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{{redirect|Donkey Kong 2|the [[Game & Watch]] game|[[Donkey Kong II]]|the second installment of the Donkey Kong Country series|[[Donkey Kong Country 2: Diddy's Kong Quest]]|the second installment of the Donkey Konga series|[[Donkey Konga 2]]}} | |||
{{game infobox | {{game infobox | ||
|image=[[File:Donkey Kong Jr Arcade side art.png|250px]]<br>Art of the arcade cabinet. | |image=[[File:Donkey Kong Jr Arcade side art.png|250px]]<br>Art of the arcade cabinet. | ||
|developer=[[Nintendo Research & Development 1]]<br>Iwasaki Engineering<ref name="Gamasutra"> | |developer=[[Nintendo Research & Development 1]]<br>Iwasaki Engineering<ref name="Gamasutra">[http://www.gamasutra.com/view/feature/134790/the_secret_history_of_donkey_kong.php?page=3 Gamasutra: The Secret History of Donkey Kong]</ref> <br> [[Nintendo Research & Development 2]] (Famicom/NES port)<ref>Iwata, Satoru et al. [http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0 Iwata Asks: New Super Mario Bros. Wii]. ''Nintendo''. Retrieved May 01 2015</ref> <br> {{wp|Coleco}} (ColecoVision, Atari 2600, Intellivision, and Coleco Adam ports) <br> {{wp|Atari, Inc.}} (Atari 8-bit computer port)<br> [[International Technology Development Corporation|ITDC]] (Atari 7800 port)<br> {{wp|Hamster Corporation|Hamster}} (Arcade Archives) | ||
|publisher=[[Nintendo]]<br> | |publisher=[[Nintendo]]<br> {{wp|Coleco}} (ColecoVision, Atari 2600, Intellivision, and Coleco Adam ports) <br> {{wp|Atari, Inc.}} (Atari 8-bit computer port)<br> {{wp|Atari Corporation}} (Atari 7800 port) <br> {{wp|Hamster Corporation|Hamster}} (Arcade Archives) | ||
|designer=[[Shigeru Miyamoto]] | |designer=[[Shigeru Miyamoto]] | ||
|release='''Arcade:<br>'''{{ | |release='''Arcade:<br>'''{{release|Japan|August 2, 1982<ref>[https://archive.org/details/game-machine-magazine-19820815p/page/n3/mode/1up Game Machine August 15, 1982 issue, page 7 & 13]</ref>|USA|September 1982<ref>[https://archive.org/details/cashbox44unse_14/page/40/mode/1up Cash Box September 18, 1982 issue, page 40]</ref>}} '''ColecoVision:'''<br>{{release|USA|February 1983<ref>[https://retrocdn.net/images/1/1a/ComputerEntertainer_US_Vol.1_12.pdf The Video Game Update, March 1983. Pages 6 & 8]</ref>|Europe|1983}} '''Famicom/NES:'''<br>{{release|Japan|July 15, 1983|USA|June 1986|Europe|June 15, 1987<ref>[http://www.themushroomkingdom.net/games/dkjr-nes Date info of Donkey Kong Jr. (NES) from TMK], retrieved 4/1/2008</ref>}}'''Atari 2600:'''<br>{{release|USA|September 1983<ref>[https://retrocdn.net/images/f/fc/ComputerEntertainer_US_Vol.2_06.pdf The Video Game Update, September 1983. Pages 82 & 96.]</ref>|Europe|1983|Australia|1983}} '''Intellivision:'''<br>{{release|USA|October 1983<ref>[https://retrocdn.net/images/d/d1/ComputerEntertainer_US_Vol.2_07.pdf The Video Game Update, October 1983. Pages 101 & 112]</ref>|Europe|1983}} '''Atari 8-bit computers:'''<br>{{release|USA|March 1984<ref name=4/84>[https://retrocdn.net/images/3/38/ComputerEntertainer_US_Vol.3_01.pdf The Video Game Update, April 1984. Page 16.]</ref>|Europe|1985}} '''Coleco Adam:'''<br>{{release|USA|April 1984<ref name=4/84/>}} '''[[Family Computer Disk System]]:'''<br> {{release|Japan|July 19, 1988<ref>[http://www.themushroomkingdom.net/games/dkjr-fds Date info of Donkey Kong Jr. (FDS) from TMK], retrieved 4/1/2008</ref>}}'''Atari 7800:'''<br>{{release|USA|November 1988|Europe|1989<ref>[http://www.atarimania.com/catalog-atari-atari-uk-games-catalogue_357_7.html Atari UK 1989 catalog]</ref>}} '''e-Reader:'''<br> {{release|USA|September 16, 2002<ref>[http://themushroomkingdom.net/games/dkjr-e Date info of Donkey Kong Jr. (e-Reader) from TMK], retrieved 11/25/2012</ref>|Mexico|October, 2002<ref>[https://web.archive.org/web/20021013125448/http://www.nintendo.com.mx/Juegos/gameboy_advance/donkeykonge.html Official Mexican Website]. From the Original [http://www.nintendo.com.mx/Juegos/gameboy_advance/donkeykonge.html]. Retrieved November 28, 2022.