Editing Donkey Kong Jr. (New Wide Screen)
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{{italic title}} | {{italic title}} | ||
{{media missing|more=yes|DSi version only}} | {{media missing|more=yes|DSi version only}} | ||
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|developer=[[Nintendo Research & Development 1]] | |developer=[[Nintendo Research & Development 1]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Game & Watch:'''<br>{{flag list|Japan|October 26, 1982 | |release='''Game & Watch:'''<br>{{flag list|Japan|October 26, 1982 (New Wide Screen)|USA|October 26, 1982 (New Wide Screen)|USA|April 23, 1983 (Table Top)|USA|October 7, 1983 (Panorama Screen)}} '''Mini Classics:'''<br>{{flag list|Europe|August 6, 1998|USA|1998}}'''Nintendo DSi ([[DSiWare]]):'''<br>{{flag list|Japan|August 19, 2009|South Africa|April 16, 2010<ref>https://www.nintendo.com/en-za/Games/Nintendo-DSiWare/Game-Watch-Donkey-Kong-Jr-263302.html</ref>|USA|April 19, 2010|Europe|April 23, 2010|China|August 12, 2010}} '''Nintendo 3DS ([[Nintendo eShop#Nintendo 3DS|eShop]]):'''<br>{{flag list|Japan|June 6, 2011|USA|June 6, 2011|Australia|June 6, 2011|Europe|July 7, 2011}} | ||
|genre=[[Genre#Puzzle games|Puzzle]] | |genre=[[Genre#Puzzle games|Puzzle]] | ||
|modes=Single player | |modes=Single player | ||
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|serials=DJ-101 | |serials=DJ-101 | ||
}} | }} | ||
{{br|left}} | |||
[[File:DKJ G&W Box Art.jpg|thumb|left|200px|Box art for ''Donkey Kong Jr.'']] | [[File:DKJ G&W Box Art.jpg|thumb|left|200px|Box art for ''Donkey Kong Jr.'']] | ||
'''''Donkey Kong Jr.''''' is a | '''''Donkey Kong Jr.''''' is a [[Game & Watch]] adaptation of the [[Donkey Kong Jr. (game)|arcade game of the same name]]. As in the arcade game, [[Donkey Kong]] is captured by [[Mario]], and [[Donkey Kong Jr.]] must save him. There are two major revisions—the original version in the New Wide Screen series (released on October 26, 1982), and the colorized game in the Table Top and Panorama Screen series (released on April 23, 1983, and October 7, 1983, respectively) with an entirely different level and obstacle layout. ''Donkey Kong Jr.'' was the first game in the New Wide Screen series. Only the New Wide Screen version was ported to the [[Mini Classics]], ''[[Game & Watch Gallery 3]]'', ''[[Game & Watch Gallery 4]]'', and [[DSiWare]]. It is also mentioned in the [[Museum]] in ''[[Game & Watch Gallery 2]]''. The game also has an indirect sequel in the form of ''[[Donkey Kong II]]''. | ||
{{br|left}} | |||
{{multiple image | |||
|align=left | |||
|direction=horizontal | |||
|footer=The alarm indicators of ''Donkey Kong Jr.'' | |||
|image1=DK-Jr DJ-101 Bell1.gif | |||
|alt1=Alarm bell | |||
|width1=50 | |||
|caption1=New Wide Screen version | |||
|image2=DK Jr CJ-71 Bell1.gif | |||
|alt2=Alarm musical notes | |||
|width2=75 | |||
|caption2=Table Top/Panorama Screen version | |||
}} | |||
The alarm indicator for the New Wide Screen version is Mario, who is located under Donkey Kong and strikes a bell with a drumstick when the alarm goes off. In the Table Top and Panorama Screen version, Mario is the alarm indicator once again, but this time he is located under the miss counter and above Donkey Kong, and he whistles musical notes when the alarm goes off. | |||
{{br|left}} | {{br|left}} | ||
==Gameplay== | ==Gameplay== | ||
===New Wide Screen / Classic version=== | ===New Wide Screen / Classic version=== | ||
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}} | }} | ||
