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{{ | {{italic title|''Donkey Kong Jr.'' (game)}} | ||
{{ | {{redirect|Donkey Kong 2|the second installment of the Donkey Kong Country series|[[Donkey Kong Country 2: Diddy's Kong Quest]]|the second installment of the Donkey Konga series|[[Donkey Konga 2]]|[[Donkey Kong]] as a baby|[[Baby Donkey Kong]]}} | ||
{{infobox-arcade | |||
|title=Donkey Kong Jr. | |||
|image=[[File:Donkey Kong Jr Arcade side art.png|250px]]<br>Art of the arcade cabinet. | |image=[[File:Donkey Kong Jr Arcade side art.png|250px]]<br>Art of the arcade cabinet. | ||
|developer=[[Nintendo Research & Development 1]]<br>Iwasaki Engineering<ref name="Gamasutra"> | |developer=[[Nintendo Research & Development 1]]<br>Iwasaki Engineering<ref name="Gamasutra">[http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=3 Gamasutra: The Secret History of Donkey Kong]</ref> <br> [[Nintendo Research & Development 2]] (NES port)<ref>Iwata, Satoru et al. [http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0 Iwata Asks: New Super Mario Bros. Wii]. ''Nintendo''. Retrieved May 01 2015</ref> <br> {{wp|Coleco}} (ColecoVision, Atari 2600, Intellivision, and Coleco Adam ports) <br> {{wp|Atarisoft}} (Atari 8-bit computer port)<br> [[ITDC]] (Atari 7800 port)<br> {{wp|Hamster Corporation|Hamster}} (Arcade Archives) | ||
|publisher=[[Nintendo]]<br> | |publisher=[[Nintendo]]<br> {{wp|Coleco}} (ColecoVision, Atari 2600, Intellivision, and Coleco Adam ports) <br> {{wp|Atarisoft}} (Atari 8-bit computer port)<br> {{wp|Atari Corporation}} (Atari 7800 port) <br> {{wp|Hamster Corporation|Hamster}} (Arcade Archives) | ||
|designer=[[Shigeru Miyamoto]] | |designer=[[Shigeru Miyamoto]] | ||
| | |released='''Arcade:<br>'''1982<br>'''Famicom/NES:'''<br>{{released|Japan|July 15, 1983|USA|June 1986|Europe|June 15, 1987<ref>[http://www.themushroomkingdom.net/games/dkjr-nes Date info of Donkey Kong Jr. (NES) from TMK], retrieved 4/1/2008</ref>}}'''ColecoVision:'''<br>1983<br>'''Atari 2600:'''<br>1983<br>'''Intellivision:'''<br>1983<br>'''Coleco Adam:'''<br>1984<br>'''[[Family Computer Disk System]]:'''<br> {{released|Japan|July 19, 1988<ref>[http://www.themushroomkingdom.net/games/dkjr-fds Date info of Donkey Kong Jr. (FDS) from TMK], retrieved 4/1/2008</ref>}}'''Atari 7800:'''<br>1988<br>'''e-Reader:'''<br> {{released|USA|September 16, 2002<ref>[http://themushroomkingdom.net/games/dkjr-e Date info of Donkey Kong Jr. (e-Reader) from TMK], retrieved 11/25/2012</ref>}}'''[[Virtual Console#Wii|Virtual Console]] ([[Wii]]):'''<br>{{released|Japan|December 2, 2006|USA|December 4, 2006|Europe|December 22, 2006}}'''[[Virtual Console#Nintendo 3DS|Virtual Console]] ([[Nintendo 3DS|3DS]]) (Ambassador Program Release):'''<br>{{released|Japan|August 31, 2011|USA|September 1, 2011|Europe|September 1, 2011|Australia|September 1, 2011}}'''Virtual Console (3DS) (Full Release):'''<br>{{released|Japan|April 18, 2012|USA|June 14, 2012|Europe|August 23, 2012|Australia|August 23, 2012|South Korea|April 6, 2016<ref>https://themushroomkingdom.net/games/dkjr-vc-3ds</ref>}}'''[[Virtual Console#Wii U|Virtual Console]] ([[Wii U]]):'''<br>{{released|Japan|July 15, 2013|USA|April 26, 2013|Europe|April 27, 2013|Australia|April 28, 2013}}'''NES Classic Edition:'''<br>{{released|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''[[Nintendo Switch]] (''[[Arcade Archives]]''):'''<br>{{released|Japan|December 21, 2018|USA|December 21, 2018|Europe|December 21, 2018|Australia|December 21, 2018}}'''[[Nintendo Entertainment System - Nintendo Switch Online]]:'''<br>{{released|Japan|May 15, 2019<ref>Nintendo. (May 7, 2019). [https://youtu.be/cczZrEUpV8Q ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年5月]</nowiki>]. ''YouTube''. Retrieved May 7, 2019.</ref>|USA|May 15, 2019<ref>Nintendo. (May 7, 2019). [https://youtu.be/jdyNmSMxbAQ Nintendo Entertainment System - May Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved May 7, 2019.</ref>|Europe|May 15, 2019<ref>[https://twitter.com/NintendoEurope/status/1126154124104482816 Nintendo of Europe Twitter]</ref>|Australia|May 15, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1128585854837035008 Nintendo AU NZ Twitter]</ref>|HK|May 15, 2019|South Korea|May 15, 2019}} | ||