</ref>}}'''[[Virtual Console#Wii|Virtual Console]] ([[Wii]]):'''<br>{{release|Japan|December 2, 2006|USA|December 4, 2006|Europe|December 22, 2006}}'''[[Virtual Console#Nintendo 3DS|Virtual Console]] ([[Nintendo 3DS|3DS]]) (Ambassador Program Release):'''<br>{{release|Japan|August 31, 2011|USA|September 1, 2011|Europe|September 1, 2011|Australia|September 1, 2011}}'''Virtual Console (3DS) (Full Release):'''<br>{{release|Japan|April 18, 2012|USA|June 14, 2012|Europe|August 23, 2012|Australia|August 23, 2012|South Korea|April 6, 2016<ref>https://themushroomkingdom.net/games/dkjr-vc-3ds</ref>}}'''[[Virtual Console#Wii U|Virtual Console]] ([[Wii U]]):'''<br>{{release|USA|April 26, 2013|Europe|April 27, 2013|Australia|April 28, 2013|Japan|July 15, 2013}}'''NES Classic Edition:'''<br>{{release|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}}'''[[Nintendo Switch]] (''[[Arcade Archives]]''):'''<br>{{release|Japan|December 21, 2018|USA|December 21, 2018|Europe|December 21, 2018|Australia|December 21, 2018}}'''[[Nintendo Entertainment System - Nintendo Switch Online]]:'''<br>{{release|Japan|May 15, 2019<ref>Nintendo. (May 7, 2019). [https://youtu.be/cczZrEUpV8Q ファミリーコンピュータ Nintendo Switch Online 追加タイトル <nowiki>[2019年5月]</nowiki>]. ''YouTube''. Retrieved May 7, 2019.</ref>|USA|May 15, 2019<ref>Nintendo. (May 7, 2019). [https://youtu.be/jdyNmSMxbAQ Nintendo Entertainment System - May Game Updates - Nintendo Switch Online]. ''YouTube''. Retrieved May 7, 2019.</ref>|Europe|May 15, 2019<ref>[https://twitter.com/NintendoEurope/status/1126154124104482816 Nintendo of Europe Twitter]</ref>|Australia|May 15, 2019<ref>[https://twitter.com/NintendoAUNZ/status/1128585854837035008 Nintendo AU NZ Twitter]</ref>|HK|May 15, 2019|South Korea|May 15, 2019}} | ||
|languages={{languages|en_us=y}} | |languages={{languages|en_us=y}} | ||
|genre=Retro/Platform | |genre=Retro/Platform | ||
|modes=Up to 2 players, alternating turns | |modes=Up to 2 players, alternating turns | ||
|cabinet=Upright and cocktail | |cabinet=Upright and cocktail | ||
|monitor=Raster, standard resolution | |monitor=Raster, standard resolution | ||
| | |media={{media|arcade=1|nes=1|wiidl=1|wiiudl=1|switchdl=1|3dsdl=1|nesclassic=1}} | ||
|input={{input|arcade=1|nes=1|wmsideways=1|classic=1|wiigcn=1|wiiuclassic=1|wiiusideways=1|wiiupro=1|joy-con | |input={{input|arcade=1|nes=1|wmsideways=1|classic=1|wiigcn=1|wiiuclassic=1|wiiusideways=1|wiiupro=1|joy-con=1|switchnes=1|switchpro=1|3ds=1|nesclassic=1}} | ||
}} | }} | ||
'''''Donkey Kong Jr.''''', also spelled '''''Donkey Kong Junior''''' in early arcade releases and home ports, is an arcade [[List of games|game]] starring [[Donkey Kong Jr.]] It is the direct sequel to ''[[Donkey Kong (game)|Donkey Kong]]'', and it and the similar ''[[Donkey Kong II]]'', as well as ''[[Donkey Kong Circus]]'', are the only games in the ''[[Super Mario (franchise)|Super Mario]]'' franchise where [[Mario]] is the antagonist. | '''''Donkey Kong Jr.''''', also spelled '''''Donkey Kong Junior''''' in early arcade releases and home ports, is an arcade [[List of games|game]] starring [[Donkey Kong Jr.]] It is the direct sequel to ''[[Donkey Kong (game)|Donkey Kong]]'', and it and the similar ''[[Donkey Kong II]]'', as well as ''[[Donkey Kong Circus]]'', are the only games in the ''[[Super Mario (franchise)|Super Mario]]'' franchise where [[Mario]] is the antagonist. | ||