Donkey Kong Jr. starts at the bottom of the screen, where he is immediately bombarded by [[Nitpicker|bird]]s and [[Snapjaw]]s. After Donkey Kong Jr. climbs a pair of vines to the second floor, he can find a piece of [[fruit]], which can be dropped on enemies below for bonus [[point]]s: three for a Snapjaw on the second floor, six for a bird, and nine for a Snapjaw on the first floor. After avoiding more Snapjaws, Donkey Kong Jr. must [[jump]] to the swinging [[key]] above, which he can use to unlock part of Donkey Kong's cage. The faster Donkey Kong Jr. does this, the more points he earns (from 5 to 20). He then drops down, repeating the process. Once four keys are delivered, Donkey Kong is free, awarding 20 points to the player. Along the way, Donkey Kong Jr. can also grab hold of vines above, which help in avoiding the ground-bound Snapjaws. Every time Donkey Kong Jr. jumps over a Snapjaw without holding on to a vine or jumps down from a vine right after a Snapjaw passes, he receives a point. As the player progresses in the game, more enemies appear, and they eventually move faster. If an enemy hits Donkey Kong Jr., if he jumps and misses the key, or if he falls off the left side on the second floor, he loses a life. If Donkey Kong Jr. reaches 300 points without any misses, the points are worth double until he does get a miss. If he has any misses at said score, every miss is cleared instead. When he loses three lives, the [[Game Over|game is over]]. | Donkey Kong Jr. starts at the bottom of the screen, where he is immediately bombarded by [[Nitpicker|bird]]s and [[Snapjaw]]s. After Donkey Kong Jr. climbs a pair of vines to the second floor, he can find a piece of [[fruit]], which can be dropped on enemies below for bonus [[point]]s: three for a Snapjaw on the second floor, six for a bird, and nine for a Snapjaw on the first floor. After avoiding more Snapjaws, Donkey Kong Jr. must [[jump]] to the swinging [[key]] above, which he can use to unlock part of Donkey Kong's cage. The faster Donkey Kong Jr. does this, the more points he earns (from 5 to 20). He then drops down, repeating the process. Once four keys are delivered, Donkey Kong is free, awarding 20 points to the player. Along the way, Donkey Kong Jr. can also grab hold of vines above, which help in avoiding the ground-bound Snapjaws. Every time Donkey Kong Jr. jumps over a Snapjaw without holding on to a vine or jumps down from a vine right after a Snapjaw passes, he receives a point. As the player progresses in the game, more enemies appear, and they eventually move faster. If an enemy hits Donkey Kong Jr., if he jumps and misses the key, or if he falls off the left side on the second floor, he loses a life. If Donkey Kong Jr. reaches 300 points without any misses, the points are worth double until he does get a miss. If he has any misses at said score, every miss is cleared instead. When he loses three lives, the [[Game Over|game is over]]. | ||
{{br|left}} | |||
===Table Top / Panorama Screen version=== | |||
{{multiple image | |||
|align=left | |||
|direction=horizontal | |||
|width1=200 | |||
|width2=170 | |||
|image1=Donkey Kong Jr Tabletop.png | |||
|caption1=The Table Top version of ''Donkey Kong Jr.'' | |||
|image2=DKJr. G&W Panorama.jpg | |||
|caption2=The Panorama Screen version of ''Donkey Kong Jr.'' | |||
}} | |||
