Editing Donkey Kong Jr. (WarioWare: Twisted!)

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{{italic title|id=y}}
{{minigame-infobox
{{minigame infobox
|image=[[File:DKJRWWT.PNG]]
|image=[[File:DKJRWWT.png|240px]]<br>''WarioWare: Twisted!''<br>[[File:DonkeyKongJr WarioWareGold.png|280px]]<br>''WarioWare Gold''
|appeared_in=''[[WarioWare: Twisted!]]
|appears_in=''[[WarioWare: Twisted!]]''<br>''[[WarioWare Gold]]''
|type=[[9-Volt]]
|type=[[9-Volt]] (''Twisted!'')<br>[[18-Volt]] (''Gold'')
|info=''"Climb the vines and save your dad!"''
|intro=''Climb!''
|info="''Climb the vines and save your dad!''" (''Twisted!'')<br>"''Climb up the vines to collect the fruit, but watch out for those not-so-helpful passersby. If you're lucky, you could be the one to free Donkey Kong! <font color=green>Donkey Kong Jr. was released for the NES in 1986.</font>''" (''Gold'')
|controls={{button|gba|Tilt}} &ndash; Climb
|controls={{button|gba|Tilt}} &ndash; Climb
|time=16 beats
|clear=15
|track=Donkey Kong Jr. NES Stage 1/2/4 (''Gold'')
|sample=
}}  
}}  
'''Donkey Kong Jr.''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. It is set in [[Donkey Kong Jr. (game)|the game of the same name]], specifically the [[Chain Scene|fourth stage]]. It reappears in ''[[WarioWare Gold]]'' in [[18-Volt]]'s set, where it takes place in [[Vine Scene|the first]] [[Jump Board Scene|two stages]], with the third difficulty level taking place in the fourth stage. The music in the microgame is the title screen music from the game it is set in.
'''Donkey Kong Jr.''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Twisted!]]''. As the name implies, it is set in the NES game [[Donkey Kong Jr. (game)|of the same name]], specifically [[Stage 4]].
 
==Gameplay==
==Gameplay==
The objective is to have [[Donkey Kong Jr.]] climb up the chains and insert the two [[key]]s into their locks, freeing [[Donkey Kong|his father]] from [[Mario]]. In ''WarioWare Gold,'' Donkey Kong Jr. must climb the vines to knock the fruit down in the first two levels.
The objective is to tilt the [[GBA]] repeatedly to make [[Donkey Kong Jr.]] climb up the chains and insert the two keys into their locks, freeing [[Donkey Kong|his father]] from [[Mario]].
*'''Level 1:''' There are no enemies. In ''WarioWare Gold'', Donkey Kong Jr. must climb up to knock down two fruits.
 
*'''Level 2:''' Donkey Kong Jr. must avoid a [[Nitpicker]]. In ''WarioWare Gold'', this must be done while trying to knock down the fruits.
* '''Level 1:''' There are no enemies.
*'''Level 3:''' Donkey Kong Jr. must avoid two [[Bird (Donkey Kong series)|Bird]]s, both going at unpredictable speeds. In ''WarioWare Gold'', the Birds both move at regular speed.
* '''Level 2:''' Junior must avoid a [[Nitpicker]].
==Media==
* '''Level 3:''' Junior must avoid two Nitpickers.
{{media table
 
|file1=DKJ NES Stage 1 Theme.oga
A minimum of 15 points must be earned to clear this microgame.
|title1=Donkey Kong Jr. NES Stage 1
 
|description1=Used in Level 1 of the microgame
{{WarioWare: Twisted! Microgames}}
|file2=DKJ NES Stage 2 Theme.oga
[[Category:Microgames]]
|title2=Donkey Kong Jr. NES Stage 2
|description2=Used in Level 2 of the microgame
}}
Additionally, a heavily slowed-down version of the [[:File:DKJ NES Stage 4 Theme.oga|Donkey Kong Jr. NES Stage 4]] theme is used for Level 3.
==Names in other languages==
{{foreign names
|Jap=ドンキーコングJR.
|JapR=Donkī Kongu Junia
|JapM=Donkey Kong Jr.
|Fre=Donkey Kong Jr.
|Ger=Donkey Kong Jr.
}}
{{9-Volt & 18-Volt's microgames}}
{{WarioWare: Twisted! microgames}}
{{WWG microgames}}
[[Category:WarioWare: Twisted! microgames]]
[[Category:WarioWare Gold microgames]]
[[Category:Donkey Kong Jr.]]

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