''Donkey Kong Jr.'' never enjoyed the sales or the following that the original ''Donkey Kong'' did, but it did well enough to warrant a second sequel, ''[[Donkey Kong 3]]''. | |||
==Story== | ==Story== | ||
After the events of ''[[Donkey Kong (game)|Donkey Kong]]'', [[Mario]] has captured [[Donkey Kong]] as revenge for kidnapping [[Pauline|his lady friend]] and [[Donkey Kong Jr.]] has to save him. Donkey Kong Jr. | After the events of ''[[Donkey Kong (game)|Donkey Kong]]'', [[Mario]] has captured [[Donkey Kong]] as revenge for kidnapping [[Pauline|his lady friend]] and [[Donkey Kong Jr.]] has to save him. Donkey Kong Jr. will travel through four stages from the jungle to the big city to rescue his father, climbing vines, avoiding enemies and jumping on platforms along the way. However, every time Donkey Kong Jr. gets close to freeing his father, Mario just pushes him further away. | ||
Finally in his hideout, Mario appears to be atop a skyscraper similar to [[100m]] from the last game. Donkey Kong Jr. has to put six [[key]]s into their keyholes to free his dad and make the platform they are standing on disappear. Donkey Kong and Mario both fall down and Donkey Kong Jr. catches Donkey Kong but Mario just hits the ground. Donkey Kong Jr. carries his dad off-screen as Mario gets up and runs after them, only to be kicked right back out by Donkey Kong, forcing him to flee. In the NES version, this is altered to Mario falling to his apparent death. | |||
===Story from the [[Nintendo 3DS]] [[Virtual Console#Nintendo 3DS|Virtual Console]] manual=== | ===Story from the [[Nintendo 3DS]] [[Virtual Console#Nintendo 3DS|Virtual Console]] manual=== | ||
<blockquote>''Poor Donkey Kong™ has been captured by Mario™ and now finds himself locked up in a cage! It's up to Donkey Kong's son, Junior, to rescue him by snatching the keys to the cage away from Mario. Unfortunately for Junior, Mario won't give up those keys easily, and dangerous snapjaws, nitpickers, and sparks will attack him along the way. Will Junior be able to help his father...? That all depends on you!</blockquote> | <blockquote>''Poor Donkey Kong™ has been captured by Mario™ and now finds himself locked up in a cage! It's up to Donkey Kong's son, Junior, to rescue him by snatching the keys to the cage away from Mario. Unfortunately for Junior, Mario won't give up those keys easily, and dangerous snapjaws, nitpickers, and sparks will attack him along the way. Will Junior be able to help his father...? That all depends on you!</blockquote> | ||
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*[[Chain Scene]] | *[[Chain Scene]] | ||
In the international arcade version, the middle stages are only revealed during the second and third loop with the fourth loop onward matching the Japanese version. The {{wp|Atari 8-bit family|Atari 8-bit computers}}, ColecoVision, {{wp|Coleco Adam}}, and Intellivision ports follow this progression. The Atari 2600 port put Mario's Hideout after the Chain Scene for every loop. | In the international arcade version, the middle stages are only revealed during the second and third loop with the fourth loop onward matching the Japanese version. The {{wp|Atari 8-bit family|Atari 8-bit computers}}, ColecoVision, {{wp|Coleco Adam}}, and Intellivision ports follow this progression. The Atari 2600 port put Mario's Hideout after the Chain Scene for every loop. | ||
