Editing Donkey Kong Jr. + Jr. Sansū Lesson

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{{Game infobox
[[File:Ss dkjr sl.png|thumb|The game's title screen.]]
|image=[[File:Ss dkjr sl.png]]<br>The game's title screen.
'''''Donkey Kong Jr. + Jr. Sansū Lesson''''' is the {{wp|pack-in game}} for the {{wp|Sharp Nintendo Television|Sharp C1 Famicom TV}}, a combined television and [[Family Computer]] unit released only a few months after the original Famicom.<ref>[http://ratscats.client.jp/s-c1.html September 1983 brochure]</ref> It is a compilation of the games ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' and a prototype of ''[[Donkey Kong Jr. Math]]'', the latter would not be out until December of that year. Despite being a compilation of the two games, it only contains half of the 1- and 2-Player game modes from ''Donkey Kong Jr.'' and the +-×÷ Exercise mode from ''Donkey Kong Jr. Math''.<ref>https://game.dancing-doll.com/family-computer/fc-games/donkey-kong-jr-sharp/donkey-kong-jr-sharp.html</ref>  
|developer=[[Nintendo]]
|publisher=Nintendo, {{wp|Sharp Corporation}}
|release='''Family Computer'''<br>{{flag list|Japan|1983}}
|genre=[[Genre#Platform games|Platformer]], [[Genre#Educational games|educational]]
|platforms=[[Family Computer]]
|format={{format|nes=1}}
|input={{input|nes=1}}
}}
'''''Donkey Kong Jr. + Jr. Sansū Lesson''''', known as just '''''Donkey Kong Jr.''''' on the title screen, is the {{wp|pack-in game}} for the {{wp|Sharp Nintendo Television|Sharp C1 Famicom TV}}, a combined television and [[Family Computer]] unit released in October 1983, only a few months after the original Famicom.<ref>[http://ratscats.client.jp/s-c1.html September 1983 brochure]</ref> It is a compilation of the games ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' and a prototype of ''[[Donkey Kong Jr. Math]]''; the latter game would not be released until December 1983. Despite being a compilation of the two games, it only contains half of the 1- and 2-Player game modes from ''Donkey Kong Jr.'' and the +-×÷ Exercise mode from ''Donkey Kong Jr. Math''.<ref>https://game.dancing-doll.com/family-computer/fc-games/donkey-kong-jr-sharp/donkey-kong-jr-sharp.html</ref> Its cartridge is the first Famicom cartridge to not use the "pulse" label.


==Differences between versions==
==Differences from ''Donkey Kong Jr.''==
===''Donkey Kong Jr.''===
*[[Stage 2 (Donkey Kong Jr.)|Stage 2]] and [[Stage 3 (Donkey Kong Jr.)|Stage 3]] have been removed.
*The [[Jump Board Scene]] and [[Mario's Hideout]] have been removed.
*The cut scene after [[Stage 4 (Donkey Kong Jr.)|Stage 4]] has been removed.
*The cutscene for completing the [[Chain Scene]] has been removed.
*There is only one difficulty setting, equivalent to B mode (expert) from the earlier release.
*There is only one difficulty setting, equivalent to B mode (expert) from the earlier release.


===''Donkey Kong Jr. Math''===
==Differences from ''Donkey Kong Jr. Math''==
*The title in Japanese is different. In this version, the game is called ''Math Lesson'', which was the working title during development. When the full game was released in December, the title became ''Math Play''.<ref>[http://tekipaki.sakura.ne.jp/review/FC014-DKJR&sansu.html Donkey Kong JR./JR. Math Lesson game review]</ref>
[[File:Jr. Sansū Lesson.png|thumb|right]]
*The +-×÷ Exercise mode is called the Jr Lesson +-×÷ mode on the main menu screen. Its select screen is different.
*The title in Japanese is different. In this version, the game is called ''Math Lesson'' which was the working title during development. When the full game was released in December, the title became ''Math Play''.<ref>[http://tekipaki.sakura.ne.jp/review/FC014-DKJR&sansu.html Donkey Kong JR./JR. Math Lesson game review]</ref>
*[[Donkey Kong]] is caged for unknown reasons. Even if the game has been completed, Donkey Kong remains caged.
*The question format selection screen is different.
*A [[Nitpicker]] does not appear on screen whenever a math answer is answered correctly. Instead, [[apple]]s are dropped from the screen.
*[[Donkey Kong]] is caged for unknown reasons. He will remain that way even when the game is completed.
*When clearing a math problem, the remaining time is used as the score.
*The [[Nitpicker]] that drops [[egg]]s when the answer is correct is absent. Instead of eggs, [[apple]]s are used.
*The time is used as the score.


==Gallery==
==Media==
<gallery>
{{more media|section=yes}}
Sansū Lesson DK Sprite.png|[[Donkey Kong]]
DKJr Sansū Lesson cartridge.jpg|Cartridge
DKJr Sansū Lesson select screen.png|Select screen for the Jr Lesson +-×÷ mode
Jr. Sansū Lesson.png|Screenshot of the ''Donkey Kong Jr. Math'' half
</gallery>


==Names in other languages==
==Name in other languages==
{{foreign names
{{foreign names
|Jap=ドンキーコングJR.+JR.算数レッスン
|Jap=ドンキーコングJR.+JR.算数レッスン
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<references/>
<references/>


{{Donkey Kong games}}
{{stub}}
{{DKGames}}
{{NES}}
{{NES}}
[[Category:Family Computer games]]
[[Category:Nintendo Entertainment System Games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Donkey Kong Jr.|*]]
[[Category:Donkey Kong Jr. Math|*]]
[[Category:Donkey Kong series]]
[[Category:1983 games]]
[[Category:1983 games]]
[[Category:Japan-only games]]
[[Category:Japan-only games]]
[[Category:Reissues]]
[[Category:Reissues]]
[[Category:Platforming games]]
[[Category:Platforming Games]]
[[Category:Educational games]]
[[it:Donkey Kong Jr. + Jr. Sansū Lesson]]
[[it:Donkey Kong Jr. + Jr. Sansū Lesson]]

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