Editing Donkey Kong Jr. + Jr. Sansū Lesson
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[[File:Ss dkjr sl.png|thumb|The game's title screen.]] | |||
'''''Donkey Kong Jr. + Jr. Sansū Lesson''''' is the {{wp|pack-in game}} for the {{wp|Sharp Nintendo Television|Sharp C1 Famicom TV}}, a combined television and [[Family Computer]] unit released in October 1983, only a few months after the original Famicom.<ref>[http://ratscats.client.jp/s-c1.html September 1983 brochure]</ref> It is a compilation of the games ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' and a prototype of ''[[Donkey Kong Jr. Math]]''; the latter game would not be released until December 1983. Despite being a compilation of the two games, it only contains half of the 1- and 2-Player game modes from ''Donkey Kong Jr.'' and the +-×÷ Exercise mode from ''Donkey Kong Jr. Math''.<ref>https://game.dancing-doll.com/family-computer/fc-games/donkey-kong-jr-sharp/donkey-kong-jr-sharp.html</ref> {{media link|DKJr Sansū Lesson cartridge.jpg|Its cartridge}} is the first Famicom cartridge to not use the "pulse" label. | |||
'''''Donkey Kong Jr. + Jr. Sansū Lesson''''' | |||
==Differences between versions== | ==Differences between versions== | ||
===''Donkey Kong Jr.''=== | ===''Donkey Kong Jr.''=== | ||
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===''Donkey Kong Jr. Math''=== | ===''Donkey Kong Jr. Math''=== | ||
*The title in Japanese is different. In this version, the game is called ''Math Lesson'' | [[File:Jr. Sansū Lesson.png|thumb]] | ||
*The +-×÷ Exercise mode is called the Jr Lesson +-×÷ mode on the main menu screen. | *The title in Japanese is different. In this version, the game is called ''Math Lesson'' which was the working title during development. When the full game was released in December, the title became ''Math Play''.<ref>[http://tekipaki.sakura.ne.jp/review/FC014-DKJR&sansu.html Donkey Kong JR./JR. Math Lesson game review]</ref> | ||
*The +-×÷ Exercise mode is called the Jr. Lesson +-×÷ mode on the main menu screen. | |||
*The format of a screen that asks a math question is different. | |||
*[[Donkey Kong]] is caged for unknown reasons. Even if the game has been completed, Donkey Kong remains caged. | *[[Donkey Kong]] is caged for unknown reasons. Even if the game has been completed, Donkey Kong remains caged. | ||
*A [[Nitpicker]] does not appear on screen whenever a math answer is answered correctly. Instead, [[apple]]s are dropped from the screen. | *A [[Nitpicker]] does not appear on screen whenever a math answer is answered correctly. Instead, [[apple]]s are dropped from the screen. | ||
*When clearing a math problem, the remaining time is used as the score. | *When clearing a math problem, the remaining time is used as the score. | ||
== | ==Media== | ||
{{more media|section=yes}} | |||
== | ==Name in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=ドンキーコングJR.+JR.算数レッスン | |Jap=ドンキーコングJR.+JR.算数レッスン | ||
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{{Donkey Kong games}} | {{Donkey Kong games}} | ||
{{NES}} | {{NES}} | ||
[[Category: | [[Category:Nintendo Entertainment System games]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Donkey Kong series]] | [[Category:Donkey Kong series]] | ||
[[Category:1983 games]] | [[Category:1983 games]] |