong one-on-one with different fighting styles. | *[[Kong (boss group)|Kong]]s - New [[Kong]]s which fight Donkey Kong one-on-one with different fighting styles. | ||
*[[Roc]]s - Birds which carry massive eggs that must be attacked. | *[[Roc]]s - Birds which carry massive eggs that must be attacked. | ||
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==Development== | ==Development== | ||
{{quote|Our manual writer had an easy job on this one.<ref name="NSider"/>|Takao Shimizu}} | {{quote|Our manual writer had an easy job on this one.<ref name="NSider"/>|Takao Shimizu}} | ||
Development on the game started after director [[Yoshiaki Koizumi]] and producer [[Takao Shimizu]] attended a meeting featuring the bongo controller developed for ''[[Donkey Konga]]''.<ref name="IGN">{{cite | Development on the game started after director [[Yoshiaki Koizumi]] and producer [[Takao Shimizu]] attended a meeting featuring the bongo controller developed for ''[[Donkey Konga]]''.<ref name="IGN">{{cite|url=www.ign.com/articles/2004/06/14/donkey-kong-jungle-beat-info|publisher=IGN|author=IGN Staff|title=''Donkey Kong Jungle Beat'' Info|date=June 14, 2004|language=en|accessdate=July 4, 2024}}</ref> The team spent some time thinking of mechanics that would fit the controller. | ||
After working on several titles using a traditional controller, Koizumi wanted to make something with a different input method. He also heard various complaints that controls in contemporary games were becoming too complex<ref name="IGN"/> and thus desired to develop a simpler game. As such, he was pleased when the game's E3 2004 demo was well-received by female and "casual" players.<ref name="IGN"/> | After working on several titles using a traditional controller, Koizumi wanted to make something with a different input method. He also heard various complaints that controls in contemporary games were becoming too complex<ref name="IGN"/> and thus desired to develop a simpler game. As such, he was pleased when the game's E3 2004 demo was well-received by female and "casual" players.<ref name="IGN"/> | ||
The development team wanted to keep the game's mechanics and presentation as simple as possible to appeal to players intimidated by the complexity of modern games.<ref name="NSider"></ref> Elements from previous ''Donkey Kong'' games except Donkey Kong himself and the bananas were not featured as the game's development team thought ''Jungle Beat'' was too different in tone from previous ''Donkey Kong'' titles and that they hoped the game would showcase the style of the newly-formed [[Nintendo Entertainment Analysis and Development|EAD Tokyo]]<ref>{{cite|author=Hyle|date=April 26, 2019|url=dkvine.com/?p=news_body&post=5945|title=Guess Who's Certified Fresh?|publisher=DK Vine | The development team wanted to keep the game's mechanics and presentation as simple as possible to appeal to players intimidated by the complexity of modern games.<ref name="NSider"></ref> Elements from previous ''Donkey Kong'' games except Donkey Kong himself and the bananas were not featured as the game's development team thought ''Jungle Beat'' was too different in tone from previous ''Donkey Kong'' titles and that they hoped the game would showcase the style of the newly-formed [[Nintendo Entertainment Analysis and Development|EAD Tokyo]]<ref>{{cite|author=Hyle|date=April 26, 2019|url=dkvine.com/?p=news_body&post=5945|title=Guess Who's Certified Fresh?|language=en|publisher=DK Vine|accessdate=October 20, 2019}}</ref> (a statement that would be [[List of rumors and urban legends#Yoshiaki Koizumi and Donkey Kong Country|notoriously mistranslated]] as Koizumi saying the ''Donkey Kong Country'' cast was not "fresh enough"<ref name="NSider"/>). | ||
==Staff== | ==Staff== | ||
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==Promotion== | ==Promotion== | ||
Nintendo sent out fifty people dressed in ape costumes to compete in the Los Angeles Marathon on March 6, 2005, to promote ''Donkey Kong Jungle Beat''. Several of said runners were wearing ''Donkey Kong Jungle Beat''-themed t-shirts and sweatbands, and some were also carrying DK Bongos.<ref>{{cite|author=Casamassina, Matt|date=March 8, 2005|url=www.ign.com/articles/2005/03/08/apes-run-rampant|title=Apes Run Rampant|publisher=IGN | Nintendo sent out fifty people dressed in ape costumes to compete in the Los Angeles Marathon on March 6, 2005, to promote ''Donkey Kong Jungle Beat''. Several of said runners were wearing ''Donkey Kong Jungle Beat''-themed t-shirts and sweatbands, and some were also carrying DK Bongos.<ref>{{cite|author=Casamassina, Matt|date=March 8, 2005|language=en|url=www.ign.com/articles/2005/03/08/apes-run-rampant|title=Apes Run Rampant|publisher=IGN|accessdate=July 4, 2024}}</ref> | ||
In volume 190 of ''[[Nintendo Power]]'', a sweepstakes was held to promote the game. The grand prize was given to one entrant and consisted of a trip for two to Australia, New Zealand, and the Vanuatu islands, 5000 USD in spending money, and a copy of the game with a set of DK Bongos. The second prize was given to 20 entrants and consisted of the game and a set of DK Bongos. The third prize was given to 50 entrants and consisted of ''Nintendo Power''{{'}}s official 2005 T-shirt. The sweepstakes ended on March 1, 2005.<ref>{{cite|date=April 2005|title=''Nintendo Power'' Volume 190|page=75}}</ref> | In volume 190 of ''[[Nintendo Power]]'', a sweepstakes was held to promote the game. The grand prize was given to one entrant and consisted of a trip for two to Australia, New Zealand, and the Vanuatu islands, 5000 USD in spending money, and a copy of the game with a set of DK Bongos. The second prize was given to 20 entrants and consisted of the game and a set of DK Bongos. The third prize was given to 50 entrants and consisted of ''Nintendo Power''{{'}}s official 2005 T-shirt. The sweepstakes ended on March 1, 2005.<ref>{{cite|date=April 2005|title=''Nintendo Power'' Volume 190|page=75}}</ref> | ||