|genre=Retro/Platform | |genre=Retro/Platform | ||
|modes=Up to 2 players, alternating turns | |modes=Up to 2 players, alternating turns | ||
|cabinet= | |cabinet=Standard | ||
|monitor=Raster, standard resolution | |monitor=Raster, standard resolution | ||
| | |media={{media|arcade=1|nes=1|wiidl=1|wiiudl=1|nsdl=1|3dsdl=1|nesclassic=1}} | ||
|input={{input|arcade | |input={{input|arcade=1|nes=1|wmsideways=1|classic=1|wiigcn=1|wiiuclassic=1|wiiusideways=1|wiiupro=1|joy-con=1|nsnes=1|nspro=1|3ds=1|nesclassic=1}} | ||
}} | }} | ||
'''''Donkey Kong Jr.''''', also spelled '''''Donkey Kong Junior''''' in early arcade releases and home ports, is an arcade [[List of games|game]] starring [[Donkey Kong Jr.]] It is the direct sequel to ''[[Donkey Kong (game)|Donkey Kong]]'', and it and the similar ''[[Donkey Kong II]]'', as well as ''[[Donkey Kong Circus]]'' | '''''Donkey Kong Jr.''''', also spelled '''''Donkey Kong Junior''''' in early arcade releases and home ports, is an arcade [[List of games|game]] starring [[Donkey Kong Jr.]] It is the direct sequel to ''[[Donkey Kong (game)|Donkey Kong]]'', and it and the similar ''[[Donkey Kong II]]'', as well as ''[[Donkey Kong Circus]]'' are the only games in the ''[[Mario (franchise)|Mario]]'' franchise where [[Mario]] is the antagonist. | ||
''Donkey Kong Jr.'' never enjoyed the sales or the following that the original ''Donkey Kong'' did, but it did well enough to warrant a second sequel, ''[[Donkey Kong 3]]''. | |||
==Story== | ==Story== | ||
After the events of ''[[Donkey Kong (game)|Donkey Kong]]'', [[Mario]] has captured [[Donkey Kong]] as revenge for kidnapping [[Pauline|his lady friend]] and [[Donkey Kong Jr.]] has to save him. Donkey Kong Jr. | After the events of ''[[Donkey Kong (game)|Donkey Kong]]'', [[Mario]] has captured [[Donkey Kong]] as revenge for kidnapping [[Pauline|his lady friend]] and [[Donkey Kong Jr.]] has to save him. Donkey Kong Jr. will travel through four stages from the jungle to the big city to rescue his father, climbing vines, avoiding enemies and jumping on platforms along the way. However, every time Donkey Kong Jr. gets close to freeing his father, Mario just pushes him further away. | ||
Finally in his hideout, Mario appears to be atop a skyscraper similar to [[100m]] from the last game. Donkey Kong Jr. has to put six [[key]]s into their keyholes to free his dad and make the platform they are standing on disappear. Donkey Kong and Mario both fall down and Donkey Kong Jr. catches Donkey Kong but Mario just hits the ground. Donkey Kong Jr. carries his dad off-screen as Mario gets up and runs after them, only to be kicked right back out by Donkey Kong, forcing him to flee. In the NES version, this is altered to Mario falling to his apparent death. | |||
===Story from the [[Nintendo 3DS]] [[Virtual Console#Nintendo 3DS|Virtual Console]] manual=== | ===Story from the [[Nintendo 3DS]] [[Virtual Console#Nintendo 3DS|Virtual Console]] manual=== | ||