Like its [[Donkey Kong (game)#Kill screen in Level 22|predecessor]], this game also has a kill screen on level 22 based on the same integer overflow [[glitch]]. | |||
==Characters== | ==Characters== | ||
{|width=fit | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Character | !Character | ||
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|align=center|'''[[Mario]]''' | |align=center|'''[[Mario]]''' | ||
|align=center|Vine Scene | |align=center|Vine Scene | ||
|The main antagonist, Mario appears in every level at the end of each stage, throwing obstacles at Donkey Kong Jr. or guarding Donkey Kong | |The main antagonist, Mario appears in every level at the end of each stage, throwing obstacles at Donkey Kong Jr. or guarding Donkey Kong. | ||
|} | |} | ||
===Enemies=== | ===Enemies=== | ||
{|width=fit | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Enemy | !Enemy | ||
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==Items== | ==Items== | ||
{ | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
| | |- | ||
| | !Item | ||
| | !Name | ||
| | !Effect | ||
| | |- | ||
| | !bgcolor=black|[[File:DKJ Arcade Banana.png]]<br>[[File:DKJrCherry.png]]<br>[[File:DKJrfruit.png]] | ||
|align=center|[[Fruit]] | |||
|Fruit can be dropped onto enemies directly bellow Donkey Kong Jr., otherwise gaining a point bonus if no enemy is hit. | |||
|- | |||
!bgcolor=black|[[File:DKJ Arcade Blue Key.png]] | |||
|align=center|[[Key]] | |||
|Keys are guarded by Mario at the end of each stage. It is mandatory for Donkey Kong Junior to grab these items in order to free his father. | |||
|} | |||
==Re-releases== | ==Re-releases== | ||
*The international arcade version was re-released in North America by [[Namco]] in 2004 as part of compilation arcade cabinet ''[[Donkey Kong/Donkey Kong | *The international arcade version was re-released in North America by [[Namco]] in 2004 as part of compilation arcade cabinet ''[[Donkey Kong/Donkey Kong Jr./Mario Bros.]]'' | ||
*On December 21, 2018, both the Japanese and international arcade versions were re-released for the first time on a home console as part of | *On December 21, 2018, both the Japanese and international arcade versions were re-released for the first time on a home console as part of {{wp|Hamster Corporation}}'s ''[[Arcade Archives]]'' brand on the [[Nintendo Switch]]'s [[Nintendo eShop#Nintendo Switch|eShop]].<ref>https://nintendoeverything.com/arcade-archives-donkey-kong-jr-heading-to-switch-this-week/</ref> | ||
==Ports== | ==Ports== | ||
''Donkey Kong Jr.'' was also ported to various game consoles and home computers.<ref> | ''Donkey Kong Jr.'' was also ported to various game consoles and home computers.<ref>[https://www.youtube.com/watch?v=LkP8JxBGliw Donkey Kong Jr. - Versions Comparison (HD)]</ref> | ||
*Like ''Donkey Kong'', Nintendo awarded home console licensing to | *Like ''Donkey Kong'', Nintendo awarded home console licensing to {{wp|Coleco}} while giving {{wp|Atari, Inc.}} the rights to publish home computer ports. The latter did so only for their {{wp|Atari 8-bit family}} computers. Atari UK finished but did not release ports for the {{wp|BBC Micro}} and {{wp|ZX Spectrum}}. However, these were leaked anyway. {{wp|Atari Corporation}} later published a port for their {{wp|Atari 7800}} console after Coleco had pulled out of the video game market. | ||
