Editing Donkey Kong Jr. (WarioWare: Twisted!)
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|image=[[File:DKJRWWT.png| | |image=[[File:DKJRWWT.png|250px]]<br>''WarioWare: Twisted!''<br>[[File:DonkeyKongJr WarioWareGold.png|250px]]<br>''WarioWare Gold'' | ||
|appears_in=''[[WarioWare: Twisted!]]''<br>''[[WarioWare Gold]]'' | |appears_in=''[[WarioWare: Twisted!]]''<br>''[[WarioWare Gold]]'' | ||
|type=[[9-Volt]] (''Twisted!'')<br>[[18-Volt]] (''Gold'') | |type=[[9-Volt]] (''Twisted!'')<br>[[18-Volt]] (''Gold'') | ||
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}} | }} | ||
'''Donkey Kong Jr.''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. It is set in [[Donkey Kong Jr. (game)|the game of the same name]], specifically the [[Chain Scene|fourth stage]]. It reappears in ''[[WarioWare Gold]]'' in [[18-Volt]]'s set, where it takes place in [[Vine Scene|the first]] [[Jump Board Scene|two stages]], with the third difficulty level taking place in the fourth stage. The music in the microgame is the title screen music from the game it is set in. | '''Donkey Kong Jr.''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. It is set in [[Donkey Kong Jr. (game)|the game of the same name]], specifically the [[Chain Scene|fourth stage]]. It reappears in ''[[WarioWare Gold]]'' in [[18-Volt]]'s set, where it takes place in [[Vine Scene|the first]] [[Jump Board Scene|two stages]], with the third difficulty level taking place in the fourth stage. The music in the microgame is the title screen music from the game it is set in. | ||
==Gameplay== | ==Gameplay== | ||
The objective is to have [[Donkey Kong Jr.]] climb up the chains and insert the two [[key]]s into their locks, freeing [[Donkey Kong|his father]] from [[Mario]]. In ''WarioWare Gold,'' | The objective is to have [[Donkey Kong Jr.]] climb up the chains and insert the two [[key]]s into their locks, freeing [[Donkey Kong|his father]] from [[Mario]]. In ''WarioWare Gold,'' Junior must climb the vines to knock the fruit down in the first two levels. | ||
*'''Level 1:''' There are no enemies. In ''WarioWare Gold'', | *'''Level 1:''' There are no enemies. In ''WarioWare Gold'', Junior must climb up to knock down two fruits. | ||
*'''Level 2:''' | *'''Level 2:''' Junior must avoid a [[Nitpicker]]. In ''WarioWare Gold'', this must be done while trying to knock down the fruits. | ||
*'''Level 3:''' | *'''Level 3:''' Junior must avoid two [[Bird (Donkey Kong series)|Bird]]s, both going at unpredictable speeds. In ''WarioWare Gold'', the Birds both move at regular speed. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ドンキーコングJR. | ||
| | |JapR=Donkī Kongu Junia | ||
| | |JapM=Donkey Kong Jr. | ||
|Fre=Donkey Kong Jr. | |Fre=Donkey Kong Jr. | ||
|Ger=Donkey Kong Jr. | |Ger=Donkey Kong Jr. |