<blockquote>''Poor Donkey Kong™ has been captured by Mario™ and now finds himself locked up in a cage! It's up to Donkey Kong's son, Junior, to rescue him by snatching the keys to the cage away from Mario. Unfortunately for Junior, Mario won't give up those keys easily, and dangerous snapjaws, nitpickers, and sparks will attack him along the way. Will Junior be able to help his father...? That all depends on you!</blockquote> | <blockquote>''Poor Donkey Kong™ has been captured by Mario™ and now finds himself locked up in a cage! It's up to Donkey Kong's son, Junior, to rescue him by snatching the keys to the cage away from Mario. Unfortunately for Junior, Mario won't give up those keys easily, and dangerous snapjaws, nitpickers, and sparks will attack him along the way. Will Junior be able to help his father...? That all depends on you!</blockquote> | ||
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As a direct sequel, ''Donkey Kong Jr.'' retains many elements from ''Donkey Kong'', although the two games are significantly different. While the original installment took place in a construction setting, ''Donkey Kong Jr.'' takes place in a jungle-like setting, from which Donkey Kong Jr. can climb up vines, drop fruit, or jump from place to place. | As a direct sequel, ''Donkey Kong Jr.'' retains many elements from ''Donkey Kong'', although the two games are significantly different. While the original installment took place in a construction setting, ''Donkey Kong Jr.'' takes place in a jungle-like setting, from which Donkey Kong Jr. can climb up vines, drop fruit, or jump from place to place. | ||
In order to free his father, Donkey Kong Junior must collect the key being kept at the end of each level, eventually using those keys to free his father in the end. All the while, however, Mario will sit near the Key as well as Donkey Kong's cage, summoning waves of monsters after Donkey Kong Junior from his position. After Donkey Kong | In order to free his father, Donkey Kong Junior must collect the key being kept at the end of each level, eventually using those keys to free his father in the end. All the while, however, Mario will sit near the Key as well as Donkey Kong's cage, summoning waves of monsters after Donkey Kong Junior from his position. After Donkey Kong gains a key, Mario will take Donkey Kong to the next location.{{br|left}} | ||
==Levels== | ==Levels== | ||
*[[Stage 1 (Donkey Kong Jr.)|Stage 1]] | |||
*[[ | *[[Stage 2 (Donkey Kong Jr.)|Stage 2]] | ||
*[[ | *[[Stage 3 (Donkey Kong Jr.)|Stage 3]] | ||
*[[Stage 4 (Donkey Kong Jr.)|Stage 4]] | |||
*[[ | |||
==Characters== | ==Characters== | ||
{|width=fit | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Character | ! Character | ||
!Name | ! Name | ||
!Debut | ! Debut | ||
!Information | ! Information | ||
|- | |- | ||
!bgcolor=black|[[File: | !bgcolor=black|[[File:DKJ Arcade Donkey Kong Jr Sprite.png]] | ||
|align=center|'''[[Donkey Kong Jr.]]''' | |align=center|'''[[Donkey Kong Jr.]]''' | ||
|align=center| | |align=center|Stage 1 | ||
|The son of Donkey Kong, Donkey Kong Junior is the titular protagonist of ''Donkey Kong Jr.'', who has the ability to climb up | |The son of Donkey Kong, Donkey Kong Junior is the titular protagonist of ''Donkey Kong Jr.'', who has the ability to climb up vines. | ||
|- | |- | ||
!bgcolor=black|[[File:DKJArcadeDonkeyKongSprite.png]] | !bgcolor=black|[[File:DKJArcadeDonkeyKongSprite.png]] | ||
|align=center|'''[[Donkey Kong]]''' | |align=center|'''[[Donkey Kong]]''' | ||
|align=center| | |align=center|Stage 1 | ||
|Donkey Kong Jr.'s father, held by Mario at the end of every level. | |Donkey Kong Jr.'s father, held by Mario at the end of every level. | ||
|- | |- | ||
!bgcolor=black|[[File:DKJArcadeMarioSprite.png]] | !bgcolor=black|[[File:DKJArcadeMarioSprite.png]] | ||
|align=center|'''[[Mario]]''' | |align=center|'''[[Mario]]''' | ||