*''Donkey Kong Jr.'' was released on the [[Family Computer]] as a launch title and on the [[Nintendo Entertainment System]] as part of the [[Arcade Classics Series]], along with ''[[Donkey Kong Classics]]'' and ''[[Donkey Kong Jr. + Jr. Sansū Lesson]]'' but the latter lacks the Jump Board Scene and Mario's Hideout. The NES port has been re-released many times starting with the [[Family Computer Disk System|FDS]] in 1988. In 2002, the NES version was re-released under the title '''''Donkey Kong Jr.-e''''' for the [[e-Reader]] as part of Series One. The NES version is also available as a [[Virtual Console]] title for the [[Wii]], [[Nintendo 3DS]], and [[Wii U]], with the Nintendo 3DS version also being a part of the [[ | *''Donkey Kong Jr.'' was released on the [[Family Computer]] as a launch title and on the [[Nintendo Entertainment System]] as part of the [[Arcade Classics Series]], along with ''[[Donkey Kong Classics]]'' and ''[[Donkey Kong Jr. + Jr. Sansū Lesson]]'' but the latter lacks the Jump Board Scene and Mario's Hideout. The NES port has been re-released many times starting with the [[Family Computer Disk System|FDS]] in 1988. In 2002, the NES version was re-released under the title '''''Donkey Kong Jr.-e''''' for the [[e-Reader]] as part of Series One. The NES version is also available as a [[Virtual Console]] title for the [[Wii]], [[Nintendo 3DS]], and [[Wii U]], with the Nintendo 3DS version also being a part of the [[Virtual Console#Nintendo 3DS Ambassador Program|3DS Ambassador Program]]. The NES version is also a part of the group of games in the [[Classics#NES Classic Edition|NES Classic Edition]] system. This version was again made available on the [[Nintendo Entertainment System - Nintendo Switch Online]] service on May 15th, 2019. This version also appears as a minigame in ''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]''. | ||
*''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' was remade into a [[Game & Watch]] game under the same name, which was later a part of the [[Mini Classics]] series, and later receiving a port onto the [[Nintendo DSi]]. The Game & Watch version is also a part of the [[minigame]] collection in ''Game & Watch Galleries'' [[Game & Watch Gallery 3|3]] and [[Game & Watch Gallery 4|4]], with both a regular and modern version. | *''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' was remade into a [[Game & Watch]] game under the same name, which was later a part of the [[Mini Classics]] series, and later receiving a port onto the [[Nintendo DSi]]. The Game & Watch version is also a part of the [[minigame]] collection in ''Game & Watch Galleries'' [[Game & Watch Gallery 3|3]] and [[Game & Watch Gallery 4|4]], with both a regular and modern version. | ||
==Cheat mode== | ==Cheat mode== | ||
In the Atari 800 version, holding the Shift key while typing "BOOGA" activates a cheat mode where the player can do the following:<ref> | In the Atari 800 version, holding the Shift key while typing "BOOGA" activates a cheat mode where the player can do the following:<ref>[http://www.atarimania.com/game-atari-400-800-xl-xe-donkey-kong-junior_1675.html Donkey Kong Junior]. ''Atari Mania''. Retrieved January 1, 2023.</ref> | ||
*Press K to become invincible. | *Press K to become invincible. | ||
*Press S to skip the current level. | *Press S to skip the current level. | ||
==References in later games== | |||
*''[[Donkey Kong (Game Boy)|Donkey Kong]]'' and ''[[Mario vs. Donkey Kong]]'': Donkey Kong Jr., as well as many enemies and gameplay elements, make an appearance in this game (with Donkey Kong Jr. only being in the former). Also, Mario's method of trapping Junior in ''Donkey Kong '94'' is identical to Donkey Kong Jr.'s method of freeing his father from captivity. Many enemies and gameplay elements from ''Donkey Kong Jr.'' are reused in ''Mario vs Donkey Kong'' as well. | |||
