Editing Donkey Kong Jungle Beat
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Development on the game started after director [[Yoshiaki Koizumi]] and producer [[Takao Shimizu]] attended a meeting featuring the bongo controller developed for ''[[Donkey Konga]]''.<ref name="IGN">{{cite|author=IGN Staff|date=June 14, 2004|url=www.ign.com/articles/2004/06/14/donkey-kong-jungle-beat-info|title=Donkey Kong Jungle Beat Info|publisher=IGN|language=en|accessdate=July 4, 2024}}</ref> The team spent some time thinking of mechanics that would fit the controller. | Development on the game started after director [[Yoshiaki Koizumi]] and producer [[Takao Shimizu]] attended a meeting featuring the bongo controller developed for ''[[Donkey Konga]]''.<ref name="IGN">{{cite|author=IGN Staff|date=June 14, 2004|url=www.ign.com/articles/2004/06/14/donkey-kong-jungle-beat-info|title=Donkey Kong Jungle Beat Info|publisher=IGN|language=en|accessdate=July 4, 2024}}</ref> The team spent some time thinking of mechanics that would fit the controller. | ||
After working on several titles using a traditional controller, Koizumi wanted to make something | After working on several titles using a traditional controller, Koizumi wanted to make something a different input method. He also heard various complaints that controls in contemporary games were becoming too complex<ref name="IGN"/> and thus desired to develop a simpler game. As such, he was pleased when the game's E3 2004 demo was well-received by female and "casual" players.<ref name="IGN"/> | ||
The development team wanted to keep the game's mechanics and presentation as simple as possible to appeal to players intimidated by the complexity of modern games.<ref name="NSider"></ref> Elements from previous ''Donkey Kong'' games except Donkey Kong himself and the bananas were not featured as the game's development team thought ''Jungle Beat'' was too different in tone from previous ''Donkey Kong'' titles and that they hoped the game would showcase the style of the newly-formed [[Nintendo Entertainment Analysis and Development|EAD Tokyo]]<ref>{{cite|author=Hyle|date=April 26, 2019|url=dkvine.com/?p=news_body&post=5945|title=Guess Who's Certified Fresh?|publisher=DK Vine|language=en|accessdate=October 20, 2019}}</ref> (a statement that would be [[List of rumors and urban legends#Yoshiaki Koizumi and Donkey Kong Country|notoriously mistranslated]] as Koizumi saying the ''Donkey Kong Country'' cast was not "fresh enough"<ref name="NSider"/>). | The development team wanted to keep the game's mechanics and presentation as simple as possible to appeal to players intimidated by the complexity of modern games.<ref name="NSider"></ref> Elements from previous ''Donkey Kong'' games except Donkey Kong himself and the bananas were not featured as the game's development team thought ''Jungle Beat'' was too different in tone from previous ''Donkey Kong'' titles and that they hoped the game would showcase the style of the newly-formed [[Nintendo Entertainment Analysis and Development|EAD Tokyo]]<ref>{{cite|author=Hyle|date=April 26, 2019|url=dkvine.com/?p=news_body&post=5945|title=Guess Who's Certified Fresh?|publisher=DK Vine|language=en|accessdate=October 20, 2019}}</ref> (a statement that would be [[List of rumors and urban legends#Yoshiaki Koizumi and Donkey Kong Country|notoriously mistranslated]] as Koizumi saying the ''Donkey Kong Country'' cast was not "fresh enough"<ref name="NSider"/>). |