|align=center| | |align=center|Stage 1 | ||
|The main antagonist, Mario appears in every level at the end of each stage, throwing obstacles at Donkey Kong Jr. or guarding Donkey Kong. | |The main antagonist, Mario appears in every level at the end of each stage, throwing obstacles at Donkey Kong Jr. or guarding Donkey Kong. | ||
|- | |||
|} | |} | ||
===Enemies=== | ===Enemies=== | ||
{|width=fit | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Enemy | ! Enemy | ||
!Name | ! Name | ||
!Debut | ! Debut | ||
!Information | ! Information | ||
|- | |- | ||
!bgcolor=black|[[File:DKJ Arcade Blue Snapjaw Sprite.png]]<br>[[File:Redsnapjaw.png]] | !bgcolor=black|[[File:DKJ Arcade Blue Snapjaw Sprite.png]]<br>[[File:Redsnapjaw.png]] | ||
|align=center|'''[[Snapjaw]]''' | |align=center|'''[[Snapjaw]]''' | ||
|align=center| | |align=center|Stage 1 | ||
|Crocodile-like enemies that move after Donkey Kong Junior. Red ones will stay in one particular area, while the blue ones, which are summoned by Mario, will move aimlessly until they reach a vine, where they will continuously move down until they fall off. | |Crocodile-like enemies that move after Donkey Kong Junior. Red ones will stay in one particular area, while the blue ones, which are summoned by Mario, will move aimlessly until they reach a vine, where they will continuously move down until they fall off. | ||
|- | |- | ||
!bgcolor=black|[[File:DKJ Arcade Nitpicker Sprite.png]] | !bgcolor=black|[[File:DKJ Arcade Nitpicker Sprite.png]] | ||
|align=center|'''[[Nitpicker]]''' | |align=center|'''[[Nitpicker]]''' | ||
|align=center| | |align=center|Stage 2 | ||
|Vulture-like birds that fly down once in an attempt to ram into Donkey Kong Junior. Some may also drop eggs at random intervals. | |Vulture-like birds that fly down once in an attempt to ram into Donkey Kong Junior. Some may also drop eggs at random intervals. | ||
|- | |- | ||
!bgcolor=black|[[File:DKJrSpark1.png]]<br>[[File:DKJ Arcade Blue Spark.png]] | !bgcolor=black|[[File:DKJrSpark1.png]]<br>[[File:DKJ Arcade Blue Spark.png]] | ||
|align=center|'''[[Spark]]''' | |align=center|'''[[Spark]]''' | ||
|align=center| | |align=center|Stage 3 | ||
|Electrical balls of energy that travel around a set platform. Blue ones, summoned by Mario, will constantly move downwards. | |Electrical balls of energy that travel around a set platform. Blue ones, summoned by Mario, will constantly move downwards. | ||
|- | |- | ||
!bgcolor=black|[[File:DKJ Arcade Bird.png]] | !bgcolor=black|[[File:DKJ Arcade Bird.png]] | ||
|align=center|'''[[ | |align=center|'''[[Kuro|Bird]]''' | ||
|align=center| | |align=center|Stage 4 | ||
|Raven-like Nitpickers that fly down the screen in a zigzag-like pattern in an attempt to ram into Donkey Kong Junior. | |Raven-like Nitpickers that fly down the screen in a zigzag-like pattern in an attempt to ram into Donkey Kong Junior. | ||
|- | |||
|} | |} | ||
==Items== | ==Items== | ||
{| | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
! | |- | ||
! Item | |||
! Name | |||
! Effect | |||
|- | |- | ||
|[[File:DKJ Arcade Banana.png]]<br>[[File:DKJrCherry.png]]<br>[[File:DKJrfruit.png]] | !bgcolor=black|[[File:DKJ Arcade Banana.png]]<br>[[File:DKJrCherry.png]]<br>[[File:DKJrfruit.png]] | ||
|[[Fruit]] | |align=center|[[Fruit]] | ||
|Fruit can be dropped onto enemies directly | |Fruit can be dropped onto enemies directly bellow Donkey Kong Jr., otherwise gaining a point bonus if no enemy is hit. | ||
|- | |- | ||
|[[File:DKJ Arcade Blue Key.png]] | !bgcolor=black|[[File:DKJ Arcade Blue Key.png]] | ||
|[[Key]] | |align=center|[[Key]] | ||