*''[[Donkey Kong Country]]'' series: [[Diddy Kong]] and [[Dixie Kong]]'s ability to climb two ropes at a time originates from ''Donkey Kong Jr.'' The music for this game is redone and replayed in the [[Golden Temple]] level of ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. A different cover of the song plays in the [[Secret Seclusion]] world in ''[[Donkey Kong Country: Tropical Freeze]]''. The plotline for ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' was also very similar to ''Donkey Kong Jr.'', including Donkey Kong being captured by an old enemy (in his case, Kaptain K. Rool) and requiring that Diddy save him by traveling to the place Donkey Kong was being held captive. | |||
*''[[Super Mario Kart]]'': Donkey Kong Jr. appears as a playable character in this game. | |||
*''[[Super Smash Bros. Melee]]'': Donkey Kong Jr. appears as a trophy in the game, and his antagonism towards Mario is referenced in the flavor text for the trophy. | |||
*''[[Super Smash Bros. Brawl]]'': When Diddy Kong, Fox, and Falco arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's captive status in the game, particularly at the Chain Scene. | |||
*''[[NES Remix]]'' and ''[[Ultimate NES Remix]]'': Several challenges are based off of this game. | |||
*''[[Super Smash Bros. Ultimate]]'': Donkey Kong Jr. appears in this game as a [[Spirit (Super Smash Bros. Ultimate)|spirit]]. Additionally, a medley of songs named "Donkey Kong / Donkey Kong Jr." is featured. | |||
==Staff== | ==Staff== | ||
{{main|List of Donkey Kong Jr. staff}} | {{main|List of Donkey Kong Jr. staff}} | ||
===Produced by=== | |||
*[[Gunpei Yokoi]] | *[[Gunpei Yokoi]] | ||
===Original Music by=== | |||
*Yukio Kaneoka | *Yukio Kaneoka | ||
===Programming by=== | |||
*H. Hoshino | *H. Hoshino | ||
*[[Shigeru Miyamoto]] | *[[Shigeru Miyamoto]] | ||
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{{main|List of Donkey Kong Jr. pre-release and unused content}} | {{main|List of Donkey Kong Jr. pre-release and unused content}} | ||
The arcade version includes an unused lightbulb object as well as several graphical leftovers from the original ''Donkey Kong''. In addition, the Coleco Adam port is notable for originally featuring an unlockable stage, but it was cut at Nintendo's request. | The arcade version includes an unused lightbulb object as well as several graphical leftovers from the original ''Donkey Kong''. In addition, the Coleco Adam port is notable for originally featuring an unlockable stage, but it was cut at Nintendo's request. | ||
==Gallery== | |||
{{main-gallery}} | |||
<gallery> | |||
DKJ Donkey Kong Jr Holding Key Artwork.png|[[Donkey Kong Jr.]] | |||
Mario DKJR.png|[[Mario]] | |||
DKJ Donkey Kong Carrying Donkey Kong Jr and Running Artwork.png|[[Donkey Kong]] and Donkey Kong Jr. | |||
Snapjaw.jpg|[[Snapjaw]] | |||
DKJ Nitpicker Artwork.png|[[Nitpicker]] | |||
</gallery> | |||
==Media== | |||
{{main-media|List of Donkey Kong Jr. media}} | |||
===Arcade=== | |||
{{media table | |||
|file1=DKJ Arcade Stage 1 Theme.oga | |||
|title1=Vine Scene Theme | |||
|length1=0:25 | |||
|file2=DKJ Arcade Stage 1 Clear Theme.oga | |||
|title2=Vine Scene Clear Theme | |||
|length2=0:07 | |||
}} | |||
==Reception== | ==Reception== | ||
