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| {{italic title|id=y}}
| | {{minigame-infobox |
| {{minigame infobox | | |image=[[File:DKJRWWT.PNG]] |
| |image=[[File:DKJRWWT.png|240px]]<br>''WarioWare: Twisted!''<br>[[File:DonkeyKongJr WarioWareGold.png|280px]]<br>''WarioWare Gold'' | | |appeared_in=''[[WarioWare: Twisted!]] |
| |appears_in=''[[WarioWare: Twisted!]]''<br>''[[WarioWare Gold]]'' | | |type=[[9-Volt]] |
| |type=[[9-Volt]] (''Twisted!'')<br>[[18-Volt]] (''Gold'') | | |info=''"Climb the vines and save your dad!"'' |
| |intro=''Climb!'' | | |controls='''Tilt''' – Climb |
| |info="''Climb the vines and save your dad!''" (''Twisted!'')<br>"''Climb up the vines to collect the fruit, but watch out for those not-so-helpful passersby. If you're lucky, you could be the one to free Donkey Kong! <font color=green>Donkey Kong Jr. was released for the NES in 1986.</font>''" (''Gold'')
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| |controls={{button|gba|Tilt}} – Climb
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| |time=16 beats
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| |clear=15
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| |track=Donkey Kong Jr. NES Stage 1/2/4 (''Gold'')
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| |sample=
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| }} | | }} |
| '''Donkey Kong Jr.''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. It is set in [[Donkey Kong Jr. (game)|the game of the same name]], specifically the [[Chain Scene|fourth stage]]. It reappears in ''[[WarioWare Gold]]'' in [[18-Volt]]'s set, where it takes place in [[Vine Scene|the first]] [[Jump Board Scene|two stages]], with the third difficulty level taking place in the fourth stage. The music in the microgame is the title screen music from the game it is set in. | | '''Donkey Kong Jr.''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. |
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| ==Gameplay== | | ==Gameplay== |
| The objective is to have [[Donkey Kong Jr.]] climb up the chains and insert the two [[key]]s into their locks, freeing [[Donkey Kong|his father]] from [[Mario]]. In ''WarioWare Gold,'' Donkey Kong Jr. must climb the vines to knock the fruit down in the first two levels. | | The purpose of the game is to tilt the [[GBA]] repeatedly to make [[Donkey Kong Jr.]] climb up the chains and free his [[Donkey Kong|father]]. |
| *'''Level 1:''' There are no enemies. In ''WarioWare Gold'', Donkey Kong Jr. must climb up to knock down two fruits. | | |
| *'''Level 2:''' Donkey Kong Jr. must avoid a [[Nitpicker]]. In ''WarioWare Gold'', this must be done while trying to knock down the fruits. | | *'''1st level difficulty:''' There are no enemies that appear. |
| *'''Level 3:''' Donkey Kong Jr. must avoid two [[Bird (Donkey Kong series)|Bird]]s, both going at unpredictable speeds. In ''WarioWare Gold'', the Birds both move at regular speed. | | *'''2nd level difficulty:''' There is an [[Nitpicker]] that appear. |
| ==Media==
| | *'''3rd level difficulty:''' There are two Nitpickers that appear. |
| {{media table
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| |file1=DKJ NES Stage 1 Theme.oga
| | A minimum of 15 points must be earned to clear this microgame. |
| |title1=Donkey Kong Jr. NES Stage 1
| | <br clear=all> |
| |description1=Used in Level 1 of the microgame
| | {{WarioWare: Twisted! Microgames}} |
| |file2=DKJ NES Stage 2 Theme.oga
| | [[Category:Microgames]] |
| |title2=Donkey Kong Jr. NES Stage 2
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| |description2=Used in Level 2 of the microgame
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| }}
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| Additionally, a heavily slowed-down version of the [[:File:DKJ NES Stage 4 Theme.oga|Donkey Kong Jr. NES Stage 4]] theme is used for Level 3.
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| ==Names in other languages==
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| {{foreign names
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| |Jap=ドンキーコングJR.
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| |JapR=Donkī Kongu Junia
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| |JapM=Donkey Kong Jr.
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| |Fre=Donkey Kong Jr.
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| |Ger=Donkey Kong Jr.
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| }}
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| {{9-Volt & 18-Volt's microgames}}
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| {{WarioWare: Twisted! microgames}} | |
| {{WWG microgames}}
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| [[Category:WarioWare: Twisted! microgames]]
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| [[Category:WarioWare Gold microgames]]
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| [[Category:Donkey Kong Jr.]] | |