|Keys are guarded by Mario at the end of each stage. It is mandatory for Donkey Kong Junior to grab these items in order to free his father. | |Keys are guarded by Mario at the end of each stage. It is mandatory for Donkey Kong Junior to grab these items in order to free his father. | ||
|- | |||
|} | |} | ||
==Re-releases== | ==Re-releases== | ||
*The | ''Donkey Kong Jr.'' was re-released in several other forms for different game systems. | ||
*It was ported to various non-Nintendo home consoles such as the Intellivision, Coleco consoles, and Atari consoles during the 1980s.<ref>[https://www.youtube.com/watch?v=LkP8JxBGliw Donkey Kong Jr. - Versions Comparison (HD)]</ref> | |||
*''Donkey Kong Jr.'' was released on the [[Nintendo Entertainment System]] as part of the [[Arcade Classics Series]], along with ''[[Donkey Kong Classics]]'' and ''[[Donkey Kong Jr. + Jr. Sansū Lesson]]'' but the latter lacks stages 2 and 3. The NES port has been re-released many times starting with the [[Family Computer Disk System|FDS]] in 1988. In 2002, the NES version was re-released under the title '''''Donkey Kong Jr.-e''''' for the [[e-Reader]] as part of Series One. The NES version is also available as a [[Virtual Console]] title for the [[Wii]], [[Nintendo 3DS]], and [[Wii U]], with the Nintendo 3DS version also being a part of the [[Virtual Console#Nintendo 3DS Ambassador Program|3DS Ambassador Program]]. The NES version is also a part of the group of games in the [[Classics#NES Classic Edition|NES Classic Edition]] system. This version was again made available on the [[Nintendo Entertainment System - Nintendo Switch Online]] service on May 15th, 2019. | |||
*''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' was remade into a [[Game & Watch]] game under the same name, which was later a part of the [[Mini Classic]] series, and later receiving a port onto the [[Nintendo DSi]]. The Game & Watch version is also a part of the [[minigame]] collection in ''Game & Watch Galleries'' [[Game & Watch Gallery 3|3]] and [[Game & Watch Gallery 4|4]], with both a regular and modern version. | |||
*The arcade version was re-released in North America in 2004 as part of compilation arcade cabinet ''[[Donkey Kong/Donkey Kong Jr./Mario Bros.]]'' On December 21, 2018, it was re-released for the first time on a home console as part of {{wp|Hamster Corporation}}'s ''[[Arcade Archives]]'' brand on the [[Nintendo Switch]]'s [[Nintendo eShop#Nintendo Switch|eShop]].<ref>https://nintendoeverything.com/arcade-archives-donkey-kong-jr-heading-to-switch-this-week/</ref> | |||
== | ==References in later games== | ||
''Donkey Kong | *''[[Donkey Kong (Game Boy)|Donkey Kong]]'' and ''[[Mario vs. Donkey Kong]]'': Donkey Kong Jr., as well as many enemies and gameplay elements, make an appearance in this game (with Donkey Kong Jr. only being in the former). Also, Mario's method of trapping Junior in ''Donkey Kong '94'' is identical to Donkey Kong Jr.'s method of freeing his father from captivity. Many enemies and gameplay elements from ''Donkey Kong Jr.'' are reused in ''Mario vs Donkey Kong'' as well. | ||
*''[[Donkey Kong Country]]'' series: [[Diddy Kong]] and [[Dixie Kong]]'s ability to climb two ropes at a time originates from ''Donkey Kong Jr.'' The music for this game is redone and replayed in the [[Golden Temple]] level of ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. A different cover of the song plays in the [[Secret Seclusion]] world in ''[[Donkey Kong Country: Tropical Freeze]]''. The plotline for ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' was also very similar to ''Donkey Kong Jr.'', including Donkey Kong being captured by an old enemy (in his case, Kaptain K. Rool) and requiring that Diddy save him by traveling to the place Donkey Kong was being held captive. | |||