{|class="wikitable | {| class="wikitable review_template" style="border: 2px solid black; width:100%; font-size: 100%; text-align:center; margin-bottom: 5px;" cellpadding="4" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | !colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|''"It was a very fun game for its time, but it hasn't held up very well over the years. The only multiplayer is a two-player, trade-off mode, and as fun as some of the levels can be, with only four to play through, you're over and done with the game before you know it. Apart from DK Jr.'s cute character sprite, the graphics are rather archaic, and the audio isn't all that enjoyable, despite a decently catchy soundtrack. The short length and crusty graphics and sound are to be expected from a perfect port of a game from 1986, but for the $5 that's being charged for it, it's tough to recommend to anyone that didn't count Donkey Kong Jr. among their most favorite of NES games. If you're on a nostalgia hunt, there are far stronger options available on the Virtual Console.'" | |align="left"|''"It was a very fun game for its time, but it hasn't held up very well over the years. The only multiplayer is a two-player, trade-off mode, and as fun as some of the levels can be, with only four to play through, you're over and done with the game before you know it. Apart from DK Jr.'s cute character sprite, the graphics are rather archaic, and the audio isn't all that enjoyable, despite a decently catchy soundtrack. The short length and crusty graphics and sound are to be expected from a perfect port of a game from 1986, but for the $5 that's being charged for it, it's tough to recommend to anyone that didn't count Donkey Kong Jr. among their most favorite of NES games. If you're on a nostalgia hunt, there are far stronger options available on the Virtual Console.'" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4" style="background-color:silver; font-size:120%; text-align:center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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|colspan=2|[https://www.gamerankings.com/nes/578616-donkey-kong-jr/index.html 58.17%] | |colspan=2|[https://www.gamerankings.com/nes/578616-donkey-kong-jr/index.html 58.17%] | ||
|} | |} | ||
===Sales=== | ===Sales=== | ||
After the fiasco involving ''[[Crazy Kong]]'', Nintendo decided not to license production of the arcade version to other companies and not to sell printed circuit boards but only whole machines. A private showing of the game was held on July 28, 1982 before its rollout the following month.<ref> | After the fiasco involving ''[[Crazy Kong]]'', Nintendo decided not to license production of the arcade version to other companies and not to sell printed circuit boards but only whole machines. A private showing of the game was held on July 28, 1982 before its rollout the following month.<ref>[https://archive.org/details/game-machine-magazine-19820915p/page/n15/mode/1up Game Machine September 15, 1982 issue, page 30]</ref> | ||
According to ''The Ultimate History of Video Games'', the arcade version of ''Donkey Kong Jr.'' sold 30,000 units in North America, half of its predecessor.<ref> | According to ''The Ultimate History of Video Games'', the arcade version of ''Donkey Kong Jr.'' sold 30,000 units in North America, half of its predecessor.<ref>[https://archive.org/details/ultimatehistoryo0000kent/page/352/mode/2up?view=theater ''The Ultimate History of Video Games: from Pong to Pokémon and beyond...the story behind the craze that touched our lives and changed the world''. October 2, 2001. Page 352.]</ref> | ||
==Nintendo eShop description== | ==Nintendo eShop description== | ||