Donkey Kong Jr. has to navigate his way between the key and Donkey Kong through a different layout from the New Wide Screen version. From the key, Donkey Kong Jr. has to make his way through some trees by using vines to get to different branches. Birds and Snapjaws appear in this section. Afterwards, Donkey Kong Jr. needs to grab the bottoms of umbrellas (which are on the left and descending) and balloons (which are on the right and ascending), being careful not to fall into a pool of water. He must insert the key into the lock on Donkey Kong's chains, but Donkey Kong is waving his chain, and one wrong move can cause the key to fall into the water. Donkey Kong Jr. must go back to the key, and the process resets. Once all the chains are unlocked, Donkey Kong is freed from Mario, and the game resets. | |||
{{br|left}} | {{br|left}} | ||
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In ''Game & Watch Gallery 4'', selecting the game yet waiting to actually start it results in a humorous sequence being played. In particular, Donkey Kong Jr., while strolling, notices a fruit in a tree and attempts to jump up to grab it, but to no avail. Mario then arrives and grabs the fruit. Just at that moment, however, Donkey Kong arrives, causing Mario to flee, only to presumably crash into something. Donkey Kong then leaves offscreen, only to come back and reveal that he somehow got Mario locked in a cage, which Donkey Kong drags with him before posing. | In ''Game & Watch Gallery 4'', selecting the game yet waiting to actually start it results in a humorous sequence being played. In particular, Donkey Kong Jr., while strolling, notices a fruit in a tree and attempts to jump up to grab it, but to no avail. Mario then arrives and grabs the fruit. Just at that moment, however, Donkey Kong arrives, causing Mario to flee, only to presumably crash into something. Donkey Kong then leaves offscreen, only to come back and reveal that he somehow got Mario locked in a cage, which Donkey Kong drags with him before posing. | ||
<gallery> | <gallery> | ||
G&WG3 Donkey Kong Jr Modern Area 2.png|The second stage of the Modern version of ''Donkey Kong Jr.'' from ''Game & Watch Gallery 3'' | G&WG3 Donkey Kong Jr Modern Area 2.png|The second stage of the Modern version of ''Donkey Kong Jr.'' from ''Game & Watch Gallery 3'' | ||
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*{{button|gba|pad}}: Move | *{{button|gba|pad}}: Move | ||
*{{button|gba|A}} and {{button|gba|B}}: Jump | *{{button|gba|A}} and {{button|gba|B}}: Jump | ||
==''Super Smash Bros.'' series== | |||
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], [[Mr. Game & Watch]] has a move where he swings a key in a near-identical fashion to ''Donkey Kong Jr.'' | |||
==DSi Shop description== | ==DSi Shop description== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
TT Donkey Kong Jr.jpg|Table Top cover art | |||
DKJr.Tabletopgame.jpg|Table Top version as distributed by [[Coleco]] | |||
DKJ G&W Complete Kit.jpg|The complete kit | DKJ G&W Complete Kit.jpg|The complete kit | ||
DKJG&WNWSSMarioSprite.png|A sprite of Mario (New Wide Screen version) | |||
DKJ GWP Donkey Kong Jr Sprite.png|A sprite of Donkey Kong Jr. (Panorama Screen version) | |||
DKJGWPDonkeyKongSprite.png|A sprite of Donkey Kong (Panorama Screen version) | |||
DKJGWPMarioSprite.png|A sprite of Mario (Panorama Screen version) | |||
G&W Donkey Kong Jr Artwork.png|Artwork of Donkey Kong Jr. | |||
Donkey Kong Jr DSiWare Gameplay.jpg|The DSiWare version of ''Donkey Kong Jr.'' | Donkey Kong Jr DSiWare Gameplay.jpg|The DSiWare version of ''Donkey Kong Jr.'' | ||
DKJr DSiWare.png|''Donkey Kong Jr.''{{'}}s DSiWare icon | DKJr DSiWare.png|''Donkey Kong Jr.''{{'}}s DSiWare icon | ||
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G&WG4 1UP Heart.png|1 UP Heart | G&WG4 1UP Heart.png|1 UP Heart | ||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