*''[[Super Mario Kart]]'': Donkey Kong Jr. appears as a playable character in this game. | |||
*''[[Super Smash Bros. Melee]]'': Donkey Kong Jr. appears as a trophy in the game, and his antagonism towards Mario is referenced in the flavor text for the trophy. | |||
*''[[Super Smash Bros. Brawl]]'': When Diddy Kong, Fox, and Falco arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's captive status in the game, particularly the [[Stage 4 (Donkey Kong Jr.)|final level]] of the game. | |||
*''Castlevania: Order of Ecclesia'': The lightning trap room where the Vol Fulgur glyph is found is similar to Stage 3 of ''Donkey Kong Jr.'' and was most likely based on that stage. | |||
*''[[Super Smash Bros. Ultimate]]'': Donkey Kong Jr. appears in this game as a [[Spirit (Super Smash Bros. Ultimate)|spirit]]. Additionally, a medley of songs named "Donkey Kong / Donkey Kong Jr." is featured. | |||
''Donkey Kong | |||
==Staff== | ==Staff== | ||
{{main|List of Donkey Kong Jr. staff}} | {{main|List of Donkey Kong Jr. staff}} | ||
===Produced by=== | |||
*[[Gunpei Yokoi]] | *[[Gunpei Yokoi]] | ||
===Original Music by=== | |||
*Yukio Kaneoka | *Yukio Kaneoka | ||
===Programming by=== | |||
*H. Hoshino | *H. Hoshino | ||
*[[Shigeru Miyamoto]] | *[[Shigeru Miyamoto]] | ||
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{{main|List of Donkey Kong Jr. pre-release and unused content}} | {{main|List of Donkey Kong Jr. pre-release and unused content}} | ||
The arcade version includes an unused lightbulb object as well as several graphical leftovers from the original ''Donkey Kong''. In addition, the Coleco Adam port is notable for originally featuring an unlockable stage, but it was cut at Nintendo's request. | The arcade version includes an unused lightbulb object as well as several graphical leftovers from the original ''Donkey Kong''. In addition, the Coleco Adam port is notable for originally featuring an unlockable stage, but it was cut at Nintendo's request. | ||
==Gallery== | |||
{{main-gallery}} | |||
<gallery> | |||
DKJ Donkey Kong Jr Holding Key Artwork.png|[[Donkey Kong Jr.]] | |||
Mario DKJR.png|[[Mario]] | |||
DKJ Donkey Kong Carrying Donkey Kong Jr and Running Artwork.png|[[Donkey Kong]] and Donkey Kong Jr. | |||
Snapjaw.jpg|[[Snapjaw]] | |||
DKJ Nitpicker Artwork.png|[[Nitpicker]] | |||
</gallery> | |||
==Media== | |||
{{main-media|List of Donkey Kong Jr. media}} | |||
===Arcade=== | |||
{{media table | |||
|type1=audio | |||
|name1=DKJ Arcade Stage 1 Theme | |||
|pipe1=Stage 1 Theme | |||
|length1=0:25 | |||
|type2=audio | |||
|name2=DKJ Arcade Stage 1 Clear Theme | |||
|pipe2=Stage 1 Clear Theme | |||
|length2=0:07 | |||
}} | |||
==Reception== | ==Reception== | ||
{|class="wikitable | {| class="wikitable review_template" style="border: 2px solid black; width:100%; font-size: 100%; text-align:center; margin-bottom: 5px;" cellpadding="4" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | !colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|''"It was a very fun game for its time, but it hasn't held up very well over the years. The only multiplayer is a two-player, trade-off mode, and as fun as some of the levels can be, with only four to play through, you're over and done with the game before you know it. Apart from DK Jr.'s cute character sprite, the graphics are rather archaic, and the audio isn't all that enjoyable, despite a decently catchy soundtrack. The short length and crusty graphics and sound are to be expected from a perfect port of a game from 1986, but for the $5 that's being charged for it, it's tough to recommend to anyone that didn't count Donkey Kong Jr. among their most favorite of NES games. If you're