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''Based on the popular arcade game, Donkey Kong Jr. is the sequel to the immensely successful Donkey Kong™. Play as Donkey Kong's son, and rescue your dad who has been kidnapped and imprisoned in a cage by Mario™. Use your jumping and climbing abilities to clamber up vines and chains, gather vital fruit and keys, and open the cage to free your father. Make sure you avoid the pesky birds, nasty electric sparks, and creepy chompers! Four different worlds filled with numerous climbing and jumping puzzles await you in this timeless classic.</blockquote> | ''Based on the popular arcade game, Donkey Kong Jr. is the sequel to the immensely successful Donkey Kong™. Play as Donkey Kong's son, and rescue your dad who has been kidnapped and imprisoned in a cage by Mario™. Use your jumping and climbing abilities to clamber up vines and chains, gather vital fruit and keys, and open the cage to free your father. Make sure you avoid the pesky birds, nasty electric sparks, and creepy chompers! Four different worlds filled with numerous climbing and jumping puzzles await you in this timeless classic.</blockquote> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ドンキーコング ジュニア (arcade) | |Jap=ドンキーコング ジュニア (arcade)<br>ドンキーコングJR. (Famicom)<br>ドンキーコングJr. (newer) | ||
|JapR=Donkī Kongu Junia | |JapR=Donkī Kongu Junia | ||
|JapM=Donkey Kong Junior or Donkey Kong Jr. | |JapM=Donkey Kong Junior or Donkey Kong Jr. | ||
}} | }} | ||
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*The first cutscene in the arcade version of the game uses part of "{{wp|Toccata and Fugue in D minor, BWV 565}}" by {{wp|Johann Sebastian Bach}} for its music. | *The first cutscene in the arcade version of the game uses part of "{{wp|Toccata and Fugue in D minor, BWV 565}}" by {{wp|Johann Sebastian Bach}} for its music. | ||
**The arcade version also uses part of "Le Galop infernal d'Orphée aux Enfers," a song created in 1858 by the French composer {{wp|Jacques Offenbach}}, for its second cutscene. | **The arcade version also uses part of "Le Galop infernal d'Orphée aux Enfers," a song created in 1858 by the French composer {{wp|Jacques Offenbach}}, for its second cutscene. | ||
*During the intro of the arcade version of ''Donkey Kong Jr.'', there | *During the intro of the arcade version of ''Donkey Kong Jr.'', there were actually two Marios seen carrying Donkey Kong's cage away. | ||
*Most versions of ''Donkey Kong Jr.'', including the | *Most versions of ''Donkey Kong Jr.'', including the NES version, had the ending theme played once instead of twice. The four versions to break this rule were the Arcade, Intellivision, Coleco Adam, and Atari 8-bit computer ports. | ||
*Coleco's 1983 TV commercial for their console ports featured a live action rendition of Mario as a cartoonish Vaudeville villain.<ref> | *In the arcade version of the game, between the second and third stages, Mario carries Donkey Kong away in a yellow helicopter, with Jr. following close behind with a parasol. | ||
*Coleco's 1983 TV commercial for their console ports featured a live action rendition of Mario as a cartoonish Vaudeville villain.<ref>[https://www.youtube.com/watch?v=LNTpXX43QxY Donkey Kong Jr. commercial, 1983]</ref> | |||
==External links== | |||
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAFE.pdf North American NES manual] | |||
==References== | ==References== | ||
{{NIWA|Nookipedia=Item:Donkey Kong Jr (Animal Crossing)|StrategyWiki=Donkey Kong Jr.}} | |||
<references/> | <references/> | ||
{{DKJR}} | {{DKJR}} | ||
{{Donkey Kong games}} | {{Donkey Kong games}} | ||
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[[Category:1982 games]] | [[Category:1982 games]] | ||
[[Category:1983 games]] | [[Category:1983 games]] | ||
[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[Category:Nintendo Entertainment System games]] | [[Category:Nintendo Entertainment System games]] |