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|ChiR=Sēnlègāng | |ChiR=Sēnlègāng | ||
|ChiM=Donkey Kong Jr. | |ChiM=Donkey Kong Jr. | ||
}} | }} | ||
==Trivia== | |||
{{multiple image | |||
|align=right | |||
|direction=vertical | |||
|footer= | |||
|width=220 | |||
|image1=G&W DKJR Jingle1.oga | |||
|caption1=The game start jingle | |||
|image2=Toccata and Fugue.oga | |||
|caption2=The excerpt of the ''Toccata and Fugue in D Minor, BWV 565'' on which the jingle is based | |||
}} | |||
{{multiple image | |||
|align=right | |||
|direction=vertical | |||
|footer= | |||
|width=220 | |||
|image1=G&W DKJR Jingle2.oga | |||
|caption1=The jingle when the player has to juggle between balloons and umbrellas | |||
|image2=French cancan.oga | |||
|caption2=The excerpt of "Le Galop infernal d'Orphée aux Enfers" on which the jingle is based | |||
|image3=Jingle+Cancan.oga | |||
|caption3=The jingle, slowed down and pitch-shifted to match the song's tempo and pitch, combined with the song itself | |||
}} | |||
*At the start of the Table Top and Panorama version of ''Donkey Kong Jr.'', the first nine melodic notes of the ''{{wp|Toccata and Fugue in D minor|Toccata and Fugue in D minor, BWV 565}}'' by {{wp|Johann Sebastian Bach}} play, except they are raised by a {{wp|major second|whole step}}. | |||
*This game also uses part of "Le Galop infernal d'Orphée aux Enfers," a song created in 1858 by the French composer {{wp|Jacques Offenbach}}, when the player has to juggle between balloons and umbrellas to be able to reach Donkey Kong and free him. | |||
*When the player plays the Modern version of ''Donkey Kong Jr.'' in Star Mode, all Goombas are replaced with Spinies, regardless of the score. This is similar to how the [[Hard Mode|new quest mode]] of ''[[Super Mario Bros.]]'' replaced Goombas with [[Buzzy Beetle]]s. | |||
==References== | ==References== | ||
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==External links== | ==External links== | ||
{{NIWA|NWiki=1}} | {{NIWA|NWiki=1}} | ||
*[https://www.nintendo.com/ | *[https://www.nintendo.com/games/detail/ZnOmyttLFnpdQes2zbiHQMZeGAfws97X North American site] | ||
*[https://www.nintendo.co.uk/Games/Nintendo-DSiWare/Game-Watch-Donkey-Kong-Jr--263302.html Nintendo UK site] | |||
*[http://web.archive.org/web/20211027213226/http://www.intheattic.co.uk/donkey_kong_jr_.htm ''Donkey Kong Jr.'' info page on In the Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine) | *[http://web.archive.org/web/20211027213226/http://www.intheattic.co.uk/donkey_kong_jr_.htm ''Donkey Kong Jr.'' info page on In the Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine) | ||
*[http://web.archive.org/web/20211027233555/http://www.intheattic.co.uk/donkey_kong_jr_2.htm In the Attic info page for a 1983 "tabletop" version of ''Donkey Kong Jr.''] (Internet Archive: Wayback Machine) | |||
*[http://web.archive.org/web/20211027215203/http://www.intheattic.co.uk/donkey_kong_jr_1.htm In the Attic info page for another 1983 version of ''Donkey Kong Jr.'', with different controls] (Internet Archive: Wayback Machine) | |||
{{Donkey Kong games}} | {{Donkey Kong games}} | ||
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[[Category:Mini Classics games]] | [[Category:Mini Classics games]] | ||
[[Category:1982 games]] | [[Category:1982 games]] | ||
[[Category:1983 games]] | |||
[[Category:DSiWare]] | [[Category:DSiWare]] | ||
[[Category:Puzzle games]] | [[Category:Puzzle games]] | ||
[[Category:Game & Watch Gallery 3 minigames]] | [[Category:Game & Watch Gallery 3 minigames]] | ||
[[de:Donkey Kong Jr. (Game & Watch)]] | [[de:Donkey Kong Jr. (Game & Watch)]] |