on a nostalgia hunt, there are far stronger options available on the Virtual Console.'" | |align="left"|''"It was a very fun game for its time, but it hasn't held up very well over the years. The only multiplayer is a two-player, trade-off mode, and as fun as some of the levels can be, with only four to play through, you're over and done with the game before you know it. Apart from DK Jr.'s cute character sprite, the graphics are rather archaic, and the audio isn't all that enjoyable, despite a decently catchy soundtrack. The short length and crusty graphics and sound are to be expected from a perfect port of a game from 1986, but for the $5 that's being charged for it, it's tough to recommend to anyone that didn't count Donkey Kong Jr. among their most favorite of NES games. If you're on a nostalgia hunt, there are far stronger options available on the Virtual Console.'" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4" style="background-color:silver; font-size:120%; text-align:center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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|colspan=2|[https://www.gamerankings.com/nes/578616-donkey-kong-jr/index.html 58.17%] | |colspan=2|[https://www.gamerankings.com/nes/578616-donkey-kong-jr/index.html 58.17%] | ||
|} | |} | ||
===Sales=== | ===Sales=== | ||
According to ''The Ultimate History of Video Games: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world''{{page needed}}, the arcade version of ''Donkey Kong Jr.'' sold 30,000 units in North America, half of its predecessor. | |||
According to | |||
{{ | |||
== | ==Name in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ドンキーコング ジュニア (arcade)<br>ドンキーコングJR. (Famicom)<br>ドンキーコングJr. (newer) | ||
|JapR=Donkī Kongu Junia | |||
|JapM=Donkey Kong Junior or Donkey Kong Jr. | |||
| | |||
| | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
[[File:TwoMarios.png|thumb|RIGHT|200px|A screenshot of what appears to be two Marios in the intro.]] | [[File:TwoMarios.png|thumb|RIGHT|200px|A screenshot of what appears to be two Marios in the intro.]] | ||
*During the intro of the arcade version of ''Donkey Kong Jr.'', there were actually two Marios seen carrying Donkey Kong's cage away. This second Mario was possibly the basis for [[Luigi]]. | |||
*Most versions of ''Donkey Kong Jr.'', including the NES version, had the ending theme played once instead of twice. The three versions to break this rule were the Intellivision, Coleco Adam, and Atari 8-bit computer ports. | |||
*During the intro of the arcade version of ''Donkey Kong Jr.'', there | *In the arcade version of the game, between the second and third stages, Mario carries Donkey Kong away in a yellow helicopter, with Jr. following close behind with a parasol. | ||
*Most versions of ''Donkey Kong Jr.'', including the | |||
* | |||
==References== | ==References== | ||
{{NIWA|title=Donkey Kong Jr.|StrategyWiki-p=Donkey Kong Jr.}} | |||
<references/> | <references/> | ||
{{DKJR}} | {{DKJR}} | ||
{{ | {{DKGames}} | ||
{{Arcade}} | {{Arcade}} | ||
{{NES}} | {{NES}} | ||
{{ | {{CompGames}} | ||
{{ | {{VirtualConsole}} | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Virtual Console | [[Category:Virtual Console Games]] | ||
[[Category:Arcade | [[Category:Arcade Games]] | ||
[[Category:1982 games]] | [[Category:1982 games]] | ||
[[Category:1983 games]] | [[Category:1983 games]] | ||
[[Category:Platforming Games]] | |||
[[Category:Nintendo Entertainment System Games]] | |||
[[Category:Platforming | |||
[[Category:Nintendo Entertainment System | |||
[[Category:3DS Ambassador games]] | [[Category:3DS Ambassador games]] | ||
[[Category:Donkey Kong Jr.|*]] | [[Category:Donkey Kong Jr.|*]] |