==Reception and legacy== | ==Reception and legacy== | ||
At release, ''Donkey Kong Jungle Beat'' was received well by critics. The most prominent criticisms of the game were its short length and departure from the classic ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' gameplay, as well as a lack of replay value. ''Donkey Kong Jungle Beat'' mainly received praise for its advanced graphics, as well as its unique use of the DK Bongos controller, which many critics called innovative. The game was rated the 95th best game made on a [[Nintendo]] system in the Top 200 Games List by ''[[Nintendo Power]]'' in its February 2006 issue, and in the final issue the game was rated 130th in the 285 best Nintendo games of all time list.<ref>{{cite|author=Brian|date=December 12, 2012|url=nintendoeverything.com/nintendo-power-ranks-the-top-285-nintendo-games-of-all-time/|title=''Nintendo Power'' ranks the top 285 Nintendo games of all time|publisher=Nintendo Everything|language=en|accessdate=July 4, 2024}}</ref> EAD Tokyo would also use the experience from developing this game when they went on to develop ''Super Mario Galaxy''.<ref name="Iwata Asks">{{cite|url=iwataasks.nintendo.com/interviews/wii/super_mario_galaxy/0/0|title=Iwata Asks: Super Mario Galaxy|publisher=Nintendo of America | At release, ''Donkey Kong Jungle Beat'' was received well by critics. The most prominent criticisms of the game were its short length and departure from the classic ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' gameplay, as well as a lack of replay value. ''Donkey Kong Jungle Beat'' mainly received praise for its advanced graphics, as well as its unique use of the DK Bongos controller, which many critics called innovative. The game was rated the 95th best game made on a [[Nintendo]] system in the Top 200 Games List by ''[[Nintendo Power]]'' in its February 2006 issue, and in the final issue the game was rated 130th in the 285 best Nintendo games of all time list.<ref>{{cite|author=Brian|date=December 12, 2012|url=nintendoeverything.com/nintendo-power-ranks-the-top-285-nintendo-games-of-all-time/|title=''Nintendo Power'' ranks the top 285 Nintendo games of all time|publisher=Nintendo Everything|language=en|accessdate=July 4, 2024}}</ref> EAD Tokyo would also use the experience from developing this game when they went on to develop ''Super Mario Galaxy''.<ref name="Iwata Asks">{{cite|language=en-us|url=iwataasks.nintendo.com/interviews/wii/super_mario_galaxy/0/0|title=Iwata Asks: ''Super Mario Galaxy''|publisher=Nintendo of America|accessdate=July 4, 2024}}</ref> | ||
{|class="wikitable reviews" | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
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==Glitches== | ==Glitches== | ||
===Defeating both Double Tusks=== | ===Defeating both Double Tusks=== | ||
By defeating one of the two Double Tusks with an attack that brings the total HP of both down to zero, both Tusks are destroyed, but the "enraged" animation (when a boss' HP is below half) for the one that is destroyed second plays instead of the "victory" animation (though the music and sound effects still play).<ref>{{cite| | By defeating one of the two Double Tusks with an attack that brings the total HP of both down to zero, both Tusks are destroyed, but the "enraged" animation (when a boss' HP is below half) for the one that is destroyed second plays instead of the "victory" animation (though the music and sound effects still play).<ref>{{cite|language=en|url=youtu.be/Hz-rJZvIqLg?t=3m|title=''Donkey Kong Jungle Beat'' TAS Chili Pepper Kingdom|author=BlunderstabTAS|date=August 11, 2014|publisher=YouTube|accessdate=July 4, 2024}}</ref> | ||
===Infinite wall clap/clap momentum=== | ===Infinite wall clap/clap momentum=== | ||
By clapping on every frame while on a wall, the player can slide up the wall. Additionally, the player's momentum increases for every clap, causing them to speed away if the player reaches the top of the wall or jumps off of it, similar to the [[List of Super Mario 64 glitches#Backwards Long Jump|backwards long jump]] in ''[[Super Mario 64]]''.<ref>{{cite | By clapping on every frame while on a wall, the player can slide up the wall. Additionally, the player's momentum increases for every clap, causing them to speed away if the player reaches the top of the wall or jumps off of it, similar to the [[List of Super Mario 64 glitches#Backwards Long Jump|backwards long jump]] in ''[[Super Mario 64]]''.<ref>{{cite|url=www.youtube.com/watch?v=LFAs9C78EqQ|title=(OLD) ''Donkey Kong Jungle Beat'' TAS Banana Kingdom|date=February 3, 2013|language=en|author=BlunderstabTAS|accessdate=July 4, 2024|publisher=YouTube}}</ref> | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ドンキーコングジャングルビート | ||
| | |JapR=Donkī Kongu Janguru Bīto | ||
| | |JapM=''Donkey Kong Jungle Beat'' | ||
}} | }} | ||
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*[https://www.nintendo.co.jp/ngc/gybj/index.html Japanese site] | *[https://www.nintendo.co.jp/ngc/gybj/index.html Japanese site] | ||
*[https://www.nintendo.com/en-gb/Games/Nintendo-GameCube/Donkey-Kong-Jungle-Beat-267928.html Nintendo UK site] | *[https://www.nintendo.com/en-gb/Games/Nintendo-GameCube/Donkey-Kong-Jungle-Beat-267928.html Nintendo UK site] | ||
{{DKJB}} | {{DKJB}} | ||
{{Donkey Kong games}} | {{Donkey Kong games}} |